Alien and Giger's impact on pop culture in 80s to about mid 90s Japan can't be understated. What are your favorite games that feature this aesthetic?
Garage: bad dream adventure
>H. R. Giger invented tentacles
>>11861559 (OP)What's the game in the bottom left?
>>11861559 (OP)Alien 3 on Game Boy... still, the better of all Alien video games are probably all Metroid despite it not even being licensed.
woah
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>>11861851You've gotta be kidding me. Did Goya really rip off this random ahh sprite
https://youtu.be/53EPs7gj9DA?t=1292
>>11862231alien 3 on gb is neat but extremely basic, shame they chose to do a sidescroller for the proper console version.
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For me it's Astyanax arcade version. Keep in mind the entire game is all swords & sorcery, but then all of a sudden the last level is literally just Aliens.
>>11863264Streets of Rage 2 was another random one.
I wonder what made Japanese love Alien so much. Did they resemble yokai or something?
>>11863393I don't think it's that specific. Before video games were cannibalizing and inbreeding with themselves, they were combining inspiration from other media instead. Alien is a good movie with a good monster, I don't think you need a cultural reason why someone would like it.
>>11863264That's him right there. Here we see H.R. Giger inventing tentacles just like anon said!
Not sure what the barbarian guy is doing there though. Likely wandered in from the wrong set.
Alien Syndrome had a bit of Giger with its twisted boss creatures. Lesser enemies were basic worm aliens, though.
>>11861559 (OP)BEHOLD. MY MARVELOUS EXQUISITE BEAUTIFUL POWERFUL /fit/ DICK!!
https://youtu.be/uP5EHEz0WbY?t=554
>>11861559 (OP)If only they could bother animating this pretty lady.
https://youtu.be/_zQdNJ-y2UQ?t=763
I love this compilation of Giger's work and I think it could stand as its own piece of art.
https://www.youtube.com/watch?v=i_6FgpcKsFw
>>11863264To that barbarian, it's just another stupid demon to slay.
>>11863393Japan was still in that ironic occutism culture craze and it had long lasting effects
>>11863393Even Berserk has some Alien inspiration.
>>11861559 (OP)Which one had more influence on old games, Alien or Conan?
>>11863271Maybe Axel and co were high as fuck during that level
>>11865840Conan had alot of influence on American box art anyway
>>11863271In the Game Gear version of SOR2 you literally fight against the Predator, he even goes invisible and use the triforce laser on you
>>11861559 (OP)Also TH Strikes Back have a lot of Ginger influence, but it's actually an Spanish developed game
>>11863393BLAME! is basically where Aliens could have come from and explained how everything went to shit.
R-Type of course. It also was the game who started the Giger influence.
>>11863393Giger was the artist of that generation. Of course he had a lot of influence, because he was a genius.
>devs inspired by Giger then: arenโt these aliens and settings horrifying?
>devs inspired by Giger now: I WANT TO FUCK THIS ALIEN DEMON
>>11866519Anon Metroid predates R-type
AAAAAAAAAAAAAAAAHHHHHHHHHHHHHH I AM SCARED OF GHOSTLY DEMON FETUSES
>>11868268Sorry anon, i don't see any penises in there so your post is gonna have to be disqualified ;_;
>>11868359HAH you don't even know Giger's original source for his artwork.
>>11870490The source is HE MADE IT THE FUCK UP
(It pains me that i have to clarify this, but no i'm not serious)
>>11861559 (OP)Katsuhiro Otomo and Manabe's manga are what influenced a lot of japans 80s and 90s texhno-organic fad, and both artists were more influenced by Moebius than Gieger.
Both mobius and Geiger did design work for the first alien film, but it was Mobius comics that had the most influence on japanese artists. Obviously the alien itself was a pop culture icon that the japanese ripped off routinely as well.
>>11871706that's also what the guy in the intro of death emphera is thinking
>>11871728Pokemon Gold/Silver and Starcraft both came out in 1998. Is it a coincidence that Gligar looks like a Zerg drone? Why is a scorpion-bat Ground type?
>>11871728Gligar actually is suppose to be a play on Giger, the beta design for it makes the facehugger comparison a lot more obvious. Seems weird but pokemon also references The Metamorphosis and The Fly in gen 1 so not too out there.
>>11872712The first two generations of Pokemon have such a brilliant dressings.
>>11871490This little dryad from Castlevania scared the shit out of me especially with how much damage it deals.
>>11872712The original Pokรฉmon games also had a reference to Stephen King's Stand By Me, with the 4 kids walking along the train tracks.
I wonder if that reference existed in the original Japanese version?
Aliens had an even bigger impact on video games than it did on movies. Even games you wouldn't immediately think of like Resident Evil have a ton of Aliens inspiration, the flamethrower in the first game in particular and the elevator at the end are one to one from Aliens.
>>11865862It was a carnival stage this was supposed to be a haunted house
>>11876553Watched the theatrical cut for the first time a few nights ago and I genuinely cannot comprehend what it must have been like seeing that movie in theaters in 1979. Absolutely stunning sets and practical effects the whole way through.
Baby xenomorph skittering off the table after popping out of the stomach got a chuckle out of me though
I remember an inteview with a former Konami employee which says that the creator of Castlevania, Hitoshi Akamatsu, was actually the person who introduced "Aliens" to people at the company.
He apparently loved discussing movies with his coworkers, so word spread and the movie got a bit of a fandom within Konami.
All that to say, even though Akamatsu never worked on a single Contra game, he was indirectly the reason why Contra had all those Aliens references.
Can't be overstated, surely. As in "it was such a massive phenomenon that it is impossible to convey with words. No matter how much you speak on the subject, there's still much, much more to say."