>>11878002When you've designed a game well so that there is clear signposting as to how you're supposed to do that, and if you make a game breaking mistake then it's an immediate game over, fair enough.
When they let you progress through the whole game, only to realise you made a mistake at the beginning that you can't fix and effectively any saves you have now made are useless - that's a whole different kind of frustration.
You could at least have a prompt saying 'Are you sure, I might need this later?'
I don't think getting rid of this is casualisation, I think it's improved game design like full mouse look over keys only for FPSs, and keyboard shortcuts or the ability to select and group multiple units for RTSs.