Silent Hill sales - /vr/ (#11852079) [Archived: 603 hours ago]

Anonymous
7/8/2025, 2:12:51 AM No.11852079
s-l1600[1]
s-l1600[1]
md5: 4d1ab0a64e28f3a4eb557609a6fb902c🔍
Growing up:
>SH games are super popular, and they kept getting better and better, but mean old Konami decided to cancel the series and disband the team for seemingly no reason.

So I've since learned this narrative by SH fans is false, and that after a surprise smash success of the first game, subsequent games weren't as popular or as financially successful. I'm curious about sources and information relating to sources discussing the rise and subsequent fall of the series.

Konami, unlike Capcom, doesn't have a site listing the sales of their major games, which complicates things.
Replies: >>11852089 >>11852094 >>11852109 >>11852140 >>11852661 >>11854376 >>11854589
Anonymous
7/8/2025, 2:18:13 AM No.11852089
>>11852079 (OP)
>>>/v/714814594
Replies: >>11852403
Anonymous
7/8/2025, 2:21:55 AM No.11852094
>>11852079 (OP)
Silent Hill 1 was very successful to my knowledge, though still overshadowed greatly by Resident Evil. It still had its following though which prompted sequels.

Silent Hill 2 was pretty popular and beloved but survival horror was starting to stagnate a bit by then. SH3 was more of the same as SH2 and didn't grow the audience any, and SH4 initially put a lot of players off.

It didn't help that in 2005, Resident Evil 4 dropped and basically caused a huge shift in the genre that Silent Hill couldn't replicate without losing its identity. That was the big killer to the series, a larger amount of gamers (Mostly due to the explosion of the demographic in the mid 2000s) were moving away from old survival horror and towards games with more action. Silent Hill didn't have a hope in hell of retaining old fans if they went that route, so Konami put its chips on other titles instead, relegating Silent Hill to a side project. That's how we got Homecoming, developed by an American team, and Shattered Memories, an experimental title Konami hoped would be a fresh take on things. Ultimately neither did well.
Anonymous
7/8/2025, 2:29:17 AM No.11852109
>>11852079 (OP)
They basically milked the series Assassin's Creed style for a few years. The games had mixed reception which then led to diminishing returns. By the time Homecoming came out nobody cared anymore and then it kept going
Anonymous
7/8/2025, 2:46:35 AM No.11852140
>>11852079 (OP)
>SH games were the peak of the horror genre than evil Konami ruined everything by outsourcing to westoid hacks
fixed
no one gives a fuck a popularity or sales dick measuring, the games were good and that's all what matter
Replies: >>11852178
Anonymous
7/8/2025, 3:10:33 AM No.11852178
>>11852140
Konami have been the hacks of the east since the beginning of the 90s albeit.
Anonymous
7/8/2025, 5:43:29 AM No.11852403
>>11852089
Homecoming… was that the psp one? Is it any good, or is it even retro?
Anonymous
7/8/2025, 8:03:40 AM No.11852661
>>11852079 (OP)
>but mean old Konami decided to cancel the series and disband the team for seemingly no reason.

Not retro
Replies: >>11852893
Anonymous
7/8/2025, 11:35:04 AM No.11852893
>>11852661
They were disbanded after The Room.
Anonymous
7/9/2025, 1:10:19 AM No.11854376
>>11852079 (OP)
shit gaems
Anonymous
7/9/2025, 3:05:48 AM No.11854589
>>11852079 (OP)
Back when they were promoting the first movie they said the series has produced 4 installments that have sold 5.3 million copies worldwide.
https://web.archive.org/web/20060720105447/https://www.shibuyabunka.com/soft.php?id=1351

Then a little later they're advertising am iphone game at the top here that quotes the same 5.3 million figure
http://web.archive.org/web/20090606133308/http://www.konami.jp/gs/game/silenthill/

Out of that, we know SH1 sold at least 2 million
https://web.archive.org/web/20171225004925/http://satoworks.com/Takayoshi_Sato_resume.html
>Silent Hill has sold over two million copies, spawning six sequels and a feature-length film

Silent Hill 2 at least 1 million:
https://web.archive.org/web/20070524184403/http://uk.ps2.ign.com/articles/099/099550p1.html
>In a press release issued today, Konami announced that Silent Hill 2, the PlayStation 2 horror adventure, has sold more than 1,000,000 copies worldwide in approximately one month of release.

And it gets murky beyond that. Silent Hill 3 did at least 300,000 according to this report but I've never been able to find any concrete numbers for 4.
https://web.archive.org/web/20090205123623/http://www.konami.co.jp/zaimu/0309/e/english.pdf
>Sales of Silent Hill 3 for the PlayStation 2 achieved more than 300,000 copies
Replies: >>11855368
Anonymous
7/9/2025, 2:26:02 PM No.11855368
Screenshot 2025-07-09 at 08-24-31 all.pdf
Screenshot 2025-07-09 at 08-24-31 all.pdf
md5: 3f2ff02b1ba678d880207f9b1f5fbce9🔍
>>11854589
https://img.konami.com/ir/en/ir-data/co_download/pdf/all.pdf

Konami 2025 Financial report, as of March 2025, which says the entire series to date, including every single game and spin-off, is 11.5 million. They also reported the SH2 Remake at 2 million sales, which means 9.5 million sales for everything before that.

Those retards at Konami should have put SH2-4 on Steam like 15 years ago. They'd have millions more sales by now.