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Thread 11878114

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Anonymous No.11878114 [Report] >>11878176 >>11878225 >>11878254 >>11878267 >>11878314
Wait the Crash remake doesn't have variable jump heights?
The Crash creator just openly took a dump on the remake. How are new games so shit and amateruish?

Press-duration-sensitive jumps are a thing since fucking Mario and Mega Man in the 80s
Anonymous No.11878118 [Report] >>11878225 >>11878563
Saw that article too. I haven't played the remakes so I didn't even know that, I only saw footage of them where the collision boxes are clearly wrong. Aren't these the same devs that made the Spyro remakes? I thought those were good? (After initial launch problems where it was clearly rushed)

Wonder if anyone has made a mod to fix that.
Anonymous No.11878119 [Report] >>11878131 >>11878225
Stop playing remakes.
Anonymous No.11878127 [Report] >>11878149 >>11878150 >>11878207 >>11878647 >>11878930 >>11879698
Anonymous No.11878131 [Report] >>11878148 >>11878173 >>11878229
>>11878119
No
Anonymous No.11878136 [Report]
Thanks, we really needed a second thread with the exact same subject
Anonymous No.11878148 [Report]
>>11878131
Those are shit too
Anonymous No.11878149 [Report] >>11878217
>>11878127
>anti soul gas
every time
Anonymous No.11878150 [Report] >>11879698
>>11878127
Videogames just look fake now, I don't know how else to describe it, I feel like they're indistinguishable from animated movies or commercials (both garbage).
Anonymous No.11878151 [Report] >>11878225
didn't notice on either of the fwbs' PS5s i played it on, but now i feel like a sucker paying $4 to have it on Steam
Anonymous No.11878156 [Report]
I noticed that the jumps in the Crash 1 remake were either very easy or extremely difficult. ND definitely did not innovate by timing how long you hold down the button to make your jump last shorter/longer tho... I hope it was sarcasm to claim it was borderline insanity when SMB1 does it...
Anonymous No.11878173 [Report]
>>11878131
I'll allow this one slide.
Anonymous No.11878176 [Report] >>11878230
>>11878114 (OP)
Noone cares.

People who buy remakes just want more polygons on a new system.

People who dont play remakes just play originals.

People who agonize over trying to play the perfect version are stupid and dont realize the original is better always anyway.
Anonymous No.11878207 [Report]
>>11878127
Anonymous No.11878217 [Report] >>11878291
>>11878149
Modern GPUs chose to go down the path of higher resolutions and AI generation and realistic light simulations, so modern game engines (Unity and UE4/5) cope by only having a solid fog overlay for their colored lighting and to cover up lack of AA clarity. Much cheaper than actually having multiple transparencies or calculated depth.
Anonymous No.11878225 [Report] >>11878979
>>11878114 (OP)
>>11878118
>>11878119
>>11878151
Man, people just really blindly take everything at face value.

Crash N.Sane DOES have analog jumps, and they function the same way as Crash OG. It has everything from a tiny hop to a gigantic bound depending on how long you hold it.

I'm really not sure what he meant, maybe he just misremembered, maybe the jump scaling based on how long you hold isn't exactly 1:1 with original, but honestly it's probably just mindless drivel considering it came from LinkedIn and if you've ever been there you know people just act like corporate husks saying the most inane shit just to try to one-up each other.

N.Sane does have very slightly different physics in general, but honestly it feels really great to play and they are more consistent across the games. But the sliding off platforms issues has been patched for years and that's what gave the game a bad rep. Crash N.Sane today though plays brilliant.

The ACTUAL issue with Crash N.Sane is the input lag, specifically the console versions. The original Crash games have around 80ms input lag, and the console versions of N.Sane have around 150ms of input lag and run at 30fps, it truly does feel awful. However on PC, the input lag is significantly lower, and using the method to uncap framerate you can get it to like <20ms, which feels *extremely* fluid and responsive. So the experience you have with this game on console vs. PC is night and day.
Anonymous No.11878229 [Report]
>>11878131
they fucked up the brick physics in smb1 and lost levels
Anonymous No.11878230 [Report] >>11878279 >>11878968
>>11878176
No, Crash N.Sane is arguably the best way to play three of the greatest platformers of all time. It is an extremely high effort remaster that is clearly from passionate devs that loved and respected the originals. It has TONS of improvements over OG and honestly makes it hard to go back.

>60fps or even up to 240fps compared to 30fps with drops of originals
>extremely low input lag (around 20ms on PC at high fps, but AVOID CONSOLE, as N.Sane Trilogy is 30fps with like a massive 150ms of input lag on console)
>much faster loading
>time trial relics for all three games
>leaderboards
>can restart time trials right from the menu
>includes a warp at the beginning and end of Crash 1 map to save time going back and forth
>also fixes that the second island goes left instead of right, which just always felt awkward when moving through levels
>added true analog controls for Crash 1
>added a run to Crash 2 (this can be a bit of a double-edged sword as the time trials in 2 are designed around something that was never a part of the original level design, but honestly it works well in most levels and is a nice optional addition)
>box counts for both stages and bonus levels for all three games
>bounce boxes only need 5 bounces instead of 10
>cut levels and even some new ones added (and they're some of the best)
>No annoying Crash 1 save system, makes 100% way less tedious
>improved hitboxes and physics (yes, the pill shape shit and sliding off platforms has been fixed for many years now)
>can play as Coco
>artstyle is hit or miss, but it definitely has its own charm and looks great even if it lacks some of the edge of the originals.

I would still recommend also playing the originals too, as they are very charming and still hold up great today.
Anonymous No.11878240 [Report]
I don't play amerislopformers anyway, I only play thousand times folded pure Japanese kamiformers
Anonymous No.11878254 [Report]
>>11878114 (OP)
That guy sounded senile or has never played a game that wasn't Castlevania before. he acts like it was some groundbreaking achievement to jump higher the longer you press the button and makes it an "analog input" now. the remake also does this and is immediately obvious.
Anonymous No.11878267 [Report] >>11878270
>>11878114 (OP)
I noticed this day one and shills were telling me I was crazy, the remake was literally never good. Fucked jumping, fucked hitboxes, ugly lazy artstyle, terrible fruityloops music, it's like if a completely different guy redone a Da Vinci work in crayon and you're just expected to give it as much reverence as the original because it's got the same name. Fuck N-Sane Trilogy then, now and forever,
Anonymous No.11878270 [Report]
>>11878267
Well you noticed wrong dumbass. Crash NSane absolutely has analog jumps, and that is a fundamental aspect of the game.
Anonymous No.11878279 [Report] >>11878283
>>11878230
This is a hideous post.
Anonymous No.11878283 [Report] >>11878286 >>11879917
>>11878279
The opposite. It's a level-headed look at the game from having spent 100+ hours in both N.Sane and OG Trilogy, instead of just flailing my arms and spouting "ALL REMAKES ARE LE DOGSHIT!!!"
Anonymous No.11878286 [Report] >>11878296
>>11878283
I have a retort anything: I don't play anything made after 2005.
Anonymous No.11878291 [Report]
>>11878217
Do they really have to put the effect into everything
Anonymous No.11878296 [Report] >>11878318
>>11878286
Good for you retard, no one cares. Next time don't enter a thread about a game released after 2005 and then throw a temper tantrum because it was made after 2005
Anonymous No.11878314 [Report] >>11878316
>>11878114 (OP)
how do you fuck something basic as jumps!?
Anonymous No.11878316 [Report]
>>11878314
They didn't, he is just schizobabbling, Crash N.Sane absolutely has analog jumps like the original
Anonymous No.11878318 [Report]
>>11878296
I didn't lol
>game released after 2005
kek
Anonymous No.11878563 [Report]
>>11878118
>Aren't these the same devs that made the Spyro remakes?
No. Different dev teams.
Anonymous No.11878621 [Report]
The only benefit of the remakes is higher framerates on PC. With the following patch there's even less reason to avoid the original.
https://www.romhacking.net/hacks/8662/
Anonymous No.11878647 [Report] >>11879698
>>11878127
The remake looks fine in isolation, but next to the original it ends up looking washed out and amateurish. It looks more like a tech demo for a console that the devs don't fully understand yet than a game on its own.
Anonymous No.11878858 [Report]
It's fake, the dev probably didn't touch the remake or the original since launch for that matter.
The game has different physics clearly but the analog jumps are still there.
Anonymous No.11878930 [Report] >>11879698
>>11878127
Side by side remake looks bland
Anonymous No.11878963 [Report]
I really like how they gave all the birds creepy human eyes instead of their stylized eyes. Makes penta look creepy instead of cute.
Anonymous No.11878968 [Report]
>>11878230
like I said, people that play remasters dont care
Anonymous No.11878979 [Report] >>11880320
>>11878225
>N.Sane does have very slightly different physics in general
They used a pill-shaped hitbox instead of a rectangular one like the original game, that's not "slightly different"
Anonymous No.11879009 [Report]
Activision is just a bad company
Anonymous No.11879698 [Report] >>11879716
>>11878127
>>11878647
>>11878930
I'm surprised people need to see a side-by-side comparison to see why the remakes are shit. I always found them unsightly.

>>11878150
The era of memorable quality games from AAA companies seems to be over. Nobody takes chances with something new. It's all safe rehashing of exhausted franchises. If its not independently developed I don't want to hear about. No more soulless corporate slop.
Anonymous No.11879716 [Report]
>>11879698
>hear about
*hear about it
Anonymous No.11879917 [Report]
>>11878283
You sound like a marketer. Are vicarious visions about to go under or something?
Anonymous No.11880320 [Report]
>>11878979
Anyone who bitches about "muh pill shape" is a certified fucking idiot who has no idea what the fuck they're talking about.

The issue was with sliding off platforms around release and was patched almost a fucking decade ago. The pill shape hitbox does not affect landing physics, it just prevents Crash from constantly clipping on sloped terrain.

Pre-patch was shit, console is still shit (due to massive input lag). But post-patch PC is an absolutely fantastic way to play the originals. The physics are not 1:1, but honestly Crash OG has some pretty wonky physics and hitboxes at times, in addition to running at 30fps with considerable input lag (around 80ms). N.Sane actually feels much better once you get used to it, in addition to the huge amount of QoL improvements. Still though, the originals have more charm and better atmosphere, but in terms of gameplay, it's no contest