>>11861528I remember that being one of the many CDs that came with my old computer years ago, never got far past what was practically a tutorial. I was probably too young for that kind of game, I remember going to prehistoric times to retrieve a database disk and using it to find what events in the past had been altered, then having three areas to go to, but each area as soon as you entered you was apparently handicapped somehow (I recall in one of them a robot shoots you with a tranquillizer) and I got discouraged that I was screwing up or would not be able to beat it, never eventually went back even though I wanted to.
Though one interesting thing I did find out as I was just rummaging around the files on the disk is that the game is made up of FMVs, no really, the entirety of the game. All the backgrounds were not still images, but frames in a quicktime .mov file. There were quicktime files where each second is a different wall or angle from every possible angle in a specific area, files of you opening/closing that drawer you installed chips in of every possible amount of chips that could be in it, etc. Every still scene or background shown in the game was it just pausing a quicktime video at a specific frame. Kind of insane they made a game that was entirely made up of video files like that. (I wonder if the original non-turbo version was also like that, supposedly Turbo loads much faster than the original).
Never played the sequel, but one of my disks (or possibly that same one) had a "demo" for it, though it was really more of a trailer, not a demo, you couldn't do anything in it. It also oddly very picky about running properly.