Wait the Crash remake doesn't have variable jump heights? - /vr/ (#11878114) [Archived: 191 hours ago]

Anonymous
7/18/2025, 2:58:58 PM No.11878114
Crash_Bandicoot_Cover
Crash_Bandicoot_Cover
md5: 9cb64ce12b9247950843a584a4180fe5🔍
The Crash creator just openly took a dump on the remake. How are new games so shit and amateruish?

Press-duration-sensitive jumps are a thing since fucking Mario and Mega Man in the 80s
Replies: >>11878176 >>11878225 >>11878254 >>11878267 >>11878314
Anonymous
7/18/2025, 3:03:25 PM No.11878118
Saw that article too. I haven't played the remakes so I didn't even know that, I only saw footage of them where the collision boxes are clearly wrong. Aren't these the same devs that made the Spyro remakes? I thought those were good? (After initial launch problems where it was clearly rushed)

Wonder if anyone has made a mod to fix that.
Replies: >>11878225 >>11878563
Anonymous
7/18/2025, 3:03:50 PM No.11878119
Stop playing remakes.
Replies: >>11878131 >>11878225
Anonymous
7/18/2025, 3:07:33 PM No.11878127
1749917092964360_thumb.jpg
1749917092964360_thumb.jpg
md5: 47fbff0afa6ec51a9644ddc1a73cb4f1🔍
Replies: >>11878149 >>11878150 >>11878207 >>11878647 >>11878930 >>11879698
Anonymous
7/18/2025, 3:09:19 PM No.11878131
Remake
Remake
md5: ca448c57d39bd951d278f07397e802fa🔍
>>11878119
No
Replies: >>11878148 >>11878173 >>11878229
Anonymous
7/18/2025, 3:10:57 PM No.11878136
Thanks, we really needed a second thread with the exact same subject
Anonymous
7/18/2025, 3:16:15 PM No.11878148
>>11878131
Those are shit too
Anonymous
7/18/2025, 3:17:24 PM No.11878149
>>11878127
>anti soul gas
every time
Replies: >>11878217
Anonymous
7/18/2025, 3:17:27 PM No.11878150
>>11878127
Videogames just look fake now, I don't know how else to describe it, I feel like they're indistinguishable from animated movies or commercials (both garbage).
Replies: >>11879698
Anonymous
7/18/2025, 3:18:18 PM No.11878151
didn't notice on either of the fwbs' PS5s i played it on, but now i feel like a sucker paying $4 to have it on Steam
Replies: >>11878225
Anonymous
7/18/2025, 3:20:42 PM No.11878156
I noticed that the jumps in the Crash 1 remake were either very easy or extremely difficult. ND definitely did not innovate by timing how long you hold down the button to make your jump last shorter/longer tho... I hope it was sarcasm to claim it was borderline insanity when SMB1 does it...
Anonymous
7/18/2025, 3:28:03 PM No.11878173
>>11878131
I'll allow this one slide.
Anonymous
7/18/2025, 3:30:23 PM No.11878176
>>11878114 (OP)
Noone cares.

People who buy remakes just want more polygons on a new system.

People who dont play remakes just play originals.

People who agonize over trying to play the perfect version are stupid and dont realize the original is better always anyway.
Replies: >>11878230
Anonymous
7/18/2025, 3:39:53 PM No.11878207
soul_soulless
soul_soulless
md5: d2aa86c84f2422dab36e617800e957d6🔍
>>11878127
Anonymous
7/18/2025, 3:44:10 PM No.11878217
>>11878149
Modern GPUs chose to go down the path of higher resolutions and AI generation and realistic light simulations, so modern game engines (Unity and UE4/5) cope by only having a solid fog overlay for their colored lighting and to cover up lack of AA clarity. Much cheaper than actually having multiple transparencies or calculated depth.
Replies: >>11878291
Anonymous
7/18/2025, 3:47:20 PM No.11878225
>>11878114 (OP)
>>11878118
>>11878119
>>11878151
Man, people just really blindly take everything at face value.

Crash N.Sane DOES have analog jumps, and they function the same way as Crash OG. It has everything from a tiny hop to a gigantic bound depending on how long you hold it.

I'm really not sure what he meant, maybe he just misremembered, maybe the jump scaling based on how long you hold isn't exactly 1:1 with original, but honestly it's probably just mindless drivel considering it came from LinkedIn and if you've ever been there you know people just act like corporate husks saying the most inane shit just to try to one-up each other.

N.Sane does have very slightly different physics in general, but honestly it feels really great to play and they are more consistent across the games. But the sliding off platforms issues has been patched for years and that's what gave the game a bad rep. Crash N.Sane today though plays brilliant.

The ACTUAL issue with Crash N.Sane is the input lag, specifically the console versions. The original Crash games have around 80ms input lag, and the console versions of N.Sane have around 150ms of input lag and run at 30fps, it truly does feel awful. However on PC, the input lag is significantly lower, and using the method to uncap framerate you can get it to like <20ms, which feels *extremely* fluid and responsive. So the experience you have with this game on console vs. PC is night and day.
Replies: >>11878979
Anonymous
7/18/2025, 3:49:37 PM No.11878229
>>11878131
they fucked up the brick physics in smb1 and lost levels
Anonymous
7/18/2025, 3:50:26 PM No.11878230
>>11878176
No, Crash N.Sane is arguably the best way to play three of the greatest platformers of all time. It is an extremely high effort remaster that is clearly from passionate devs that loved and respected the originals. It has TONS of improvements over OG and honestly makes it hard to go back.

>60fps or even up to 240fps compared to 30fps with drops of originals
>extremely low input lag (around 20ms on PC at high fps, but AVOID CONSOLE, as N.Sane Trilogy is 30fps with like a massive 150ms of input lag on console)
>much faster loading
>time trial relics for all three games
>leaderboards
>can restart time trials right from the menu
>includes a warp at the beginning and end of Crash 1 map to save time going back and forth
>also fixes that the second island goes left instead of right, which just always felt awkward when moving through levels
>added true analog controls for Crash 1
>added a run to Crash 2 (this can be a bit of a double-edged sword as the time trials in 2 are designed around something that was never a part of the original level design, but honestly it works well in most levels and is a nice optional addition)
>box counts for both stages and bonus levels for all three games
>bounce boxes only need 5 bounces instead of 10
>cut levels and even some new ones added (and they're some of the best)
>No annoying Crash 1 save system, makes 100% way less tedious
>improved hitboxes and physics (yes, the pill shape shit and sliding off platforms has been fixed for many years now)
>can play as Coco
>artstyle is hit or miss, but it definitely has its own charm and looks great even if it lacks some of the edge of the originals.

I would still recommend also playing the originals too, as they are very charming and still hold up great today.
Replies: >>11878279 >>11878968
Anonymous
7/18/2025, 3:54:00 PM No.11878240
I don't play amerislopformers anyway, I only play thousand times folded pure Japanese kamiformers
Anonymous
7/18/2025, 4:01:10 PM No.11878254
>>11878114 (OP)
That guy sounded senile or has never played a game that wasn't Castlevania before. he acts like it was some groundbreaking achievement to jump higher the longer you press the button and makes it an "analog input" now. the remake also does this and is immediately obvious.
Anonymous
7/18/2025, 4:06:31 PM No.11878267
>>11878114 (OP)
I noticed this day one and shills were telling me I was crazy, the remake was literally never good. Fucked jumping, fucked hitboxes, ugly lazy artstyle, terrible fruityloops music, it's like if a completely different guy redone a Da Vinci work in crayon and you're just expected to give it as much reverence as the original because it's got the same name. Fuck N-Sane Trilogy then, now and forever,
Replies: >>11878270
Anonymous
7/18/2025, 4:08:30 PM No.11878270
>>11878267
Well you noticed wrong dumbass. Crash NSane absolutely has analog jumps, and that is a fundamental aspect of the game.
Anonymous
7/18/2025, 4:14:55 PM No.11878279
>>11878230
This is a hideous post.
Replies: >>11878283
Anonymous
7/18/2025, 4:17:39 PM No.11878283
>>11878279
The opposite. It's a level-headed look at the game from having spent 100+ hours in both N.Sane and OG Trilogy, instead of just flailing my arms and spouting "ALL REMAKES ARE LE DOGSHIT!!!"
Replies: >>11878286 >>11879917
Anonymous
7/18/2025, 4:19:03 PM No.11878286
>>11878283
I have a retort anything: I don't play anything made after 2005.
Replies: >>11878296
Anonymous
7/18/2025, 4:20:03 PM No.11878291
1724215787756205
1724215787756205
md5: ea1303dc488ce3ada2d08ec5fd7d6deb🔍
>>11878217
Do they really have to put the effect into everything
Anonymous
7/18/2025, 4:21:07 PM No.11878296
>>11878286
Good for you retard, no one cares. Next time don't enter a thread about a game released after 2005 and then throw a temper tantrum because it was made after 2005
Replies: >>11878318
Anonymous
7/18/2025, 4:28:59 PM No.11878314
>>11878114 (OP)
how do you fuck something basic as jumps!?
Replies: >>11878316
Anonymous
7/18/2025, 4:29:45 PM No.11878316
>>11878314
They didn't, he is just schizobabbling, Crash N.Sane absolutely has analog jumps like the original
Anonymous
7/18/2025, 4:30:18 PM No.11878318
>>11878296
I didn't lol
>game released after 2005
kek
Anonymous
7/18/2025, 6:38:08 PM No.11878563
>>11878118
>Aren't these the same devs that made the Spyro remakes?
No. Different dev teams.
Anonymous
7/18/2025, 6:57:51 PM No.11878621
The only benefit of the remakes is higher framerates on PC. With the following patch there's even less reason to avoid the original.
https://www.romhacking.net/hacks/8662/
Anonymous
7/18/2025, 7:07:55 PM No.11878647
>>11878127
The remake looks fine in isolation, but next to the original it ends up looking washed out and amateurish. It looks more like a tech demo for a console that the devs don't fully understand yet than a game on its own.
Replies: >>11879698
Anonymous
7/18/2025, 8:31:59 PM No.11878858
It's fake, the dev probably didn't touch the remake or the original since launch for that matter.
The game has different physics clearly but the analog jumps are still there.
Anonymous
7/18/2025, 8:59:01 PM No.11878930
>>11878127
Side by side remake looks bland
Replies: >>11879698
Anonymous
7/18/2025, 9:12:30 PM No.11878963
I really like how they gave all the birds creepy human eyes instead of their stylized eyes. Makes penta look creepy instead of cute.
Anonymous
7/18/2025, 9:14:25 PM No.11878968
>>11878230
like I said, people that play remasters dont care
Anonymous
7/18/2025, 9:16:54 PM No.11878979
>>11878225
>N.Sane does have very slightly different physics in general
They used a pill-shaped hitbox instead of a rectangular one like the original game, that's not "slightly different"
Replies: >>11880320
Anonymous
7/18/2025, 9:27:55 PM No.11879009
Activision is just a bad company
Anonymous
7/19/2025, 1:53:46 AM No.11879698
1752435302457595
1752435302457595
md5: ee783dd3e9772372e31f632cda1a9799🔍
>>11878127
>>11878647
>>11878930
I'm surprised people need to see a side-by-side comparison to see why the remakes are shit. I always found them unsightly.

>>11878150
The era of memorable quality games from AAA companies seems to be over. Nobody takes chances with something new. It's all safe rehashing of exhausted franchises. If its not independently developed I don't want to hear about. No more soulless corporate slop.
Replies: >>11879716
Anonymous
7/19/2025, 1:57:18 AM No.11879716
>>11879698
>hear about
*hear about it
Anonymous
7/19/2025, 3:24:10 AM No.11879917
>>11878283
You sound like a marketer. Are vicarious visions about to go under or something?
Anonymous
7/19/2025, 7:49:38 AM No.11880320
>>11878979
Anyone who bitches about "muh pill shape" is a certified fucking idiot who has no idea what the fuck they're talking about.

The issue was with sliding off platforms around release and was patched almost a fucking decade ago. The pill shape hitbox does not affect landing physics, it just prevents Crash from constantly clipping on sloped terrain.

Pre-patch was shit, console is still shit (due to massive input lag). But post-patch PC is an absolutely fantastic way to play the originals. The physics are not 1:1, but honestly Crash OG has some pretty wonky physics and hitboxes at times, in addition to running at 30fps with considerable input lag (around 80ms). N.Sane actually feels much better once you get used to it, in addition to the huge amount of QoL improvements. Still though, the originals have more charm and better atmosphere, but in terms of gameplay, it's no contest