>>11871259I posted about this in another thread, but the worst example for me was the Toonstruck colour phone puzzle. For those who don't know (without major spoilers) - the phone has red, blue and yellow buttons, and there is a puzzle where you have to:
1. dial a phone number which is a series of colours (including red, blue, yellow, purple, green and orange)
2. Answer a series of questions about what colour certain aspects of the scenery all around the game world are (i.e. they're not on screen, you have to remember what colour a certain item of clothing, or sign was)
I simply couldn't complete it without a walkthrough (Though thankfully, the-spoiler.com was active by this point, so I didn't need to spend money). This though has been probably the worst experience, most of the time games generally have colour-based puzzles that are one of three or four distinct 'hues' that are reasonably possible with perhaps some trial and error to get.
The way colour blindness works for me is that I generally have problems distinguishing between similar 'hues' - so yellow and light green, pink and grey, brown and dark green, blue and purple, etc. etc. Usually if they're plain and distinct primary colours it's OK, but then I have no idea if what I see as those colours are what everyone else sees. The problem with the Toonstruck puzzle was the greens, oranges and purples.
I do appreciate when I see the colour-blindness options on modern games though.