>>11853621Quite honestly I find it to be the opposite to what that anon said, I always found Doom to be far slower and more tactical than Quake ever was.
Doom, particularly on higher difficulties requires you to stop and peak around corners if you plan on not dying constantly, quake on higher difficulties is more about dodging and constantly moving to avoid damage.
Now, the multiplayer is a whole other beast, Doom deathmatch is very frantic and fast with people dying constantly, quake can be like that but in my experience the engagements are far longer due to again, most of the weapons can be dodged and against 2 good players it's more about endurance and who fucks up first.