Thread 11864348 - /vr/ [Archived: 502 hours ago]

Anonymous
7/13/2025, 12:11:58 AM No.11864348
s-l1600
s-l1600
md5: b8c72fbc4b7728a1ad0ea5bc504a768e🔍
The NEO•GEO Advanced Entertainment System. A quantum leap forward in video entertainment.
Replies: >>11864574 >>11864841 >>11864853 >>11864890 >>11864974 >>11864981 >>11866031 >>11866338
Anonymous
7/13/2025, 12:27:25 AM No.11864384
>tfw don't even like fighting games
>paid $2,000 just to play metal slug 3 and blazing star on OG hardware
I regret nothing
Replies: >>11864389 >>11864390
Anonymous
7/13/2025, 12:31:31 AM No.11864389
IMG_0653
IMG_0653
md5: 4ef944cfa1bbea2b30e1d5d24ed52a87🔍
>>11864384
Anonymous
7/13/2025, 12:31:50 AM No.11864390
>>11864384
Imagine if you had the golf game

You were both god and lamebag
Replies: >>11864405
Anonymous
7/13/2025, 12:37:35 AM No.11864405
>>11864390
I don't own neo turf but I do play it on my multicart. Great game.
Anonymous
7/13/2025, 1:23:35 AM No.11864482
ON THE GREEN
Anonymous
7/13/2025, 1:48:40 AM No.11864540
AES runs a tiny bit faster than MVS. Console chads are real hardcore gamers, not the arcade going normies.
Replies: >>11864542
Anonymous
7/13/2025, 1:51:40 AM No.11864542
>>11864540
MVS guys are either gigachads who own a mcmansion with a four door garage filled with cabs, or coping poorfag shitters who try to convince you to get le consolized MVS units because they can't afford the extra $100 an AES costs.
Replies: >>11864974
Anonymous
7/13/2025, 2:11:38 AM No.11864574
>>11864348 (OP)
glorified supergun
Replies: >>11864676
Anonymous
7/13/2025, 2:54:19 AM No.11864676
>>11864574
t. salty MVS fag
Anonymous
7/13/2025, 4:05:41 AM No.11864841
>>11864348 (OP)
It's so ironic because they released a console with the power of an arcade machine but didn't include a single arcade game anyone cared about. If only Capcom or Sega had released something like this then it would have been successful.
Replies: >>11864906 >>11864974 >>11865526
Anonymous
7/13/2025, 4:10:22 AM No.11864853
>>11864348 (OP)
>Quantum leap forward
So you're saying it's an extremely small leap forward
Anonymous
7/13/2025, 4:32:48 AM No.11864890
>>11864348 (OP)
> make everything a sprite. because why the fuck not?
> contract yamaha to give you a sound chip that has only four voices of FM, six voices of ADPCM (at a fixed pitch) and add one more that can play ADPCM at any frequency
> charge $500 a game because your design choices were so shit that it guaranteed the rom sizes would be fucking enormous
> sell the console version, but only through shady importers with a massive markup.
> wise enough to design an arcade system that could cycle through multiple cartridges, which was fucking based as fuck and probably saved neogeo
amazing how it was successful at all. such an odd machine but most of the games were wonderful.
Replies: >>11866026
Anonymous
7/13/2025, 4:41:50 AM No.11864906
>>11864841
It's not a console with the power of an arcade machine -- it's literally an arcade machine at home. The hardware is basically identical outside of a few changes to cartridge design (to prevent arcade owners from using AES games in place of MVS games), but the games, save data and accessories are otherwise interchangeable between both systems, and now any physical differences have been rendered meaningless by the existence of converters and multicarts.
>If only Capcom or Sega had released something like this then it would have been successful.
It was successful, so much so that it's the longest supported platform in the history of video games. It had a lifespan of 14 years. Imagine buying a game console in 1990, and your buy your last new game for it in 2004. That was the Neo Geo. Sure, it only sold ~1m units, but that hardly speaks to the platform's "success" when it was being sold for 3x that of its competitors and the games were $200 a piece. It's like saying Lamborghini or Buggati aren't "successful" just because they sell vastly fewer units than Toyota. It was a premium product for a premium market.
Replies: >>11864918 >>11864958
Anonymous
7/13/2025, 4:45:53 AM No.11864918
>>11864906
SNK went bankrupt before that 14 years was up. Successful my ass
Replies: >>11864924 >>11864958
Anonymous
7/13/2025, 4:48:10 AM No.11864924
>>11864918
Just because the company went bankrupt in the 2000s doesn't mean the platform itself wasn't successful. If a company was mentally retarded enough to sink time and resources into a platform for 14 years straight before shareholders ever made an issue, then I can only call them extremely based and so monetary success is irrelevant.
Anonymous
7/13/2025, 5:03:56 AM No.11864958
>>11864906
>It was a premium product for a premium market.
that was the image portrayed in advertising the console early on but very few people bought one. the reality was people associated neogeo with an arcade machine they saw in arcades, fast food joints, malls, the least premium places to be at. and it's not like you could walk into any electronics retailer and buy a neogeo console.. maybe if you lived in japan? anyway. yeah, tough sell.
>it only sold ~1m units
unsurprising

>>11864918
>Successful my ass
successful for a time but that time had ended. neogeo sat on their hands and did nothing for years while the 3d revolution happened around them. they poured money into handhelds competing against gameboy and tried to catch up in the arcade space with the neogeo64 that very few bought and went bust. so much winning.
Anonymous
7/13/2025, 5:12:36 AM No.11864974
>>11864841
The market was probably too early but I wonder if Sega in 1988 released a system 16 console for $600 and just said yep, its expensive deal with it or buy something else. Would news pundids be outraged at something seen as so excessive for a toy, would people just make fun it, how much cope would be that its just the same as the nes or maybe people would go cool and try to save up for one, would they try to cancel it like with Dungeons and Dragons, would comedians use it as a bit.
Maybe use floppies so the games don't cost $150.

>>11864348 (OP)
There has to be a very tiny number of people who knew of it back in the day, even something like Sega Mega CD was considering something for rich people that I only ever saw in store once.
I often wonder what reaction people who owned this or a Sega CD had when they found out the ps1 was coming out, I'm sure some of them dumped it at a big loss as soon as possible. Sure now its retroactively cool but no one expected video games to increase in value, then in 1998 you can play them all for free on pc. I've even had people in 2015 say I was talking BS when I said stuff like NES is worth a lot.

>>11864542
If the consolized MVS is in the same looking shell I wouldn't care. If they were the same price I'd probably just get one of the MVS in the repro shell and the nice video connectors. An AES has a kind of cheap feeling shell anyway and the carts rattle around and flex. I mainly got my AES because it was easier to connect to a tv.
Replies: >>11865495 >>11865523
Anonymous
7/13/2025, 5:15:14 AM No.11864981
Electronic_Gaming_Monthly_31_0083-0084-0085
Electronic_Gaming_Monthly_31_0083-0084-0085
md5: 01b2912d1b97fd5d8fed1d9f29c4c7f4🔍
>>11864348 (OP)
Anonymous
7/13/2025, 11:48:52 AM No.11865495
>>11864974
>but I wonder if Sega in 1988 released a system 16 console for $600 and just said yep, its expensive deal with it or buy something else.
sega needed to produce cheap consoles to sell games and make money via licensing, royalties, manufacture of carts etc. tech wasn't quite there yet to put all the features from the early system series boards into something like the genesis. neogeo's hardware designers were very clever by making video hardware that treated everything as a sprite. it reduced the cost of the video hardware and allowed a programmer to have similar features as more expensive systems with multiple tile layers, sprite scaling, etc. sega decided to shoehorn part of the video system from their earliest system boards into the megadrive because it was cheap and their developers were already familiar with it (and had the software). economics wins.
Anonymous
7/13/2025, 12:19:39 PM No.11865523
>>11864974
>There has to be a very tiny number of people who knew of it back in the day,

Knowing of it wasn't such a problem I think... I lived in a household that would never have bought such a thing as this, but I still saw printed ads for it somewhere. Why did I see them? Did they somehow come with games?? I have no idea. Their marketing did reach me, anyway.
Replies: >>11865525
Anonymous
7/13/2025, 12:20:39 PM No.11865525
>>11865523
(oh and it wasn't in magazines; the only gaming magazine I ever touched during that era was Nintendo Power)
Anonymous
7/13/2025, 12:21:05 PM No.11865526
>>11864841
>Nobody cared about Metal Slug
kek, spoken like a true basementdweller who never went to arcades
Anonymous
7/13/2025, 4:34:55 PM No.11865925
71Af-EIc9LL._SL1500_
71Af-EIc9LL._SL1500_
md5: 1c4374bd83fbb7d859d06b69dd500e84🔍
Got one of the mini-cades second hand at Goodwill for about 24.99? Not a bad little machine, wish I had the technical knowledge to flash the entirety of the console to ROM, but it has a decent selection of titles even if the form factor feels a bit cramped
Anonymous
7/13/2025, 5:34:00 PM No.11866026
>>11864890

>sprites have limited width, but can be fuckhueg tall.

baffling indeed.
Anonymous
7/13/2025, 5:37:48 PM No.11866031
>>11864348 (OP)

imagine if capcome did a standalone CPS2 machine... (no not the x68000, consoleised like the AES).
Anonymous
7/13/2025, 8:45:32 PM No.11866338
here's to being retarded
here's to being retarded
md5: bfdc932504c358747439fa28bf83b38f🔍
>>11864348 (OP)
>put arcade board in box
>quantum leap forward