>>11870658i don't think you're really understanding what i was saying. it's not that there was a high barrier to buy retro back then, but used games from gamestop were not retro games at that point in time. it would have been the previous generation of shit, so ps1 games, dreamcast games, GBC games, which is the same sort of value at the time as xbox 360 or ps3 games are now, where they arent retro yet but they are outdated, so you can get them for pennies. retro collectors at that time would have been collecting older shit like atari, commodore 64, arcade cabinets, NES, and maybe getting into some 89-90 era stuff like neo geo, sega genesis, game gear, etc, and no you weren't buying an amiga at gamestop when we were kids and people were shilling "new=good" or whatever.
i'm just saying, every generation has people that are seeking out "retro" shit, and the goal posts move with time. that stuff that is in my mind as "retro" is now "antique" and the stuff that was new=good or mainstream is now the new "retro" except due to the nature of society as a whole, no one can even pretend that new=good anymore. so even more people now would rather collect the old shit than was previously the case when we were younger.
only the interconnectedness of social media has made being a part of that "community" of nostalgia obsessing collectors much more visible and thus more accessible. and between youtube videos titled "THIS JAPANESE HORROR GAME IS SO RARE AND UNDERRATED" pushed via the algorithm and the amount of information access in general, basically means the natural barriers of the unknown are diminished when it's easy enough to get a list of every single game ever produced for every console and what the general consensus about it is, and what the gameplay is like, and so on. we did not really have that type of access, you learned about games through word of mouth, friends, game magazines, commercials, demo discs, going to the game shop, etc.
now u just scroll on phone ez