>>11859338played it hundreds of time, all deaths were reasonable and my own. lot of games have bullshit deaths if you really want to, even the glorified ones, but that's not convenient to talk about huh
the actual mess of a gameplay is sonic and the black knight. that's the real game where movement, combat and overall gameplay is all about luck. losing in heroes is child's play.
well, lost jungle crocodile was the real bullshit, and probably bingo highway too, but that's all. want me to go every bullshit moment in sonic games?? nah, again, that's not convenient
It is also not convenient at all to talk about boost games' actual controllessness huh (they not even allow you to go backwards lol)
I read people losing their mind over rail canyon and I laugh hard at them lol what a fun stage that was, I remember the fun of making tricky jumps and exploring the stage, similarly to Adventure 2's final rush, but people are whiny, have no skill and blame the game instead. it's either that or the kinder-like muh nostalgia *argument*
I loved that in Heroes, the amount of freedom you have, how huge the levels are, and the many paths you can take