Thread 11867953 - /vr/ [Archived: 437 hours ago]

Anonymous
7/14/2025, 3:41:30 PM No.11867953
Screenshot_20250714_083406_Video Player
Screenshot_20250714_083406_Video Player
md5: 9eceacfe3da802f1ddd150ccf0aa394d🔍
Does anyone know what causes this flickering ground texture in Ultimate Battle 22 on Duckstation and how to get rid of it? Its distracting me from my kusoge.
Anonymous
7/14/2025, 3:47:42 PM No.11867964
Does it on hardware.
Anonymous
7/14/2025, 3:55:06 PM No.11867978
That's called the Playstation, and it's how it renders 3D.
Anonymous
7/14/2025, 4:13:49 PM No.11868005
Combos are fun but projectiles are worthless in this game.
Anonymous
7/14/2025, 6:41:12 PM No.11868207
Haven't you seen AVGN? It's the Glitch Goblin!
Anonymous
7/14/2025, 8:40:59 PM No.11868374
9024700
9024700
md5: 6de10a60d608b8918fa9a2c284a87e0d🔍
Its weird when I look up footage of the NSTC version the ground doesn't do this but in all JAP footage it does. What does it mean?
Replies: >>11868390
Anonymous
7/14/2025, 8:47:59 PM No.11868390
>>11868374
JP is NTSC.
Replies: >>11868394
Anonymous
7/14/2025, 8:52:01 PM No.11868394
hq720
hq720
md5: 3cb2aaf8879aeb664fe686e5517c543a🔍
>>11868390
Oh sorry, I meant the 2003 USA release that removed the cutscenes and added giant copyright symbols next to the character names.
Replies: >>11868605
Anonymous
7/14/2025, 9:04:58 PM No.11868424
Why all the screenshots of this game on internet are so blurry?
Replies: >>11868580
Anonymous
7/14/2025, 10:37:43 PM No.11868580
>>11868424
The characters aren't really traditional sprites but sort of cut-outs from hand drawn cels, it's cool on paper (no pun intended) but in practice it makes them look blurry/washed out and not as defined and vibrant as, for example, Super Butoden or Hyper Dimension sprites.
Replies: >>11868647
Anonymous
7/14/2025, 10:53:03 PM No.11868605
1737403557637709
1737403557637709
md5: 6c2833eb0ae37c43288d60aa10f7810a🔍
>>11868394
>giant copyright symbols next to the character names
... but why? this is so retarded.
Replies: >>11868607
Anonymous
7/14/2025, 10:53:40 PM No.11868607
>>11868605
Funimation.
Anonymous
7/14/2025, 11:18:22 PM No.11868647
>>11868580
>no pun intended
No kidding, because there wasn't a pun there.
Replies: >>11868883
Anonymous
7/15/2025, 1:38:22 AM No.11868883
>>11868647
They are hand drawn, hence the joke.
Anonymous
7/15/2025, 2:45:19 AM No.11869031
Is there an explanation for why the KI attacks in this game look like such fucking garbage? I mean the KI attacks are a massive part of Dragon Ball so why are most of them represented by piddly generic fireballs? Its pathetic. I understand the roster is huge but they couldn't get beams working?
Replies: >>11869059 >>11869706
Anonymous
7/15/2025, 3:00:33 AM No.11869059
>>11869031
Weren't most of the old DBZ games like that? I've no idea what was so hard about depicting a god damn beam.
Replies: >>11869606
Anonymous
7/15/2025, 6:35:32 AM No.11869606
maxresdefault (8)
maxresdefault (8)
md5: 426a34fc144bd5e41cefbba99d4dfd41🔍
>>11869059
No, all other DBZ games had good representations of the way the ki attacks looked on the source material.
UB22 had these sort of stock fireball graphics that were also really tiny
Anonymous
7/15/2025, 7:08:20 AM No.11869706
>>11869031
More effort was put into the fact it was the first DBZ game that had full voice acting.
Replies: >>11870979
Anonymous
7/15/2025, 10:05:50 AM No.11869994
Go play Final Bout not this trash.
Replies: >>11870979
Anonymous
7/15/2025, 6:58:28 PM No.11870979
BAPD-11_DBZ_Plan_to_Eradicate_the_Saiyans_Space_cover
BAPD-11_DBZ_Plan_to_Eradicate_the_Saiyans_Space_cover
md5: ab9a387a16101f19f00c941ca3fe4083🔍
>>11869706
The SNES games already had voice acting from the original seiyuus, unless you mean longer oneliners. There was also the Bandai Playdia "games".
>>11869994
Final Bout is not much better, sadly. Though the real crime was how they fucked up Shin Butoden on Saturn, all they had to do was refine the gameplay of butoden 2 and 3, instead they fucked up cosmically. Still mad to this day.
Replies: >>11871154
Anonymous
7/15/2025, 8:11:15 PM No.11871154
dragon-ball-z-shin-butoden_4
dragon-ball-z-shin-butoden_4
md5: 3e2850f40728605a242209a9b69849d0🔍
>>11870979
I always heard Shin Butoden was good. What's wrong with it?
Replies: >>11871279
Anonymous
7/15/2025, 8:57:04 PM No.11871279
>>11871154
There's a lot of things that are wrong with it, but in short, they fucked up the damage output of special ki attacks like kame hame ha, it deals way too much damage taking 1 whole life bar AND 3/4 of your second yellow one. Fine, special arracks can be countered and that's one of Butoden's trademark things but still it's ridiculous, and makes matches extremely short and pointless/unfun.
Second and even more ridiculous is the fact that they missed the whole point of Super Butoden split-screen and while it's back since it was absent from UB22 (instead using zoom like in Final Bout), they made stages be the size of UB22 stages, or even smaller. This makes split screen pointless since the point of it was to allow battles on wide stages. Shin Butoden did have one new mechanic, almost as if the devs noticed they fucked up and wanted to give it a quick fix. It let's you hit your opponent with an attack that sends them to another plane of the stage, like to the background, but not as seamless as Fatal Fury lane system, more similar to changing stages in MK3. Here's the funny thing: these second planes are even smaller than the already small main stage. It's just feels like a total cluster.
I'm guessing most people who said it's good only liked it superficially, easily beaten the story mode in 8 minutes and said "dbz kino!" and moved on. But if you play it with a friend on VS mode, it's really worse than UB22 and FB because of those things I mentioned.
All they had to do was rehash the Butoden 2/3 gameplay they already had and make a bigger roster. Though I guess adding like 10 new characters from scratch would take too much time so they went with rehashing UB22 instead. Both UB22 and Shin are early 5th gen games from 1995.
To be fair, Butoden 1 also sucked on gameplay, but then was fixed on 2 and 3. UB22 and Shin were released mere 4 months apart. It's just sad Shin Butoden couldn't be the fix UB22 needed, and instead tried to be a butoden, failing.
Replies: >>11871338
Anonymous
7/15/2025, 9:21:09 PM No.11871338
>>11871279
>in short
Replies: >>11871352
Anonymous
7/15/2025, 9:31:46 PM No.11871352
>>11871338
There's more lol
Anonymous
7/15/2025, 9:50:48 PM No.11871403
images
images
md5: e82541f1204b880f591b80409924d7db🔍
For me? Its the iconic Dragon Ball Z 4 Crystal Sky Tower.