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Thread 11861517

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Anonymous No.11861517 [Report] >>11861648 >>11861653 >>11861669 >>11861937 >>11862828 >>11863139 >>11863261 >>11863489 >>11863495 >>11863627 >>11864736 >>11865412 >>11865662 >>11865770 >>11865778 >>11865846 >>11866173 >>11866975 >>11868335 >>11870632 >>11870765
Medievil
What was Medievil's 'fatal flaw'?
Anonymous No.11861519 [Report] >>11861626 >>11865770
OP is a bot, OP is a bot.
Anonymous No.11861626 [Report]
>>11861519
Would you like me to be one?
Anonymous No.11861648 [Report] >>11861657 >>11861662 >>11863556 >>11863627
>>11861517 (OP)
Clunky platforming? Can't think of any other major issue with this game, maybe some levels have confusing layout (Ant Hill) or some puzzles don't have clear indication of whether or not you're doing things correctly (molding a golden cross, unlocking Shadow Demon hatch, etc.)
Now Medievil 2, THAT one had a bunch of fatal flaws.
Anonymous No.11861653 [Report] >>11861657 >>11865773
>>11861517 (OP)
overrated shit game
Anonymous No.11861657 [Report] >>11861660 >>11861670 >>11863513
>>11861648
>>11861653
Wasn't it a (unfairly) pain in the ass to get health and powerups in the later game?
Anonymous No.11861660 [Report] >>11861665
>>11861657
I dont know I got to the windmill level and just got bored with the shit game design, shit controls, shit combat with zero hitstun or feedback, shit animations. Game felt like it was made by a bunch of interns
Anonymous No.11861662 [Report]
>>11861648
Ant level is small but confusing due to lack of notable landmarks and guideposts, I think every other level has books that give hints toward certain puzzles. The one I get stuck on is the Shadow Demon puzzle and that's only because I forget the order you need to stand on each tile.
Anonymous No.11861665 [Report] >>11861732 >>11861754 >>11862245
>>11861660
>I'm a stupid moron with an ugly face and a big butt, and my butt smells and I like to kiss my own butt
Anonymous No.11861669 [Report] >>11861680
>>11861517 (OP)
Goofy character design, trying to be Earthworm Jim or something.
Anonymous No.11861670 [Report] >>11861725
>>11861657
>Medievil 1
No, you get like 5 out of 9 life bottles by 4th level or so, and there's never a real incentive to spend gold (unless imps stole your weapon). Getting 100% souls for chalices is rarely an issue beyond few levels (Sleeping Village, The Lake) but some chalices are actually hidden (Pumpkin King).
>Medievil 2
Yeah, life fountains not refreshing upon revisits, golden armor eating a TON of gold (while being just a glorified life bottle), every chalice providing a new weapon (whch is usually designed to be used in the very next level, otherwise you can get easily screwed up by cancerous enemies and/or fall damage, so missing a chalice is not an option) and overall replayability is heavily punished in sequel.
Anonymous No.11861680 [Report]
>>11861669
How so?
Anonymous No.11861725 [Report] >>11861729 >>11861775 >>11871770
>>11861670
So I should just save state my way through it?
Anonymous No.11861729 [Report]
>>11861725
Dude it's a fucking easy game.
Anonymous No.11861732 [Report]
>>11861665
i say this
Anonymous No.11861754 [Report] >>11863684
>>11861665
>
Anonymous No.11861775 [Report]
>>11861725
If you're talking about Medievil 2 - just try to get every chalice on first try and don't waste time on replaying levels. One of its many issues is that a bunch of levels don't even have a chalice (so you can just rush through them and lose nothing because Medievil 2 punishes you for exploring - you'll probably lose more health and ammo than gain from optional areas) while a bunch of other levels are "gimmick" ones (as is you don't even normally fight in these levels and it's more about fetch quests and puzzles) that basically give away chalices for free.
Anonymous No.11861783 [Report]
I don't think it had any fatal flaws and it could have used more sequels if talented people made them, but I just guess they decided to put the developers and marketing in some other products. It did get a psp remake later tho. I haven't checked how well the games actually sold but I can imagine they were more of a "cult classic" tier and not huge successes if not huge failures either.
Anonymous No.11861787 [Report] >>11861830
The camera was terrible in 2 on top its other issues. Don't play it unless you desperately left wanting more after 1, because it will probably disappoint slightly.
Anonymous No.11861830 [Report] >>11862143
>>11861787
I think the jack the ripper era london setting is pretty epic for 2 and the story was more condensed and refined (not so much all over the place) compared to 1. Not hating 1 but I know I might be in minority because I don't subjectively see 2 as a downgrade in terms of the setting and mood at least. Ofc technically both titles have problems which ps1 games had such as often terrible camera and platforming, I think 2 also introduced falling damage to punish players even more for no reason lol because falling down and having to climb back up is a punishment enough.
Anonymous No.11861845 [Report] >>11861891
2 had some good levels, a slightly spookier atmosphere and really good music, but felt like such a downgrade in a lot of other areas. The magic they managed to inject in the first just wasn't there anymore. I've said this in previous threads but I think one way they could have helped it (though it wouldn't have solved all its problems) was to set it in a fictional version of a Victorian London.
Anonymous No.11861891 [Report] >>11862849
>>11861845
Can you be more specific about what you mean with the fictional version? Do you mean like make it look like London but call it with some fictional name (like New York is Liberty City in gta etc), and after that then what? I think it added to the spooky themes in game that they had a real serial killer there in real city, kind of fucked up if you think about it even if it's not a game for the smallest kids but teens.
Anonymous No.11861913 [Report]
nah
Anonymous No.11861930 [Report] >>11861959 >>11862002 >>11862053 >>11862171 >>11862173
Is the PSP version really a half-assed bullshit version? (or actually worth playing?)
Anonymous No.11861937 [Report] >>11861990 >>11862028 >>11871669
>>11861517 (OP)
How's the remaster, guys? Is it the exact same thing as the playstation original with HD gfx or is it like the Crash Bandicoot one where they fucked up the hitboxes and stuff?
Anonymous No.11861959 [Report]
>>11861930
>Development of MediEvil: Resurrection began in 2003 at SCEE Cambridge Studio. The senior management team of Sony Computer Entertainment Europe wanted a launch game for the PlayStation Portable console and ordered the studio to develop the game in time for the console's release. Due to the short notice, the studio was given only a year to develop a game, thus it was decided that a remake of the original MediEvil would be suitable as developing an original title would take more time to develop.
>Despite the success of the previous games in the MediEvil series, only three original team members were involved in the making of MediEvil: Resurrection. Chris Sorrell, the creator of MediEvil, stressed in a retrospective interview that he would have preferred to direct Resurrection if he was not at the time instructed to direct the video-game adaptation of 24. Since the release of Resurrection, Sorrell expressed disappointment with the changes made to the game and the fact that his superiors did not allow him to direct it, but praised the team's ability for working under a time constraint.
"It was strange to see something you loved being remade by others. I now know how directors feel when their movies are remade." - Jason Wilson in an interview with Retro Gamer.

Also as a person who have 100% Resurrection - gameplay-wise it's okay but a lot of content from original in second half of remake is either scrapped entirely or changed to something completely new. Aesthetics are a total miss compared to others - devs went full ham on british humour but forgot about Nightmare Before Christmas + The Cabinet of Dr.Caligari artstyles, so you get Hall of Heroes beng turned from abandoned medieval hall with wide dining table to Olympus from Disney's Hercules.
Anonymous No.11861990 [Report] >>11862028
>>11861937
I give this remaster a pass just for one simple reason - it includes original PS1 version as unlockable, so any player can compare remake to original version and play whichever one they want.
As for other changes:
>artstyle is better than Resurrection's but still nowhere near as good as original's (Jason Wilson was THAT good to draw every single square of texture manually, which is why original still looks so damn rich) because it's overflowing with all these fancy graphical effects while still missing a ton of atmosphere (as goofy as he sounded, the appearance of Dragon Zarok on screen almost made me shit my pants, especially with how fast he ran around and how dramatic the battle theme was; in lastest remake he's mostly just goofy because the hall where you fight him is lit and he himself no longer has blue blinking aura)
>some bosses were buffed (Pumpkin King and Lord Kardok are no longer complete pushovers)
>platforming is way less annoying than in PS1 version but you'll still die the most by falling to your death
>Lost Souls sub-quests have a nice idea of making you revisit previous levels but the execution is kinda poor and they just reuse existing content from the game
>Hard Mode (Broken Helmet) is pretty fun because you might actually start dying from enemy attacks and not from falling into bottomless pits or water
>I actually like the new world map (it's no longer a static 3D CG art and actually animated this time)
>devs didn't fix many bugs from original game because without them the game (and the gameplay) felt way too different and not like Medievil
>weapon swap from Medievil 2 is added so Enchanted Sword is actually godlike now because you no longer need to waste its charge by manually going into weapon menu back and forward everytime you want to use it
>you can recharge Lightning now
Anonymous No.11862002 [Report]
>>11861930
Why would someone play psp games willingly if it only has one stick and two shoulder buttons?
Anonymous No.11862028 [Report]
>>11861937
>>11861990
To continue
>for whatever reason they brought in another narrator (who's not voicing just the intro of the game - like in the original - but every single damn book in the game, which to me felt completely unnecessary and sometimes even annoying)
>beyond questionable graphical changes, some changes to sound department are also weird (IIRC Stained Glass Demon's heart no longer beats a few times before he breaks the glass and jumps into the room, but at least the room still goes dark before his appearance? Can't remember for sure) and that includes OST as well where some themes (mostly ported from Resurrection because that remake already used orchestra for recording) have these weird "dynamic" sections for specific parts of the level instead of using the whole track
Overall, this remake isn't as good as Seiken Densetsu 3's remake or Odin Sphere Leifthrasir but it's still better than many modern remakes simply because it gives you an access to original PS1 version through in-game unlockables.
Anonymous No.11862053 [Report]
>>11861930
It's really unfunny.
Anonymous No.11862134 [Report]
https://www.youtube.com/watch?v=C_1EyYC0h_U
Anonymous No.11862143 [Report] >>11862216
>>11861830
It's definitely a charming game. I think it just doesn't get as much love because it makes mistakes on a very simple formula that didn't have to change. Fall damage in particular being nothing short of frustrating when it feels like it's always the camera to blame.
Anonymous No.11862171 [Report]
>>11861930
No. It was made to be more child friendly. The re-recorded soundtrack is a masterpiece tho.
Anonymous No.11862173 [Report]
>>11861930
i felt like hit registration was really fucking bad in this i would swing at a zombie right ontop of me miss and take damage
Anonymous No.11862216 [Report]
>>11862143
Yeah like I posted earlier, your punishment for missing a jump in this kind of game should be that you have to climb up again. Also good points in this thread about exploration generally being punished where you lose more health and stuff compared to what you gain, coupled with limited health supply. Pretty sure some people have softlocked their game when they are in like the last level which is pretty challenging and there's just no health found anywhere again, even if they use the Dan Hand secret shortcuts.

But each of these technical oversights could be fixed pretty easily so I don't even count them against the game in general, if that makes sense.
Anonymous No.11862245 [Report]
>>11861665
Anonymous No.11862828 [Report]
>>11861517 (OP)
Luck
Anonymous No.11862849 [Report]
>>11861891
I just think it was a disappointing stretch to go from fictional Gallowmere to real world London, if they really wanted to update the setting I think it would have been more creative to have set it in a fictional city based on London, or any European capital.
Anonymous No.11863098 [Report]
starry
Anonymous No.11863139 [Report] >>11863291
>>11861517 (OP)
I don't think it has a fatal flaw, it just doesn't excel at anything.
Anonymous No.11863232 [Report]
I didn't like the combat personally.
Anonymous No.11863261 [Report] >>11863545
>>11861517 (OP)
no lock-on
Anonymous No.11863291 [Report] >>11863705
>>11863139
Not even spookyness?
Anonymous No.11863489 [Report] >>11863547
>>11861517 (OP)
No analog controls, no camera control.
Anonymous No.11863495 [Report] >>11863549 >>11863687
>>11861517 (OP)
>What was Medievil's 'fatal flaw'?
not third game on psx 2001-2002
not fourth game on ps2 2003-2004
Anonymous No.11863513 [Report] >>11863548
>>11861657
no, medievil 2 isn't difficult enough for it to be a problem
Anonymous No.11863516 [Report] >>11863723
The camera is often really far away and you're looking at ants which coupled with the visual effects makes it lack visual clarity. Hit detection is also weird sometimes.

But it's good
Anonymous No.11863545 [Report]
>>11863261
Hold R1
Anonymous No.11863547 [Report] >>11863661
>>11863489
It has both. This thread is full of people who seem really under-experienced with games.
Anonymous No.11863548 [Report] >>11863698
>>11863513
Oh right, Medievil 2 is the easier one? I should just skip Med 1 and play 2?
Anonymous No.11863549 [Report]
>>11863495
>buy it on disc for PS4 for like fifty bucks
>won't let me play it until i download and install a 20 GB update
Anonymous No.11863556 [Report]
>>11861648
shit controls, plus the PS1 dpad
Anonymous No.11863627 [Report]
>>11861517 (OP)
it was perfect though. talk about Medievil 2.
>>11861648
well ok. some of the platforming suck. esp the pirate ship and the marshes.
Anonymous No.11863661 [Report] >>11863673 >>11865785
>>11863547
>thread is full of people who seem really under-experienced with games.

im convinced half the board is bots or ESL janny posting random bullshit to get (YOU)s , just to make this board look more alive.
Anonymous No.11863673 [Report] >>11863702
>>11863661
you just replied to an ESL. "under-experienced" is not a phrase native speakers use. it's "inexperienced"
Anonymous No.11863684 [Report]
>>11861754
the x slayer
Anonymous No.11863687 [Report]
>>11863495
i mean it's not medievil but maximo games vaguely remind me of medievil
Anonymous No.11863698 [Report]
>>11863548
Just play 1, it's better.
Anonymous No.11863702 [Report]
>>11863673
Nigga I was on the move.
Anonymous No.11863705 [Report] >>11863708
>>11863291
I like the art direction but that's the only real praise I can give it. Far from a bad game, mind you, but as someone who wanted the game when it first came out but took like 20 years before actually trying it, I thought it was just fine. There wasn't some particular thing I thought ruined the game, there just wasn't anything to make me care for it.
Anonymous No.11863708 [Report]
>>11863705
Pretty much this. The game looks and sounds great. The gameplay just isn't that exciting or engaging though, and that's the most important part of a video game.
Anonymous No.11863723 [Report]
>>11863516
The level literally takes place in an ant nest.
Anonymous No.11864083 [Report]
I played the shit out of the demo of MediEvil as a kid but never ended up playing the game. Despite loving the demo, I found it kinda hard to get into when I finally played the game many many years later. Perhaps it just aged poorly, but it was too clunky to be fun for me.

Absolutely killer atmosphere and sound, though.
Anonymous No.11864736 [Report]
>>11861517 (OP)
Follows
Anonymous No.11865412 [Report]
>>11861517 (OP)
guys i cant beat the tornado of souls
Anonymous No.11865596 [Report] >>11865645
MediEvil is a game I always wish was harder, but when I play it it always takes me by surprise because I take way more damage and go through way more life bottles than I ever did as a kid. As a kid, I replayed levels and farmed through life fountains and treasure chests, as an adult now I just play through to the end with minimal backtracking. It's fun, not deep, but each level manages to feel like a unique quest. The asylum level might be the hardest purely because you get swarmed by so many groups of zombies with little health power-ups (part of it feels like Smash TV with a touch of Daimakaimura, in fact I wish there was more of the latter in some levels). In all, I actually wish the game was fuller and longer, there were a lot of levels cut from the final version and had we gotten all those levels I think it would have helped. Has anyone played through one of the prerelease builds? There is one that features the most content but I haven't been able to patch it successfully and get it running.
Anonymous No.11865645 [Report] >>11865646
>>11865596
>Has anyone played through one of the prerelease builds? There is one that features the most content but I haven't been able to patch it successfully and get it running.
You really need to specify which one because there are a bunch of them.
Rolling Demo one?
https://www.youtube.com/watch?v=DOyyMN68lYQ
https://www.youtube.com/watch?v=4NdiBXWguMw
September 7th 1997 one?
https://www.youtube.com/watch?v=46QLmyEpWAU
There's like 20+ prototypes, use:
https://hiddenpalace.org/MediEvil_(Sep_7,_1997_prototype%29
Then scroll down and pick up the one you want
Anonymous No.11865646 [Report] >>11865686
>>11865645
September 1997 I think, could never get the levels to load though.
Anonymous No.11865662 [Report]
>>11861517 (OP)
I wouldn't call it a fatal flow but it is a very easy, still a great game tho.
Anonymous No.11865686 [Report] >>11865687
>>11865646
Have you combined the original ISO and the patch? The levels won't load unless you do.
Anonymous No.11865687 [Report] >>11865726
>>11865686
Yeah, tried it after following instructions on github but it wouldn't combine the patch and the ISO. Using a Mac here so no idea if there's just compatibility issues with some tools.
Anonymous No.11865726 [Report] >>11865761 >>11868519
>>11865687
I dunno anon, I just downloaded it by myself, used
https://kotcrab.github.io/xdelta-wasm/
To apply either of patches on Track 1.bin, and in both cases it worked.
Here, I uploaded both patched versions (didn't know which patch you cared about so I uploaded both) on first filesharing site Google gave me (sorry, not sure which sites are fast to upload AND safe these days)
https://limewire.com/d/vg4Zm#QZgTEmW6iJ
Anonymous No.11865761 [Report] >>11865796 >>11865803
>>11865726
Thanks, I'll try these out. Also: LimeWire is still a thing?
Anonymous No.11865770 [Report]
>>11861517 (OP)
It did not have one really, it was q quirky funny unique game driven my a tim burtonesque vision and it worked.
>>11861519
I don't know if that's true but Medieval is ceratinly worth chatting about. Great game.
Anonymous No.11865773 [Report]
>>11861653
nasty worthless untrue post one of the great downsides of this board is posters like you.
Anonymous No.11865778 [Report]
>>11861517 (OP)
It's GNG in 3D and in my opinion it made the 3D game that plays like a 2D game better than CV64 (also underrated), I've never seen any problems with that one.
Anonymous No.11865785 [Report]
>>11863661
MTA No one wants to talk about your spitful feelings about foreigners, your miserable attitude in general and hatred for games that are not part of your imaginary peer appricved brand faggot. In the end of theday the real cunt was you all along. He's right medieval had analog controls also a lovely game beatifully designed
Anonymous No.11865796 [Report]
>>11865761
Google gave me file.io site as the first link and I guess it was using LimeWire
Anonymous No.11865803 [Report]
>>11865761
It's just the name
Anonymous No.11865846 [Report]
>>11861517 (OP)
You got born, played it and then made this shitty thread. Doesn't get more flawed than this. Don't get born next time.
Anonymous No.11866173 [Report]
>>11861517 (OP)
Aye
Anonymous No.11866975 [Report]
>>11861517 (OP)
True
Anonymous No.11868335 [Report]
>>11861517 (OP)
the game is not the problem.
The problem is Sony not knowing how to handle their IPs.
They know there's people who care, they'll throw their money at the latest trends in the industry instead.
Anonymous No.11868451 [Report] >>11868473
Controls are really imprecise.

The tiny platforming section in the forest is one of the most dangerous sections of the game and it's like four little jumps that look like they should be effortless, but Dan moves so awkwardly that you can easily wipe your chances of beating the game solely on this seemingly bland, unimportant, minute little segment of a single level.
Anonymous No.11868473 [Report]
>>11868451
Hold forward and press jump, problem solved.
Anonymous No.11868519 [Report] >>11868564
>>11865726
Not the guy you posted it for, but thanks for patching and uploading them. I'll defs give them a try to see what could have been
Anonymous No.11868564 [Report] >>11869578
>>11868519
You're welcome
Just don't forget to download the other files from that ISO dump in Hidden Palace (because I only bothered to upload the part that needed to be patched - no need for me to upload unpatched files), I imagine they might be needed to get the game running (unless I'm wrong)
Oh, and it's normal that most of levels in Options screen are greyed out - I think devs marked out The Graveyard and Ant Caves with orange because those are the only "finished" levels at the time, but you can still explore rest of the levels.
Anonymous No.11868742 [Report] >>11870548 >>11871781
Main actual flaw is the game is incompletable if you use witch's talisman's after killing pumpkin king, or exiting level before visiting cauldron again.
Anonymous No.11869578 [Report] >>11869950
>>11868564
Are the incomplete ones broken? (No collision, AI etc?)
Anonymous No.11869950 [Report]
>>11869578
No, they're "unfinished" because they only have level layouts but no enemies, NPCs and items on levels themselves - the actual levels can still be explored (you can use Debug Menu to basically noclip through the level if you somehow get stuck).
Anonymous No.11870548 [Report]
>>11868742
yeah that fucking talisman i had no idea about. had to look up a walkthrough because i was going mad, thought i was softlocked
Anonymous No.11870563 [Report] >>11870617 >>11870642 >>11871878
This game is the definition of jank. It has a lot going for it in terms of aesthetics, but it feels like fucking shit to actually play. The movement is really awkward and loose, and the combat is weightless. The worst thing though, is how much consumable shit there is and how annoying it is to restock. The health you can only refill at fountains and doesn't reset when you start a new level, the shields that are constantly breaking, the arrows you'll be using all the time (because the melee combat blows)... on and on, and there's never an easy way to get any of it.
Anonymous No.11870617 [Report] >>11870629
>>11870563
This board is full of faggots that can't handle anything that doesn't play like a 360 game.
Anonymous No.11870629 [Report] >>11870638
>>11870617
You can play other games now bro, you don't need to make excuses for shitty game design.
Anonymous No.11870632 [Report]
>>11861517 (OP)
the game is amazing, but I feel it loses a lot of steam in the late game for some reason that I can't put my finger on, from Lake/Crystal Caves onwards I simply want to rush to the end. Probably because the progression of the rewards from the Chalice plateaus at that point, or the setpieces are not that interesting for me, or the escalation stops. When you complete the Enchanted Earth, you feel that you've unleashed hell on earth, and then nothing else really happens until you fight zarok.
Anonymous No.11870638 [Report] >>11870640
>>11870629
It plays fine for me, faggot.
Anonymous No.11870640 [Report] >>11870660
>>11870638
You're also obese and mildly retarded though, so that doesn't mean much.
Anonymous No.11870642 [Report] >>11870648
>>11870563
another terminal case of "needs to git gud". many such cases!
Anonymous No.11870648 [Report] >>11870654 >>11870670
>>11870642
>"git gud" at going back to level one and standing on a health fountain for two minutes every time I need to refill health
Anonymous No.11870654 [Report] >>11870667
>>11870648
Anon it's not that fucking hard of a game, if you're having to replenish life bottles as fully as possible that's on you.
Anonymous No.11870660 [Report]
>>11870640
I can guarantee I'm in much better shape than you lol
Anonymous No.11870667 [Report] >>11870729
>>11870654
>it's okay for the game to have a gay and retarded health system, just don't get hit bro
Or, check this out: I'll just play a good game instead.
Anonymous No.11870670 [Report]
>>11870648
>ugh this is such bullshit! where's the recharging shield? where's the checkpoints every 30 seconds?
just move on zoomie, these games aren't for your kind
Anonymous No.11870729 [Report]
>>11870667
SO DO THAT YOU FUCKING LIBERAL. "Oh I'll bitch about this game I don't like and I'm not good at", typical fucking masochist.
Anonymous No.11870765 [Report]
>>11861517 (OP)

I found it a little clunky with the original d-pad. I don't think it's bad, just a little clunky to play. It also suffers from being an early 3D title. It's a great concept, and I'm glad they fixed a lot of the problems the original had in the sequel. The series should be way more popular, it's enjoyably written and the character designs are fun.
Anonymous No.11871669 [Report]
>>11861937
>How's the remaster
I still haven't gotten over what a wasted oppurtunity this was. You have to remember that earlier in 2019 we got the Resident Evil 2 Remake; which reimagined the original game with more modern sensibilities. That's what they should have done with the Medievil Remake too. There was no point just reskinning the original game with updated HD textures and leaving the gameplay jank the way it was. I must have played the original MediEvil a dozen times all the way through, but I would never play the remake ever again.
Anonymous No.11871770 [Report]
>>11861725
literal children beat it in the late 90s you fucking gonk
Anonymous No.11871781 [Report]
>>11868742
elaborate? i can't remember this.
Anonymous No.11871878 [Report]
>>11870563
It plays fine on my PS1 and is a great game. It could be you are tarded or have bad emulation, or both, could even be bitch posting because you are from the outer darkness where the evil lives that can't let people enjoy ps1/ps2/xbox/8 bit/amiga/st/pc etc