Thread 11852304 - /vr/ [Archived: 569 hours ago]

Anonymous
7/8/2025, 4:31:01 AM No.11852304
duke64
duke64
md5: 6bbdafc7ba4f99cfd9b065a9a1a0e491🔍
>Is the best version of the game in your path
Replies: >>11852340 >>11852346 >>11852380 >>11852861 >>11852875 >>11853579 >>11859009
Anonymous
7/8/2025, 4:51:09 AM No.11852323
It had a lot of potential but they fucked up big by not letting you fully remap the controls like you can on DOOM/Quake. It's been awhile but I remember every preset being cancer in its own way, and you couldn't change the inverted pitch. Shame.
Replies: >>11852332 >>11852993 >>11857986
Anonymous
7/8/2025, 4:57:01 AM No.11852332
>>11852323
I thought the turok style controls worked fine
Replies: >>11852352 >>11852725 >>11852993
Anonymous
7/8/2025, 5:03:59 AM No.11852340
>>11852304 (OP)
Played a lot of couch co op on it. 32" Sanyo in my buddies house with his little brother and whatever kid was allowed to be 4th controller. 4th controller was picrel (though mine didn't say "super pad 64"). Anyway it was hard to tell what the fuck was going on, but jetpacks and dual smgs were our meta. Got the rerelease on my vita 10 or so years ago and I wad bummed no one was playing. I won't say it was goldeneye tier, but it was constantly in our rotation with wcw/nwo world tour, wwf war zone and goldeneye.
Replies: >>11852343
Anonymous
7/8/2025, 5:05:00 AM No.11852343
>>11852340
**shit deathmatches not co op, I don't think I beat 5 levels of it before I got the vita port. We just played the deathmatchss
Anonymous
7/8/2025, 5:05:58 AM No.11852346
>>11852304 (OP)
>censorship
>awful weapon sprites
>low resolution compressed textures
>vaseline smear
Mediocre port to be honest. PC original is still the best.
Out of the ports, PS1 is the most accurate but needs overclocking.
Replies: >>11852449 >>11852956
Anonymous
7/8/2025, 5:09:12 AM No.11852352
>>11852332
>c-buttons to move, stick to aim
That's a lefty control scheme, so if you're left-handed I could understand being comfortable with it. I could never adapt to it, I always used the dpad to move and stick to aim in N64 shooters, similar to dual analog on modern controllers. Using the turok/default GE controls felt like holding the controller upside down.
Replies: >>11852419
Anonymous
7/8/2025, 5:27:26 AM No.11852380
>>11852304 (OP)
>N64
+Neat graphical upgrades like the 3D Cyclon Emperor, explosion effects, etc.
+Different weapons are interesting
+Controls pretty good with the Turok layout
-censorship
-no music
-missing some levels and content from the PC version

>Saturn
+Really cool bonus content like the artillery minigame and online multiplayer which was very ambitious for 1997
+Runs pretty good for a 3D Saturn game
-Controls are kind of awkward
-doesn't feel like the PC version since it runs on Slavedriver instead of Build, some levels are cut down or flow differently

>PlayStation
+Most faithful to the PC version and feature-complete
+Has a neat exclusive episode that parodies and pays homage to various PS1 games
-controls are even more awkward than Saturn
-runs like ass most of the time
Replies: >>11852391 >>11852442 >>11852626 >>11852876 >>11853389 >>11858905
Anonymous
7/8/2025, 5:33:47 AM No.11852391
>>11852380
saturn port also has death tank zwei as a bonus game. such an underrated versus game to play w/ friends.
Anonymous
7/8/2025, 5:53:22 AM No.11852419
>>11852352
yeah I'm left handed
Anonymous
7/8/2025, 6:06:09 AM No.11852442
>>11852380
I liked the Saturn version best as a console port. One of the few times the Saturn got the best version of the three. The controls feel great with the 3D pad, but being on Slavedriver does make it different than pc of course. Online multiplayer is awesome.
Anonymous
7/8/2025, 6:13:39 AM No.11852449
>>11852346
the reskinned weapons are great
Anonymous
7/8/2025, 7:44:57 AM No.11852626
Duke Nukem - Zero Hour
Duke Nukem - Zero Hour
md5: 2fcaa2d7ded5bb95c2ef7a4f652a3e29🔍
DN64's saving grace is that it gave birth to Zero Hour, the Build Engine game nobody knows (or knew) was a Build Engine game. On a technical level it's really cool how they made a new renderer for Build that allows for dynamic lights, fog and 3D models, long before EDuke32 did the same thing.

>>11852380
I love the Saturn version but its worst offender is that all the gameplay behaviours (weapons, enemies, movement) are completely off, in a bad way. It's like playing bootleg Duke.
There is also no excuse for this because even without the sourcecode literally everyone has access to the AI of all the enemies in the files of the game save from a couple of hardcoded bullshits.
Anonymous
7/8/2025, 8:32:28 AM No.11852709
PC version is best for single player, but 4 player couch dukematch is a glorious experience. Coop is also fun.
Replies: >>11852875
Anonymous
7/8/2025, 8:45:26 AM No.11852725
>>11852332
I tried this once and put it down after 30 seconds then never played it again. The N64 is a retarded system on many levels. It's able to play first person shooters better than any of it's competitors but the controller is so poor it makes it impossible.
Anonymous
7/8/2025, 10:49:13 AM No.11852861
>>11852304 (OP)

>be me, smug pc owner of the time.
>see people playing this multiplayer at a party
>get offered a game
>smugly agree, thinking these poor souls wont know what is about to hit them
>get fucking rekt because I could barely even aim

it still hurts.
Anonymous
7/8/2025, 11:05:45 AM No.11852875
>>11852304 (OP)
It looked pretty good - but I'm so used to the PC version and how it plays and feels that it never felt right to me.

If you want to play Lookin' Good Duke with a gamepad, honestly the best way in 2025 is via Eduke32 on a PC with a Gamepad, Steam Deck or something that can run the .exe. They've modelled it to play pretty well.

>>11852709
None of my friends had it, otherwise I would have really loved to have tried it. Goldeneye was a blast.
Anonymous
7/8/2025, 11:10:00 AM No.11852876
>>11852380
>+Neat graphical upgrades like the 3D Cyclon Emperor, explosion effects, etc.
These look like downgrades and texture resolution is worse than PC original
Anonymous
7/8/2025, 12:46:51 PM No.11852956
>>11852346
>PS1
This
>exclusive episode with Wipeout, Resident Evil and Pulp Fiction inspired levels (not great but not any worse than the WizardWorks crap)
>exclusive soundtrack (best of any version)
>no babyish Nintendo sanitation
The stripper tassles do be lookin different thoughbeit
Anonymous
7/8/2025, 1:39:23 PM No.11852993
>>11852332
>>11852323
Nobody talks about this enough, the sensitivity just feels generally wrong. Vertical sensitivity is way too twitchy and you really have to turn duke slowly or you will end up sending the camera over enemies heads.
The game is only playable on a beat up n64 controller with slack on the stick. Goes without saying but the problem is only made worse on emulator using a modern controller.
Replies: >>11852997
Anonymous
7/8/2025, 1:41:51 PM No.11852997
>>11852993
>Goes without saying but the problem is only made worse on emulator using a modern controller.

Emulators have sensitivity settings.
Replies: >>11853032
Anonymous
7/8/2025, 2:03:08 PM No.11853032
>>11852997
So you blow up the dead zone and lower the sensitivity a bunch. Now you've got a game that is a fast paced shooter but plays like a point and click adventure. You'll never actually recreate the n64 stick, which usually isn't a problem until you get a game like f zero or in this case duke 64 and it's insane vertical sens.
Anonymous
7/8/2025, 3:04:44 PM No.11853093
Me, my friend and his two brothers, put an insane amount of hours into Duke64, Turok Rage Wars and the fps multiplayer mode in Banjo-Tooie. I think we barely ever touched Goldeneye or Perfect Dark.
Replies: >>11853246
Anonymous
7/8/2025, 4:14:52 PM No.11853246
>>11853093

No one I knew really had any FPSs on the N64 outside of Goldeneye. We put insane amounts of hours into Goldeneye and Mario Kart and didn't touch much else.

I think that might have just been the games everyone had that they wanted to share with others. I remember some forays into Turok, Mission Impossible, South Park, ISS and a few others at friends houses but they didn't get played anywhere near as much.
Replies: >>11853301
Anonymous
7/8/2025, 4:37:02 PM No.11853301
>>11853246
While my group of friends played the typical stuff like Smash and Mario Kart, we also played a lot of multiplayer stuff no one really remembers on the 64, like the versus mode in DK64 and Jet Force Gemini, Magical Tetris Challenge, Clayfighter and Dark Rift.
Anonymous
7/8/2025, 5:20:59 PM No.11853389
>>11852380
No one ever brings up the insane gore on the babes for some reason being in the "censored" N64 version and the ability to save the babes being something they started actually adding into the newer games. It's honestly what should have been the standard and a collectible.
Replies: >>11853401
Anonymous
7/8/2025, 5:27:07 PM No.11853401
>>11853389
saving the babes should've gotten you some sort of reward
Anonymous
7/8/2025, 7:08:48 PM No.11853579
>>11852304 (OP)
PS1 is better
It's the most faithful to the PC version and the new soundtrack is sick.
Only downside is the shitty performance but it wasn't unplayable at the time.
Replies: >>11855715
Anonymous
7/9/2025, 12:12:43 AM No.11854239
oh look, tendies shilling for the stuff they had. never saw that one before
Anonymous
7/9/2025, 5:36:49 PM No.11855715
>>11853579
I prefer the n64 version because of the changes made(besides the censorship)
Anonymous
7/10/2025, 3:36:50 AM No.11856960
I had it on PS1, but for some reason I was dumb and didn't play it on PC, even though I did have a PC that could run it... I think? Duke 3D runs on a 486, right?
Replies: >>11857408
Anonymous
7/10/2025, 8:46:37 AM No.11857408
>>11856960
> Duke 3D runs on a 486, right?

At 320*200 yeah

One of the first thing I did when we finally upgraded to a new computer was replay Duke 3D in 800*600 with good framerate. Magical.
Anonymous
7/10/2025, 3:00:03 PM No.11857986
s-l1200
s-l1200
md5: 6bf5a45c6811ff91e5f816a5c1c756e8🔍
>>11852323
That was the issue I had with Total Meltdown.

I probably could have gotten into the game if the DualShock axes were independently mappable rather than just "this-or-that" when neither is what I want.
Anonymous
7/10/2025, 9:17:55 PM No.11858905
The grenade launcher in the N64 version is tons of fun

>>11852380
The FMVs in the PSX version are higher quality than in the DOS version

It's also worth noting that PSX Duke has a resolution of 320*200 contrary to other PSX ports like Doom, Dark Forces and Hexen which are 256*200 or effectively even lower than that in the case of Hexen
Anonymous
7/10/2025, 9:45:55 PM No.11859009
>>11852304 (OP)
>Rumble support
Ludo