Anonymous
7/15/2025, 3:12:44 PM No.11870401
It feels like the difficulty shift from Classic to Metroidvania is understated. I mean, everyone knows that they're harder games, no question about it, but I don't think enough people talk about how the exact way the old games were difficult helped sell the experience. All the crazy patterns and pickups hidden around the levels, it really made it feel like you had to exploit everything to win as a lone dude against the insurmountable legions of evil, and the vast majority of this exploitation is intended instead of any form of cheesing.
I think Bloodlines did it best too. You get the refinements of the 16-bit era, and stuff like the fake blocks are slightly more visible without always being eyecatching, but when you're playing as Morris, the game still comes down to just being a dude with a whip, no fancy 8-way snapping or item crashes and backflips neither.
I think Bloodlines did it best too. You get the refinements of the 16-bit era, and stuff like the fake blocks are slightly more visible without always being eyecatching, but when you're playing as Morris, the game still comes down to just being a dude with a whip, no fancy 8-way snapping or item crashes and backflips neither.
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