Post retrogame ``````Common Knowledge''''''
>Miyamoto hated DKC and Yoshi Island's visual style was his direct response to the CGI graphics
>Iwata showed up at the last minute to the development of Pokemon GS and somehow compressed the game to half the size which made it possible to fit a whole other region into the game
>Raiden in MGS2 was Kojima's idea of what the audience looked like and a way to mock them (Apparently we were all rather handsome in his eyes) and people hated not playing as Solid Snake so much that the game sold billions
>>11844692 (OP)>Doom was originally intended to be played keyboard only without a mouse
>>11844692 (OP)>Raiden in MGS2 was Kojima's idea of what the audience lookedhomosexual femboys? kek Cuckjima is gay
All devs and publishers deleted all source material and source code the moment a game was released. I know because I've personally been to every publisher's archives and devs back-ups (which they don't have since they delete everything).
>>Miyamoto hated DKC and Yoshi Island's visual style was his direct response to the CGI graphics
This was disproven by the gigaleak, Yoshi's Island assets predate DKC ever becoming a thought.
Super Mario Bros. 2 was deemed two hard for Americans so Nintendo reskinned a game called Doki Doki Panic and relesed it in the USA as Super Mario Bros. 2 Mario Madness.
Rentals and quarter munching are the only reasons games were ever hard. It wasn't because players or devs actually enjoyed the difficulty, on the contrary, devs made sure to incorporate things players disliked in order to sell more.
The original release of Pac-Man was called Puck Man. They changed it so people wouldn't vandalize the arcade cabinets to make them say "Fuck Man."
>>11844692 (OP)John Madden says that playing Madden is a great tool to understand the game of football and encourages people to learn about football by playing his games.
Mario was named after Nintendo's landlord, Mario Segale. Luigi was named after a Redmond, Washington pizza parlor called Mario & Luigi's.
it's a common retro knowledge that anyone who appreciates the splinter cell trilogy is my friend.
Mega Man got his name because his original Japanese name, Rockman, was already the name of a series of headphone amplifiers.
The ESRB exists because of a specific bathroom scene in the FMV game Night Trap.
>>11845863>bathroom scene>SCAT team
Everything a Japanese developer ever says in an interview is the 100% honest truth.
>>11846648Especially if the interview was 20 or 30 years after the fact
There are actual unironic literal medical-grade autists on this board who simply will not understand the concept of this thread.
>>11846658Sorry for being autistic.
um
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>>11845863How does one join the SCAT team?
Shinji Mikami based Resident Evil on an obscure Famicon rpg and definitely not Alone in the Dark.
>>11846658I'll be honest, I almost didn't and if it wasn't for
>>11844724 I probably wouldn't.
>>11844692 (OP)E.T. nearly killed the video game industry and if it weren't for Nintendo we'd look back on them as merely a fad.
>>11844692 (OP)>Final Fantasy was named such because Square was on the brink of bankrupcy and it was to be their last game.
>>11845820>The original release of Pac-Man was called Puck Man. They changed it so people wouldn't vandalize the arcade cabinets to make them say "Fuck Man."Wait, this is fake?
>>11846658Just like every other thread.
>>11844692 (OP)Not really retro but in the 2011 version of Sonic CD you can choose what everyone calls "Sonic 2 spindash", but it's actually the whole physics system and even camera. It brakes the game's intricate level design.
>>11844724This one is especially egregious, because the demos (recordings playing in the menu) were made with mouse aim - as were the demos in Wolf3D, which also supports mouse aim.
In other words, you can LITERALLY debunk this 'common knowledge' just by booting the damn games up.
Ocarina of Time's Hyrule Field theme is over 5 minutes long, which is abnormally long for a N64 game, right? For example, Majora's Mask Termina Field theme is barely over 2 minutes.
According to the gigaleak, the Beta Hyrule Field was going to be FUCKING MASSIVE, the music was probably never changed from the beta version
>Street Fighter 1 released with giant pressure sensitive buttons that were quickly replaced with the standard six button controls after players just hammered them so hard they broke the machine. Thus the six button design was a happy accident.
Street Fighter 1 released in both upright and cocktail versions. The cocktail version always had the six button design from the beginning. Additionally, replacement parts for the two button version remained available for many years (up until the 2000s).
Extra additionally, interviews with Yoshiki Okamoto made it clear that the original button layout during development was six buttons, as Okamoto had to convince Capcom president Kenzo Tsujimoto that players wouldn't be turned off by such a complex looking game. The pressure sensitive version was a last minute change.
N64 controllers wear out quickly because Nintendo cheaped out on including shin-etsu grease in them when theN64 was released in North America.
>>11847527>We also ran into a big issue with the six-button layout on the control panel, because most games back then had two buttons and the eight-way directional arcade stick, right? But we wanted to go with six buttons, and we got a lot of pushback from the sales department because they were concerned that people wouldn't be able to figure out how to play six-button games. But we managed to put in the six buttons in the end, and we ended up getting a lot of positive consumer feedback to that. So we were able to shut the sales department up. https://www.polygon.com/2020/7/7/21270906/street-fighter-1-oral-history-takashi-nishiyama
>When Street Fighter arrived in arcades across the globe in 1987, Capcom shipped two distinct cabinets. The first cabinet carries the now-standard six-button configuration, with each button representing a different power level for a kick or punch. The second, known as the โDeluxeโ cabinet, replaced the six buttons with two pressure-sensitive pads: one for punches and another for kicks. On that arcade machine, Ryu or Ken threw their attacks based on how hard players hit these pads. As you might imagine, these Deluxe cabinets werenโt long for this world; they essentially encouraged players to damage the machine and were replaced mainly by the more popular six-button alternative.https://www.gameinformer.com/feature/2022/12/27/returning-to-round-one-the-history-of-street-fighter
>>11847527>>11847552Sounds like this is one of those things where there is evidence for both cases and there isn't one clear answer on if the pressure sensitive ones were being broken from players smashing them too hard or not.
Bonk
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>>11846942No, I'm just autistic and didn't realize the point of this thread was false information. I've been providing true information.
Disregard this shit:
>>11845820>>11845828>>11845843>>11845863
>>11847685I thought the Mario Segale one was classic ''common knowledge''
The fact that his last name has "Sega" in it seems entirely on purpose.
I never believe ANY claims that "the creator of so or so famous work actually HATED working on it/ only did it because of death threats/ always wanted it to end at x point but was forced to continue/ completely disowns it and hates its fans/ totally said so in an interview (source: dude trust me)"
>>11847689If it makes you feel better, have the time Eiji Aonuma tried to blow smoke up an interviewer's ass, got called out, and immediately backed down
>Aonuma: Not quite to that level. Mr. Miyamoto really enjoys that type of โฆ puppet. He liked my designs for those types of figures. The name Mario came from Marionette.>GameSpy: I've always heard that the name Mario came from Mario Segale, the landlord who rented the warehouse to Nintendo of America?>Aonuma: There are many different stories. The one I know is Marionette. A lot of people say it was the janitor or the warehouse manager.http://cube.gamespy.com/gamecube/the-legend-of-zelda-the-wind-waker-2/520166p2.html
>>11847689Miyamoto confirmed it in 2015.
https://www.youtube.com/watch?v=uu2DnTd3dEo
>>11844692 (OP)Civilization never actually had a "Nuclear Gandhi" bug. Some guy basically made it up as a meme and people started saying it was real. Gandhi was changed to actually have a tendency to build and use nukes in Civilization V but this was done as an intentional reference to the meme.
>>11847693I know of Kojima and MGS post #2.
What others?
The Iwata Pokemon one is really funny to me. Did nobody ever just stop and think maybe the game was able to have more content in it because the rom is literally twice the size of the gen 1 games lol.
>>11845827>That imageI'm simultaneously repulsed and laughing my fucking ass off
>>11847527A photo of the table (aka cocktail) version.
>>11844780Although this is an obvious bait, troll, or bot response, some devs were actually legally obligated to remove everything after publishing the game.
The only hope we have left are for AI decomps.
>>11845863What was with FMV games being gory
>>11847970Forgot to include an example aka Fallout 1:
https://www.gamesradar.com/games/fallout/after-revealing-he-was-ordered-to-destroy-his-copy-of-fallouts-source-code-og-lead-tim-cain-says-were-losing-game-history-because-companies-take-authority-but-not-responsibility-for-preservation/
Brutal.
At least there are open sourced game engines but it kind of is saddening to think of what games and systems could be extended just through the power of source code.
>Microsoft bought Rare because they thought they owned Donkey Kong
>>11848006That just sounds like a shitpost that people took too seriously.
>>11847973Yeah well that's exactly what I'm talking about. You take one (1) example and pretend like it applies to everything.
>>11847970>Although this is an obvious bait, troll, or bot responseIn what way? You're an idiot.
>>11846640Imagine the poopoo splatter
>>11844692 (OP)>``````Common Knowledge''''''Why are you using a jeet keyboard?
>>11846803Honestly good they went with Final Fantasy. Fighting Fantasy sounds stupid.
>>11850832You take that back mother fucker.
>>11847970>Although this is an obvious bait, troll, or bot responseyou're that type talked about here
>>11846658
>>11844724>originally intended>>11847120>debunk this 'common knowledge' just by booting the damn games up.So the original intentions are perfectly represented by the final version that got published?
>>11850652>why jeet uses jeet keyboard?mystery
>>11847689>Mario SegaleI thought it was Pegale.
I'm not looking it up.
>>11850652There are only standard ASCII characters in the post, you'd know this if you weren't a self-hating ape trying desperately to fit in
If you used chrissaegrim or shield rod, you didn't beat the game
>>11847928Wrong, he had the lowest score of all people. So whenever you lowered it for him, the game lowered so much that it went -1, and then went to the maximum number
If you used save states/rewind, you didn't beat the game. Getting all achievements doesnt mean you 100% the game.
You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that You dont know the difference.If you used save states, guides or rewind, you didn't beat the game.
You brag about your "achievements" to others, yet deep down you know that it was all fake.
You didn't experience anything, the challenge, the frustration, the overcoming, improving your skills. You just took a glimpse of what the game has to offer, the same level as "beating a game watching someone else beat it on YouTube".
Even a crown made with fake gold, still shines from far away.
>>11844807Not too hard, too similar to SMB
>>11844775Raiden is cool, you dork.
>>11846787Do you believe that? Firstly atari killed the home console market for roughly 2 or 3 years, and that's generous. Console gaming was emergent, if it wasn't Nintendo it would have been Sega or Sony or perhaps just PC gaming
>>11851554>The Legend of Zelda is a rpgI don't know where this notion came from but I have seen it a few time.
>The Legend of Zelda is a rpg
I don't know where this notion came from but I have seen it a few time. Once even in a magazine.
>>11844692 (OP)People still dislike Raiden, or at least how it is portrayed in game.
He only became popular when Reveangance launched.
>>11851486this but unironically
Final Fantasy and Pokรฉmon Red/Blue are exceptionally glitchy and broken to the point they're nearly unplayable. Players back then just didn't know better.
>>11852769Back in the 80s people thought "RPG" and "Fantasy" was the same thing.
>>11851486I play with RetroArch and "Hardcore Mode" active, it makes it so you can't use savestates or fast forward / rewind. I have it hooked up to my Retroachievements account so it shows if I've completed a game the legit way.
Completing SMB 1 like this without using Warps was probably the most rewarding thing I've done in Gaming in the last 5 years
>>11852929no matter how many times I see this I will always inhale deeply in anger
>>11845820>implying they just didn't spell out 'Fuc Man' instead
>>118470812011 uses S2 physics even with CD spindash
CD physics are bizarre, I do not miss it
>>11853104>"Hardcore Mode" active, it makes it so you can't use savestates or fast forward / rewindThat should be called "normal mode"
>>11851554we got another one boys
FMV games were some nuclear grade misstep for the industry, and not something that were fairly popular for a while, and helped reinvigorate adventure games.
Rare "got bad" toward the end of their time with Nintendo, and Starfox Adventures isn't actually a pretty decent game.
Final Fantasy Mystic Quest was an insult to the American market, and not something aimed at basically little kids who were playing RPGs for the first time.
Japan is a nation of "hardcore gamers", and not actually rather casual and into laid back games, on the whole.
>Keiji Inafune is a hack who never did anything.
>licensed games are historically bad, and didn't have a lot of legit companies like Capcom, Sega, and Konami working on them, back in the retro era
>adventure games and collectahons "died" at some point, as opposed to just changing with the times.
The jumping in Castlevania was a technical limitation. I'm quite the connoisseur on technical stuff myself, for instance Mega Man is actually made of two sprites!
Doom and Duke Nukem 3D aren't real 3D, in fact Quake was the first really 3D game.
>>11853468This is a video games factoid thread,;not a your personal worthless opinion about video games thread
>>11853575Friendly reminder that Terminator: Future Shock was the first shooter with full 3D enemies and terrain, and full-mouselook in 1995 (they had to explain how to use it in the first level because it was new)
People calling Battle Realm a clone of Warcraft 3 when it actually came out before W3. But I guess from the screenshots the game just looks similar to the much more popular Blizzard's title. Same I've seen people calling Gothic a Morrowind's clone, which is ridiculous no only because Gothic came out first, but also because these two games really aren't similar to each other in any meaningful way. Speaking of, what other games are also unjustly accused of copying or ripping-off other games?
>>11853868There's no way that two devs independently thought of a game that looked like this.
>>11853104The fact playing the game as intended is called "hardcore mode" is pretty funny lol.
>>11853104It does not disable fast forward.
Super Mario 2 was originally released in Japan as dorky dorky picnic
>>11854083Donkey donkey picnic, dumbass
>>11853942Was a generic fantasy 3d rts really that hard to come up with?
>>11847693In a similar way, I'm always skeptical of movie or television scenes the cast insists classic lines were totally ad libbed or whatever.
>>11844692 (OP)>Iwata singlehandedly saved EarthBound's troubled development by programming it all by himself>Pac-Man is based on a pizza missing a slice>Capcom vs. SNK only happened because Aruze set SNK up with a shitty deal that involved no royalties >Mega Man was originally an Astro Boy game before Capcom lost the license midway through development>Turbo Tunnel is the hardest level in Battletoads
>The MSX2's gaming functions were gimped on purpose just so people will treat it as a serous business machine and not a over price toy like the Famicom at a much higher price point, it bombed compared to the MSX1 which sold 6 million units because ASCII gimped it too much and both the MSX2+ and Turbo-R were too little too late as the MSX2, 2+ and Turbo-R only sold 1 million units together.>The X68000 sold poorly at 150,000 because it didn't have any actual productivity software, only games and Potemkin village software, and normies only saw it as a over price toy, sales were never counted as PC magazines just viewed it as "A games console masquerading as a PC", plus Sharp's normie computers became IBM compatibles (replacing the Z80 based MZ series) by 1987 anyway.>Most of the FM Town's sales (500,000 units) came from schools, the JSDF and the FM Towns Marty, it did even worse then the X68000 as a computer and it's sales were only calculated because it was binary compatible with the FMR which did see proper support.>The V in DOSV stands for VGA and not 5 and is actually DOS 4.35 and up, some DOSV IBM compatibles are not 100% compatible with IBM compatible hardware which makes these DOSV computers in the same ball park as the PC Jr. and PS/2 where they use custom hardware/connectors rather then ISA busses and off the shelf connectors with normal pinouts.>>11844692 (OP)>Miyamoto watched Rare like a hawk and even said multiple times that the reports about him hating DKC are fake.>>11846787In North America, it just got started in Japan while in Pal markets they moved to PCs until 16-Bit, and that was strictly due to a lack of buttons on their controllers.
>>11846803It was just Hironobu Sakaguchi's last game if it didn't sell well since 3D World Runner and Rad Racer sold enough to get them out of the hole DOG put them in.
>>11853575I Robot will like to have a word with you.
https://www.youtube.com/watch?v=gmvWxG2zvs8
>>11853585Which of those opinions to you earnestly share, dumbass?
>>11855423>>The MSX2's gaming functions were gimped on purpose just so people will treat it as a serous business machine and not a over price toy like the Famicom at a much higher price point, it bombed compared to the MSX1 which sold 6 million units because ASCII gimped it too much and both the MSX2+ and Turbo-R were too little too late as the MSX2, 2+ and Turbo-R only sold 1 million units together.>>The X68000 sold poorly at 150,000 because it didn't have any actual productivity software, only games and Potemkin village software, and normies only saw it as a over price toy, sales were never counted as PC magazines just viewed it as "A games console masquerading as a PC", plus Sharp's normie computers became IBM compatibles (replacing the Z80 based MZ series) by 1987 anyway.>>Most of the FM Town's sales (500,000 units) came from schools, the JSDF and the FM Towns Marty, it did even worse then the X68000 as a computer and it's sales were only calculated because it was binary compatible with the FMR which did see proper support.Are any of those even "common" misconceptions? Is any misconception about some Japanese-only gaming PC "common" at all? Sounds like anything related to those would be obscure.
>>11855596Here are some common misconceptions about japanese computers:
>Castlevania is the only game on the X68000>Metal Gear 1 and 2 are the only games on the MSX2
>>11855625>Castlevania is the only game on the X68000Indeed because there is also Geograph Seal
>>11855596No, they're facts after we had threads about these PCs.
>>11855625>Only 58'ish games out of the 600+ on the X68000 are arcade ports and only 100'ish of them are playable to a non-Japanese speaking/reading market as almost the entire X68000 games library is just shoddy PC88 ports of text adventures.>The MSX launched a bunch of IPs, not just Metal Gear but also Bomberman, Parodius, Madou Monogatari/Puyo Puyo and Eggerland.
>>11856218>There are actual unironic literal medical-grade autists on this board who simply will not understand the concept of this thread.Such as yourself.
>>11856260bless your heart
>>11844692 (OP)Super Mario Brothers 2 was actually a japanese game called Dookie Dookie Picnic.
The Sega Master System was actually called "Sega System" back in the day
The "camera" was invented by Hideo Kojima during the development of MGS1
>>11856732>That last one...https://en.wikipedia.org/wiki/Camera
https://en.wikipedia.org/wiki/Super_Mario_64
https://en.wikipedia.org/wiki/I,_Robot_(video_game)
>>11856864No, you're the one who is not understanding the concept of this thread.
>The only thing Hudson pitch to Nintendo was the Hu-Card format, and Nintendo rejected it because Hudson wanted too much of a cut from it, Nintendo ended up using Mitsumi's Quick Disk format because they had a better deal (on top of Hudson's Hu-Cards at the time capped at 32KB while Mitsumi's Quick Disk's were 112KB) for it but if Nintendo knew that larger roms with mappers and SRam battery back up were going to exist the Famicom Disk System would've never existed; The PC Engine's hardware itself was NEC since day one and the planed but canceled Neo Famicom was just a first party produced Twin Famicom with a RGB PPU with a custom pallet that matched the composite PPU's color pallet and had both RGBS and S-Video support, not just composite.
>>11855369>>Pac-Man is based on a pizza missing a sliceSomeone post that German board game.
>>11844692 (OP)>The Gamecube Resident Evil remake was made by the original dev team
>Gamecube disks spin counter-clockwise as an antipiracy measure
I saw this one tossed around a lot during the 6th gen. Of course, all you had to do to prove it's false is to press eject while the Gamecube was reading a disk and you would see it was spinning clockwise just like any other optical drive since it takes a few seconds for the disk to stop spinning.
What is true though is that Gamecube disks were written from the outside to the center instead from the center out like most formats, maybe some people confused this to mean the disks spun backwards, but it was still not an anti-piracy measure, it was done so data loads faster. Anyone dumping a game would just hack the Gamecube itself and use it's own drive anyway, just like people did to read disks from nearly any other system that used a proprietary format such as the Dreamcast.
>>11855475The irony of this comic is that Ghandi had really wanted a violent armed uprising against the British, but figured that it would be unlikely to actually work, which is why he pursued the path he did as a second option. Also he was racist as fuck.
>>11858896I always heard (and assumed) that the gamecube used mini-discs as an anti-piracy feature. Has that ever been confirmed by anyone at Nintendo?
>>11858968It used mini-discs so they wouldn't have to pay royalties to their competitor, Sony, for using CDs.
t. stole this theory from another anon in a recent thread
>The Super NES' CPU was kept slow on purpose so companies wouldn't flood the system with poorly optimize games coded in C and horse betting/fortune telling simulators that flooded the NES (meaning Nintendo only wanted the best and brightest programmers such as Capcom, Konami, Hal, Natsume and Sunsoft on the Super NES), problem was that it gimped the Super NES too much and it caused 3rd parties to make games for the Genesis and PC Engine as a result.
>And what makes it worse is that there are unused pins on the 5A22 that will allow the data bus to be 16-Bit (the Super NES' data bus was only 8-Bit which is why the CPU is so slow due to the 65816's design) so not only the system can run faster at 14.32MHz but also use much cheaper SDRam at 25.6MBs and have twice as much ram for the same price as what the Super NES already has in terms of ram.
>Having the Super NES run faster with a 16-bit data bus would kept their third parties from jumping ship to the Genesis and PC Engine, it would've also made the Super NES CD see the light of day with in 6 months after it's Japanese release (Nintendo notice the contract issues within 8 months into development, causing the whole Philips incident and the PS1 to happen).
Keiji Inafune is the creator of Mega Man.
>>11859415No, thats Akira Kitamura, Keiji Inafune was only a designer for Mega Man 1 (Mega Man 1 started production when Keiji Inafune was designing cabinet art for Street Fighter 1) and didn't take over the IP until Mega Man 3.
>>11859440Got another one boys.
>>11859445No,
>>11859440 is what this thread is about.
>>11859456You just don't get it, autism-kun. I would explain the joke to you but I think that would just make you even more upset.
>>11859467You're the autism-kun in this thread, stop derailing it.
Anyway...
>The only reason why the Genesis has Master System support is because of Europe, otherwise it would've had background and sprite scaling instead, with more sprites and more colors on screen.
>>11844724Anyone that played Wolf3D always knew it was bullshit.
>>11847120Isn't that more mouse movement? Not really the same thing as mouse aim.
>virtual reality means games played on an HMD
This is actually more of a modern idea. In the early days, any game with a 1st person perspective or polygonal graphics was considered virtual reality.
>>11859560I don't know, I'm 32 and my whole life I've associated "virtual reality" with wearing a dumb futuristic headset or goggles.
>>11859542It's both mouse movement and mouse turning.
The former is great for Wolfenstein 3D because all terrain is flat, in consistent increments, and there's no acceleration or deceleration, however it's complete shit for Doom, where there's acceleration and deceleration, and terrain can have all sorts of variety and even hazards.
Hence, it's been common for a very long time to disable the mouse movement one way or another for Doom, to get only the clean mouse turning, then moving with keyboard input.
>>11859493Yep. Seriously though, the mouse in Wolfenstein 3D is so stupidly fucking fast and smooth, the simpler environments and movement means you can fully exploit the movement precision potential of mouse input in a way you couldn't with more advanced first person shooters. It's one of the reasons I'm fond of the game even though it mostly got outclassed by later titles.
You'll want that advantage too, because most of the enemies in the game are hitscanners, some which are complete bastards.
>>11844692 (OP)If a product wasn't #1 in its market, then it "failed".
>>11859591>Virtua Fighter>Virtua Racing>every other title with "Virtual" in the nameThere's some merit to it.
>>11858982It's true. And Microsoft too. The Xbox DVD play back kit was sold to circumnavigate a media tax, if the Xbox was sold with DVD play back capabilities. The kit held the license that activated the optical drives DVD playback function iirc. Though, I don't think Sony has any rights or got paid in this exchange. They don't own the DVD format, but I'm sure they got to use it for the PS2 freely as they did help develop the technology.
>>11859591I'm over 40 and same, I never heard of just first person games being referred to as virtual reality.
>>11859636Oh, "virtual" as a buzzword definitely was a thing.
>>11859636None of those were first person though
>>11859672Reminds me of a pamplet I saw that was Microsoft trying to claim how the Xbox is better than the competition, pretty much all the reasons were nonsensical and trying to be funny (Like claiming the xbox was the perfect size to act as a booster seat). When it mentioned DVD playback it tried to play on the scenario that using a controller would be massively complicated (While ignoring the fact that the PS2 had a DVD remote as optional) and would ruin a date, while a DVD remote would be simple to use (While also ignoring the fact that buying the remote is the only way to play DVDs)
>>11859695Virtua Cop was first person
>Ray Liotta was difficult to work with on GTA Vice City and he bitched and moaned and showed up to recordings drunk it was actually Burt Reynolds who shit on the game and complained so much that they had Avery killed an eaten in Liberty City Stories
>Sonic Adventure 2 was going to be the last ever Sonic game due to the Dreamcast failing
>Crash Bandicoot was made by Universal mostly, not Naughty Dog
>>11859695read more critically
>or polygonal graphics
>>11859684I agree. There was a clear difference between "virtual" and "virtual reality".
>>11859628A company can make profits for half a century, paying thousands of employees around the globe week after week, year after year, provide entertainment for billions, but if it ever goes out of business then it's a forever" considered to have failed.
>>11844692 (OP)>>Iwata showed up at the last minute to the development of Pokemon GS and somehow compressed the game to half the size which made it possible to fit a whole other region into the gameWait, this one's not real? How much of the Iwata programming for Pokรฉmon stuff is real and fake?
>>11844692 (OP)>Combos in Street Fighter II were glitches and never intended by the devs until they discovered them during testingVery overblown misrepresentation. Nishitani said canceling a normal into special was put in on purpose, but that also allowed normal into normal into special and they found out that was more fun and then designed the game with that in mind.
>>11860062Iwata wrote code for Gold and Silver that basically helped the battles run smoother due to the extra animation and character models. The cartridges for Gold and Silver were large enough to fit two regions anyways
People get it confused because he got credit for writing the battle logic for Pokemon Stadium in a week with no help from Game Freak which is more impressive considering he had to copy code from one console to a completely different and more complicated ome
>>11860062Iwata DID make a new compression algorithm, but the game was never in danger of running out of space. The new compression algorithm actually made the data take up a bit MORE space, but it could also decompress the graphics much faster than the old one so that battles would take much less time to load.
>>11860081I never heard that it was during testing, the story I heard was that you was never intended to basically be able to combo people but after seeing players chain attacks that allowed the opponent to be stunned for a bit during the chain they implemented it as an actual system.
>>11860151>>11860190Yeah, they had plenty of space, but they had problems with noticeable load times, which is the problem he actually fixed.
>>11854083>>11854124No, you're thinking of Doki Doki Literature Club
>>11854070>i know becuz i do it all the time! Huehuehue!!!!
>>11860398Not a platformer.
>>11844692 (OP)the "ghosts" in pac-man weren't supposed to be ghosts, but "monsters"
>The MSX was intended to be the budget PC standard like how VHS was to video tapes but due to it's lack of 80 column text hi-rez support and built in kanji the only thing people used it for was for games, it sold 6 million units because it was seen as a budget games machine and most of those the lowest end model such as the Casio PV-7 and the Casio MX-10; Anyone who wanted 80 column text, hi-rez support and built in kanji went straight to the PC-88 and the MSX2 only show horned in these features in a half assed way (Smaller text to fit 80 column text on a 256x224p display, hi-rez mode being in interlace and Kanji only being in more expensive models by the likes of Panasonic and Sony).
>The ColecoVision could've been the first MSX compatible device but due to Coleco refusing to share their money with ASCII the ColecoVision dropped MSX support, jinxing whatever support the MSX would've got in North America; If Coleco did agree to ASCII's contract every MSX would've contained a SN76496A chip to be pared with it's AY-3-8910 chip and the MSX would've had a proper life in North America.
>>11860062The protos show that there was already a compression routine, which actually lead to better compression and more space, but which lead to load times at the start of every battle. Iwata's compression routine was faster and got rid of the load times, but led to less space.
Even Pokรฉmon devs got this one wrong as the anecdote that "Iwata made Kanto possible" was told by an NPC in some later zoomer pokรฉmon game.
>>11860413It comes in handy when playing a PS1 game with long loading times.
Rondo and Sonic CD are the best because they're on CD and they're heckin rare
>>11858839That one is obviously bullshit but it gets repeated all the time.
>>11862113Rondo got a licensed reprint by a French company (and later a Wii and PS4 rerelease) and Sonic CD was released on other systems such as PC, PS2 (Japan and Pal only), GameCube, Xbox 360, PS3, PS4, PS5, Xbox One, Xbox Series S/X and Switch (2).
You want stupidly rare and expensive, try Sega CD Snatcher, because even Sapphire, who was once of the rarest PC Engine in existence got a licensed reprint by a French company, allowing it to drop it's price from $1200 down to around $100.
Original prints of Sapphire back from the 90s are over 2 grand now.
>>11862113Rondo got a licensed reprint by a French company (and later a Wii and PS4 rerelease) and Sonic CD was released on other systems such as PC, PS2 (Japan and Pal only), GameCube, Xbox 360, PS3, PS4, PS5, Xbox One, Xbox Series S/X and Switch (2).
You want stupidly rare and expensive, try Sega CD Snatcher, because even Sapphire, who was once of the rarest PC Engine game in existence got a licensed reprint by a French company, allowing it to drop it's price from $1200 down to around $100.
Also Stadium Events with is over $50 grand but Nintendo rereleased that one themselves as World Class Track Meet and that game is only $10 bucks, for games that haven't been reprinted, Little Samson is between 2 to 3 grand while The Flintstones: Surprise at Dinosaur Peek is around a grand or 2.
Earthbound is $400 and Kirby's Dream Land 3 is $200 on the second hand market but both games are on NSO, and their Japanese versions are much cheaper.
Original prints of Sapphire back from the 90s are now over 2 grand in the second hand market.
This thread is making me hate autistic people. I hope some of you are just baiting.
>>11862442>>11862416 is what this thread is about.
>>11862490What about that post is "common knowledge"?
>>11862523The prices of those games on the second hand market.
>>11847685The Luigi part of the Mario / Luigi one is likely false. Luigi's name in Japanese is ใซใคใผใธ (Ruฤซji), which translates to "similar", so his name is just a Japanese pun on how similar he is to Mario.
>>11862808There was also a pizza place named Mario and Luigi's by Nintendo of America's headquarters at that time too, Nintendo of America had alot more leeway back then.
>>11862838A pizza place named Mario & Luigi? Just the sound of them makes me queasy.
>>11862838Yeah, but it's not like Luigi was named during the translation process. That might have been what made the pun click for some translator, but he was still named in Japan.
>>11862808You mean ้กไผผ?
>>11862846Both Mario and Luigi were named by NOA.
>Sonic was named after a drive in food chain of the same name as there was one of them by Sega of America's headquarters at the time of Sonic 1's development, meaning Sega of America named Sonic Sonic as Sega of Japan wanted to call him Mr.Needlemouse; This is also why Sonic loves Chili Dogs as thats Sonic's main dish.
>>11862113sonic cd isn't that good but rondo is my favorite classicvania and i'll fight anyone on it.
>>11859762>Crash Bandicoot was made by Univeral mostly, not Naughty DogI wonder where that one came from. It's been well known that the Crash devs were tight with the Spyro devs since the games were new. There have been a bunch of fun stories that have cropped up since then. The following are all true:
>Crash maxed out some setting on the PlayStation which caused save data to get corrupted>they spent weeks trying to figure out why until it happened when someone was randomly pressing buttons while saving>queue two months of phone calls to Sony in Japan who kept insisting this wasn't possible>they sent a barebones demo that showed this happening, followed by a Japanese executive grovelling and apologising to them over the phone>lead Crash dev decided it would be a good idea to write the entire game engine in lisp>Naughty Dog occupied the office next to Insomniac who made the Spyro games>both companies were under NDA by Sony so they weren't allowed to talk to each other>they basically ignored this and helped each other out when they could>Insomniac had a very clean codebase and were absolutely horrified by glimpses they got of the Crash codebase
>>11863752>>Crash maxed out some setting on the PlayStation which caused save data to get corruptedOh yeah, that was some kind of fluke of honest to god quantum physics. As told by the programmer himself, Dave Bagget:
https://www.gamedeveloper.com/programming/my-hardest-bug-ever
Extremely fascinating read, would recommend even for someone who doesn't understand that much about game code.
>>11863837>He called me and, in his broken English and my (extremely) broken Japanese, we argued.
>>11863837One time I had a friend scold me for randomly pushing buttons on the Dreamcast controller during load times saying that could bug the game
I always thought he was retarded...
>>11863863Honestly I think it's common sense to not mess around with a game while it's saving.
>>11844692 (OP)>Miyamoto hated DKCThis is so fucking stupid. He's still butthurt and asspained about it 30 years later. His shame and ego are truly pathetic. Who cares if a third party British studio made a better looking game than anything on the SNES? Or that they made DK a real true ICON for all generations? Miyamoto needs to hold the L instead of spending his entire life trying sabotage Rare's work
He created DK, that should be enough. Nobody except fanboys and 50+ year old dudes remember the DK arcade game, but they do know DK. That should be enough
Fuck miyamoto I'm always happy to see a thread exposing that shill
>>11863871>Spotted the Korean who is still butthurt about Japan's rule over the country between 1910 to 1945.
>>11863871>This is so fucking stupid.It's a completely false story made up by a western journalist.
The Man, The Myth, The Legend: Keiji Inafune creator of Mega Man, Onimusha, Dead Rising, and Lost Planet. One of the 6 God Fathers of Japanese Retro Gaming alongside Miyamoto, Hironobu Sakaguchi, Yuji Horii, and Yuji Naka.
His singular creation of Mega Man, as both a design and a series, has filled millions of fans with joy. Truly, we are thankful that such a man has existed in our lifetimes so we could bask in his genius.
This is what gaming media actually believes.
>>11863971>"People always tend to misattribute the creation of a game to a single person" said Keiji Inafune, creator of Megaman
>>11845827BOOM!
TOUGH ACTIN' TINACTIN!
>>11863920No it isn't. Are you stupid? A fanboy? Both? It's objectively, factually true. The interviews in the 90s happened, the quotes were made.
If that wasn't proof enough look at everything Miyamoto has done to Donkey Kong since the release of DK64. Every game is a humiliation ritual. Every appearance has been an attempt to erase the Donkey Kong the world knows.
The Mario movie gave him the final push he required to go all in on his vendetta without having to answer to any other Nintendo exec
>>11863971And if this sounds exaggerated, listen to what IGN said in 2009. Almost everything is either completely false or deeply confused. The most brazen is saying:
> Inafune got to create hundreds of other characters, including Mega Man's many successors. In fact, most of Capcom's famous faces have come from the mind of Inafune, whether directly or in concept. Which is just fucking insane, since Capcom has had dozens of top tier artists and concept artists, and comparitively Inafune's contributions are relatively meager. Characters like Splash Woman, Zero, Plug Man, etc. Zero probably being the most well known, but IGN here attributes most of Capcom's major characters to freaking inafune, and sweep these dozens of artists under the bus!
>>11863971He did however guide the Megaman series for basically every development that mattered, past like the 80's. X was all him, Legends was all him, Zero and Battle Network were all him.
Giving Inafune shit is such a meme. I'm sorry you didn't like that game you paid him to make, even though it was exactly what you asked for (not me. I wanted Legends 3, and never paid in).
>>11864207Finally, someone says it.
>>11864142You are literally lying.
>>11864207>>11864213Fujiwara was series producer for MM 1-6, and MMX 1-3. It was his decision to leave that made them promote Inafune to series producer. He did have a role as caretaker and series producer, and did oversee the Zero series, and Battle Network, and Mega Man Legends gaems. I do think Fujiwara would have done a better job, and i think Fujiwara would have said that legends sucks and is boring trash, and to get htem to make a more enjoyable 3D mega man game.
>it's "common knowledge" that Inafune is a hack
>it's "common knowledge" that Inafune is not a hack
>>11864281>legends sucks and is boring trashThere's nothing you could say to get your opinion discarded faster than this.
>>11864282He's a producer who had a track record of producing pretty good games. I don't see how he's a hack. It's not all just Megaman. There's also Onimusha and Dead Rising.
>>11864297It's "common knowledge" that producers and publishers don't actually make video games or have any role in making them.
>>11864305They make calls, and push things in particular directions.
If you got a bunch of artists and programmers in a room with no one to tell them what to do, you would not have a video game. People are so weird about admitting this stuff.
>>11848054Look up the oral histories of the Xbox's development. The whole thing was borne of peak MS/Windows-era Bill Gates getting triggered by Sony's marketing hype bullshit claiming the PS2 was a computer. That's it. An entire new console and competitor in the market simply because Gates could not handle the idea of a new competitor in the home computer market that wasn't even fucking true
>The Super NES was never going to have Backwards Compatibility as the real reason why the Super NES used a 65816 was to reuse the same dev tools as the NES, meaning they wanted to cut costs, prier to that decision the Super NES was going to use a 16MHz 68020 to allow for the CPU to read the entire 660MB of a CD-Rom at once and support multi speed CD Drives since day 1, meaning the Super NES was meant to be a CD (2X drive) system like the PS1.
>The Super NES originally was going to have video mixing hardware to link up a redesigned NES, the AV input ended up only being used on some kiosks and was removed from retail models because TVs started to have more AV inputs to them.
>The Super NES was originally support to have 8KB of main ram, this was because the system was meant to be CD based and was going to use ram expansions to expand the system ram but when the system became cartridge based because of the switch from a 68020 to a 65816 they jacked up the ram from 8KB to 128KB.
>The Super NES' video ram was originally going to be at 128KB, it was cut down to 64KB because Nintendo didn't want their system to be flooded with anime cutscene games that were flooding the PC Engine.
>The Super NES' sound hardware was originally designed as a sound expansion board for Sony's News computers, the board bombed and Sony ended up selling the chipset to Nintendo for $58 per modular just to clear stock; Prier to this they were going to use a Ricoh sound chip that ended up being striped down and was sold to Fujitsu (FM Towns) and Sega (Sega CD) when Nintendo decided to use Sony's sound hardware instead.
>The Super NES was originally was going to have more graphics features such as sprite scaling (the final hardware only supported background scaling), wireframe support and bitmap support and was going to use 3 PPUs, these features were removed to save on cost and the PPU count was cut from 3 to 2, these removed features were restored through add on chips.
>Satoshi Tajiri was autistic.
>"Mew" was registered by gamefreak long before they started work on pokemon.
>Rhydon was the first pokemon ever created.
>Pokemon was inspired by the monsters in Ultraman
>Pokemon was inspired by Tajiri's childhood passtime of catching bugs
One or more of these are lies.
>>11864534I'm gonna assume the Mew one is false, because I remember seeing what I seem to vaguely recall as being official material claiming all of those things, and I refuse to believe that Satoshi Tajiri isn't autistic.
I can of course be completely wrong. Except on the autism part.
>>11864541The autism one is the only one I'm sure of being complete bullshit.
>>11844692 (OP)>that imageTomb Raider 2 did it first.
>>11863971>This is what gaming media actually believes.Not after Mighty No.9 they don't.
>>11864330>Sony's marketing hype bullshit claiming the PS2 was a computerWasn't the express reason they did that (And created a Linux kit for PS2) purely so they could use a loophole that would put less taxes/tariffs on their consoles if it was classified as a computer instead of a game console?
>>11864426Absolutely not a single one of these is "common knowledge"
>>11859616Seconding everything this anon says.
If you play with the mouse movement in Wolf3D it's some of the smoothest FPS movement ever. It feels analog because it is, your character moves and turns 1-1 with how you move the mouse. It makes the limited stealth that Wolf3D employs actually work pretty good too.
And also like he said, it's godawful in doom for some reason because of the terrain height variation. Serious doom players used novert.com to delete their vertical mouse inputs, but non-serious players didn't know about this, hence the myth of keyboard only.
>>11844692 (OP)I don't see it posted anymore probably because of the connotations, but 20 years ago it was commonly believed that the race you picked your JC Denton to be affected gameplay
>WhiteStandard
>AlbinoExtra bioenergy, worse stealth
>BlackLess bioenergy, more stealth
>LatinoRuns faster, jumps worse
>GingerRuns slower, jumps better
Star Fox 64's classic "Barrel Roll" maneuvre is actually an aileron roll.
You can get a nuclear bomb in GTA Vice City.
>>11865394>>11859616Quickly peeking out of corners with the mouse in Wolf3D is sex. In an alternate timeline all FPSs ended up playing like this.
I've tried it in other games (i.e. mapping the "strafe on" key to RMB just to do the corner peek) and it's just not the same.
>>11859693>uses VR goggles to imagine Germany (white and black) beating Brazil (yellow and blue) 7-1 (seven outfield players, one keeper)
>>11863863I doubt it'd be a problem, consider that literally no other dev for PSX was experiencing this, because nobody else was doing 1000hz.
>>11863869I have however occasionally gotten games and other software to hang and lock up from that, so I make sure to NOT touch anything when saving.
Photoshop taking 10 seconds to save? Don't fucking touch it, let it do its thing.
>>11866056That cover was really just iron maiden asking the artist to add some popular shit of the time i.e. VR, and the '98 world cup
Here's an early version of it without the silly footy game.
>>11866093I'm also just noticing the Matrix vibe it gives despite predating the first film (human in virtual world, real life city in ruins).
>>11844692 (OP)>Miyamoto didn't hate Donkey Kong Coun-
>>11866117shills will try to deny this
>>11866294Who's shilling? The journalists? Everyone already knows that.
>>11866469Nintendo fanboys and employees that shit up the board constantly
>>11866065>I doubt it'd be a problem, consider that literally no other dev for PSX was experiencing this, because nobody else was doing 1000hz.I thought that the memorycard port and controller ports were basically the same port on the PSX and that the controller input/output gets disabled while it's accessing the memorycard?
Croc was originally pitched to Nintendo as a Yoshi game, and Miyamoto stole the idea to make Mario 64.
>>11866743We got another one
>>11856260>There are actual unironic literal medical-grade autists on this board who simply will not understand the concept of this thread.I don unerdstan
>>11865479I came here to say this
>>11866762Try a somersault.
>>11866752No you don't get it; That really is commonly spread bullshite
>>11866774>"The end came when we pitched to do a 3D platform game, the likes of which had never been done before. We mocked up a prototype using Yoshi. It was essentially the world's first 3D platform game and was obviously a big risk - Nintendo had never let an outside company use their characters before, and weren't about to, either. This is the moment the deal fell apart. We later made that game into Croc: Legend of the Gobbos for the PlayStation, Saturn and PC, which became our biggest ever game in terms of sales and also in royalties, since we owned the IP."https://www.eurogamer.net/born-slippy-the-making-of-star-fox
>>11866117>looks almost exactly the same, and takes more cues from Rare's design, than the pre-rare designNo, yeah. he HATES DK Country, clearly.
It's not like he could have just had the game cancelled at any point, or strongly suggest they change it, or strongly suggest Retro change it.
Near 30 years later, when Miyamoto is barely working on video games anymore, the design changes a little bit. It's the smoking gun!
This is definitely not the result of the younger Mario guys flexing their creative muscles a little bit, now that Miyamoto is actually less in the picture.
How do people even remember to breathe, when they're this stupid?
>>11866784>no one ever would have thought to make a 3D platformer They would have though wouldn't they?
There are mid 80's arcade games like I Robot, that approximate some kind of idea of a 3D platformer.
>>11863871I always thought DKC looked like shit
>>11864180Oh great Inafune autist is here. Pack it up boys, threads dead
>>11863871>no one remembers the DK arcade gameSaid person who did not grow up playing DK64.
>>11866805>>no one ever would have thought to make a 3D platformerExcept they didn't say that? They said it would have essentially been the first, not that nobody else would have ever come up with the idea.
Also I wouldn't call I, Robot a platformer. Closer to a puzzle game, there isn't any real platforming in the game. It was definitely the first 3D game, but not a 3D platformer.
Regardless, the point I was making is that it's true that Croc started out as a Yoshi game, that quote was from an interview with the founder of Argonaut. The anon at
>>11866774 >>11866743 claiming that it's "bullshite" was wrong.
The designer of the proto-metroidvania classic Shamus became trans.
>>11847697holy shit
he wasn't even at nintendo at the time, what an absolute faggot
>>11867119Aoyama is only guessing, Miyamoto confirmed Mario Segale.
https://www.youtube.com/watch?v=uu2DnTd3dEo
>>11844692 (OP)>Miyamoto hated DKCClearly the man has no taste and no eye for art
>>11858896Fun fact: the disk spin clockwise in the southern hemisphere and so games in Australia are region locked and canโt be played on American Gamecubes
>>11867224I heard once it was called the "Counter Underpinning Network Transfer" way to do things.
>>11867224>>11867249That's why australians report more cases of rotational velocidensity affecting their discs
>>11863871>Nobody except fanboys and 50+ year old dudes remember the DK arcade gamenonsense
>The Famicom was originally going to be a actual computer, be 16 bit and use a 8086 CPU, but because the 8086 cost $200 dollars alone and NEC already dominated the PC market in Japan Nintendo decided to make the Famicom a 8-Bit games console instead, using the 6502 which was only $25 dollars compared to the $200 dollar 8086.
>While the Z80 was only $10 dollars Nintendo decided to used the 6502 just to have controllers and sound be on the same CPU for $20 (it's would've cost $30 to have 3 separate chips ($10 dollars each), making the Famicom $10 dollars more expensive to make but much easier to produced ports as most 8-Bit hardware at that time used Z80 CPUs.
>>11866849You can be sure a dozen different companies were thinking of ways to make 3D platformers at the time.
Nintendo weren't just not going to make a 3D Mario. People are insane if they think that.
>>11862845I'd like to take a monkey wrench...
>>11867769Again, not what they said nor the point of posting that.
art
md5: 30c28673ecf68932642ec16ae082cd46
๐
this painting is strikingly similar to those of Escher. he probably took inspiration from it since he was born 2 centuries after the events of this game.
the mix of real and 'real' posts ITT is fucking me up
>>11867942The narrative is always that Argnoaut showed Nintendo their amazing idea for a 3D platformer, and then Nintendo let them go and stole the idea.
Chances are actually, Nintendo already had a version of Mario 64 in the works, and simply didn't need Croc.
The creation of this Croc prototype would have been after SF2, presumably, so 1995? Mario 64 was out by 1996. So was Crash Bandicoot, for that matter.
So, the demo was almost certainly post-Yoshi's Island, right? Because Yoshi was a nothing-character up to that point.
And Yoshi's Island came out in 1995, yet development on Mario 64 began in 1994.
And finally:
https://www.youtube.com/watch?v=qwFPV855sI4
>>11868221>The narrative is always that Argnoaut showed Nintendo their amazing idea for a 3D platformer, and then Nintendo let them go and stole the idea.I've literally never heard that narrative, the only narrative I have heard is exactly what was quoted, that Croc started out as a Yoshi 3D platformer game but Nintendo didn't want it, so they make it their own original IP.
>>11868240>>11868221Some Croc fans cried foul, and wrote that narrative that it was a "stolen" concept. Meanwhile Mario 64 would have long been in development, first starting as a Super FX idea.
>>11868635Literally never heard the story that Nintendo "stole" the idea of a 3D platformer from Argonaut, that's nonsense.
>>11868635Super FX just had Mario as it's first chip's name, Mario 64 was always going to be a N64 game.
>>11844692 (OP)After achieving Elite rank, you get a chance to discover the mysterious planet Raxxla at the center of the galaxy.
>>11847689>The fact that his last name has "Sega" in it seems entirely on purpose.heh, I never noticed that
>>11859762From what I remember Ray Liotta was kind of a diva on the booth and openly complained about the pay
>>11844692 (OP)In the critically acclaimed game "Final Fantasy VII", you can breed diff colored Chocobo. Each color having a different ability. Each ability having a different effect. Each effect having a different outcome. Each outcome having a different reason. Each reason having a different season and so on and so forth...
>>11867063Unfortunately this one is true
https://youtu.be/K_2avZoCAsE
>>11870104>Posted a YouTube Poop video.>Trans meant futanari (or intersex in technical terms) back in the 1980s, not retard like it is today.>Sex changes were just sex changes, but it was the dark days where all they did was rearrange shin (or chop off part of your leg) and your urethra to be the opposite sex rather then growing the needed genitals off of lab mice/rats through stem cells or at the very least harvest the genitals off of Uyghurs since the rearrange shin (or chop off part of your leg) and your urethra process became illegal in 99% of the world that allows sex change operations (only a very small about of countries in South East Asia still do the rearrange shin (or chop off part of your leg) and your urethra process, and all those countries are in the process to make that illegal since they deserve better then that).
Shigery Miyamoto came up with the idea of exploring a world and finding caves in Zelda based on his childhood adventures in the local woods. No game like Zelda had ever been done before.
>>11870671A related one:
>If the author says something about his work, it's confirmed true
>>11847120Or you can take a look at the manual
>>11868635Nintendo were probably already prototyping their next console, when the Super FX games were coming out.
Star Fox was 93. N64 was 96. They surely would have known in 93 they had to get another console out, it had to integrate 3D in a big way, and it had to have Mario on it.
This all just stands to reason.
>>11870671For all anyone knows, that is also true.
Do you really think Miyamoto (an art student who didn't really play games), was out there playing comparatively obscure PC-88 games?
>two people can't simultaneously have the idea for a game about exploring a worldWhy? It's a simple idea to come up with. Weirder things have happened. Two artists managed to simultaneously create Dennis the Menace.
Gamers are ridiculous about these narratives.
"Nintendo" means "Leave Luck to Heaven" which means they believe in hard work and not luck :)
>>11868184i'm 36 and I think DK sucks, but I remember it.
boom, rekt.
>>11870671Didn't the guy who came up with Pokemon base it on when he used to collect bugs, and originally wanted to make it a bug collecting game?
>>11871079you're a nintendo adult, I already addressed that.
>>11871189I don't own a single Nintendo console, and haven't in over 15 years.
boom, rekt again.
>>11870791Oh I know it's bullshit. They were whining about it and that's the source of it.
They pitched a 3D Yoshi game but Nintendo didn't go for it. They made Croc and Nintendo made Mario 64.
Nintendo experimented with a Super FX 3D mario but never went anywhere with it, and then were planning the N64 and mario 64 proper. it had nothing to do with it.
Only that properly fully 3D games were quite rare, so I can see why they think that it was "stolen".
Croc is actually WAY more competently made than other games. If they had made it with Nintendo's supervision, I think it'd be a lot more fun to play.
>>11871205what does that matter? you're still defending nintendo execs online. you even replied to me in minutes. can't let any criticism of miyamoto go unchecked lol...
>>11871227lol the fuck? I don't care about whatever you're sperging out about. you said "prove me wrong" and I was able to, so I did.
>>11870819The Tower of Druaga (which is what Miyamoto wanted to top) was a arcade game and was just as huge as Pac-Man and Xevious when it came out, meaning it was as mainstream as it got.
>>11871509That's a sidescroller.
Even so, why can't he have been inspired by exploring countryside as a kid?
People are so strangely eager to disprove every single quote attributed to Miyamoto(unless it's that thing he didn't say about hating DKC). It borders on derangement.
>>11871227Responding to things that are simply false, or very questionable, doesn't make people Nintendo sycophants.
People *do* remember the DK Arcade. This isn't really up for question.
And they remember it largely because you had to beat it to progress in DK64, and because it has been repeatedly referenced, and pseudo remade about four times.
I've been speaking up in favour of Inafune too, before you go off. It's retarded gamer narratives I have a problem with.
>>11871523Druaga did scroll, but it was not a side scroller like how Pac Land was.
https://www.youtube.com/watch?v=XCCGIP4SifE
>>11871042Fits to them, because it's a very naive and retarded philosphy.
>>11871547Okay, was thinking of the one with the Jesus guy.
It's still more of a maze game, and not a game about exploring a world, and entering into caves.
>>11871557Everyone had "Topping Druaga" on their mind between 1984 to 1988.
>>11859616>POV: you just lost half your fucking health to no warning
>The reason why the PC Engine had so many models was because Hudson was the only one making any money on the HuCards, so NEC had to make a bunch a models and add ons just to turn a profit.
>The X in PC Engine Duo RX stand for eXcess, as in excess stock as NEC needed top clear out PC Engine Duo R stock just to make way for new products as the motherboards for the Duo R and Duo RX are 100% identical.
>>11872006*needed to clear out.
>>11866117>K. Rool is the final boss of DK BananzaYou sure look stupid now huh?
>>11847689What's with Nintendo making serious decisions because of a funny surname? They are now ruled by a guy named Bowser.
>>11851551Sorry.
homosexual femboys? kek Cockjima is gay
>>11874262As a add on, but no games used the format due to the format being reserved for video.
>>11874342Did you forget what thread you're in? Though I don't recall anyone having that misconception in the first place since, like you said, it was an add-on.
>>11847970Decomps are possible right now, they did it for OoT and SM64. All you really need is autism but most games just aren't popular enough to have a dedicated autist willing to put in the hard work
John Carmack's "Story in a videogame is like story in a porn" quote
>Before the PSP was announced Nintendo was plaining to release a GBA that had a bit of a boost in performance but removed Game Boy and Game Boy Color support in favor of slightly better video hardware (sound was still software driven) but due to Nintendo of America/Europe still localizing Game Boy Color games Nintendo decided to reject the spruced up GBA and replace it with the GBA SP, the unused hardware was later sold to Sega, modified it to remove any GBA support (by cutting the CPU cache by half (32KB to 16KB)) as well as bumping up the ram from 4MB (2MB main, 1MB video and 1MB sound) to 16MB and overclocked the ARM7 CPU from 21MHz to 81MHz (braking the GBA's clock cycles in the process) and released it as the Sega Advanced Pico Beena, only in Japan.
>After the PSP was announced Nintendo replaced the slightly more powerful GBA with a handheld that can actually do 3D to play catch up to the PSP with the code name Iris, Hiroshi Yamauchi then told Satoru Iwata and Nintendo RED to "Make a system with 2 screens" and Nintendo RED decided to make a third piler with most of the same tech as Iris but with a extra PPU for the second screen, the dual screen system was listed as a third piler as Iris was still set for release, but when the dual screen system later to be known as the DS turned out to be a monster size hit Nintendo canceled Iris and made the DS a unintended successor to the GBA.
>>11874419They also did it for Mario Kart 64 as well.