>>11861492>Like what? Having functional light switches on walls?Yeah, exactly that... The Build engine is really fun to mess around with, because you can use these 'high' and 'low' state tags in so many unique ways to make interactive objects, and state machines, and in game 'cinematics'. It was probably the first FPS game that I t can think of playing where I could shoot out all of the lights in an area and have the room go dark.The Build engine renders everything in sectors on a grid. The original engine does not render in polygons. It uses all sorts of teleportation tricks to create multi story buildings and underwater areas. The starting point of Hollywood Holocaust teleports the player to a different area as soon as you go down the first vent.
>>11861593>>>11861492>Pissing off Bruce Campbell for “ripping off” his movie linesThe game doesn't really rip of Army of Darkness much at all. Most of the lines of dialogue were ad-libbed in the recording booth.