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Thread 11869579

142 posts 74 images /vr/
Anonymous No.11869579 >>11869819 >>11869823 >>11871131 >>11871132 >>11871186 >>11871257 >>11872895 >>11873137 >>11873163 >>11873217 >>11873228 >>11873379 >>11874082 >>11874382 >>11875961 >>11883182 >>11891331
What's your favorite adventure game?
Anonymous No.11869819
>>11869579 (OP)
Broken Sword Shadow of the Templars
Anonymous No.11869823 >>11869841 >>11871116 >>11872642
>>11869579 (OP)
This is a genre I never really cared for. As a kid I was bored out of my mind trying to play Myst
Anonymous No.11869841 >>11871109 >>11871116
>>11869823
It's a scam genre designed around selling guidebooks
Anonymous No.11869850
The Last Crusade left a big impact on me as a kid, to the point that whenever I rewatch the movie images from the games keep popping up in my mind and it kinda ruins the enjoyement of one of my favourite movies.
Anonymous No.11871109
>>11869841
Filtered
Anonymous No.11871116 >>11871137 >>11871257 >>11873195 >>11882968
>>11869823
>>11869841
It's literally "muh graphics" the genre
Curious how no one gave a shit about them once every other genre had graphics on their level
Anonymous No.11871131
>>11869579 (OP)

A lot of mine are already up there, I'd add:

Discworld 2
Toonstruck
COMI
Anonymous No.11871132 >>11871492
>>11869579 (OP)
King's Quest VI, the most epic adventure game ever made.
Anonymous No.11871137
>>11871116
>I need to be mad at people enjoying games
Go back 2 /v/
Anonymous No.11871145
Any opinions on Noctropolis? I'm in the mood for cheesy fmv point & click and had this sitting in my library forever.
Anonymous No.11871186 >>11882216
>>11869579 (OP)
First half of Monkey Island 1 is phenomenal and it falls off a little bit by the time you reach the island itself. Monkey Island 2 is nowhere near that level and is just pretty frustrating. I could do without the iMUSE system and enjoy some silence.
Anonymous No.11871257
>>11869579 (OP)
Grim Fandango and the Indie Jones Atlantis one.
otherwise i thought they were mostly shit.
Spacequest 5 was kinda funny but the "puzzles" were bullshit.

>>11871116
Myst and Riven made absurdly high profits even when compared to latter games which had better graphics though.
most of those "muh graphics" games flopped. the biggest money earners were games with weaker graphics on cheaper consoles.
Anonymous No.11871270
The longest journey
Grim fandango
Monkey island 1,2,3
Syberia 1
Myst
Sanitarium
Anonymous No.11871273 >>11871294
The Curse of Monkey Island
Blade Runner
Discworld Noir
Grim Fandango
The Last Express

I think I'd like to add TLJ to the list but that thing is too uneven. Some moments are great (backgrounds, music) but in general it's meh (most puzzles, animations, voice acting).
Anonymous No.11871294 >>11871328
>>11871273
>Discworld Noir
i thought this was full of BS puzzles too. and the PSX version looked like crap?
Anonymous No.11871328
>>11871294
A truly nice thing about DN is they did try to bring something new to the genre with that whole idea behind Lewton's notebook.
Anonymous No.11871472 >>11873158
it's a low hanging fruit pick but gabriel knight 1. it's the only game I can think of that nailed the balance of having a thriller storyline with a bit of edge to it while still having the charm and polish of a big two vga release. The closest thing to it I can think of is broken sword which isn't really the same thing. everything else I've found is some combination of 90s weird, janky, or a vanilla action adventure premise/cartoon/fairytale.
Anonymous No.11871492 >>11873150
>>11871132
I just played through it. I definitely have an inkling of why it's so highly regarded, intrigue and complexity of a sierra title with polish approaching lucas arts, but it didn't really live up to the expectations I had built up over the decades of seeing it mentioned as a peak classic. I expected an epic adventure but it's really just the same little quirky game with a bunch of fairytale tropes haphazardly thrown in.
Anonymous No.11871494 >>11883749
Only those alive back then know.
Anonymous No.11872642 >>11872669 >>11872890 >>11873186
for me, it's:
Eastern Mind
Mata Nui Online Game
I Have No Mouth and I Must Scream
Tony Tough
The Neverhood
Riven
i never understood the obsession with lucasarts and sierra. i found all their games pretty mediocre.
>>11869823
It was the exact opposite for me
>action game
>you have to do the same task over and over
>adventure game
>constantly hit with new puzzles types, constantly progressing the story and reading new dialogue
the only problem was getting stuck.
i agree that Myst sucks ass though.
Anonymous No.11872669
>>11872642
>Mata Nui Online Game
Based bionicle bro
Anonymous No.11872672 >>11872698 >>11872923 >>11883149 >>11883172
Any adventure games with a ton of violence and gore?
Anonymous No.11872698 >>11872703 >>11880679
>>11872672
this freeware czech series, but it never got translated into english
Anonymous No.11872703 >>11877891 >>11880679
>>11872698
forgot spoiler image wipes the name. it's "ΕΎivot nenΓ­ krΓ‘snΓ½". the lack of translation fucking sucks, but it's the goriest game i know.
Anonymous No.11872890
>>11872642
>Mata Nui Online Game
ludo
thanks for reminding me of its existance
Anonymous No.11872895
>>11869579 (OP)
The one of all time all of (You) should all play before all of (You) all die ;)
Anonymous No.11872923
>>11872672
harvester, gabriel knight has a fair bit in certain sections of the game.
Anonymous No.11873078 >>11873161
For a while I have had inch to check out Myst but what stopping me is the fear I might be too stupid for its puzzles and the game might be too dry on the story. Should I go for it anyway?
Anonymous No.11873137
>>11869579 (OP)
I’ve played a few of these but Day of the Tentacle is the only one that feels like it was designed for normal people and not autists.
Anonymous No.11873145
Grim Fandango
Sam and Max
Day of the Tentacle
Monkey Island (stop at 3)
It’s a dead genre for a reason. Try the ones that have a reputation for being funny and go from there.
Anonymous No.11873150
>>11871492
It's a game from '92, of course it doesn't feel that epic today, but back then it was mind-blowing, Lucas didn't reach that level until '98.
Anonymous No.11873158 >>11873210 >>11873221
>>11871472
Play GK 2, it's also pretty good
Anonymous No.11873161
>>11873078
Try it, it's shit but a classic
Anonymous No.11873163
>>11869579 (OP)
Myst is pretty cool.
Anonymous No.11873186 >>11873278
>>11872642
>i never understood the obsession with lucasarts and sierra. i found all their games pretty mediocre.
you're being willfully ignorant. the companies with the longest track record in the case of sierra, the highest production values and the most games released are going to be stand out in any genre. compare tony tough to day of the tentacle or lechuck's revenge, lucasarts doesn't have cheap looking flashart.
Anonymous No.11873195
>>11871116
Someone should disprove this by recommending me their favorite Interactive Fiction/Text Adventure games
Anonymous No.11873210
>>11873158
I did and I have to admit that the aplumb it gets kind of makes me hate it. the only thing I really liked about it compared to the first game was grace no longer having the distracting king of queens voice. the gabriel and von glower actors absolutely could not sell what was written for them.
Anonymous No.11873217
>>11869579 (OP)
I did and I have to admit that the reception it gets kind of makes me hate it. the only thing I really liked about it compared to the first game was grace no longer having the distracting king of queens voice. the gabriel and von glower actors absolutely could not sell what was written for them.
Anonymous No.11873221 >>11873391
>>11873158
I did, left me cold. I just could not buy into gabriel and von glower at all, actors weren't up to the task.
Anonymous No.11873228 >>11873292
>>11869579 (OP)
>First game suffered from pixel hunting and inventory management, thus often fell into Sierra's "dead-man-walking" trap, not to mention that some puzzles literally had no clear solution beyond plain guessing and many items in last section of the game had no use and thus no reason to exist.
>Third game suffered from early 3D animation (which replaced high-quality 2D one for the sake of novelty) and several awful sections of the game (jungles, underworld, jungles AGAIN), not to mention that the entire game is kinda uneventful compared to first two (even though the potential to show more of Malcolm's and Kyrandia's past was there) - feels like the very first part of third game took most of the budget due to vast non-linearity of progressing to the next chapter (there are like six ways to get off Kyrandia).
Second game had a nice balance of inventory management (scrolling screen + game automatically removed all useless items everytime you started a new chapter), puzzle design was nicely balanced (no dumb guessing like in first game, no timewasting like in third game, optional puzzles existed for the sake of easter eggs or extra tidbits of lore in case you didn't want to just rush through the game), variety of locations was nice and main character had a matching attire for each location.
Entire series has great OST, visual style and decent humour, but I still think second Kyrandia game is the best one out of three.
Another unpopular but favourite adventure game of mine is Blazing Dragons.
https://www.youtube.com/watch?v=lYPBQBJxuT0
Anonymous No.11873271
I really enjoy the puzzle scenario gameplay but the aesthetic strory trends going on with the dozen or 90s companies making the games at the time don't really interest me that much, I can only play a whacky cartoon adventure so many times.
Anonymous No.11873278 >>11873289 >>11873304 >>11873392 >>11873683
>>11873186
>companies that produce the most slop are going to be stand out
standouts are the single games that are actually unique instead of 5 "___ quest" series
>lucasarts doesn't have cheap looking flashart
post 1 screenshot from tony tough that looks like "cheap flash art".
Anonymous No.11873289
>>11873278
the two screenshots you posted.
Anonymous No.11873292
>>11873228
>Blazing Dragons
That cartoon? I wouldn't expect it to have a video game adaptation. Let alone a good one.
Anonymous No.11873304 >>11873607
>>11873278
nearly any scene selected at random would apply. the one you just posted.
Anonymous No.11873379
>>11869579 (OP)
My 3x3 would be:
>Fate of Atlantis
>Grim Fandango
>Zork: Grand Inquisitor
>Return to Zork
>King's Quest 5
>Police Quest: Open Season
>Space Quest 1 (VGA)
>Bladerunner
>Chronicle of Innsmouth (technically not retro, just retro-style)
Anonymous No.11873391
>>11873221
>actors weren't up to the task
Well, it's the best a FMV game can offer
Anonymous No.11873392 >>11873607
>>11873278
That looks like shit
Anonymous No.11873607 >>11873612 >>11873683
>>11873304
>>11873392
i don't understand how that looks cheap to you, but not this
Anonymous No.11873612 >>11873663 >>11873671
>>11873607
or this
Anonymous No.11873663 >>11874236
>>11873612
By 1999 standards, what about this looks cheap to you?
Anonymous No.11873671 >>11874236
>>11873612
That's pretty high budget for the late 90's.
Anonymous No.11873683 >>11874236
>>11873278
1999
>>11873607
1993
>They are the same

Come on dude...
Anonymous No.11873961
Playing through the second case. It's a visual delight for the GBC, has a much more comfortable interface than the first one for the NES, and it's full of humor even if the element of mystery regarding your amnesia is gone (the title Deja Vu more like an artifact of the saga's origins). Revisiting the old locations of your first case while expanding your posibilities from Chicago to Las Vegas or LA gives it such dimension.
Anonymous No.11874082 >>11874269 >>11883182
>>11869579 (OP)
Quest for Glory 4
Anonymous No.11874236 >>11875617 >>11891351
>>11873663
>>11873671
>>11873683
oh, so that is how you judge things. not based on how they actually look, but based on what was "good for the time". that is not how i see it. i don't care what year they came out. they look the same.
>game comes out
>another game comes out 6 years later with the same artstyle but now that's bad
do you understand how stupid and trend-chasing this sounds? do you always check the year game came out before you play it? that is fucking retarded. ugly pixel art is ugly pixel art. if you're saying tony tough is ugly, you have no right to talk positively about Day of the Tentacle graphics, which looks like colors vomited onto the screen, with no clear depth indication
Anonymous No.11874269 >>11883182
>>11874082
Great game
Anonymous No.11874382
>>11869579 (OP)
ur mums asshole
Anonymous No.11875343
The witness!
Anonymous No.11875617
>>11874236
day of the tentacle looks better. tony tough is an incongruent mess of smeary assets and mismatched detail.
Anonymous No.11875961 >>11876406
>>11869579 (OP)
The original, baybee! (At least the version I played as a little sperglet)
Anonymous No.11876406 >>11877839 >>11878727
>>11875961
Out of interest, what did you play it on?
Anonymous No.11877839
>>11876406
So when did the whole deliberate softlocking design ended? Was it with LucasArts and Monkey Island? Or was this always just Sierra thing? For sure they're the most (in)famous for doing it.
Anonymous No.11877842 >>11877858 >>11881905
So when did the whole deliberate softlocking design ended? Was it with LucasArts and Monkey Island? Or was this always just Sierra thing? For sure they're the most (in)famous for doing it.
Anonymous No.11877858 >>11877936 >>11877990 >>11877997 >>11878034
>>11877842
It wasn't just a Sierra thing, and it was present throughout, until the genre fell from mainstream popularity. Back then, the lack of fail state in LucasArts games was considered a deliberate design choice to make their games accessible to a younger/more casual audience. Modern gamers simply have no patience for finding out that they fucked up and need to start over, but it honestly was not that big of a deal back then. People didn't sperg out and ragequit the game, they just started over and did better next time.

A somewhat similar situation is how younger gamers these days defend rewind features and savestates in platforming games/re-releases on the grounds that it's a waste of time to have to redo the whole section over again if you fall into a pit or run into something that was off-screen. You can argue with them that it's better to have to redo it and learn from it, but they'll roll their eyes and similarly say that's just bullshit design and there to waste your time. Don't even get them started on lives mechanics.
Anonymous No.11877891 >>11877893 >>11877920 >>11878330
>>11872703
I got depressed just by looking at the screenshots. Czechs like to flex like they're Westoids but it seems they're just as primitive and depraved as every other Slav.
Anonymous No.11877893 >>11883801
>>11877891
Anonymous No.11877920 >>11877930
>>11877891
don't look up Residence 51 then
I warned you
Anonymous No.11877930
>>11877920
>look it up
>its just porn
waow
Anonymous No.11877936
>>11877858
>People didn't sperg out and ragequit the game, they just started over and did better next time.

Well - some people really did, that's also why Lucasarts introduced it. Also though, as a number of people have commented previously, savescumming was a vital part of playing those games (particularly the early ones) as you are punished for really, really random things.
Anonymous No.11877990 >>11877996 >>11878002
>>11877858
>A somewhat similar situation
not really. no reasonable person would treat simply completing a level as intended to be equivalent to playthrough ending soft locks.
Anonymous No.11877996
>>11877990
I'm not arguing with retards, sorry.
Anonymous No.11877997
>>11877858
This, it's funny how hypocritical /vr/ is.
Anonymous No.11878002 >>11878091
>>11877990
Simply complete the game as intended and you won't encounter softlocks. But really, this is just you defending the casualisation that you're okay with while looking down on the zoomers who also indulge in casualised gameplay that goes too far for you, personally.
Anonymous No.11878021 >>11878039 >>11885963
Runaway Trilogy
Anonymous No.11878034
>>11877858
it's fine to think the sierra way of doing things had its own validity and deserved to exist but it's perfectly reasonable for a developer like lucasarts to want to do something else, specifically in a puzzle game to not punish experimentation so severely or effectively require long stretches of going through the motions of already solved solutions.
Anonymous No.11878039 >>11878052
>>11878021
Is the third game good?
Anonymous No.11878052
>>11878039
Mechanically it's pretty much like 2, only you visit more urban locations over the Hawaiian island and eh... pirate ship. You also get to play as the chick for the first time.
Anonymous No.11878091 >>11878112
>>11878002

When you've designed a game well so that there is clear signposting as to how you're supposed to do that, and if you make a game breaking mistake then it's an immediate game over, fair enough.

When they let you progress through the whole game, only to realise you made a mistake at the beginning that you can't fix and effectively any saves you have now made are useless - that's a whole different kind of frustration.

You could at least have a prompt saying 'Are you sure, I might need this later?'

I don't think getting rid of this is casualisation, I think it's improved game design like full mouse look over keys only for FPSs, and keyboard shortcuts or the ability to select and group multiple units for RTSs.
Anonymous No.11878112 >>11878310
>>11878091
I'm not that guy but you inevitably sacrifice something when you streamline out deadends, the scope of the puzzlebox is narrowed, you no longer are able to design puzzles that have you think comprehensively and solutions are more boxed in by structural context(ok the answer has to be somewhere in this area, the last couple minutes, they wouldn't send me that far back).
isn't to say they couldn't have been more judicious in bricking your playthroughs but in the abstract I don't think it's the same as a technical control upgrade.
Anonymous No.11878154 >>11878237 >>11880630 >>11888002
curse of monkey island, love it so much. glad to see some others mention it too. sometimes i feel like i'm the only one that likes this entry in the series.
Anonymous No.11878237
>>11878154
I think it's a good example of an easy adventure game. comfortable to play without being an uninteractive husk. they really didn't need to streamline those games any farther, just make the puzzles a little less cruel.
Anonymous No.11878310
>>11878112
>isn't to say they couldn't have been more judicious in bricking your playthroughs but in the abstract I don't think it's the same as a technical control upgrade.

I disagree there - I don't have a problem with dead ends, or deaths (Beneath a Steel Sky is one of my favourite games), I don't necessarily have a problem with a playthrough being bricked; it's the specific 'you need to make a choice right at or very near the start of the game, there is no signposting about the significance of this choice, several hours of gameplay later you will realise you cannot finish the game, and all of your saves are useless' which Sierra did in quite a few of their titles.

There are lots of ways you could address that while keeping the puzzlebox larger - including cryptic clues about certain items, or warnings, or simply being able to get the item or information that you were missing another way.

Phasing that specific issue out was game design progress in my view.
Anonymous No.11878330 >>11883781 >>11883801
>>11877891
the whole series is made by one single visionary degenerate and the point is showing off the most disgusting nasty depressing shit the dev could think. so it did its job. i don't see how this affects all of the Czech republic, especially if you they also made games like picrel
Anonymous No.11878417 >>11880637 >>11880675 >>11880706 >>11881146 >>11884152 >>11884946
i know it's not retro but: thoughts on pic related?
Anonymous No.11878727
>>11876406
A friend's dad's computer. Sorry, it was like 1991; I can't remember any details.
Anonymous No.11880630 >>11880675
>>11878154
It's unironicaly the best in the series and top 3 Lucas
Anonymous No.11880637
>>11878417
I haven't played it because I dislike the graphics, but the fact that nobody gave a fuck about the game after the release makes me think that is not very good.
Anonymous No.11880675 >>11880841
>>11878417

I've played (I think) about 2/3rds. It's OK, but it hasn't made me keep coming back like some of the games in this thread did.

>>11880630

It was my first Monkey Island, so it holds a special place for me and was very much the lens by which I viewed 1 and 2 when I went back to play them; I also think the quality of the art and animation and voice work really elevates it as a game, and the Full Throttle menu system is much better than SCUMM in my view.

I remember at the time (being in the UK) a lot of annoyance about Guybrush being given an American accent, which obviously feels weird as someone coming to the series now, but then I suppose could have potentially been a major tonal shift, as well as the absence of the darker, more horror-ish elements of the original 2 games.
Anonymous No.11880678
KGB
Anonymous No.11880679
>>11872698
>>11872703
is this the same guy who drew the electric retard ?
Anonymous No.11880706 >>11880790
>>11878417
Are you a huge fan of early LA games? Do you replay them on a regular basis? Do you remember all the jokes (even the shittiest ones)? Then TP is definitely for you. The whole game is a reference fest.
Anonymous No.11880790
>>11880706

That I guess tracks with my experience (you described me).
Anonymous No.11880841
>>11880675
>I remember at the time (being in the UK) a lot of annoyance about Guybrush being given an American accent.
Well I don't have this problem, the Spanish dub is extremely good.
Anonymous No.11881146
>>11878417
too many "old man yells at cloud" moments in that game which is basically gilbert's entire personality nowadays. very tiring.
Anonymous No.11881905 >>11881968
>>11877842
There's a difference between "willfully doing something completely retarded" softlocking like finding ways to destroy obviously useful items, "bug softlocking" created by oversights, and "troll softlocking" that really is just supposed to send you back multiple saves that you may not have made/kept.

Troll softlocking did get a lot rarer past the earliest days of Infocom and Sierra, bug softlocking was always around even in Lucasarts games, and I'd say Sierra was agnostic about preventing aggressively stupid self-sabotage while Lucasarts tried to make sure it absolutely couldn't happen.
Anonymous No.11881968 >>11882002
>>11881905
which one does this fall under?
Anonymous No.11882002
>>11881968
I was somehow a weird Sierra guy that didn't play KQ, so I don't know the context. I never liked renfaire-core.
Anonymous No.11882216
>>11871186
Monkey Island 2 is filled to the brim with cryptic puzzles, it's one of the most tedious games I've ever played
I really wish 1 didn't fall off when you reach the island, it would have been one of the best games ever made otherwise
Anonymous No.11882232
I think either Still Life if it qualifies, or Leisure Suit Larry
Anonymous No.11882803 >>11882963 >>11883012
Star Trek: 25th Anniversary + Judgement Rites
ST's had a rough history with licensed games but those two are some of the best, they really do feel like you're playing an episode of TOS in the best way possible
Anonymous No.11882963 >>11887764
>>11882803

Both games that are rightly ranked among some of the best P&Cs and the best Star Trek games of all time. It is a format that so fits this genre, it's a shame we haven't had many more (Bridge Crew and Bridge Commander maybe fit?) or any that are near this quality.
Anonymous No.11882968
>>11871116
I don't think it's muh graphics as much as muh writing. For a while they were the go to for a game with more than a single line of dialogue. But when other games pulled off a lot of story while also having action and puzzles and whatnot the genre started to feel unnecessary. If anything "killed" the genre I think it's that other genres kept doing new things and adventure games didn't.
Anonymous No.11883002
If you're starved for games try the Phantasy Star one. It's very simple though.
Anonymous No.11883012 >>11883569
>>11882803
that's usually the case. many media properties would be better served by being some kind of interactive puzzle game instead of focusing on <1% of the show's runtime in action.
Anonymous No.11883149
>>11872672

Dreamweb had some violence + sex in a comfy pixelart cyberpunk world. (including killing a dude mid-fuck)
Darkseed isnt gore, but heavy on the Giger body horror.
Anonymous No.11883172 >>11883738
>>11872672
As much as I love Day of the Tentacle, adding a stalking murderer just takes things to a new level.
Anonymous No.11883176
Far too many people don't know about picrel (do not play the SNES version)
Anonymous No.11883182
>>11869579 (OP)
Quest for Glory 4.
>>11874082
This.
>>11874269
And also this.
Anonymous No.11883569
>>11883012
I had similar thought while reading Arthur C. Clarke's The City and the Stars. That you couldn't really adapt the story into movie or tv show but it could work well in a puzzle video game. Wouldn't be the only game based on Clarke's work. At the least there is Rama.
Anonymous No.11883738 >>11884579
>>11883172
I mean I love clock tower, but no way that counts as an adventure game right?
Anonymous No.11883749
>>11871494
>Check out the game
>The lady has a BOOB hanging out
Anonymous No.11883781
>>11878330
Great game
Bought it on my phone from the playstore
Played it on the nightshift

There should be more cool games on the playstore, I bought like 10 and it seemed like I had exhausted anything that looked decent
I checked a year later and it didn't seem like there was much new stuff
Anonymous No.11883801 >>11884057 >>11884067 >>11884103
>>11878330
>. i don't see how this affects all of the Czech republic, especially if you they also made games like picrel
Czech repubs had a hard life anon. pls understand.

>>11877893
now post a polandball game
Anonymous No.11884057
>>11883801
>now post a polandball game
No that anon but I've been thinking about checking out pic related for a while. I've heard it's a classic. Also I think it's one of the few 90's Polish point'n'click games with English translation.
Anonymous No.11884067
>>11883801
>now post a polandball game
No that anon but I've been thinking about checking out pic related for a while. I've heard it's a classic. Also I think it's one of the few 90's Polish point'n'click games with English translation.
Anonymous No.11884103
>>11883801
>now post a polandball game
https://www.youtube.com/watch?v=zVv5dCrjMMY
Anonymous No.11884152 >>11884581
>>11878417
game made me kinda like it and then utterly ruined it with that cope out ending
i curse thee Gilbert
Anonymous No.11884579
>>11883738
It's an adventure game in the same sense that Resident Evil is an action game.
Anonymous No.11884581
>>11884152
Just like the last monkey island
Anonymous No.11884946
>>11878417
Fucker ain't getting a red cent out of me for Maniac Mansion 3, I can tell you that much
Anonymous No.11885062 >>11885187
Regarding Broken Sword, is it worth it to stick with the series after the second game? All I know about the later games is that they moved away from the iconic 2D artstyle to 3D. Which is understandable but not something I'm quite happy about.
Anonymous No.11885187
>>11885062

If you like the world and the characters, give it a shot. The general consensus was that the writing and graphics were good for the time, the puzzling was pretty bad and consisted a lot of pushing crates around (presumably - 'people seem to love it in Tomb Raider, so I'm sure they'll love it in our game that isn't punctured by shooting monkeys and wolves in the face!)
Anonymous No.11885963
>>11878021
This particular cover gives of so much different vibe that for a moment I didn't know what game it is. Pic related is still closer to the game actual artstyle.
Anonymous No.11887418 >>11887615
Anyone recall maybe an old freeware point'n'click game that starts you of in a war-torn city? It looked like it take place during WW2 but I can't be sure. For sure I played it around 2006 but it might be older of course.
Anonymous No.11887615 >>11887664
>>11887418

3D? 2D? Cartoony? Realistic?
Anonymous No.11887664 >>11888001
>>11887615
2D with I think pixelated graphic but realistic proposition. Color wise shades of grey dominated.
Anonymous No.11887764 >>11887784 >>11888001
>>11882963
>Bridge Commander
It's a space simulator, clicking on menus does not make it a point and click adventure. A Final Unity, on the other hand, is an actual adventure with dialogue and puzzles.
Anonymous No.11887784
>>11887764
>honest Ferengi trader
Anonymous No.11888001 >>11888098
>>11887764
>clicking on menus does not make it a point and click adventure

It's more the character interactions - though I've only played limited bits of those games. I'd agree it's a pretty long shot.

>>11887664
Not this by any chance? https://www.adventuregamestudio.co.uk/play/game/892-la-croix-pan/
Anonymous No.11888002
>>11878154
>i feel like i'm the only one that likes this entry in the series.
What? Everyone loves this game and always has
Anonymous No.11888098 >>11888184 >>11888310
>>11888001
Yes, this is exactly the game I was looking for. Thanks.
Anonymous No.11888184
>>11888098

Glad I could help. Also - just a shout out to that site in general for facilitating some really interesting Indie games, many of which are free.
Anonymous No.11888310
>>11888098
Too bad the download appears to be dead.
Anonymous No.11888497
Man, they did this polieman so dirty in the second game. He was so happy in the first one and now he's so miserable.
Anonymous No.11888539
>fail annoying puzzle
>have to listen to a fat guy fart
Anonymous No.11888632 >>11888680
only point n click I ever played
Anonymous No.11888680 >>11888689
>>11888632
I envy you, you have the classics of the genre at your fingertips ready to go, fresh.
Anonymous No.11888689
>>11888680
guess I am too young
Anonymous No.11891331
>>11869579 (OP)

Bumping because I like P&cs, and fhere hasn't been enough Discworld chat yet.
Anonymous No.11891351
>>11874236
The problem is, you're not putting the pieces together. It's both for the time how well it holds up/overall. On the other hand, personal opinion has a part to play, because as much as I do like the aesthetics of dott, I like the presentation of grim fandagos art better, overall.