Anonymous
7/14/2025, 9:01:09 AM No.11867513
Was this the last time game consoles were unique?
>Dreamcast had the ability to perform what was called Order Independent Transparency. Dreamcast can output VGA natively
>PS2 is full of beautiful particle effects that wouldn't even come close to being surpassed until GPU particles went mainstream two generations later, and even then tanked with transparency effects the PS2 powered through at 60fps
>GameCube supports texture compression, has hardware support for a lot of different texture effects (via TEV shaders), has a decently large dedicated texture cache and actually has proper support for mipmaps / trilinear filtering
>Xbox had a high end PC-level GPU coupled with a low-tier Pentium III 733 CPU with a crippled cache. The system has Direct X 8.1, shader model 1.1, vertex shader 1.1 and two Vertex Shader units, while the Geforce 3's only had one
>Dreamcast had the ability to perform what was called Order Independent Transparency. Dreamcast can output VGA natively
>PS2 is full of beautiful particle effects that wouldn't even come close to being surpassed until GPU particles went mainstream two generations later, and even then tanked with transparency effects the PS2 powered through at 60fps
>GameCube supports texture compression, has hardware support for a lot of different texture effects (via TEV shaders), has a decently large dedicated texture cache and actually has proper support for mipmaps / trilinear filtering
>Xbox had a high end PC-level GPU coupled with a low-tier Pentium III 733 CPU with a crippled cache. The system has Direct X 8.1, shader model 1.1, vertex shader 1.1 and two Vertex Shader units, while the Geforce 3's only had one
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