This game was great. Wish it was longer than 2 hours.
>>11872170 (OP)probably the only square game i played from start to finish. characters are cool and le quirky but goddamn the gameplay sucked ass. literally just push, kick, one or two combos you can spec into and that's it.
>>11873637yes i do know it's a shit game that has its charm but is still ultimately shit
>>11873626the fuck? there were so many upgrades and new attacks/combos that you literally had to play through multiple times to earn them all. and as you got more powerful, the boss fights added new phases and got harder.
you played this game for ten minutes and dropped it.
>>11873684>>11873701You say there are only one or two combos, which makes me think you didn't know the buttons are pressure sensitive.
>>11873626You know you get stronger attacks the longer you hold down the buttons, right? One of the few PS2 games to actually use the pressure-sensitive buttons. And it's fucking cancer.
>>11873626You know you get stronger attacks the longer you hold down the buttons, right? One of the few PS2 games to actually use the pressure-sensitive buttons. And it's fucking ludokino.
>>11873747The face buttons (O,X,[] and /\) are analog (pressure-sensitive). Depending on how long you press/depress them, something different comes out.
>>11873776I knew the PS2 had that, just forgot The Bouncer used it. I'm guessing that must make it hard to play on an emulator.
I respect the idea of short movie-length games like this but I don't think a single one has lived up to being a movie-like experience but in game form.
Ideally, a short game would have:
>fun and polished combat
>engaging story with actual narrative and character arc (with the option to skip cutscenes on replay)
>well paced throughout, in gameplay and story
>gives the feeling of wanting to play it again to do better like arcade games/shmups. Could just be score or have alternate story beats/endings based on how you performed.
unfortunately, The Bouncer falls short in all of these, same as every short movie-like game I've played.
>>11876106This is how I've always thought of games like the Bouncer as, they're movie-length games with a lot of cutscenes telling the story and then you get the gameplay segments inbetween. The closest game in my mind that comes to nailing it is not retro Metal Gear Rising, but it only becomes that perfect movie-length game when you're doing New Game+ runs. I don't think any game has come close to perfecting it on a first playthrough, which I would consider is most important.