DOOM THREAD / RETRO FPS THREAD - Last thread:
>>11852619Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~
FAQ/GENERAL GUIDE
https://rentry.org/vrbin
SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz
Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0
== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU
PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA
Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z
== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/
WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/
MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/
== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/
OUR WADS/MODS
https://rentry.org/vrdepot
MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB
IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/
MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
run along with captain jack
=== CURRENT PROJECTS ===
Duke It Out in /vr/
GAME : DN3D | DEADLINE : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/qns3f9.zip
Rules: https://desuarchive.org/vr/post/11835634
2048 Units Of /vr/ 2 : Insert Subtitle Here
Texture packs decided, but assembly pending.
Goal deadline of 2 months.
Where the FUCK is Eleventh?
=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC3: https://files.catbox.moe/aoucg0.7z
Just about finished. Updates to MAP08.
=== NEWS ===
[7-08] The source code to Hexen Hack Editor has finally been released
https://github.com/snemarch/HexenHackEditor/
[7-08] Colourful Hell updated to 1.04
https://forum.zdoom.org/viewtopic.php?p=1261371
[7-06] Updated Quake Injector V7 RC1, works with new Quaddicted database
https://discuss.quaddicted.com/t/quake-injector-version-7-rc1-works-with-the-new-website/8079
[7-03] DBP74: Phantom Processing is out now!
https://doomer.boards.net/thread/4043
[6-30] '95 Never Dies (finally) released
https://doomworld.com/forum/topic/154000
[6-27] So You Want to Start a Community Project: a guide
https://doomworld.com/forum/topic/153916
[6-25] Skulltiverse II, MBF21 project is open for submissions
https://doomworld.com/forum/topic/153925
[6-22] Dimension Zero by Kurt Kesler and Chris Hansen
https://doomworld.com/forum/topic/152284
[6-19] Quake 2 Remaster N64 Jam II announced (on discord)
https://desuarchive.org/vr/post/11811558
[6-17] Drake O'Brien Ovational Megawad released
https://doomworld.com/forum/topic/153776
[6-17] Combustion by Fiendish
https://doomworld.com/forum/topic/153768
[6-14] Duke Nukem Advance has a PC port in the works
https://moddb.com/mods/duke-nukem-advance-tc
[6-11] Doom 2 Minus Doom released
https://doomworld.com/forum/topic/153656
=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
>>11859532Van Gogh lookin ass
>>11859545>/vr/ tryingOH MY GOD DO I TRY
>>11859547I try all the time. IN THIS INSTITUTION
>>11859545>bullshit used guy enemies chaingun
>>11859545>homosexual system happened>definitely abandoned>babel revenant quickly killed
>>11859545>retarded reskinned spidey
>Squelching sound intensifies
Who are the most unfun baddies to fight in a retro FPS?
>quake dudes that shoot grenades that always seem to bounce in your direction
>unreal dudes who can dodge out of the way of a homing missile and can sense if you so much as aim your gun at them
>blood hitscan cultists
>something else
>>11859590>everyone hates Sandy for having to fight these things in E4>nobody blames Romero, who actually coded themTale as old as time.
>>11859595Flying drone in Duke.
>>11859597I'm more inclined to blame the guy that laid the bear trap I just stood in than the manufacturer
>>11859595>>11859614I haven't played Unreal, but I like all of the other ones.
>>11859586Long lost retarded demon brother of Paratamizer
>>11859595Centaurs. Yes, I know about the Flechettes, doesn't make me like them.
>>> CLASSIC DOOM CHALLENGE <<<VANGUARD: MAP 09 "Free Parking" by Skillsaw
Respond with a UV-Max demo; include your time in your post.
Current Record + Wad Download:
https://dsdarchive.com/wads/vanguard?level=Map+09
Leisurely example demo recorded by me (there's a lot of time to be saved if you use the bfg wisely) cl9 UV-max in 9:47:
https://files.catbox.moe/wciiy5.lmp
Previous thread winner: UV-max in 3:32
>>11853396Also props to this anon who did a uv-fast run
>>11853527I chose this one for no particular reason. Both Vanguard and Lunatic are interesting if you're already familiar with Skillsaw's work and you want to observe how he grew as a mapper. Some of the maps in Valiant are direct remakes from this wad, for example.
>>11859545>join retard die>fight monster sandy>content whole fat>ass pinkies action>especially fine idea using rocket>obviously shambler fucked
>>11859595If mods count, the bitey flesh lost soul bastards from DRLA
If not, drones from Duke 3D
>>11859595>>11859638Seconding centaurs, and I like most if not all of Unreal's enemies.
hold the fuck on
*PANT* *PANT*
I still need to beat last last thread's challenge
>>11859639>I chose this one for no particular reason.You actually took a sneak peek at my post before I deleted it
>>11859595>>11859638Yep, Centaurs, and basically anything else with an invulnerability state. I've never enjoyed waiting for an enemy to put their guard down.
>>11859638>>11859670>>11859650I would hate Centaurs less if they were kind of a higher tier enemy which was more dangerous, but they are one of the most common low tier enemies in the game, and this makes combat flow like bricks and mortar.
Every time I see them, which is often, it makes me sigh in desperation.
gif
md5: 4c4f4e47d7bd95727ef356a55bdcd15a
๐
>>11859668>last thread's challengeAnon, I think you slept through an entire thread.
>>11859669You can't prove that, but it's true.
>>11859647>the bitey flesh lost soul bastards from DRLAThank god they die in like one hit
>>11859595In addition to the centaurs, I also hate the stalkers in Hexen. They block your movement when submerged and you have to wait for them to pop up in order to damage them.
You'd think using the mage's Arc of Death would damage them while they're submerged, but it doesn't.
>>11859691https://desuarchive.org/vr/thread/11852619#11855357
I don't mind it if you got it saved, but I dislike when people lie
>>11859590>PLOP... PLOP... PLOP...
>>11859691I said last last. And dammit, I just screwed an ok run by trying the AVJ a second time after failing it.
>>11859698Pretty much the one saving grace beside them getting stunlocked by the upgraded demonic pistol being pointed at them.
Guys literally only want one thing.
Ah, fuck it, on my 20th attempt, REALLY not a good start, not at all, completely waste the Megasphere like a retard, but it felt like I was maaaybe kinda salvaging it, then I get shot in the back of the head by a shotcunt I don't notice teleporting in.
All my new attempts on the level this time, most are very short:
https://files.catbox.moe/2xuln9.zip
Baldy ruined my mood.
I'll try this again sometime later. Black Crest is a pretty brutal level, but I admire the fuck out of its design, and it's fun as hell when I manage to get a good flow going (or I'm not trying for an UVMax run).
>>11859773Let's take a look at this demo and help this poor anon
>>11859773>all those revenant missiles eaten at the startHoly shit anon
I appreciate your commitment, but you play like you are drunk.
>>11859773>>11859872He got pretty far on attempt number 15, enough that I think he could beat it with the right strategy. I don't know why he's trying to archvile jump in order to get the invuln when it's more useful later when you can also lower it with a switch. I think he would benefit from watching some of the demos other people posted.
>>11859872lmao, careful with my pride there, or what little I have left of it.
I feel like I'm probably handling the first fight before the center lowers pretty poorly, at least in these new demos, I feel like I probably did them better in my previous run of tries.
>>11859906I am tired, so that probably doesn't help, but as I play it, I realize "Oh, I'm about to eat a boner rocket right now. Goddammit, man." Like I make a bad move and I realize it was poor as it happens, but it's too late and I managed to corner myself like a fool.
I'll take a nap, and do all the lifts afterwards.
>>11859908>when you can also lower it with a switchWAIT, FUCK, WHERE WAS THE SWITCH FOR LOWERING THAT? I always thought you only had basically the one chance to get it then, and that's why I made that stupid gamble costing me the good run.
>>11859525 (OP)After the recent Shambler fur debate, is Caleb bald or does he have long hair?
>>11859932I wasn't aware this was even an argument. Long hair.
>>11859532makes me think of the guy without ears from Tails Gets Trolled
>>11859961Huh, it seems like the long hair wasn't a thing until blood 2. I still think it looks more right than bald prerendered cutscene caleb. It completes the look
>>11859982Here's his physical model. He probably wasn't meant to actually be bald, rather they just didn't want to bother with hair.
>>11859932Sequel being a bad game has worse inconsistency hint than whatever mullet Caleb managed to grow overnight, so bald it is. Reminds me of a couple of seniors I knew who also wore brimmed hats for some reason, oddly enough.
>>11859983Why did chernobog betray him? Is he stupid?
>>11859932Short hair, like Bruce Campbell in the Evil Dead movies.
>>11860054Demons have a betrayal quota to meet.
>THE DOOM MARINE
Cool
>DUKE NUKEM
Awesome
>...Caleb.
Yeah, uh... b-badass...
>>11860114Caleb is cool. Edgy cool.
>>11860165I WANT JOJO. I WANT JOJO. JOJO, JOJO!
>>11860043I always thought the long hair looked good on him, even if I hate the sequel.
>>11860114Caleb is a Cool Cat.
>>11860206>Caleb is a Cool Cat.MAGIC CLAW
>>11859753>Haha [economic system I don't like] = Hell.Rich and insightful satire.
>>11860220fairly certain the joke is directed at people who play games at work
>>11860258Granny and mini duke might be fun.
>>11860260Every 49.7 days.
>>11860258Is that Dick Suckem?
bruh
md5: af61a6a1a2966de31b65cfcdceef1c69
๐
>>11859639blind play through, slightly less then 13 mins (I spent like 2 looking for exit lol)
I never speedrun but I did better then I expected hence the only reason why I posted
https://files.catbox.moe/k1ytq8.lmp
file
md5: 0f3bd4c5225136dba6b51a67068282f2
๐
>>11859753Millenial humor is 2 things
>"Adulting is hard!"And
>"Look at me, I know politics! I'm a smart grown up!"Can't imagine this shit in a 2006 wad, for obvious reasons.
>>11859753what troon wad is this
>>11860448>millennialThis is absolutely 100% some gen x faggot that worshiped the matrix when he was 19, or a zoomer larper as said gen x.
I love windows as an encounter design element. You can shoot enemies once you see them or you can fight them later when they're closer.
Do your maps make use of windows?
I posted in the old thread because I'm restarted
>>11860467Either way, someone that probably browsed SomethingAwful or Tumblr (Which still takes from the former, both in politics and humor) a lot.
Failed adults attaching themselves to politics.
>>11860258This reminds me of the Postal movie for some reason.
>>11860468What I like more is being able to close doors while fighting, so you have thos peek-a-boo thing against demons just to fuck with them.
>>11860468Does everyone recognize the map on the screenshot?
Don't answer unless you actually can't precisely name it.
>>11859753>thrashWhy can't people proofread their shit?
I beat Sigil
it was alright
>>11860468Windows are cool, its always nice to be able to see areas of the map you're gonna visit later, or a view onto some outside scenery even if you can't actually get to it
>>11860495Its from the upcoming Sigil 4, right?
>>11859595Military men from HL1.
>>11860260Which mod is this from?
>>11860498That's actually a word though.
>>11859595the fucking dogs in Quake II
file
md5: 4e382ee76478456966b5a673ec8ce073
๐
>>11859595Vanilla Quake 2 Parasties.
>>11860498By coincidence, Gen X-ers did actually predominantly listen to all sorts of metal. We are nearing the truth...
https://www.youtube.com/watch?v=wbjMHisK9cg
>>11860507Would've been based of Romero if he suddenly started churning these out to no end, reaching a two-digit installment of Sigil with an even moreso ridiculous subtitle.
>>11860516That doesn't mean it's the right word. Trash carries the proper connotations of rendering them nonfunctional, thrash just means to beat it up without any connotations of destroying it, as
>>11860520 has helpfully indicated.
>>11860251>fairly certain the jokePoe's law
>>11859641>ass pinkies action
>>11860452>>11860467Anomaly Deimos. Can't speak to author's identity. I think he's Brazilian.
> https://www.moddb.com/mods/anomaly-deimos
>>11859528>DBP74: Phantom Processing is out now!Anyone play this? 3-6 are solid maps. The rest are either too easy (1 and 2) or not very good (7 and 8).
>>11860756I could tell there was a talent behind MAP05, exceptional level of polish. Knowing nothing will top this I stopped there, plus I was not a fan of immense palette changes.
>>11859595>unreal dudes who can dodge out of the way of a homing missile and can sense if you so much as aim your gun at themthis is 100% a skill issue
probably going to get drunk tonight
doom wads for this feel?
>>11860515That's from Forgotten. It's alright, kind of rough visually but still fun to go through. A few weeks ago, I think an anon here was referring to it and then I happened to come across it.
>2PAYS
>>11860754I like the textures
>>11860882Boothill has a salloon if I recall right.
How do you guys feel about the Limited Games rerelease of snes doom. Like, letโs say you got gifted to you, u guys interested or is it into the trash it goes?
>>11861170I don't have an SNES.
>>11861170Limited game is a scam and an electronic waste production company. So I'd be very confused why anyone would gift that to me.
>>11861170I member back in teh day when I got doom there where these street fighter 2 bubblegum so it should definitely come with some I chew bubblegum or something like that
>>11859639UV Max 9:26 https://files.catbox.moe/kfcnjc.lmp
>>11861170If I literally got it for free, I suppose that I'd put it on a shelf until I some day get a SNES.
I would NEVER ever pay money for a Limited Run Games, not again, I got a Sigil box and you guys know how that went, as a paying customer I was promised to get to play it first before the free version. Then someone shares it here.
I'm not mad at that anon, rather, it's exactly what I would have done, and he's a real fucking G, he knows who he is, but it took 18 goddamn months for shipping to even start, and I wouldn't receive my physical copy until months after it was dumped on here. The levels were good, I like the Buckethead soundtrack, and I guess the cardboard box looks nice on my shelf, but was that worth like $70 in price and shipping (or whatever I paid), and then waiting almost 2 years to then be left in the dust? No, it really wasn't.
Is that the biggest deal in the world? Maybe not, and I was probably a fool to fall for the Pre-Order scam, but what the fuck good is the touted exclusivity and paying extra, when LRG are so cripplingly dogshit at delivering on what they promise? They have NEVER gotten better at this, LRG are a shitty scam company and you should never ever give them money.
Not holding any of this against Romero, by the way, even if I have some ideological differences with him. He just hired them with the presumption that they were gonna do their job properly, and he himself delivered his part with the levels.
>>11861279>>11859773improved a bit, UV Max 7:55 https://files.catbox.moe/600yqa.lmp
missed the red key lol
>>11859639Improved
>>11861279 a bit
UV Max 7:55 https://files.catbox.moe/600yqa.lmp
missed the red key lol
>>11861294It's hard to support physical anything when you need to pay so much more just so you can wait to play the game a year and a half after everyone else did. What's the upside?
>>11861294Did you get the super fancy collector box? I got a regular one and it arrived well ahead of the free release. It might've been me that posted the wad here even, I don't remember exactly. But yeah LRG is shithouse, it's well-documented now how many of their releases are fucked up and I wouldn't ever put their repro carts anywhere near an actual console.
>>11861170Wouldn't trust the cart to not burst into fire while it's sitting there in it's box.
>>11861364Not the most expensive one, I didn't get the coin or the pewter Romero bossbrain head.
Or, I'm not sure I got the coin or not, I haven't gone and looked at the box much at all since I got it, I guess I'll go check.
Pfff, dusty, haven't looked at it in ages. i forgot that the front of the box was embossed, that's actually pretty nice considering how cool the cover art is. No coin.
There's the fake floppy USB, which I forgot how to open and I feel like there's no point trying to brute force thing, there's a two disc CD album of the soundtrack, which I completely forgot about, that's kinda nice I suppose, though the jewelcase feels like I should be very careful handling it.
Then there's a bunch of stickers, what I think is maybe a trading card affixed to something with tape, not gonna bother tearing on it, and a postcard advertising the artist, Christopher Lowell, who did the cool graphical design for I think almost all of this stuff.
Pic related was the full on "Beast Box" which would have all the knicknacks, which they wanted $166 for.
If my box had been say, $45 total at the very most, and it actually got into my hands within a month, I could say that it would have been an ok transaction, nothing to scream and jump for joy for, but it wouldn't be this comically protracted and overpaid for disappointment.
Really, the people who ACTUALLY delivered on Sigil are John Romero, Christopher Lowell, and Buckethead, as far as I'm concerned. Limited Run Games completely failed and underdelivered on their part, and I'd tell them to be ashamed, but clearly shame is a foreign emotion to them.
Maybe some of you are really interested in that special SNES cart that's promised and want it anyway, I won't stop you, but just know that you're going to be waiting a LONG time to get to finally see it, delivery will trickle out. Also, I hear LRG's game cartridges are EXTREMELY suspect, probably wait until someone tests the things to see if they won't fuck up your SNES
I finished Juggernaut. The new models and texture usages are ugly, items are littered all over the place, and the story was inconsequential, yet there's something strangely compelling about it all. The mappers have a good grasp of what makes Quake 2's combat fun, which is just skipping the bore of shotgunning 25 low-tiers scattered throughout flat techbases and immediately dumping swarms onto the player, armed with a chaingun and hyperblaster.
>>11861431>Also, I hear LRG's game cartridges are EXTREMELY suspect, probably wait until someone tests the things to see if they won't fuck up your SNESYeah some of their GBA ones were found to be fakes of other carts that were reflashed with whatever game they were supposed to have and shoved in a new case.
and that's not even getting on the SNES ones that were supposedly capable of electrically damaging systems.
>>11861438There's a grossness to it that I found oddly endearing, but boy was I missing all the shotgunning and gibs that came with it.
>>11860882The Sky May Be.
>>11861447I didn't. It was a bit odd that the shotgun was given on the 4th or 5th level, but at that point I was too used to mincing hordes with the better weapons that I only ever used it to gib corpses against the medics. Maybe my brain is fried. I don't recall ever getting so bored fighting trash with the shotgun in Doom.
I can't believe Eleventh was hit by a car too...
What were the odds.
>>11861170>letโs say you got gifted to youYou asked exactly same shit in this same fucking thread about Doom I+II Collector's Box, word to fucking word. Holy shit and then you wonder why people hate limited shit games.
>>11861459>Maybe my brain is fried. I don't recall ever getting so bored fighting trash with the shotgun in Doom.I'm big on the regular Quake shotguns, but the slower and chunkier shotguns in Quake 2 have certainly steered my preference towards it. Still related to Juggernaut, I was pretty pleased to play the Ghooric Zone and have it place a much larger emphasis on shotguns.
>>11861463He was? I remember that Vaeros was apparently somewhat injured by being hit by a car a couple years ago, and there was that poor guy who also got hit by a car, who could only comfortably play Doom on his Wii afterwards (I hope he got better).
Y'all motherfuckers need to watch your steps more.
>>11861473I played the Angron/Sadgron series and recall one of the maps being like that. Lots of cramped corridors with shotty duels against soldiers. I liked it.
Really, that might be my problem with most Quake 2 stuff. I like the extremes of corralling giant Doomesque hordes while wielding big guns, and the CQC fights where fodder enemies are used to their full potential, but most maps I play are this unsatisfying middle ground, where I get loaded with guns and ammo and only ever fight small groups of pushovers just standing around, waiting for me in these big rooms. I never want to waste the good ammo in anticipation for the bigger enemies, so I'm slowly killing the weaker guys with the shotguns/machinegun, but then the big guys never come, and when they do it's always some wet fart finale against something like 2 tanks, and then it's over.
Maybe I should be the change I want to see and figure out how good trenchbroom is with Q2 mapping.
Kinda wanna make a Wolf 3D type game minus the sadistic secrets.
>>11861523There's definitely enough room for something like that, Shadow of the Wool Ball did very well by doing that.
>>11861170>>11861469Okay it wasn't this thread, but it was this board. So once again, mcfuckingkill yourself shill.
https://desuarchive.org/vr/thread/11860041/#q11861154
>>11861507I was joking anon. Trying to coax him out a little for an update.
>>11861236>>11861170consoomer shit does not belong in a series with a fanbase once defined by the most creative and supportive modding scene of any game ever
>>11861370I would, in this case. Randy Linden is overseeing it all.
I don't know if it's worth it anyway though. I like collecting novelty shit like that, but I have a copy of SNES Doom and it's a bit pricey. Definitely wouldn't go for the meme cart.
The source code for SNES Doom was released maybe two years ago. I wonder if anyone did anything neat with it.
>>11861469You only dislike them because someone asked if you like them and you found that annoying?
Why does GZDoom run so fucking terribly?
>>11861512What other big mapsets have you played? The Angron trilogy is a goodie but an oldie, not too crazy with a lot of its fights.
Quakeulf has a lot of maps with some pretty rude encounters coupled with nice looking maps. Mark Shan's stuff often got mob heavy but gave me a hard time (and I still need to finish Pax Imperia). Venus here has probably some of the most evil and unsavory stuff I've seen in Q2.
>>11861629Runs ok for me.
>>11861431Only thing I've bought from LRG came on time, but it was just a basic switch game. Knowing their reputation I wouldn't expect their special edition anythings to come on time. The only time I've heard of an actual problem with the delivered product itself was the NES cart snafu, where they switched manufacturers and ended up with a voltage mismatch that could potentially damage consoles. AFAIK no one reported their consoles being broken by this, but I also haven't looked that far into it.
Definitely a "know what you're getting into" thing. I don't think the carts will have the same issues as the NES ones, but I'm sure there will be delays since there always are with these sorts of releases
>>11861646>The only time I've heard of an actual problem with the delivered product itself was the NES cart snafuI take that back, there was the 3DO game thing where it wouldn't run on original hardware.
>>11861675Was that the one where they shoved them out on CD-Rs or was that yet another fuckup of theirs?
>>11861681CD-Rs. I don't know if this was disclosed on the sale or not, but it's retarded either way.
03d
md5: 73dd3f80fb866697c4944558812742fd
๐
>>11861590This is the only correct response.
>>11861630I played some of quakeulf's maps, can't remember the names but one was an all-concrete brutalist affair, the 25 unit pack, a bunch of one-off levels from the late 90's, and I tried some of those modern jams for the remaster but didn't care for any. I also remember playing this incredibly tough snow-themed level that starts off with the player crashing into a valley filled with soldiers and gunners.
I haven't played all too much, come to think of it. But the things I have played tend to fall into the trap of "isolated rooms connected by mundane hallways" where a good amount of combat is entering a room, stepping right back out, then slowly funneling everything through.
>>11861595>Randy Linden is overseeing it all.That simply isn't going to be enough, Randy Linden's professional expertise and integrity isn't going to rub off on Limited Run Games, because it didn't from John Romero, Chris Lowell, or Buckethead.
(Yeah yeah, we can warble about Romero's mishaps and errors, but those weren't all for a lack of trying).
Randy Linden can detail some hardware and software specs for the project, but then when he turns that over to LRG it's gonna go south. LRG will do it THE cheapest and shittiest way possible from there, if a corner can be cut, they will cut that corner.
The only way that Randy can reliably prevent this is to personally quality control each cartridge to verify that it's not fucked up (or otherwise get friends to help him or outsource help from a third party that isn't LRG) which will probably hold up delivery even longer, because LRG are NEVER in a hurry to get anything done.
>>11861738I'll add that sometimes I'll play through a vanilla level with Stroggs Gone Mad if I liked it enough. I haven't really seen mods that try and up the lethalness of each enemy outside of the AI changes in the expansions+remaster.
>>11861749>I haven't really seen mods that try and up the lethalness of each enemy outside of the AI changes in the expansions+remaster.I'm glued to playing almost everything through the 25th Unit mod because of it's changes, it was great playing Sonic Mayhem with it (another Quakeulf mapset, nice encounter variety and placement).
>>11859595REEEEEEEE
>That's a nice shield you have there, it'd be a shame if something happened to it (from across the fucking map or the second you opened the fucking door)
>>11861469Yes I did, no conspiracy. This is it containment thread. Iโve never bought a game from them was just curious what an actual doom fan might see in it and I got my answer. But you know, go qanon and try and deduce some conspiracy.
>>11861809>no conspiracyThat's exactly what you'd say if there IS a conspiracy!
>>11861810Lmfao! You got me there
map
md5: ac99b1f9c6e2c80f9f0a0fe6b012593b
๐
Can ya tell what it is yet?
>>11859595Shamblers and Vores, I never like them more than the spawns shamblers makes me play a game of peekaboo with an archvile on a steroids while vore's homing missiles never stop chasing.
One guilty pleasure of mine is the daily challenge system in Doom Eternal encouraging me to replay levels in different ways. Being told to melee 5 cyberdemons in the back left knee to get points towards unlocking a new skin was something neat that got me to replay the game a lot. But I feel like it was limited by that game only having so many levels and multiplayer not being my thing.
Are there any mods that do something similar or adds something that carries over multiple WADs for GZDoom? I remember Doom RPG did something where you could teleport to a base map, save, and continue your progress in the next WAD you loaded that save with. But that affected the actual gameplay too much for my taste.
>>11861840Is it based on an area of a TF2 map? Because my first thought was pl_hoodoo.
>>11861814BURN THE WITCH!
>>11861857Do the shambler dance
I don't have any tips against vores though they're just unfun
They're probably even worse than spawns because at least with spawns if you know where they are you can quickly kill them before they start jumping around.
>>11859595Blood's rats and ghosts
>>11861879Nope :) Similar era though I guess.
>>11859595Hornets in Shadow Warrior if you're playing without autoaim. I think most sourceports now thankfully let you turn autoaim off with the hornets being the exception.
I also have a lot of bad memories from the Autobots at the end of System Shock 1
For anyone who knows more about demos than I do, is the shorttics thing only present when recording vanilla/cl2 demos or is it in Boom/MBF as well? I noticed when recording Boom demos that my mouse feels ever so slightly smoother, but that may just be because I'm already used to shorttics after recording a bunch of vanilla demos.
>>11859639UV-Max in 6:06
https://files.catbox.moe/p6w2w5.lmp
Second attempt, missed a single enemy on my first attempt and after looking for him for 2 minutes decided to just reset (I'm pretty sure it was the lone sniping imp at 2:50). Second run went a lot smoother anyway, even if I lost some time early on making sure I killed everything.
Anyway, fun level. Lots of cells so you can just BFG the shit out of everything. This skillsaw fella knows how to make a map.
>>11860152wish i had part 2
Excuse the retard question, but what is STFRAGE for?
Can't find it in any multiplayer port's wad, and Google immediately points me into the malware PDF mines. Not very helpful.
>>11861908Vores are fun if they're placed in an open area with little cover and other enemies for you to use as a shield against their projectiles. If they're just placed down a corridor you can peek in and out from they're just kind of lame. Their projectiles trailing off after they die is probably the best change Copper made because it incentivizes you to finish them off instead of hiding.
>>11862313>Excuse the retard question, but what is STFRAGE for?It's not something left over from Skulltag is it?
>cum.wadThat better be the "mayo" version of Ketchup, anon.
gasm1
md5: 3d806a0dc4530d8bbf4ef275c0a88175
๐
>>11862373You've heard of NASHGORE.wad, now get ready for NASHGOON.pk3!
>>11862369Yeah, can't argue with any of that. I guess like most enemies in these games it depends on how you use them. The original game and expansions don't do a great job of it and usually just force you to play peekaboo
>>11862379Really brings a new meaning to "FUCK YOURSELF!!!"
Trying my hand at ecobrutalism for a change.
>2ht4g
>>11860386I think you played well considering you didn't really know the layout. I was convinced you were going to miss the secret at first.
>>11861307Good run.
>>11862146Very speedy run. It's a good map, I feel like Skillsaw wouldn't let you just "BFG the shit out of everything" so much in his modern stuff.
We should have some HFFM challenges, some current demos are awful, such as Full Thrust and Faggot Single Finish
>>11862558As long as it's not the Heart Attack one. I'm in absolute fucking awe of that level, I love its design so much, but single segmenting that level was one of the hardest videogame things I've ever done in my life (and also exciting).
Truly hard, truly fast, and truly faggy.
Actually, Aniki's birthday is on Monday, isn't it? We should do a challenge then!
>>11862373It can't be, I've looked. Now, I just wonder if they're used by anything at all.
>"mayo" version of KetchupNothing that fun, sorry. Any temp file I make has this name.
sulk
md5: d9fc004ad7bf57cc4d89b3ab416b685d
๐
>>11862608>Nothing that fun, sorrySpoilsport.
>>11862549>ecobrutalismIsn't that just when you let plants overgrow a commie block?
>>11862665Yeah, basically, but it's also when you make the commie block with planters and foliage in mind (I think).
Either way, good way to add contrast.
>>11862608>Any temp file I make has this name.Whenever a nonce breathes, a buggery nonsense must follow
Why does Kiwifarms hate Doomworld so much?
>dudes shit on the bulk majority of Sandy's maps
>most of them range from decent to legitimately good, even in spite of time constraints, and he has the best M1 and M8 of vanilla D1
>yet Tricks and Traps gets sucked off to no end, even though it's just a single fucking circular room with hallways attached that each house some incredibly easy, boring encounter with one enemy type
I don't get it.
>>11862939Tricks n traps at the time was a funhouse map. It was novel fun for funs sake. Kinda like Barrels o Funyons.
>>11857206is the cute bunny girl companion a default feature of d-radys or some ohter mod?
>>11862923Don't they disdain most Doom communities at this point? At least a few weren't happy over these Doom threads not being that impressed with their latest project.
>>11862981>bunnyThose are goggles
>girllel
>>11863020>trannyshitno longer interested
>>11863023That's a shota, dummy.
>>11863045>its not trannyshit, its just pedotrannyshit
>>11862549>solarpunk doomnice
Am I just being thick or is there no DL for Reelism 1 anymore?
>>11862608>Nothing that fun, sorry.Bad attitude, chant it long enough so you could become a geniune member of this community
>I left in 2016 or so after I had just plain had enough, and I wasn't active much past 2015 aside from lurking with Hexchat on my second monitor. Marrub became drastically more sexual over time, and I attribute this to direct exposure to sexual content on that IRC and likely elsewhere. Initially he was just a shy, troubled kid, but soon enough he fell in with Term's group and within like a year he was joking about everyone calling him "bumrub" instead of marrub and saying he was gay and into dick and all kinds of other shit. He fucking lived online (on account of his home life and lack of parental oversight) so god only knows what else he got into.>It's such obvious grooming that if it happened today everyone in those groups would have been lit the fuck up on KWF and several other sites 10 times over for it. Mike12 is just the one I am completely sure participated in it because I personally witnessed some of the conversations during hours where they thought nobody else was paying attention, and Terminus is the one who should have done something about it as moderator of the channel but overlooked it because of clout.>I actually had someone, can't remember who, tell me in PMs that they messaged Term about it because the subject came up, but AFAIK nothing was ever done during the time I was there because it just kept happening. I am somewhat glad to hear that Terminus at least put a foot down on marrub's public horniness (feels disgusting to phrase it like that for a teen but I don't know what else you can call it), but by that point the damage was done. A man with morals and a spine would have disassociated himself from a good portion of the members of that IRC well before Term finally left the community, but that's not the way you get popular of course.
>>11863260Take it elsewhere.
>>11863225Download was being provided by Xaser, went down with his site.
Most of the additional shit was also on various sites with a lot of them dead now.
Here's mine with a bunch of the shit I grabbed mostly for archive purposes : https://files.catbox.moe/k1qr5j.7z
>>11863152Many thanks. Will probably acquire an ungodly amount of grey textures, whip up a weapon mod and start a brutalism community project still this year.
Speaking of Reelism, they need to get on releasing the update for Reelism 2. Apparently they already have multiplayer working now, they're just waiting for the GZDoom netplay update that's in in-dev to get pushed to main or some shit like that.
>>11863359could be interesting. maybe model some real cities or something?
>>11862549That looks really good, anon.
>>11863390Possibly. I'd rather have a few blocks at most, long maps in community projects need special attention.
Either way, inspiration can and should be taken from existing architecture.
>>11863395Thank you. Here's another angle.
>>11863416makes me wish slade had a way to put in image backgrounds to draw over. I could draw say the local hospital or something
>>11863457UDB can do that.
>>11863461UDB doesn't work in Ganoo Leenux. or at least not in Debian stable. maybe it works in testing?
>>11863469Isn't there some way to set a window to be transparent? I'm not a Linux guy so I can't recommend something of the sort on that OS, but I used to have Glass 2K for tracing shit over in my Pimp My Gun years.
>>11862558Has anyone submitted any of their /vr/ demos to DSDA?
Maybe there could be some sort of organized vr-wad table-filling operation running concurrently with the challenges, since using threadly challenges would take years to fill the table with demos unless neglecting everything except UV-Max
>>11863496oh yeah maybe? I'll have to experiment with it later
>>11863496I miss Pimp My Gun.
>>11863567Same anon, just on my computer now.
I miss making guns, but the community (especially Flickr PMG) was split evenly between shit-flinging kids and a bunch of fucking limp-dicked autists. I got pretty damn good at making original-ish designs and actually wanted to turn some of them into guns for a mod, but I'm kind of a hack so that never happened. Maybe in the future.
>ratjd
>>11863650NTA but I had in mind to try and make a gun by just photographic one of my own guns
>>11863696Unfortunately the developer is just doing light polish on the existing maps or overhauling them for years now. I think the changes are all for the better, but it doesn't seem like he has a completely fresh episode left in him.
>>11861170>superfx>it's a raspberry pi
>>11863650I have it on my computer too, but the Flashplayer outputs it with a hideous bilinear filter, which makes it just a bit less fun to use. Is there any other repository with custom parts somewhere? You kinda get tired putting together a bunch of AR15 parts all the time, it'd be cool if someone had recreated a lot of the stuff that was in the older versions of PMG, like the Thompsons, G3s, or hell, the pistols.
>>11863775Might want to ask in the Flickr PMG Discord, since that particular group had the most consistently skilled people and they had a focus on recreating new guns or accessories.
Judging from the pool, it's kind of a ghost town these days. Only 2 or 3 people consistently posted in the past few months, grim.
grin
md5: 191ed9c56cd30db382f1a92cba650b29
๐
>Everything's so fucking green
>>11862549DBP50: Emerald City vibes but cleaner
>make him do the chaingun cha-cha!
>>11863885>if you see a monster, you can shoot itYou can at least try to shoot it, no guarantees of hitting it.
>>11859525 (OP)That person's Blood fan art is interesting to say the least.
>>11863896What's so interesting about being gay?
>>11863896Who is sucking Caleb off?
>>11860475>This reminds me of the Postal movie for some reason.It was a good movie
>>11863921>Show yourself! SHOW YOUR SELF!
>>11863896someone has that edit of peter steele as caleb?
>>11863724Fuck are you on, he's now posting about brand new ep4, already done 5 maps for it
Is gradient lighting bad? I've been using it since the beginning and only rarely use hard shadows, but when I play old megawads like CC3, I notice that some of the maps have very striking visuals, even with heavy use of vanilla textures. I feel like I've been doing something wrong these past years.......
Is the steam version of Doom 64 the best way to play it?
GOOD AFTERNOON MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
>>11864042Use DOOM 64 CE with GZ.
>>11864042It's not bad but I prefer Doom 64 EX.
>>11863724>>11864025Sound pretty ace, will wait until release then
>>11864034There's good and bad times to use it.
>>11864078"Shooting at undead gunslingers? How do you make this stuff up? I love you son, but you need to get a real job"
>>11864045Had a novel idea for the little floating wingmen helpers this guy can spawn. I didn't want to add more meters on the HUD, so I just spawned the battery gauge next to it.
Can't do anything about that viewbob though, which is annoying.
>>11859525 (OP)if doom enemies had a voice, what would they sound like?
heres what i think they would sound like
zombieman: he would sound like a normal guy, nothing special
shotgun guy: terminator
chaingun man: a demonic steve harvey
imp: would have a deep human like voice
pinky: same as imp but more brawny and tough
baron of hell: a medival voice that would sound like satan in south park
cacodemon: mike wasowski
lost soul: skeletor
cyberdemon: very robotic sounding creature
spider mastermind: krang
hell knight: would sound like baron but very high pitched
arachnotron: baby
revanent: a gravelly sounding skelator
pain elemental: would sound like the screams of the damned
archville: idk
mancubus: would sound morbidly obese and would barely be audible just like your mom
icon of sin: john romero
>>11864194Jim carrey archvile
>>11864198An uncanny fellow, I fear him.
>>11864194>>11864198Arcvhile obviously needs to be Gilbert Gottfried
>>11864194>zombieman and shotgunnerYou know when romero zombies try to talk? Like that.
>chaingunnerSame as the zombiemen, but black.
>impPig sounds.
>pinkyCamel or war cow sounds.
>BaronMedieval satan works, I guess.
>lost soulsThey can't talk because they're cunts and don't have lungs.
>hell knightSame as baron.
>spoodermastermind and arachnotronVery metallic synthesiser sounds.
>revenantLike any normal skeleton.
>pain elementalCan't talk. Whenever he opens his mouth you hear the cries of the damned souls boiling inside of him.
>ArchvilleJim Carrey doing guttural vocals while drowning.
>>11864210That's a good choice too
>>11864212>war cow sounds.moo
https://www.youtube.com/watch?v=DfYInNvYyFA
>>11864223thats a lot of pinkies
>>11864212the lost souls sound like a guy dying of asthma
>>11864229>flaming skull sounds like someone dying in a fire trying to scream but can't because his lungs are cookedThat's metal as fuck.
>>11859528[7-12] Dead Sea Scrolls released, D1 episode
https://doomer.boards.net/thread/4054
>>11859528>Where the FUCK is Eleventh?It's dead, Jim, the project I mean.
>>11864335Goddammit, it's not fucking supposed to be.
Is there a way to build my own doom maps and play them on dosbox? I don't like sourceports, they just never feel quite right.
>>11864435Just do what people were doing in the 90's.
>>11864435Chocolate Doom should duplicate the original .exe to a T, including the static limits, ergo meaning you couldn't play limit removing vanilla levels.
>>11864435use Ultimate Doom Builder and make maps in the normal Doom format.
I don't know to test on the fly with DOSBox though. it would be easier to just use Chocolate Doom
OK, yeah.
Could y'all like NOT make maps this long?
kthx
>>11864450So as long as I use normal format, they'll work on vanilla DOOM just fine? Testing is one thing, I'm okay with using a sourceport for that, I just want to be ablw to play the mapa through dos.
>>11864462Yes, use Visplane Explorer in Ultimate Doom Builder to check for Visplane overflows and a version of Chocolate Doom called ChocoRenderLimits to test the map. There's most probably a bunch of other vanilla map limits which I admittedly don't remember now.
>>11864462yes, in Tools -> Game Configurations just check "Doom: Doom (Doom format)" and "Doom: Doom 2 (Doom format)", then you can make new maps in those formats.
also set the IWADs in the Resources tab, and Chocolate Doom in the Testing tab
>>11860495More than a day has passed, so that could mean a one thing or two: you're all good educated guys, or we also have silent somebodies in our midst who only slyly pretend to have played the game. A shivering thought.
>>11864473This gen is filled with newfaggots who jumped right into custom wads and have never even played the OG games, as well as long time players who stopped caring about the vanilla games ages ago.
Anyway, it's from Computer Station.
>>11864052not with the mediocre skybox that slows down the gameplay to 10fps (even remove skyviewpoint with the command option reverts to 60fps but the sky is completelly nonexistant)
>>11864484You're acting needlessly angry. Being unable to correctly name the map WAS the requirement for the reply. But I guess there may be some truth in your presumption, it's a popular game.
>>11864512I'm not angry at all, it's just reality. What a weird faggy response.
>>11864484What a completely bullshit and gay post.
>>11864543>w-we're all oldheads who still play DOOM 1 bro...Lmao, stay mad Pablo.
>>11864547What the fuck is your problem, you nigger?
>>11864484>obvious and uninteresting joke>nobody pays attention to itGee, this is scathing evidence! E1M7 btw.
>>11864549I don't have one, I just gave you my honest opinion and you started convulsing for some reason (probably because you're one of the newfags in question).
>>11864551>E1M7 btwYes, E1M7: Computer Station. Thank you for clarifying.
Always knows when to step up like a momma bird, charming isn't it?
>>11864465I couldn't be fucked to be fretting over visplanes and other static limits, I remain impressed by people who manage to do good work within that.
>>11864165Maybe a design that incorporates the meter into it would work better? Something along the lines of Isaac's rig from Dead Space.
>>11864460Sorry. Not possible.
>>11864460Ok, I'll make them longer.
>>11864460>least confusing Sandy Petersen map
>>11864703Scythe X will be finished before you do a tit, tough boy :)
>>11864706He put arrows down for you dickhead
>>11862049>Hornets in Shadow Warrior
>>11864734Noooo, please don't put arrows into my urethra Sandy, I was just kidding when I said I didn't like The Factory!
>>11864165I shouldn't stick so closely to the viewport imo. Lerp it
>>11864652I considered that. Though that'd mean I'd need to make 4 unique sprites for the 6-7 different wingmen, alongside 4 different idle states in the code and 4 different firing states. That shit adds up quickly. I went for a more universal option here.
Though I could at least maybe slide the battery gauge more to have it overlay the wingman.
>>11864786Can I even do Lerping with A_Warp and Zandronum?
>>11864713Good thing I'm not making maps out of tits.
>>11864781Believe it or not, this is actually the plot for one of the quake expansions
>>11864803I played those and I do not remember this.
>>11864765Do you guys like that 2013 original shadow warrior reboot? I just remembered it existed. I have good memories of playing it but I can't recall any of the levels or enemies. Besides the beginning where you're chopping through some corporate building with your katana.
>>11864805You weren't paying enough attention
>>11864808I thought that it was fairly good, though not perfect (it was a lot like Doom 2016 in some ways, actually), I did enjoy its gameplay, mostly because of the enemy design and the swordfighting. Also I really liked its soundtrack a lot.
Was pissed as FUCK that the sequel wasn't just an improved and refined continuation, but a mostly dogshit cut-rate Borderlands instead. WHY THE FUCK WAS IT A LOOTERSHOOTER? Didn't even bother looking at the third one.
>>11864808Not really, I played it through but it wasn't really impressive, the thing that stuck out to me was there seemed to be a huge chunk of the story cut where Lo Wang pretty much out of nowhere screws the chicks he's supposed to be working with other with no real buildup or anything and then is back to sucking up to Zilla.
Also the weird thing is the gunplay felt worse than the same developers did in Hard Reset.
>>11864824The inexplicable gap in the story IS weird, one wonders what happened with that. Gunplay really wasn't all that good (ironically better in the sequel, but which instead is a bad game).
The swordfighting with the delimbing and ninja magic though was enjoyable to me, and I liked the enemy variety (which was completely dumbed down for the sequel, where most enemies mostly just do the same thing and don't have distinct behavior or roles like they used to).
The enemy design change was particularly bad, like imagine if after Doom 2, they made a Doom 3 immediately, and they changed it so that almost all the new monsters with new behaviors they had in Doom 2 were changed so that they were all basically just behaving like the Imp. Then they copy and paste that four times with reskins for different environments.
And the environments are the same 8 levels over and over again for the entirety of the game.
>>11864821>WHY THE FUCK WAS IT A LOOTERSHOOTER?I have no idea, but apparently it did well enough that shadow warrior 3 was made.
As much as I don't care about looter shooters it's pretty amusing that shadow warrior of all retro shooters managed to get a reboot trilogy, before doom even.
Is there anything like Death Wish but for Shadow Warrior
>>11864821>WHY THE FUCK WAS IT A LOOTERSHOOTER>release date: 13/10/2016>only two years after Destiny and Borderlands: The Pre-SequelCorporate decree in the search for more money, probably.
>>11864821Only thing I know about 3 is they brought the demon dude from the first one back to life since they realized it was a misstep to kill him in the first place.
>>11864832>The inexplicable gap in the story IS weird, one wonders what happened with that.Probably had more levels lined up but had to cut them for some deadline.
>have 78/100 shells
>go grab a box of shells
>now have 100/100 shells
>it was actually two boxes stacked and I wasted one of them
stop fucking doing this
>>11864794No fuckin clue m8. Can you bullshit it with weapon sway, or brute force it with some sorta sprite animations or something?
>>11864843>As much as I don't care about looter shooters it's pretty amusing that shadow warrior of all retro shooters managed to get a reboot trilogy, before doom even.That Doom game that came out in '16 would have probably come out earlier if it didn't get rebooted during development. A lot of its setting progression reminded me of Doom 3, honestly, just with an earlier trip into hell and with Doomguy being asleep when it all breaks loose.
>>11864902Hate seeing that.
>mods like Babel where excess ammo gets turned into smaller ammo pickupsLove seeing that.
>>11864903No dice there, sadly. I can't change viewbob in Zandronum. I spoke with Term and he's giving me some ideas about fuckin around with an ACS based warping system
>>11864902Understood I will now make all large shotgun ammo pickups out of stacks of small ammo pickups
>*has splash damage resistance*
>this chode thought I wasn't still just going rapidly and semi-sexually pump him to death with 45 explosive messengers carrying the word of God's glory
Lol. Lmao, even.
64564
md5: 89dd0f0210fc169e8a3f07e680e35afc
๐
>crack beer
>load DOOM on DOSBox
>music off, Alice in Chains - Dirt on
>screen size maximum, no HUD
>difficulty: UV
>attempt to beat entire game in one sitting with no deaths and no saves
Yeah, I'm thinking it's game time.
>>11864913>warping systemI was going to mention that too, but of my ideas that seemed the most outlandish so I deleted it.
>>11865007Yeah, that was a bust sadly. He was suggesting I get the character's viewheight in ACS and go from there. But that remains static while he moves, so I can't use that.
This fucking sucks. It's perfectly static in chasecam and if other people look at it, but for the player it bobs obnoxiously.
>>11864034Gradient lighting is almost always good and can make boring environments look cool. It's why Alien Vendetta looks better than other wads at the time. They really went hard on the gradients, otherwise Malde's maps 10 and 20 wouldn't be remembered as fondly.
>>11864460Long maps are peak Doomin' as long as the gameplay isn't repetitive. Been a while since I played AA but I remember this map being really good.
>>11865010I got nothin. My doom modding skills are a nearly hard stop at dehacked.
>>11864460Not sure how you managed to make that map take over 70 minutes. Its longer than your average AA map, but you had to have been meandering a lot to finish it with that time.
>>11864902I want a map where the only health pickups are double stacked medkits so if you pick them up between 50 and 75 health then you waste some health.
Then make the total amount of medkits pretty low so you have to be stingy with them.
>>11860983https://clovr.xyz/wadsup/doku.php?id=anomaly_deimos
Samewise, quite absorbing visuals. Feels like I failed to convincingly capture it through screenshots, probably should've upped the brightness.
>>11864957>resistanceHeโs actually immune.
>>11864851Nothing with that high level of quality. Neither Duke has something that's comparable to Death Wish (aka 3-4 episodes, full vanilla but still has unofficial sequel feel) even though Duke has over 100 high quality map sets.
Shadow Warrior howerer has it's 3rd unfinished expansion leaked and has a team dedicated for finishing it. They are just slow.
>>11864902Okay
How about a stack of 20 shells instead
Not sure if hot take but there is genuinely not a single Icon of Sin map that I think is good.
>>11865396Speed Of Doom map30?
>>11859525 (OP)im thinking about making a 3d version of doom that uses the quake engine, i was planning to do a nine inch nails rendition of e1m1 and everything.
>>11859710is that the sound they make when you're sticking your dick inside them?
>>11864334This is really fucking good btw.
>>11865182An amazing ride from a mapper who was completely unknown to me.
I'm not tense by a Doom wad in 2025. These levels made me feel tense.
His upcoming project will be one to watch for sure. (pic related)
>>11865081Woah, nice shadow
>>11862049I honestly like them without autoaim, I dealt with them using fists or an uzi and standing in place focusing until the hornet gets into the crosshair, shit like this makes you feel like you're a kung fu master. Naturally, you could also use explosives or the gas grenade.
>>11864902I genuinely hate this so fucking much. I NEVER stack ammo pickups like that in my maps.
>>11865395>stack 20 armor bonuses and 20 health bonuses in one spot>open 5 mancubus closets while the player is blind
>>118596397:44 UV-max
https://files.catbox.moe/xpubee.lmp
If not for the starting area I'd have tried this one on Nightmare
>>11865701>Add a berserk to the mix (has to be the first/only berserk in the map) so it forces you to switch to your fist
>>11865715Berserk switching you to the fist in bad places is quite common though.
But switching you to a new rocket launcher combined with some fat monster spawned right before you is much more common and devilish.
>>11865715>so it forces you to switch to your fistIs there any way to stop that from happening in gzdoom or whatever?
To hell with this fucking +30C heat.
I wish I was an American with AC and a gun. A gun made out of steel, so that it's cold and so I can hold it against myself and let it cool my skin.
I wanted to try mapping on my porch with a cold drink, but the heat has to come down first.
>>11865771Bonus points for keeping the gun in a bucket of ice, so that it gets even colder, and so you can pick up the gun and periodically rub it and the melted ice water on yourself for cooling.
Probably should use a stainless steel gun for this though.
>>11865771nta, but I also wish I was an American with a gun so I can finally blow my brains out
>>11865771>30ยฐC is hotare you a fellow Scandi?
>>11865791No.
>>11865787M-maybe you should just use a wet towel or something instead.
>>11865382I always considered Shaky Grounds to be Duke's Death Wish but now that you mention size of the mod yeah it just not enough. Death Wish is very unique with each map too, Shaky Grounds is all about city stuff
map2
md5: 8c0493ec62051f4e78918fd5547e5313
๐
>>11864045Nobody has guessed this yet >:3
How about this angle?
>>11865791Probably a Bong. We're a tropical island now, thanks to Brexit.
Personally I've been enjoying driving about in my van delivering deliveries, topical news and comedy on Radio 4, windows rolled down and the breeze in my hair. Life is good. It's just a load of bloody soft cunts who work in offices and never see the daylight who are moaning about it.
>>11864976Original or Ultimate Doom?
>>11865771> +30CLMAO. Every day in TX is 30+C that FEELS LIKE 35+C. And sometimes it's 35-45 C
But yeah you only experience it for like 10 s when outside of buildings and transport.
>>11865771>A gun made out of steel, so that it's cold and so I can hold it against myself and let it cool my skin.you really only want to do that if the gun's been thoroughly cleaned i.e. no lead residue on it. it's something 95% of gun owners never do
>>11859525 (OP)>>11859528Why did you not include the new version of the doom guide pic
>>11853997 as news?
> [7-08] New official Doom pic> I saw all the recent threads about it and decided it makes sense to make a new version of the doom guide pic since it's been eons anyways. Obviously we have to change the version, so here you go https://limewire.com/d/PnRIH#W8PHBWwQYA
>>11866165Difference is that buildings in most of Europe are built to keep heat in.
>>11866119UD. No way would I skip best episode.
>>11864976I should put that album on when I'm mapping, actually, it'll really put me in the Doom groove.
>>11866169Common gun cleaners contain copper and lead solvents for cleaning out the particulate residue (which mostly gathers in the bore and chamber, but it gets elsewhere too), so assuming it's clean, it should be fine.
What kind of ammo you shoot will affect your amount of lead residue. There's jacketed bullets but which are open in the back (because it's cheaper and easier to manufacture, and works fine), those will produce more lead residue than those which fully enclose the lead. Obviously, completely unjacketed lead makes even more.
You're unlikely to completely eliminate lead particulate though, even if you use a lead free bullet, as most commercial and military primers use lead styphnate, which will inevitably produce at least a tiny bit of residue when fired. (Oldschool primers and caps from the 1800s would use mercury fulminate, so pick your poison there).
To reduce lead exposure from shooting:
>wash hands after shooting or handloading, or after cleaning guns>shoot on outdoor ranges instead of indoor ranges (makes a bigger difference than people realize)>don't drink from open containers at a range>probably wash range clothes separately from other laundryYou can also take steps to reduce existing lead levels in your body.
>>11866165True, but acclimation is a very tangible thing, someone born and raised in TX or AZ, or say Egypt, isn't gonna be bothered by that temperature.
>>11866253Based. I love E4M1 so much.
https://www.youtube.com/watch?v=M2fVD2jo2LQ
Why is the Doom radio ad so cool and why are ads never this cool anymore?
>>11866301is this official?
>>11866282E4M1 is the best opening map, M2 is one of my favorite levels in the game. The whole episode is kino frankly. Best atmosphere by far.
>>11866305Yes, its the original radio ad for The Ultimate Doom from 1995
>>11861170Don't really see the point of it. Doom SNES isn't like other gimped console ports of Doom where there was potential to improve it but rushed development screwed it over. More interested in the attempts to fix the Saturn and 32X ports of the game.
>>11864045Didn't do anything mapping-related, but I made a sky that I hope to use in the future.
if i want to play strife should i just play the veterans edition? is there any reason to play the original wad now or is the new remaster definitive.
i don't see anything about strife having to be run over with a bunch of censorship like doom and it's red crosses and swastikas.
>>11866324Reminds me of logo of Red Eclipse game
>>11866325It's fine, though the added stuff only really works on it's own sourceport, the wads will work in GzDoom but the extras don't because Graf decided they weren't worth it.
>>11859639Just finished demoing a map for next challenge. It's a map with lots of windows as encounter design element.
>>11866351Is it a HFFM map? Aniki's birthday is tomorrow.
>>11866343oh darn, i thought i'd read the veterens edition changes work with zdoom. maybe i'll just do a play through on the official port and put the original wads they include in my archive if i feel like coming back to it in zdoom later
>>11866343The new lighting and skies don't work in GzDoom because Graf didn't want to bother implementing them (and let's be real, they look really out of place), but the tweaks and the secret side quest should still function.
>>11866405oh thats actually not so bad i agree that stuff never looks good anyways. cool thanks
>>11866393No didn't play any of his maps, sry
>>11866405Last I looked he chose not to implement support for the old softlock workaround, fucked if I know why.
>>11866393Oh you were first
>>11862581 Go on make next one. I can wait with my map
>>11865701>zandronum map has a dozen megaspheres stacked together>announcer blows my speakers
>>11866424Literally just don't take Harris's offer. It's kind of a shitty Sierra style trap, but at least it's at the start of the game.
>>11866436I'm not good enough to record a sick demo of any of HFFM's maps.
are any retro (or retro-style) arena shooters still somewhat populated?
retro style i still mean like quake/cube engine games that can run on old hardware. not games like lawbreakers or quake champions which i think are both dead anyways.
i'm about to kill the rest of sunday downloading as many of the free ones as i can and checking server lists. but if there's anything you guys are playing i'd love to know.
>>11866474Xonotic, OpenArena are pretty populated
Anyone have the looping gif of Akimbo Thompsons from Blood?
>>11864902Is there a more painful feeling in retro shootin' than picking up armor when you don't need it? It makes me wanna quickload
>>11866474there's usually a UT99 server with someone in it, but there's a good chance it'll be modded to unrecognizability.
quake live still had players p sure.
>>11866549>still have 80% blue armor>green armor is unavoidably placed on a narrow path
>>11866474Does quake live or tf2 count?
How do I get out of mapping techbases?
I have no idea how to design fun encounters that aren't tightly orchestrated
>>11866567Map tightly orchestrated encounters in hell now.
>>11866567what's wrong with mapping techbases?
>>11866558actually i was thinking when open fortress launches on steam it will probably have a brief influx of players. that game is like a spiritual successor to hldm.
not dead now totally playable there's usually enough people playing for a game but it might be in for a short golden age.
>>11866567Let's swap. I can only map elaborate gothic cathedrals with fire and lava, but my encounters are all just "and then monsters pop out".
>>11866603>>11866567Maybe the two of you should co-operate on a .wad together.
>>11866606They're like Cloud and Sephiroth! One's got a left wing, the other's got a right wing, they should just lock arms and fly off into the sunset like a gay angel!
>>11866557>there's a pile of armor bonuses just past it
>>11866726Nah, you need to have unavoidable armor bonuses leading up to a green armor.
2048
md5: f1c7238d0c81b3ee0759acd289bf8d54
๐
SNS (sunday night shitshow) is up with 2048 unleashed!
New Marathon Infinity scenario. it's DTWID for Marathon 2. I like it.
>>11867049I see one happy sewer monster in my favorite AV level using my favorite Duke3D midi from my favorite Duke3D level.
>>11867049Alien Vendetta is so damn cozy. I remember playing it exactly 20 years ago
>>11867109Everything work okay there? Zandronum online acts totally different.
>>11867109gg
MAP32 was playing Soilscraper by Zan-zan-zawa-veia, by the by.
> https://files.catbox.moe/y3uj6r.mid
>>11867114A couple of maps had one-time teleports, but it mostly worked.
Beat doom 3 couple days ago, last time I beat it was on the 360.
I made a post a few days ago about the abysmally shit shotgun, it still sucked by I got over it because the plasma gun and chain gun are pretty cool although the chaingun not being hitscan fucked with me a bit.
Game looks nice but the arsenal is rough. Idk if they were trying for a "horror" arsenal or something but having non-functional weapons isn't scary, lack of ammo is which is funny when bfg edition doubled ammo pickups for some reason.
Playing through resurrection of evil and wondering if it came out after hl2 because wow is that totally not a gravity gun, the timestop heart is neat though.
blog post aside, what are (you)r thoughts anons?
>>11867241>blog post aside, what are (you)r thoughts anons?That the weapons are fairly functional and it's a decent-to-good shooter. Pretty standard weapon roster lineup, really, but I do wish there was a better separation between the machine gun and chaingun.
>>11867241Game sucks. Plays nothing like DOOM, is basically every trope of mid-2000s shooters jammed into one package. I could almost forgive the endless metal hallways and the enemies all looking retarded if the guns were at least satisfying to use, but they aren't. Every single one feels impotent outside of the rocket launcher and BFG. Even the super shotgun they added later blows because it jerks the player model arms up every time you shoot it, which obscures your view and looks goofy as fuck. I really have nothing nice to say outside of "nice shadows".
>>11867241I like the SMG with its compact size and triple barrel setup. Most of the weapons have limp firing sounds but the other sounds (drawing, holstering, reloading, etc) are all pretty nice.
I don't care much for the game though.
>>11867241>wondering if it came out after hl2 because wow is that totally not a gravity gunIt did, but the gravity gun was actually a physics testing tool they already had. They just turned it into a gun after HL2.
Catching imp fireballs is fun anyway.
Liked the first, second was major disappointment:
>lootershooter
>procedurally generated maps
>annoying af character in your head
>ugly, overly busy visuals
Haven't bothered with the third.
>replaced voice actor with le authentic korean who tries to sound like the previous voice actor but comes off bland
>>11867268Liked the first, second was major disappointment:
>lootershooter>procedurally generated maps>annoying af character stuck in your head>ugly, overly busy visualsHaven't bothered with the third.
>replaced voice actor with le authentic korean who tries to sound like the previous voice actor but comes off bland
>>11864821SW2's "procedural generation" (a few map parts randomly put together) and gem system get old really fast. But it has the best first person melee combat I've tried. The one thing in the game that feels really nice.
Haven't tried 3, maybe I'll do it if somehow I finish 2 (I'll probably just not bother much with the gem thing).
Speaking of melee combat, I wonder when Term's hacker mod is gonna come out and how it compares.
(lets try this again)
>>11864808Liked the first, second was major disappointment:
>lootershooter>procedurally generated maps>annoying af character stuck in your head>ugly, overly busy visualsHaven't bothered with the third.
>replaced voice actor with le authentic korean who tries to sound like the previous voice actor but comes off bland
>>11859528to /Vertex Relocation/ lead (whenever he may be)
https://desuarchive.org/vr/post/11841415 MAP15 update https://files.catbox.moe/chmy99.wad
https://desuarchive.org/vr/post/11842568 MAP08 former update
https://desuarchive.org/vr/post/11853996 MAP08 latest update https://files.catbox.moe/8zgy8w.wad
>>11865037My playstyle is cautious. It's a ginormous map though.
>>11865037NTA but I can play big maps like that one for at least a couple hours because of extensive exploration and, same as
>>11867363, very cautious playstyle.
I do prefer shorter maps, though.
>>11867387Fire and Ice took me over two hours kek, but dammit I one-segmented UV Maxed it on UV, and I'm proud of that. I'm very cautious and methodical.
>>11867241I remember playing it around 2007ish when I got a PC that could handle it, and thinking it was decent, but by then I had already played other more impressive games like Half Life 2, F.E.A.R and S.T.A.L.K.E.R. Doom 3 had a brief window of being the most graphically impressive and immersive horror FPS around in late 2004, and after that it was simply outclassed even on its own terms.
During the actual year of 2004 I think I pretty much exclusively played UT2004 invasion mode.
>me trying to sort all of my .wads
>>11867402How many attempts?
>>11867678Can't relate. I have 3 wad folders: wads I played and liked enough to possibly revisit, wads in line to be played and mods/big conversions
>>11867678Can't relate. I remember all the wads I have and their complevels
>>11859528>>11867326I finally got around to updating the paper to reflect the new design of the indicators in MAP08: https://files.catbox.moe/ei2pw8.pdf
>>11867271>>11867273SW2013s level design wasn't amazing, but it worked.
SW2s is perhaps some of the worst that I've ever seen in my fucking life.
>>11867690>>11867692It's actually kind of satisfying once you've figured out which folders you need.
>>11867056>my favorite Duke3D midi from my favorite Duke3D level.And what would that be, Dark Side? I don't play doom wads to know what's in that map
hl3
md5: c5688c9dde85fb78cd6f1ae20009c721
๐
file
md5: 2e13ee1c4664209fe1b70b446a2a3272
๐
Sometimes I do things and I don't know why.
https://files.catbox.moe/ylg0so.webm
>>11867824that's a lotta ratties
>>11867678I have everything split into what a wad/mod does, and then map wads split into what game they're for, takes a lot of effort but in the long run it's way less of a headache.
>>11867824Did it eventually crash?
>>11867882Yes, at just under 3200 rats. No error, just CTD. I got a bit of a performance boost after I stopped recording though.
That was vkQuake. Ironwail dies at around 2400.
>>11867917send a bug report
>vkQuake crashes if too many rats are spawned
>>11867924>>11867917>demand to increase the static limit for rats
>>11867917I thought Ironwail was supposed to be the more advanced sourceport. It's shameful that it can't handle as many rats.
>>11867824Time to test the same thing in GzDoom with ratbuddy.
>>11867940Test all sourceports. This is how we finally settle the source port wars forever.
>>11867945Rat rating will become the industry standard.
>>11867254>every trope of mid-2000s shooters jammed into one package.The biggest of those would be no enemy variety and a holding weapon limit of two or three if lucky. BFG version makes things worse by taking easy modding away from players, though at this point the release was aimed more towards the console crowd.
>>11867792That's it.
>>11867824>Warsaw, Poland c. 1938 (colorized)
>>11867939Ironwail is notably better at handling larger and more complex maps than vkQuake and most other ports, but something in how it handles either physics or QuakeC just isn't at good for whatever reason. Maybe that's the tradeoff for better map performance.
This is a pretty extreme case either way
>>11867824RIP Danger, casualty of the RAT WARS
>>11867965>the RAT WARShttps://www.youtube.com/watch?v=_j_KzHu1zwA
>>11867940OOCH LADDIE YE DIDNAE EAT THA PORRIDGE LADDIE
>>11868002God, shut the fuck up.
July 14th Bonus Challenge Time!
HARD FAST FAGGOT MAPS, UV-MAX
Get IT here: https://clovr.xyz/wadsup/doku.php?id=hffm
Still on the old thread, so I'll just make one now then. I'm not good enough to make sick HFFM demos on short notice, so I guess just pick one or two maps you like from the set and make your own UV-Max run!
>>11868058Would you submit demos here in case you broke a record?
https://dsdarchive.com/wads/hardfunv4
>>11868058I forgot how fun just the first level was.
https://files.catbox.moe/zfbouk.lmp
Got cocky and I should have ran instead.
>>11867994>gone Strogg huntin
it's crazy how eviternity 2 improves on eviternity in every way, has a full bespoke soundtrack, new textures that look amazing, new mbf21 abilities a full set of talented mappers
and still isn't as good as eviternity and ends up being a bloated mess with nonsensical poetry
>>11867685I don't remember - around five I believe, not including the practice run with saves. When I did the practice run with saves, I worked out a route that I wrote down on a piece of paper, and I designed the run so the highest risk actions were taken first. Therefore, my only deaths were all at the very beginning and once I got past the very beginning I did it on the first try.
I don't like big maps but I like that map because of how interconnected it is, how many different routes you can take through it, and how absolutely chaotic it gets if you take a bad route.
>>11868161Pretty much how I feel about BTSX Ep 2, it should be better in every way but it's not.
>>11868161That sucks. I'm halfway through the first one and it's been getting a little too sloggy for my tastes. Lots of the same ambush tricks, levels too lengthy to not save mid level.
>>11868058MAP01 in 09:59 https://files.catbox.moe/kqs35f.lmp
>>11868161Still on the backlog. Took me awhile to finally want to play through the first.
>>11868224>levels too lengthy to not save mid level.Not something I'd mark against any wad, especially if the author intended saves.
>>11868226>Not something I'd mark against any wad, especially if the author intended saves.I just enjoy the purity that comes with beating a level in a single uninterrupted run. Gun to my head I'd prefer levels be designed around the save system being disabled.
>click left mouse button to loadautosave
>the same click also fires the rocket launcher you had in your hand
>kills you
>you click left mouse buttan to load autosave
>the same click also fires the rocket launcher you had in your hand
>kills you
>click left mouse button to loadautosave
>the same click also fires the rocket launcher you had in your hand
>kills you
>you click left mouse buttan to load autosave
>the same click also fires the rocket launcher you had in your hand
>kills you
Happens at least four times before my brain kicks in and I press space instead. How did sourceport devs overlook this?
>>11868263You can usually press enter.
>>11868263I think making everything retardproof for 60 IQ people is probably not on their menu
>>11868272>requires eitehr taking a hand off wasd or the mousePig disgusting
>>11868273Either way, the input you use to trigger the game load, should not carry over into the game and be an unavoidable input when it loads. Those should be distinct inputs.
>>11868293>>requires eitehr taking a hand off wasd or the mouseYour thumb can't reach the space bar while your fingers are on WASD?
>>11868263>>click left mouse button to loadautosaveStop doing this.
>>11868293Just hit the numpad enter with your right thumb.
>>11868263Which port? I can't reproduce on any port I have. You should probably report that on their github
>>11868245>I just enjoy the purity that comes with beating a level in a single uninterrupted run. Gun to my head I'd prefer levels be designed around the save system being disabled.Yeah.
I think the best maps are short and combat-oriented, like most of Scythe.
>>11868294You said enter. The first post already mentioned pressing spacebar. Read, nigger, read.
>>11868323My keyboard is circumcised (TKL)
>>11868051>OOCH LADDIE YE DIDNAE EAT THA PORRIDGE LADDIE Absolutely insufferable. Of all shit posted here, not board but almost exclusive to this general, that was it.
>>11868245I like a good mix in my megawads, and though I do have a preference towards open-ended crawls (with Eviternity's peak being Anagnorisis) I think those maps work best when preceded by smaller/shorter levels.
Something like Lost Civilization is a bit of an exception with being all big pretty maps all the time, but it also didn't feel too big on having very tight or challenging encounters.
>>11868329My guess is they're running Zandronum, it's the only one I could find with that behaviour, even ZDoom doesn't do it.
>>11868329Ironwail
It's pretty niche but say you are close to a wall with the rocket launcher out when it saved, or worse, it saved when you had a quad. Clicking fire reloads the last save instantly but also uses that input to fire the rocket upon loading.
Maybe it's cause a modern PC with SSD and all just loads the game way faster than the game is ever expecting
What do you guys even talk about all day? You guys had to have made well over a thousand of these threads, maybe 2, what do you still have to discuss?
>>11868427The size and length of our wads.
>>11868427>DOOM THREAD / RETRO FPS THREAD>Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc>Gameplay, WADs/Maps/Mods, Source PortsIt is a mystery.
>>11868427What could possibly be there to talk about regarding an entire genre that's endlessly replayable and regularly gets new mods, hmmmm
>>11868432Nta, I hope your basic needs sponsorship will get cut off one of these days
>>11868446Bit touchy there anon, it's ok, not everybody can put out a megawad.
>>11868427You could literally just look through this thread, you rube.
>>11868446I don't get it, did you take it as him saying your dick is small or something?
>>11868058I'll do another attempt at a level I think.
>>11868432>>11868441>>11868442>>11868457>>11868528Yeah but why and how? Is the thread just
>Hey guys I played Doom 2>"how did you feel about?">the same as I did the last several times I played it>"yeah, same for me last several times I played it as well">cool. Alright, going to play duke3d, see you guys tomorrow so we can discuss it>"ok"
Hey guys I played Doom 2.
>>11868567How did you feel about it?
>>11868567Your copy looks a little different then I remember.
>>11868573The same as I did the last several times I played it.
>>11868574It did seem a little harder and faster than normal.
>>11868582yeah, same for me last several times I played it as wel
>>11868583Cool. Alright, going to play duke3d, see you guys tomorrow so we can discuss it.
>>11868561Who are you quoting?
>>11868567>>11868573>>11868582>>11868583>>11868587>>11868589I knew it. I knew it. I fucking knew it. That's exactly how I pictured these threads going.
>>11868597I lied, I'm playing Chex Quest.
>>11868610hiw do you feel about it
>>11868427You seem jealous
What dead thread are you from?
>>11868623Duke makes a lot of talk but the real hero dealing with the problem of illegal aliens is Fred Chexter
>>11868625Pretty good actually, it feels like a fresh game every time I play it through.
>>11868058https://files.catbox.moe/1s21mh.lmp
Alright! My UV-Max demo of MAP07: Drain Snake, which is perhaps my favorite map in the set, I just really dig its gameplay and visual design a lot, it looks great and is fun as hell to play. Makes me wanna try some mapping with the NMN textures, actually.
Didn't get too cocky this time, though I felt like I was maybe fucking up with that last Archie, when I had spent all my Rockets and Cells already, lol.
Glad I got this one on the first go, no deaths this time, but I'll lift some wakes for Aniki's sake anyway.
>>11868567>no black gloves
>>11868643yeah same for me last several times I played it as well
Recommend me Hexen wads without new enemies
Single maps are OK for me
>>11868558This thread is mainly around custom content, retar.
>>11868558Because 80% of the thread is discussing playing or making custom content for these games.
Sometimes it's fun to just play the base game again, but these games (Doom 2 in particular), is such a good fucking toolset that there's all kinds of cool shit that people have made with them, and which you can make yourself.
It's like having infinite expansion packs.
>>11868646>wakesLift some weights, it should say.
>>11868567Based and redpilled, how did you feel about it?
>>11859525 (OP)What's a good wad for someone who bakes left handed?
>>11868707It was alright. Wife has divorced me, kid turned to drugs, dog threw itself into a rope, and parrot -- the last person to reason with my internet obsession, died of aids.
>>11868737At least you have Doom.
>>11868768The wife got Doom in the divorce, all he has now is a scuffed copy of Nerves of Steel and a 386 to run it on.
tnb
md5: ea086d135db6d7795ffd5dcd943a50ff
๐
>>11868427>What do you guys even talk about all day?how dreamy Caco is
>>11867678eh, good enough
>>11868650First version I grabbed was an old one, probably a launch or near-launch one.
Any way to play Deadly Kiss on voidsw or do I need to use the old and buggy swp?
>>11868894I feed my caco 2 rockets a day with some nukage to wash them down.
>>11860054demons are dumb and simple minded
Man, HFFM's MAP10, Heart Attack, doesn't work properly in GzDoom 4.13, you start taking damage right away, before the blood starts rising.
Unless there's a compatflag I'm missing here?
>>11868058Happy birthday Aniki!
>>11869098That's the complevel for the .wad, but is there a compatflag in GzDoom which solves this? There sometimes are for things like these.
>>11868998Seems to work in 4.14.2 so maybe it's something they fucked up then unfucked, or there really is something in your settings.
>>11869117you can set it to Boom (strict) in the compatibility menu. just make sure to quicksave before reloading cause compatibility options are kept in save files
>>11869130Oh, maybe I should update. Tomorrow though, time to ZZZ.
>it was totally a secret and not a glitch bro, c-congrats...
Lmao. I bet most of the shit Sandy says about DOOM 2 and Quake is actually right and Johnny boy "correcting" him is damage control just like this, to make the games seem like flawless products (because they were the last two he worked on before getting BTFO'd and b& by Carmack) and not just a glorified expac and tech demo respectively. I remember in one twitter reply he said "Uhh thanks for your interest in DOOM Sandy, but you're le heckin wrong because...". I mean, god damn bro, "thanks for your interest"? The dude might have joined the company after you, but he made 40+ maps between the three games and you made like 25.
>>11869453Anyone putting on the persona of a rockstar should be assumed to be a liar and fraud until proven otherwise.
Also, I'll take Sandy's hit or miss maps where he actually tries to make something fun and unique over Romero's safe and pretty slop any day of the week.
>>11869487>Anyone putting on the persona of a rockstar should be assumed to be a liar and fraud until proven otherwise.I agree emphatically.
>>11869487Sandy was the only one that made gimmick maps like Fortress of Mystery and BoF, and a few of his levels are ugly as shit, but he probably created more good levels than Romero had entirely. Entryway is the best opening level to any id game ever made.
>>11869543iirc in Masters of Doom they outright say "yeah the id guys agreed that Sandy's levels were usually ugly but they were always very creative and very fiendish"
>>11869453I thought it was really obvious that he was just playing into it.
Hedon got a second fan map a couple of days ago.
https://www.doomworld.com/forum/topic/154149-shardbreaker-part-1/
btsx
md5: 79aa305a556394edbb669919e43650e3
๐
>>11868245>Gun to my head I'd prefer levels be designed around the save system being disabled.:-)
>>11869730To clarify, the obviously broken secret in MAP15 seems like a thing he just thinks is funny.
>>11869730all of his replies to sandy are ackshually-tier shit instead of good faith back and forth ribbing. he never once turns the lens on himself. i'm sure he'd say it was just boying around if you confronted him about it, but that's just a ruse for subtly trying to make sandy look like a retard and cementing himself as le doom guy in first person. this dude's entire schtick is pretending he made doom, if you haven't noticed.
>>11869743>seems like a thing he just thinks is funnyYeah, total joke. Romero congratulates the player on finding this "secret" and then explains how the "secret" works based on how the player lucked into it. Comedy gold.
>>11869495I disagree, anyone putting on the persona of a rockstar should always be believed and given lots of attention. The reason all of society exists is to feed narcissists' egos.
>>11869971missed the opportunity to start the post with
>Hi Anon, hope youโre doing well.
>>11869757You seem mad as fuck about this.
>>11869453>Lmao. I bet most of the shit Sandy says about DOOM 2 and Quake is actually right and Johnny boy "correcting" him is damage controlI was genuinely wondering if they weren't doing a bit together or if Sandy wasn't just trolling Romero but I guess this is also possible
>>11870012are you going to ban him for this too? is being mad offtopic?
>>11870018Literally all historical accounts say that Romero and Tom Hall made E1M1. And it also doesn't follow Sandy's mapping style, but it does follow Tom Hall's and Romero's mapping style to a T.
Sandy is just a senile retard and you're pretending to agree with him because you're seething that Romero supports trannies.
>>11869453Congrats on the autism bro, literally everybody else understood it was a joke lmao
>>11866324Have you considered using darkest shades of brown to transition from the red glow to the black planet? Currently the banding is very obvious, as cool as the picture is.
>>11870018Chad sandy peterson making romero seethe without even trying
>>11869740This is why Chocolate Doom made the savegame limit optional, iirc.
>>11869737That was a pretty good time. I like that they're adding new weaponry. The most notable flaw for me was that there's no push to go back to the start and report the remnants to Ira before jumping down into the latter half of the level. Not that it accomplishes anything, but it'd be good to notify the player that's an option.
Hopefully the author can put out the sequel maps they're planning, seems like a decent foundation.
>>11870073Are you and Romero both illiterate? He said he made a map for E1M1 that was thrown out. He was hired to fill in the missing levels, and as we know E1M1 was deliberately left to be made late. But no one would have bothered to tell Sandy that, so he just made a level to go there.
And since we're being petty nit-picking faggots, E1M8 is a Tom/Sandy level we know he didn't only work on E2 and E3 either.
Revenants should drop rocket ammo
>>11870147Just a single rocket? I swear I've seen some mods that do that, and Arachnotrons dropping cells too.
>>11869737is hedon purely free or just a demo of it?
>>11868646>https://files.catbox.moe/1s21mh.lmpthe file is 0 bytes
funny
md5: e6672516e5e5b0763f5a7534594f19a0
๐
>>11870150Hedon's a commercial game.
>>11870073>Congrats on the autism bro, literally everybody else understood it was a joke lmaoYou seem angry
>>11870073I don't agree with this post on the whole, but the unprovoked mention of boogeymen easily turns around my impression. Every child and adult needs to be vaguely aware of them, bedtime horror stories once had such purpose.
image
md5: ff312094035a356bfaea5a0e38aad01f
๐
>>11870018Like, how can you even deny this? These games have been available to anyone for almost three decades to judge.
>oh yeah, this level pack no one in id cared about to the point that Sandy had to make all the maps himself and no one even bothered to help him to make them more "polished" and it was our main focus for 8 months yet somehow I only made like 5 maps total even though I was so focused on this very important game, it's actually totally not a level pack and not a cash grab at all and actually holds a candle to Doom 1 or Quake 1, like, totally
>>11870018they both come across as absolute retards seething about nothing
>>11870309>I only made like 5 maps totalI've always wondered how Romero was going to do his Doom 2 wad, would an overworked Sandy and American McGee have to come in and do something like 25 maps?
>>11870309I don't think it's fair to call it nothing but a quick cash grab, the new additions to the gameplay were pretty substantial.
>>11870316the algorithm requires engagement.
>>11870323No they weren't. Most were slapped with very little thought put into them. You're talking from a position of someone who experienced Plutonia and 30 years of fan wads refining those gameplay changes.
>>11870323There was also a lot of recycling going on with those new assets, not to mention the Icon of Sin being a taste of what id would do with later bosses.
>>11870329That's bullshit and you know it. Just because they didn't think that hard about how to use the Arch-Vile exactly doesn't mean that he isn't a substantial addition, nor does it invalidate all the other new enemies or the super shotgun.
>>11870342Really not unusual for sequels and expansion packs.
>>11870309Romero just explained that id would do quick sequels on the old engine while waiting for Carmack to make the new stuff.
Doom 2 wasn't even intended to have new monsters, it was just going to be more Doom.
>>11868058MAP02 in 10:57 https://files.catbox.moe/h1426m.lmp
>>11870357Hadn't they already (part-) made the new monsters? The Archvile wall texture was already in Doom, for one thing.
>>11870309I find Doom 2 roughly as good as the first game overall. A few of the levels are kinda bad, and they should really have done the game in episodes for the sake of pacing, but overall the game is pretty much as fun (MAP01 to MAP11 is still a great stride of enjoyable maps), and the new monsters are a big part of making things more fresh and varied compared to the first game, where there were actually kinda few monsters and most of them were kinda samey.
Doom 1 has this problem where the next meanest ranged monster to the Imp is the Cacodemon, which is a slightly stronger Imp that flies, and the Baron Of Hell, a bigger Imp that hits harder and can take forever to kill. I don't agree with people who say that the Baron is a bad monster and should never be used (E2M6 has some fantastic Baron usage), but there's void in strength and variety going on in the first game.
Also, Romero did NOT make that many maps for the first game either. He made most levels in E1, which adds up to 7, or 7.3 if you want to give him partial credit for E1M4. Compare to Doom 2 where he made 6 levels, and where they had hired on two additional level designers.
Remember that E4 was added later, where he made 2 levels.
>>11870371A lot of those assets had already been made during the first game, yes, but they opted to not finish them, possibly because they didn't have enough time.
The fact that they had all of that already made suggests they really did have plans to add them, and most probably the idea of an expansion or sequel adding them was something they must have discussed at some point during the first game's development.
That's a shitload of content to have made to just not have any real plans for it, I don't believe for a second that they had ZERO notions of applying them for some hypothetical future Doom installment. Remember that they did 3 extra episodes for Commander Keen, and that they did TWO expansion packs to Wolfenstein 3D.
>>11870371They had models for the Revenant, Archvile and Mancubus that didn't make it into Doom 1, the Hell Knight and Arachnotron are edits of existing monsters, and the Pain Elemental was a mismash of existing assets. The artists must have had enough free time to make them.
>>11868058>Slave, get your ass back here!Huffem map16: I Sawed the Demons (and They Were Pretty Hott) in 5:31 https://files.catbox.moe/obnrtg.zip
This is very clearly a babby's first level, but hopefully you still like it :DDD
Also, does anybody still have a copy of the Zach Siegel midis, like the one used in this level? I lost my copy when my laptop died and the link got deleted from doomworld
>>11870412>Fatso had a model but wasn't finished for Doom 1>same for Revenant and Arch-Vile>Hellknight is a manually recolored Baron>Meatball is a redone Caco>Chainguy is an extensively altered and redrawn Zombieman>Arachno is a half-size Spidermind which had redrawing done>Boner actually had very substantial graphical work done to him, they basically redrew everything except for his armor and weaponsSetting aside all the cleaning and fixing they had to do to the monsters which had their own models, this is kind of a lot of extra work to do for what's alleged to be nothing else but a quick cashgrab.
>>11870437Oh, yeah. I forgot all about the chaingunner. I need to replay Plutonia again.
>>11868058MAP03 in 6:25 https://files.catbox.moe/hv0v4v.lmp
ending reminds me of plutonia map09 but you're allowed to fall down
Why do WADs not really use the spider mastermind?
>>11870674>Miss F-TierHer size is a huge liability for her. She gets stuck super easily and just gets fucking annihilated by infighting most of the time.
She's quite difficult for mappers to utilize in a way which doesn't end up being underwhelming and anti-climactic.
>>11870731So then you get to thinking... OK... how do I work around the fact that she gets stuck easily and gets annihilated by infighting due to her size?
So, you:
>give her lots of space to move around in>don't put other monsters around her>don't give the player the BFG so the player can't just one-shot herGuess what? Now she's tedious as FUCK to kill. Yeah, sure, now she can fuck the player up. So the player has to be ultra-cautious to kill her and the whole process becomes tedious and not fun.
So, it's difficult to use her in a way that isn't tedious AND doesn't lead to her just getting stuck and not firing.
>>11870674There's a lot of reasons.
His enormous as fuck hitbox typically means you really need to construct environments very deliberately around him. Even an Arachnotron, which has a very big hitbox, is easy enough to accommodate, and it has good long range use.
Meanwhile, Spidermind does have some range, but not the same reliable one as projectile monsters, he simply will not reach past 2048 map units, and he's got a wide hitscan scatter, which together with his big hitbox easily getting in the way, means he's VERY likely to start infighting with other monsters no matter what.
Even if you craft a huge arena with space for him to walk in, he will so easily get in the way of everyone else if you aren't very careful. Compare to Cybie, who's wide and tall, though nowhere near as wide, and he's just way less likely to catch strays, or for that matter sending strays.
There's a lot of custom content which is designed around the player exploiting a free roaming Cyber to whittle down groups of other monsters, and part of why this works as well as it does is because aside from being strong and durable, his smaller hitbox (and high speed btw), lets him move easily, but the player needs to be more deliberate in making this happen.
Big Spidey would greatly benefit from having his hitbox shrunk by 20% to 30% to improve mobility and reduce liability, and maybe also tweak his infighting treshhold some.
Maybe if it was possible to make smaller monsters reluctant to fight back against him somehow, though not without some ZDoom features.
One usage of Miss F-tier I liked was the Skill Issue fight in Profane Promiseland. The positioning of the Masterminds, elevated and in cages, ensures they don't get quickly taken out by infighting. They're also carefully positioned to have limited angles of sight to the player. So, they don't just annihilate the player, but, rather, as intended, do chip damage here and there. They're just enough of a pain in the ass to cause many attempts to end because of them, yet many more attempts will end for other reasons than them.
>>11870731>MAP11: The Colossus Crawls West (BTSX-E1)>MAP05: 40 Days in the Desert (Preacher)Actually put inside enclosed spaces
>>11870842https://www.youtube.com/watch?v=5QljOd6d4qg
Uhhhh I'm scanning through the video and not seeing her.
>>11870082Any attempt to colorize it as is looks awful. It's better just not have this gradient, although I might redo it later and try to adress it in different ways.
>>11870884Sorry, it was the next map at 13:30
https://www.youtube.com/watch?v=yi2rklisjCQ&t=810
>>11870731The map I'm going to post for the next challenge has a quite dangerous mastermind
When's someone making a thread btw?
>>11870927I'm making it when this one is on page 10.
>>11870437He's being overly dismissive, I agree. But he talks about it in the reply chain too that his definition of quicky cashgrab wasn't meant to be overly pejorative. It was more like "something to do to make quick cash while waiting on the tech for quake". The dev time for doom 2 was pretty fast, and they were using a lot of cut assets from doom 1.
In any era later Doom 2 would almost be seen as an expansion pack.
>>11870927Why's the hurry? I got the template ready, will wait till we hit the next page at earliest.
>>11870936>>11870967oh i finally understand what pages mean
i was only looking at post count before
>>11870972Doom is pretty cool.
>>11870437Even with the tools they had then, over 10 months it's not that crazy. It's semantics after a point. A 10 month dev time is quick, but when all the engine work is done, and the game design is mostly sussed out, it comes down to cranking out content.
Romero at the time, iirc, was mostly working with Raven to get heretic rolling. Doom 2 was not his main focus, it was business relations and public relations (rock star shit)
>>11870993>Romero at the time, iirc, was mostly working with Raven to get heretic rollingThat's Romero propaganda. In reality he was playing deathmatch.
>>11871000Romero is credited by both Raven and Rogue for work on Heretic, Hexen, and Strife.
>>11871018But what do they credit him as actually doing?
Sandy seems so unlikeable.
>>11871103So, he was playing deathmatch, then.
>>11871118Shut up, Romero.
>>11871118Sandy is easily one of the most likeable people that worked on the original game. He is just a grandpa having a good time reminiscing, meanwhile the trend hopper romero just got shitcanned from another job and is back at the gas station
>>11871148ngl Romero seems like a guy who would come to 4chan to shitpost when his wife is not looking
>>11871150Sandy comes off as someone who treated his time at id and Ensemble as just a job while his true passion is tabletop games. He's not eternally trapped in the 90s like Romero.
>>11871156I don't doubt it, but I'm not sure this would be his home board. Old /v/ seems more his speed.
>>11871160His passion is totally tabletop, but I don't think the work at id was "just some job" for him. He seems to have genuinely enjoyed his time there by the way he talks about it.
>>11871160eh, he seems to like taking about his time there a lot
>>11871169>but I don't think the work at id was "just some job" for him. He seems to have genuinely enjoyed his time there by the way he talks about it.He's definitely the sort of dude who gets his head down and works on shit but he definitely sounds proud of the stuff he worked on, even things like Darklands.
>>11870323It's funny to imagine the almost perfect doom 2 enemy roster was amazing on accident but I wouldn't be surprised. None of the old iwads use the enemies as interestingly as they could, except plutonia, which is probably because the casali's had a better understanding of id's genius than id.
>>11870938>The dev time for doom 2 was pretty fastNot especially. Doom shipped in early Dec '93 and Doom II in October '94, which is 10 months. They presumably didn't start right away - probably not until the new year - and a retail release probably meant they had to finish work in advance rather than fixing bugs on the last day. But Doom only took them a year, and a month of that was spent on the Wolf3D SNES port that Burger Bill left them carrying the can for.
This isn't a complaint about what's in Doom II, but in terms of development it seems they worked far slower than the original.
>>11869453I mean, it is technically a secret. I don't get the impression he was saying he intended it to work that way, just explaining that is how it works.
>>11870938>The dev time for doom 2 was pretty fastBy today's standards. Back then that was normal.
bakin
md5: 22b1cd09a526edd8c9e715fe463bc87a
๐
>>11870018>it was great & not at all lame.
>have never one-shotted a full health Lost Soul with the pump action
really sucks. technically you can output 105 damage.
>>11859525 (OP)Retro FPS compilation: https://archive.org/details/retro-first-person-shooter-compilation
Doom, Heretic And Hexen Commercial Compilations v2.1 (v2.5 coming soon, will update once out) - https://archive.org/details/doom-heretic-and-hexen-commercial-compilations-v2.1
xash3d-fwgs with hl/opfor/bs set up and ready for use in winxp - https://archive.org/details/xash3d-fwgs-hl-opfor-bs-winxp-v1
/idgames2 mirror - https://archive.org/details/idgames-2-archive
/unreal mirror - https://archive.org/details/unreal-archive-files
/idgames archive 2025-07-14 - https://archive.org/details/idgames-archive-2025-07-14
FYI - if downloading from archive.org use jdownloader - https://jdownloader.org/ You can copy the url (e.g https://archive.org/details/idgames-2-archive
) and paste it into jdownloader and have it download all the files easily.