>>11855865>The first level is awesome due to the sheer scaleIt's not huge, it's mostly slow to move around in. It's dense but not to its benefit with awkward shortcuts and lots of hard 90 degree turns. The way enemies spawn in for that first level feels very short sighted too, it seems to be the only way they lead the player around, economizing on the area they have. The repeated scenery doesn't do it any favors.
The combat is missing that secret sauce of Duke too. There's not enough crap in the environment and the destruction of said crap doesn't linger and lacks uniqueness. When you blow a clock off the wall in Duke3d it's this comical new texture of a big spring and a chunky noise coming from the impact. Throw a pipe bomb into a room in Duke3D and it'll break lights, explode trash cans revealing goodies, and give you a little gibelt shower. Zero Hour doesn't have that.
Feels lacking.