← Home ← Back to /vr/

Thread 11877281

69 posts 12 images /vr/
Anonymous No.11877281 [Report] >>11877291 >>11877296 >>11877298 >>11877449 >>11877482 >>11877530 >>11877678 >>11877719 >>11877726 >>11877960 >>11877961 >>11878041 >>11878070 >>11878262 >>11878315 >>11880076
Andy Gavin (Crash co-creator) shares his opinion on Crash N. Sane Trilogy
Anonymous No.11877286 [Report] >>11877345 >>11877495 >>11880076
>we built something insane
maybe for westjank standards lol
Anonymous No.11877291 [Report] >>11877868 >>11877960
>>11877281 (OP)
http://all-things-andy-gavin.com/video-games/making-crash/
found some more
Anonymous No.11877296 [Report] >>11877345 >>11877495 >>11880076
>>11877281 (OP)
>built something borderline insane
Mario does this on the NES what the fuck are you talking about
Anonymous No.11877298 [Report] >>11877345 >>11877495 >>11880076
>>11877281 (OP)
>we built something borderline insane
>A jumping mechanic that's been around since Super Mario Bros was borderline insane
Anonymous No.11877345 [Report] >>11877346 >>11877358 >>11877501 >>11878030 >>11878328 >>11878616 >>11880592
>>11877286
>>11877296
>>11877298
I believe he is being sarcastic
Anonymous No.11877346 [Report]
>>11877345
I doubt it
Anonymous No.11877358 [Report]
>>11877345
I see no evidence of sarcasm here. he seems to be legitimately sucking himself off about how clever he thinks he was.
Anonymous No.11877375 [Report] >>11878024
>ahem, first let me say that the heckin art style is faithful to the original vision...
yeah because both the original and remake look like fucking shit
>we built something... le insane
what a pretentious midwit. crash sucks ass and this guy is a faggot. case closed.
Anonymous No.11877449 [Report]
>>11877281 (OP)
>they nailed the visuals
They most absolutely did not
Anonymous No.11877457 [Report]
the virgin "jump loses speed when you let go of the button" vs the CHAD "gravity changes while holding the button regardless of if you're going up or down"
Anonymous No.11877482 [Report]
>>11877281 (OP)
>borderline insane
Is this what he actually thinks?
Anonymous No.11877495 [Report] >>11877504 >>11877553 >>11877626 >>11877654
>>11877298
>>11877296
>>11877286
redditors too stupid to understand sarcasm without
/s
Anonymous No.11877501 [Report]
>>11877345
That would be like when Tommy Wisseau claimed The Room was satire.
Anonymous No.11877504 [Report]
>>11877495
the detail with which he explains what they did betrays the complete lack of sarcasm.
no, this dude is legitimately fellating himself for reinventing something platformers figured out a decade prior.
Anonymous No.11877530 [Report]
>>11877281 (OP)
Super Mario Bros did this, just not in 3d. This is the non Japanese equivalent of inventing camera. SMB already had camera, just not in 3d. Moral of the story Nintendo invented video games.
Anonymous No.11877553 [Report]
>>11877495
Hello, Andrew.
Anonymous No.11877626 [Report]
>>11877495
Damage control
Anonymous No.11877654 [Report]
>>11877495
This is clearly the first dev interview you've ever read/seen if you think he was being sarcastic.

As a random example go watch the ars technica interviews on youtube. Almost every single one of them (all but one) are like this and the guy is trying to pretend like
>This super common thing that was a standard for everyone? Yeah, we created this.

Also I've worked on a game and I could literally see the ego grow bigger on some of my coworkers the moment it was released.
Anonymous No.11877665 [Report] >>11877691
>chaim and pajeet didn't care about the nuances of the game even with all the reference code and opportunity available because that would cause the quick buck from using someone else's hard work, creativity, and franchise value to be slightly less quick
shocker
Anonymous No.11877678 [Report] >>11877703
>>11877281 (OP)
I haven't played the remakes, did they seriously fuck up something as basic as "press jump button longer for longer jumps"? That sounds like it would make the games borderline unplayable.
Anonymous No.11877691 [Report] >>11877726
>>11877665
>chaim and pajeet
Crash Bandicoot was made by "chaims" in the first place.
Jason Rubin and Andy Gavin (founders of Naughty Dog) even met in Hebrew school.
Anonymous No.11877703 [Report]
>>11877678
>I haven't played the remakes, did they seriously fuck up something as basic as "press jump button longer for longer jumps"?
Yes
They've also added "slippery" physics for no reason, so you add previous issue to this issue and get a complete clusterfuck during High Road and Road to Nowhere levels.
Anonymous No.11877719 [Report]
>>11877281 (OP)
>Most games used the amateur solution
Maybe on PC or something. Most platformers on the NES that I can think of do use some form of variable jump heights.
Anonymous No.11877726 [Report] >>11877789 >>11879982
>>11877281 (OP)
remakes are not retro
>>11877691
what the fuck is that supposed to mean
Anonymous No.11877789 [Report] >>11877801
>>11877726
>remakes are not retro
Well people discuss REmake all the time here...
Anonymous No.11877797 [Report] >>11880623
The physics in 1 are so bad they basically hard stopped people from playing 2 and 3.
Anonymous No.11877801 [Report] >>11877806 >>11879982
>>11877789
so that makes it okay? it's still not fucking retro
Anonymous No.11877806 [Report] >>11878190
>>11877801
>so that makes it okay?
I also want people to stop discussing REmake, but what can you do...
Anonymous No.11877862 [Report] >>11877947 >>11879548 >>11880017
>The first Jak and Daxter was heavily influenced by games like Mario 64, and was quite twee and colourful in relation to Jak II. Mario Sunshine, a game in the traditional twee style, performed below expectations - did that have any impact on the direction you were taking Jak II in?

>Rubin: It definitely redoubled my belief that you have to push the genre forward, because when I put that game in and expected Miyamoto greatness, and the characters came out saying: "Bloop! Bloop! Bloop!" I was like, that is 1997. I don't need that in 2003.
>Give me a character with a voice and a personality, and more of a cinematic experience. Don't give me Mario from 15 years ago. They just haven't moved on; that's not their focus. I think its very hard for Miyamoto to both run Nintendo - which he does to a certain extent - and get into the game design.
Anonymous No.11877868 [Report] >>11878228
>>11877291
>gatekeeping the code so he can make braggart youtube comments
Anonymous No.11877947 [Report]
>>11877862
He was right. The bing bing wahoo thing is cringe.
Anonymous No.11877960 [Report] >>11880076
>>11877281 (OP)
>>11877291
He sounds like a pompous asshole, but still, I don't understand why they don't consult the original developers whenever they make these remakes.
Anonymous No.11877961 [Report] >>11878250
>>11877281 (OP)
>they nailed the visuals
wtf is he smoking
Anonymous No.11878024 [Report]
>>11877375
>>>/v/
Cool it with the casual homophobia. This is a pro LGBTQ board.
Anonymous No.11878030 [Report]
>>11877345
No I think he thinks it is unique despite most NES platformers (including Mario) doing this.
Anonymous No.11878038 [Report]
The nu-devs were just used to a constant gravity being used, not "gravity" being decided on the spot whenever an object was scripted to start falling.
Anonymous No.11878041 [Report]
>>11877281 (OP)
crash revolutionized jumping in platformers
Anonymous No.11878070 [Report]
>>11877281 (OP)
>we came up with non-castlevania jumping
Naughty dog really was always full of delusional megalomaniacs huh? Is it based out of California?
Anonymous No.11878081 [Report]
I've hated Crash Bandicoot since 1996. What an absolute piece of shit franchise.
Anonymous No.11878190 [Report] >>11878235
>>11877806
do you like REmake?
Anonymous No.11878228 [Report]
>>11877868
What is he gatekeeping? He literally says "I'll give you the code and walk you through it".
Anonymous No.11878235 [Report] >>11878269
>>11878190
I don't like any PS1-style RE games.
Anonymous No.11878250 [Report]
>>11877961
Naughty Dog was always a bunch of losers stumbling into a gold mine thanks to the chance sending them the right people, at the right time, at the right place.
Anonymous No.11878262 [Report] >>11878264
>>11877281 (OP)
Crash 1 DOES have variable jumps just like the original though. The physics aren't worse, just feel different, honestly I prefer N.Sane when you get used to it.

No idea why he made this insane rant, but it's par for the course for LinkedIn, I feel like that blatantly wrong jab about N.Sane just kinda rolled out so he could blab about how he... invented variable jumps...? Very odd post, but normal by LinkedIn standards.
Anonymous No.11878264 [Report]
>>11878262
All three NST games have variable jumps I mean, not just 1. That's like fundamental Crash design, that would be an insane oversight
Anonymous No.11878269 [Report] >>11878282 >>11878335
>>11878235
what the fuck is that supposed to mean
Anonymous No.11878282 [Report] >>11878325
>>11878269
RE1-3. And REmake, since its gameplay is identical to the original. Never played Code Veronica though, so I don't know if there is an exception.
Anonymous No.11878315 [Report] >>11878334
>>11877281 (OP)
>I invented the concept of Jump.
Anonymous No.11878325 [Report] >>11878352
>>11878282
How can you say that and not include best girl Rebecca's game RE0
Anonymous No.11878328 [Report]
>>11877345
I appreciate that insightful interview he did years ago but he also came off as very full of himself.
Anonymous No.11878334 [Report]
>>11878315
uhhh kojimbo bros how do we top this!?
Anonymous No.11878335 [Report] >>11878370
>>11878269
He doesn't like PS1-style Religious Education games.
Anonymous No.11878352 [Report] >>11878370
>>11878325
>RE0
I forgot it existed...
Anonymous No.11878370 [Report]
>>11878352
you fucking WHAT
>>11878335
I hate educational shit unless it's this shit
https://www.youtube.com/watch?v=9jAlEQ-VZaw
Anonymous No.11878405 [Report] >>11878413
Who the hell are you and why are you double posting crap on /v/? Do you want to die?
Anonymous No.11878413 [Report]
>>11878405
>posting death threats on a blue board
Anonymous No.11878616 [Report]
>>11877345
I believe you have autism.
Anonymous No.11878915 [Report]
>tens of N. Sane Trilogy devs seething ITT
kek
Anonymous No.11879548 [Report] >>11879551
>>11877862
>I was like, that is 1997. I don't need that in 2003.
It sucked back in 1996. sucked in 2003 and still sucks today. But it is preferable over the jerking off to movieshit into videogames.
Anonymous No.11879551 [Report] >>11880871
>>11879548
Jason Rubin left Naughty Dog years before they started making movie games.
Anonymous No.11879982 [Report]
>>11877726
>>11877801
>NOT
>*CLAP*
>HECKIN
>*CLAP*
>RETROOOOOOOO!!!!!1
Anonymous No.11880017 [Report]
>>11877862
>ousts David Siller and Zembelas, the literal game designer and creator of crash
>pretend they never contributed anything and takes all credit with Andy
Jason was nothing more than a glorified project manager and while Andy was a programmer; they would never deliver anything if it wasn’t for Siller and Zembelas. It really doesn’t help that Sony helped memory hole that one with Cerny’s incomprehensible game design documents and take where he also believes he made crash popular with later iterations in Twisted.

Why don’t we instead talk about how the original two got shafted and why? Or are they not adult enough to tackle that problem?
Anonymous No.11880076 [Report]
>>11877281 (OP)
all remakes are trash

>>11877296
>>11877298
>>11877286
morons, everyone.

>>11877960
> I don't understand why they don't consult the original developers whenever they make these remakes.
usually incompetence and programmers that think they know more than anyone else. they could have dropped him a message but apparently nobody that worked on the old games were consulted and the remake developers had to reverse engineer the original titles.
Anonymous No.11880084 [Report]
I mean VV admitted they fucked up the jumps but didn't care
Anonymous No.11880592 [Report]
>>11877345
Of course he is, that's why he phrased it like that.
Anonymous No.11880623 [Report]
>>11877797
86% of players never finish any of the games and you fixate on 6% of players finishing the first game and not the others?
maybe you shouldn't have "hard stopped" paying attention in math class in elementary school
Anonymous No.11880871 [Report]
>>11879551
The bigger focus towards "a more of a cinematic experience" already started with Jak, as Jason himself said so.
Anonymous No.11882613 [Report]
>>118799822
>you fucking idiot you stupid dumbass you wouldn't last a day in nam! you ltle bithc
>i'm just calling to check up on you, make sure everything is all right. I love you, baby.