>>11855457Oh come on dude, SNES F-Zero is 3D. Yes it's very crude 3D but it's 3D. It isn't "fake" just because it relies on a very very limited gimmick built into the hardware.
First-person/behind-the-car racing games have always very badly needed 3D graphics. I agree with OP to that extent. I would call, say, the graphics in the SNES Top Gear games "fake 3D" because what you see of the 3D world in that type of game doesn't ever completely make sense, and because you aren't allowed to ever turn the camera and look at things from a different angle. F-Zero though, that's a real 3D world. The cars are fake 3D, but that's a minor detail. The world is truly 3D, and the game benefits enormously from that.
I don't have a lot of experience with Sega's Super Scaler racing games, but I think I'd probably call at least some of that real 3D too. Yes the technique used to draw the world produces severe graphical artifacts, but you can basically see the 3D track in, say, Power Drift, and the camera can clearly fly around it and rotate freely without completely destroying the image (even if it looks a mess at times).
It's silly to claim that drawing a clearly 3D model out of lots of billboards is 2D drawing, or that drawing a 2D plane flying all around in what's clearly a 3D space does not involve 3D graphics.