>>11877887If it's stupid to mistake the flashing targets on the back of the wings for being on the front due to being visible from the front, then the game should have punished me for being stupid around a giant monster of darkness, but it didn't. It's just an easy game where you occasionally don't know where to go or what to hit, stretched out beyond good taste.
For comparison Metroid Zero Mission had the Mua worm as a boss with a similar idea on a smaller scale, where you prance past the enemy in the air with a gimmick to hit its back, but even it was more intelligently designed despite being simpler. If you didn't get out the way of its attacks with the tools you had, it would hit you, yet it was only your evasion and the boss's commitment to the attack putting it in an awkward position which gave you an opening.
Spore Spawn and SM Kraid had obscured weak points and weren't necessarily hard enough to kill you while you looked for them, but they were hugely armored creatures that you would be expect to be able to tank explosives without even a reaction everywhere but their eyes and soft insides.
The fight with Chykka, which had already become tedious by the end of the first phase, involves the weak point changing to different places around its body repeatedly because video games. Each cycle culminated either in hitting the large purple weak spot, which only deals damage when purple and is otherwise invulnerable, or hitting specifically the back of the wings, which again are invulnerable unless hit during the specific part of the cycle, which is only accessible because the boss decides to stay still in midair for you to hit it. Keep that garbage in zelda and mario galaxy, thanks.