Thread 11868409 - /vr/ [Archived: 316 hours ago]

Anonymous
7/14/2025, 8:58:52 PM No.11868409
Echoesboxart_(Large)
Echoesboxart_(Large)
md5: 77af391e35a946d2889b1459c6dbcf83๐Ÿ”
What makes it worse than Prime?
Replies: >>11868420 >>11868452 >>11868459 >>11871106 >>11871735 >>11875454 >>11876117 >>11879370 >>11879654
Anonymous
7/14/2025, 8:59:58 PM No.11868410
lumimoths are gay
Anonymous
7/14/2025, 9:02:40 PM No.11868416
The dual worlds thing sucks, it's all such a slog.
Replies: >>11868434
Anonymous
7/14/2025, 9:03:31 PM No.11868418
The fact that it's better, some people still haven't accepted it yet.
Anonymous
7/14/2025, 9:03:57 PM No.11868420
>>11868409 (OP)
Less interesting environments but it makes up for it with better bosses
Anonymous
7/14/2025, 9:05:59 PM No.11868429
the portal transitions are very long
but I mostly like it on roughly the same level as prime 1
Anonymous
7/14/2025, 9:07:40 PM No.11868434
>>11868416

on my first playthrough (since dropping it back in the day) - just got the hookshot - and I pretty much agree with this.

It's such an overdone Nintendo trope as well
Replies: >>11868520
Anonymous
7/14/2025, 9:18:57 PM No.11868452
>>11868409 (OP)
I prefer Echoes over the first one. Prime 1 has some classic, familiar areas reminiscent of Super Metroid, but that's about it.
Anonymous
7/14/2025, 9:22:13 PM No.11868459
>>11868409 (OP)
>What makes it worse than Prime?
I don't think it's "worse" at all. They did a great job ironing out the mistakes of Prime 1. The real problem is, it feels way more like an "expansion pack". Same exact abilities, dark beam = ice and light = plasma. Multi-rocket is barely useful, and screw attack is one big disappointment.
Also, the world is just far less cool than Prime 1, it's a bit too drab, though at least they tried to make an original setting not based on Super Metroid. And the dual world setting is just whatever, it's one of those obvious gimmick features that are fine for one game and that's it.
I think it just gets bad rep because people expected it to be a bigger leap, it came out in 2004 which was a huge year for games with HL2/Doom 3/ GTA:SA and more, but it was just more of the same, focused too much on multiplayer for a game on a dying system. Too little, too late.
Replies: >>11868798
Anonymous
7/14/2025, 9:27:24 PM No.11868464
while the ammo system for the light/dark ammo was a bit clunky, and the key hunt at the end was a bit more tedious than the first game, imo the ret of the game is way better than prime 1. and prime 1 was great.
Replies: >>11868475
Anonymous
7/14/2025, 9:37:22 PM No.11868475
>>11868464
>the ammo system for the light/dark ammo was a bit clunky
I dunno, to me it seems like a good change for balance, to encourage swapping beams every once in a while. It's unfortunate that people are more hesitant to use finite ammo, but in my experience it wasn't much of a hassle to use them fairly freely, especially with the ammo capacity upgrades.

I mean people use missiles too, right?
Replies: >>11868584 >>11868803 >>11868834 >>11871471
Anonymous
7/14/2025, 10:00:50 PM No.11868520
>>11868434
>It's such an overdone Nintendo trope as well
The 1st time I played Minish Cap I almost shut off the game the 1st time you get small, thinking I don't have time for this shit. Fortunately that turned out mostly just to be little secrets and certain areas. I thought for sure there was going to be a whole map for the miniature world that corresponds to the overworld and you wouldn't be able to jump back and forth whenever you wanted.
Anonymous
7/14/2025, 10:28:05 PM No.11868559
Screenshot 2025-07-14 212622
Screenshot 2025-07-14 212622
md5: 7d14aa14e62c6c78593e885dec774501๐Ÿ”
I've somehow managed to miss the yellow door item (super bombs?) to the point where even the game is telling me "you need to go through this yellow door"
Replies: >>11868565 >>11882032
Anonymous
7/14/2025, 10:32:12 PM No.11868565
>>11868559
Oh that bullshit. You need to reset Sam's visor, it's retarded. Quick reset the console to "reboot" it. It's like that shitty XMen game where you have to press reset to get to the final level. Get used to it, this game is shit like that
Replies: >>11868729 >>11868967 >>11868995
Anonymous
7/14/2025, 10:39:45 PM No.11868584
>>11868475
>I mean people use missiles too, right?
I only use missiles on things that require it so I don't run out.
Replies: >>11868592 >>11868803 >>11870462
Anonymous
7/14/2025, 10:46:48 PM No.11868592
>>11868584
I use missiles/super missiles/other advanced weaponry on anything tougher than a zoomer. Iirc those flying fag pirates go down with one super missile.
Anonymous
7/14/2025, 11:12:22 PM No.11868637
Screenshot 2025-07-14 221124
Screenshot 2025-07-14 221124
md5: 40d9db214519aa2b090740475efe6ec9๐Ÿ”
so what the fuck is this bullshit?

I have to shoot him in the back but the window of opportunity seems to be about 5 seconds, and it takes 10 seconds to grapple across the platforms
Replies: >>11868661 >>11868738 >>11877593 >>11882032
Anonymous
7/14/2025, 11:23:35 PM No.11868661
>>11868637
You playing on a controller or keyboard and mouse?
Replies: >>11868706
Anonymous
7/14/2025, 11:43:47 PM No.11868706
>>11868661

GC controller on Dolphin, I managed it though
Replies: >>11868734
Anonymous
7/14/2025, 11:57:16 PM No.11868729
>>11868565
What? I don't remember anything like that in the game at all.
Anonymous
7/14/2025, 11:58:46 PM No.11868734
>>11868706
Nice. I remember Chykka being a long, tough fight
Anonymous
7/15/2025, 12:00:59 AM No.11868738
>>11868637
make sure you scan every form if you're going for 100% logbook completion. This guy in particular ruined my scan completion back in the day
Replies: >>11868741 >>11868752
Anonymous
7/15/2025, 12:03:00 AM No.11868741
>>11868738
>going for 100% logbook completion
That's a good way to ruin the experience IMO
Anonymous
7/15/2025, 12:10:01 AM No.11868752
>>11868738

I don't care about that shit

unless it's a modern game with trophies
Anonymous
7/15/2025, 12:48:21 AM No.11868798
>>11868459
Gravity boost was good. There's times in Prime 1 where I miss it
Replies: >>11868809
Anonymous
7/15/2025, 12:50:20 AM No.11868803
>>11868584
>>11868475
Charged dark beam + missile feels very satisfying since it costs ammo. Also, spam missiles idk what you're thinking not using them. One missile between a group of space pirates causes radial splash damage
Replies: >>11868825
Anonymous
7/15/2025, 12:55:46 AM No.11868809
>>11868798
Literally just added small extra jump in the water. Pretty much the whole issue with Prime 2, it made some great QoL changes, but you expect more than that from a sequel to a flagship game
Replies: >>11870070
Anonymous
7/15/2025, 1:06:28 AM No.11868825
>>11868803
Limited ammo that relies on random drops to refill always stresses me out in games. If there's not an easily controllable way for me to plan out getting more ammo, I just always feel like I can't justify using ammo in case I have too little when I suddenly need it with no other options, especially when I have infinite ammo options available.
Replies: >>11870072
Anonymous
7/15/2025, 1:13:50 AM No.11868834
>>11868475
the ammo isn't a bad idea, but having it specifically refill from using the other beam is weird. it's not enough to make me not like the game at all, it's still my favorite in the trilogy, it just kills the momentum sometimes to have to stop and break a bunch of pots to farm beam ammo.

and as for missiles, i generally only use them for puzzles, tougher enemies, or bosses. dodging around and using beams is generally just more fun
Anonymous
7/15/2025, 2:22:18 AM No.11868967
>>11868565
What the hell are you talking about?
Anonymous
7/15/2025, 2:32:07 AM No.11868995
1725379019265046
1725379019265046
md5: f7f2eccf2bd70bfffe263603b9175b43๐Ÿ”
>>11868565
Amazing schizo post
Anonymous
7/15/2025, 2:45:02 AM No.11869029
Agon(y) Wastes, everything else is kino
Replies: >>11869992 >>11871471 >>11874275 >>11874605
Anonymous
7/15/2025, 10:02:43 AM No.11869992
>>11869029
>Alien desert biome
Bro that's kino
Anonymous
7/15/2025, 11:00:04 AM No.11870070
>>11868809
It was a jetpack, it allowed you to rapidly ascend all the way out of water.
Anonymous
7/15/2025, 11:01:21 AM No.11870072
>>11868825
It's not random, if you kill an enemy with light beam they drop dark ammo, if you kill them with dark beam they drop light ammo. The game tells you this I believe. It's also obvious when you're playing.
Replies: >>11870085 >>11870289
Anonymous
7/15/2025, 11:14:28 AM No.11870085
>>11870072
Yeah it evens out naturally, hopping between the dark/light worlds and swapping between the dark/light beams and missiles. And there aren't many enemies anyways.

People seem to have some mental hang-up about this. The game will be more fun if they just relax and spend their ammo.

Really, what's the worst that can happen? Lol
Anonymous
7/15/2025, 2:15:52 PM No.11870289
>>11870072
>It's not random, if you kill an enemy with light beam they drop dark ammo
We're talking about missiles.
Replies: >>11870343 >>11870427
Anonymous
7/15/2025, 2:40:58 PM No.11870343
>>11870289
You get missile drops when you're low on them. Don't be so neurotic, live a little
Anonymous
7/15/2025, 3:22:26 PM No.11870425
>look at all of these beautifully designed environments
Cool
>now look at them again but purple
Why?

That's Metroid Prime 2.
Replies: >>11870430
Anonymous
7/15/2025, 3:23:02 PM No.11870427
>>11870289
I thought we were talking about both generally, you kept using the word ammo, that word applies unironically literally to the beam types in Prime 2..
Replies: >>11870462
Anonymous
7/15/2025, 3:24:45 PM No.11870430
>>11870425
Not hardly, Prime 1 did the basics that are in like every game of every genre, the fire world, the ice world, the forest world. Prime 2 actually does unique environments, starting with a desert, then a swamp, then a high tech fortress. It shows how the luminoth species evolved and contrasts the baren nature with the dense technology as you play through the game.
Replies: >>11870439
Anonymous
7/15/2025, 3:26:08 PM No.11870434
Prime 2 would be way better if the map just got progressively corrupted by darkness as the game went on. Or maybe you progressively cleans each area of it's darkness, and can then explore freely. The gimmick of jumping back and forth between the worlds really does suck.
I don't even like it in A Link to the Past, really
Replies: >>11870609
Anonymous
7/15/2025, 3:27:14 PM No.11870439
>>11870430
Yeah, but then your day is ruined when you have to trudge through the boring purple twin of every environment.
Replies: >>11870607
Anonymous
7/15/2025, 3:38:01 PM No.11870462
>>11870427
My first post was >>11868584, I've just been talking about missiles from there on.
Anonymous
7/15/2025, 4:46:33 PM No.11870607
>>11870439
It's a puzzle to traverse the two world interconnect as they are
Replies: >>11870631
Anonymous
7/15/2025, 4:47:34 PM No.11870609
>>11870434
Your idea is just to causalize the exploration present in the game already
Replies: >>11870871
Anonymous
7/15/2025, 5:03:59 PM No.11870631
>>11870607
But it's not fun or interesting.
Replies: >>11870742
Anonymous
7/15/2025, 5:52:43 PM No.11870742
>>11870631
I thought it was. I remember few parts where I had to navigate the dark world to reach an area within light world. Cool shit
Anonymous
7/15/2025, 6:29:24 PM No.11870871
>>11870609
I'm not interested in exploring boring purple versions of the level. Maybe make the level bigger, and put less of that in it.
Anonymous
7/15/2025, 7:50:34 PM No.11871106
>>11868409 (OP)
I just started replaying on the Wii. This might be my second favorite game on it. The controls and immersion are so good. Too bad Wii never got a first person fantasy RPG of this caliber. But Metroid Prime sure does deliver on scifi. Amazing game even today. This intro and cutscene with dark samus are kino.
Anonymous
7/15/2025, 10:34:38 PM No.11871471
>>11868475
Sometimes, dark/light ammo will drop when you've completely run out of both. So it's not all bad.
>>11869029
Really? What's so bad about Agon?
Replies: >>11876114
Anonymous
7/16/2025, 12:54:07 AM No.11871735
>>11868409 (OP)
I played Echoes first before the first Prime game. Other than the dual world gimmick, I thought it was fine. On par with Prime 1 which I consider an easier game.
Anonymous
7/16/2025, 11:54:56 PM No.11874275
>>11869029
>best part of Prime 2
You got filtered
Replies: >>11874297 >>11874356
Anonymous
7/17/2025, 12:10:25 AM No.11874297
>>11874275
I agree. Dark world with varia suit feels more oppressive in a cool way. Assaulting the pirate base is cool too. You get to operate turrets, man.
Anonymous
7/17/2025, 12:46:11 AM No.11874356
>>11874275
Best part is Torvus Bog
Anonymous
7/17/2025, 2:33:08 AM No.11874557
everytime I get the itch to play a Prime game again I end up picking this one over the first game. This game just has a way cooler atmosphere and areas to me. I even like the Agon Wastes except the dark world parts before you get the Dark Suit
Replies: >>11874662
Anonymous
7/17/2025, 2:56:24 AM No.11874605
>>11869029
Agon Wastes has awesome level design.

The problem is that aesthetically it's so boring and the music's atmosphere isn't even that good.
Replies: >>11874614
Anonymous
7/17/2025, 3:00:42 AM No.11874614
>>11874605
https://www.youtube.com/watch?v=w0cZ5P2evd0
i like this track
Replies: >>11874645
Anonymous
7/17/2025, 3:21:27 AM No.11874645
>>11874614
Yeah the pirate base theme is good.
Anonymous
7/17/2025, 3:29:33 AM No.11874662
>>11874557
same, but I like all the gameplay improvements and such too. having a dude you can talk to in the central hub does wonders.
Anonymous
7/17/2025, 9:58:10 AM No.11875382
It isn't!
Anonymous
7/17/2025, 10:52:34 AM No.11875454
>>11868409 (OP)
Dark Aether is a horrific slog. The damage mechanic and healing light posts condition you to wait around charging up to 100% after every encounter in every room. Demolishes the pacing and especially the sense of exploration. Still a good game but letโ€™s not kid ourselves. Even if the portals had zero load time they would still dampen the experience too much to compare favorably to Prime 1.
Replies: >>11875462
Anonymous
7/17/2025, 10:58:47 AM No.11875462
>>11875454
>condition you to wait around charging up to 100% after every encounter in every room
You're just horribly, horribly autistic
Replies: >>11876451
Anonymous
7/17/2025, 6:21:24 PM No.11876114
>>11871471
Also people forget that you can still use the dark/light beams when you have no ammo.
Replies: >>11876836 >>11877429
Anonymous
7/17/2025, 6:24:11 PM No.11876117
>>11868409 (OP)
Dark Aether is extremely boring. Nothing interesting to see or do in the dark world.
Anonymous
7/17/2025, 9:08:33 PM No.11876451
>>11875462
Not as autistic as you defending objectively bad design. How does taking damage for stepping outside the safety bubble help you explore, again?
Replies: >>11876473 >>11877195
Anonymous
7/17/2025, 9:18:16 PM No.11876473
>>11876451
Name one room you had trouble exploring.

Also take your anxiety meds, you wimp
Anonymous
7/18/2025, 12:42:37 AM No.11876836
>>11876114

...what?
Replies: >>11876848
Anonymous
7/18/2025, 12:52:18 AM No.11876848
>>11876836
If you charge the beam with zero ammo it fires a regular uncharged shot.
Anonymous
7/18/2025, 3:40:15 AM No.11877195
>>11876451
I see the problem, you're a babby who wants to explore with no consequences
Anonymous
7/18/2025, 5:55:14 AM No.11877429
>>11876114
>forget
does the game ever actually tell you? It wasn't until my third playthrough where I was aware of this and that's because people in a thread said so.
Replies: >>11877658
Anonymous
7/18/2025, 7:34:12 AM No.11877593
>>11868637
This boss is when I finally realized the game is not good
>no you have to hit the BACK of the paper-thin wings, make sure to grapple around like a dipshit
>don't worry if you can't figure it out for a while, the game isn't hard enough for you too be in any real danger while you do this zelda puzzle fight
Replies: >>11877887
Anonymous
7/18/2025, 8:30:20 AM No.11877658
>>11877429
it tells you and it's rather obvious, did you think you just get softlocked at random? go through a door with your last ammo and you are just forever in that room for eternity?
Replies: >>11877680
Anonymous
7/18/2025, 8:52:43 AM No.11877680
>>11877658
I never ran out of ammo and I never tried to run out of ammo desu
Anonymous
7/18/2025, 11:31:13 AM No.11877887
>>11877593
Lol
>noo i'm not stoopid the game is stoopid
Replies: >>11878487
Anonymous
7/18/2025, 6:01:29 PM No.11878487
>>11877887
If it's stupid to mistake the flashing targets on the back of the wings for being on the front due to being visible from the front, then the game should have punished me for being stupid around a giant monster of darkness, but it didn't. It's just an easy game where you occasionally don't know where to go or what to hit, stretched out beyond good taste.
For comparison Metroid Zero Mission had the Mua worm as a boss with a similar idea on a smaller scale, where you prance past the enemy in the air with a gimmick to hit its back, but even it was more intelligently designed despite being simpler. If you didn't get out the way of its attacks with the tools you had, it would hit you, yet it was only your evasion and the boss's commitment to the attack putting it in an awkward position which gave you an opening.
Spore Spawn and SM Kraid had obscured weak points and weren't necessarily hard enough to kill you while you looked for them, but they were hugely armored creatures that you would be expect to be able to tank explosives without even a reaction everywhere but their eyes and soft insides.
The fight with Chykka, which had already become tedious by the end of the first phase, involves the weak point changing to different places around its body repeatedly because video games. Each cycle culminated either in hitting the large purple weak spot, which only deals damage when purple and is otherwise invulnerable, or hitting specifically the back of the wings, which again are invulnerable unless hit during the specific part of the cycle, which is only accessible because the boss decides to stay still in midair for you to hit it. Keep that garbage in zelda and mario galaxy, thanks.
Replies: >>11878532
Anonymous
7/18/2025, 6:04:29 PM No.11878495
7354965347648
7354965347648
md5: dc8125e127a5c83e5f2ae97f8c452bfc๐Ÿ”
when i played it as a kid i was obsessed with having full hp so i'd stand in the healing zones for minutes at a time
probably ruined the experience a bit for me
Replies: >>11878532
Anonymous
7/18/2025, 6:24:05 PM No.11878532
>>11878487
Brainlet
>>11878495
>probably ruined the experience a bit for me
Probably, but you were a kid so you presumably had time to spare.

I'm now doing agon wastes with the varia suit, and it's still a breeze without worry. I mean there's health drops in almost every room, if you start to get low. You get chip damage but also regain health, so it pretty much cancels it out.

Next I'm probably gonna get the dark beam.
Replies: >>11878539
Anonymous
7/18/2025, 6:28:13 PM No.11878539
>>11878532
Game is thoroughly dull and has poor boss fight design, and the best you can come up with is that even if you're dumb you can still beat it without ever dying because it's piss easy.
Concession accepted.
Replies: >>11878645
Anonymous
7/18/2025, 7:06:42 PM No.11878645
>>11878539
Whatever you say, brainlet
Anonymous
7/18/2025, 11:42:17 PM No.11879370
>>11868409 (OP)
it's better thoughever
Anonymous
7/19/2025, 1:39:22 AM No.11879654
>>11868409 (OP)
It's the best one of the trilogy
Anonymous
7/20/2025, 2:13:12 AM No.11882032
>>11868637
Trying to use the grapple hooks is inconvenient at best when compared to just walking through the purple in a straight line. Once you know to that, the fight isn't hard, just tedious.
>>11868559
A lot of the times when the game tells where to go, it's usually because I was too busy looking for places to use whatever upgrade I just got.