>>11862252 (OP)Back in the day the challenge was the substance, you didn't need anything else.
This design philosophy started disappearing during the 5th gen (except on Saturn because the Saturn is based), and instead now the substance was going back & fourth and round in round and making you re-do levels to coomlect a bunch of bullshit.
The answer is different design standards from different time periods, not the actual 2D/3D dichotomy.
The irony is that players now think the later is real gameplay and the former is "artificially done to pad out the length". Kids I tell you.