>>11871154There's a lot of things that are wrong with it, but in short, they fucked up the damage output of special ki attacks like kame hame ha, it deals way too much damage taking 1 whole life bar AND 3/4 of your second yellow one. Fine, special arracks can be countered and that's one of Butoden's trademark things but still it's ridiculous, and makes matches extremely short and pointless/unfun.
Second and even more ridiculous is the fact that they missed the whole point of Super Butoden split-screen and while it's back since it was absent from UB22 (instead using zoom like in Final Bout), they made stages be the size of UB22 stages, or even smaller. This makes split screen pointless since the point of it was to allow battles on wide stages. Shin Butoden did have one new mechanic, almost as if the devs noticed they fucked up and wanted to give it a quick fix. It let's you hit your opponent with an attack that sends them to another plane of the stage, like to the background, but not as seamless as Fatal Fury lane system, more similar to changing stages in MK3. Here's the funny thing: these second planes are even smaller than the already small main stage. It's just feels like a total cluster.
I'm guessing most people who said it's good only liked it superficially, easily beaten the story mode in 8 minutes and said "dbz kino!" and moved on. But if you play it with a friend on VS mode, it's really worse than UB22 and FB because of those things I mentioned.
All they had to do was rehash the Butoden 2/3 gameplay they already had and make a bigger roster. Though I guess adding like 10 new characters from scratch would take too much time so they went with rehashing UB22 instead. Both UB22 and Shin are early 5th gen games from 1995.
To be fair, Butoden 1 also sucked on gameplay, but then was fixed on 2 and 3. UB22 and Shin were released mere 4 months apart. It's just sad Shin Butoden couldn't be the fix UB22 needed, and instead tried to be a butoden, failing.