Thread 11872170 - /vr/ [Archived: 391 hours ago]

Anonymous
7/16/2025, 4:13:42 AM No.11872170
TheBouncer_1
TheBouncer_1
md5: 7aec1a4e4105db7f804c2e9342455bc6🔍
The BOUNCER!
Replies: >>11873626 >>11876271
Anonymous
7/16/2025, 4:19:50 AM No.11872190
maxresdefault[1]
maxresdefault[1]
md5: 2e8f6b369f4404fec702f65a39c42e03🔍
Anonymous
7/16/2025, 4:23:46 AM No.11872202
This game was great. Wish it was longer than 2 hours.
Anonymous
7/16/2025, 6:16:31 PM No.11873626
>>11872170 (OP)
probably the only square game i played from start to finish. characters are cool and le quirky but goddamn the gameplay sucked ass. literally just push, kick, one or two combos you can spec into and that's it.
Replies: >>11873637 >>11873706 >>11873728 >>11873730
Anonymous
7/16/2025, 6:23:58 PM No.11873637
>>11873626
does he know?
Replies: >>11873684 >>11873701 >>11873747
Anonymous
7/16/2025, 6:46:38 PM No.11873684
>>11873637
yes i do know it's a shit game that has its charm but is still ultimately shit
Replies: >>11873719
Anonymous
7/16/2025, 6:50:45 PM No.11873701
>>11873637
>'do we tell him?' tier posting
Replies: >>11873719
Anonymous
7/16/2025, 6:53:14 PM No.11873706
>>11873626
the fuck? there were so many upgrades and new attacks/combos that you literally had to play through multiple times to earn them all. and as you got more powerful, the boss fights added new phases and got harder.
you played this game for ten minutes and dropped it.
Anonymous
7/16/2025, 6:56:41 PM No.11873715
DAURAGON C. MIKADO
Anonymous
7/16/2025, 6:57:26 PM No.11873719
>>11873684
>>11873701
You say there are only one or two combos, which makes me think you didn't know the buttons are pressure sensitive.
Anonymous
7/16/2025, 7:02:13 PM No.11873728
>>11873626
You know you get stronger attacks the longer you hold down the buttons, right? One of the few PS2 games to actually use the pressure-sensitive buttons. And it's fucking cancer.
Anonymous
7/16/2025, 7:03:27 PM No.11873730
>>11873626
You know you get stronger attacks the longer you hold down the buttons, right? One of the few PS2 games to actually use the pressure-sensitive buttons. And it's fucking ludokino.
Anonymous
7/16/2025, 7:07:54 PM No.11873747
>>11873637
Know what?
Replies: >>11873776
Anonymous
7/16/2025, 7:23:52 PM No.11873776
>>11873747
The face buttons (O,X,[] and /\) are analog (pressure-sensitive). Depending on how long you press/depress them, something different comes out.
Replies: >>11873815
Anonymous
7/16/2025, 7:47:57 PM No.11873815
>>11873776
I knew the PS2 had that, just forgot The Bouncer used it. I'm guessing that must make it hard to play on an emulator.
Anonymous
7/17/2025, 9:02:15 AM No.11875286
BOUNCING!
Anonymous
7/17/2025, 6:17:58 PM No.11876106
I respect the idea of short movie-length games like this but I don't think a single one has lived up to being a movie-like experience but in game form.
Ideally, a short game would have:
>fun and polished combat
>engaging story with actual narrative and character arc (with the option to skip cutscenes on replay)
>well paced throughout, in gameplay and story
>gives the feeling of wanting to play it again to do better like arcade games/shmups. Could just be score or have alternate story beats/endings based on how you performed.
unfortunately, The Bouncer falls short in all of these, same as every short movie-like game I've played.
Replies: >>11876161
Anonymous
7/17/2025, 6:46:20 PM No.11876161
>>11876106
This is how I've always thought of games like the Bouncer as, they're movie-length games with a lot of cutscenes telling the story and then you get the gameplay segments inbetween. The closest game in my mind that comes to nailing it is not retro Metal Gear Rising, but it only becomes that perfect movie-length game when you're doing New Game+ runs. I don't think any game has come close to perfecting it on a first playthrough, which I would consider is most important.
Anonymous
7/17/2025, 7:39:05 PM No.11876271
>>11872170 (OP)
>11 years old
>taking turns playing this after school
memories