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Thread 11878709

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Anonymous No.11878709 [Report] >>11878741 >>11878760 >>11878779 >>11879039 >>11879218 >>11880191 >>11883386 >>11885469 >>11885471 >>11886356 >>11889308 >>11889342 >>11889894
What retro games are simply not as fun to play if not using the original controller for the console?
Anonymous No.11878714 [Report] >>11878730 >>11878756 >>11878885 >>11879072 >>11883313 >>11883396 >>11889383
Most N64 games
Anonymous No.11878721 [Report]
The 3 Treasure games on N64
Anonymous No.11878730 [Report]
>>11878714
fpbp
Anonymous No.11878739 [Report] >>11879057 >>11881046
Probably any game released on a console that had a numberpad in it's controller. Have fun trying to configure that on any more common controller for any game that actually made use of most to all of those buttons.
Anonymous No.11878741 [Report]
>>11878709 (OP)
Duck Hunt
Hogan's Alley
Wild Gunman
Operation Wolf (NES or arcade)
Chiller (NES or arcade lol)
Anonymous No.11878756 [Report] >>11879072
>>11878714
This and gamecube
Anonymous No.11878760 [Report]
>>11878709 (OP)
After Burner I and II for arcade.
Anonymous No.11878771 [Report] >>11878774 >>11878785 >>11878786 >>11878795 >>11878807 >>11879380
I miss when the mods would delete retarded frog threads. Also, fuck off, frog posting retard.
Anonymous No.11878774 [Report] >>11880206
>>11878771
>noooo you can't just mix things up visually while asking relevant questions!
>*jams pencil into dickhole*
Anonymous No.11878779 [Report]
>>11878709 (OP)
any arcade game
Anonymous No.11878785 [Report]
>>11878771
you will NEVER fit in
Anonymous No.11878786 [Report]
>>11878771
https://voca.ro/1azTtkI8yKYW
Anonymous No.11878795 [Report]
>>11878771
same
Anonymous No.11878807 [Report]
>>11878771
I miss when they deleted your posts
Anonymous No.11878848 [Report] >>11881069 >>11889270 >>11889287
virtual on
Anonymous No.11878885 [Report] >>11878904
>>11878714
Can you recommend an n64 to usb adapter? Or are they pretty much all alright?
Anonymous No.11878904 [Report]
>>11878885
Not sure. I've used a Mayflash adapter for Sega Saturn, seemed fine. Didn't try N64, but it was 3 in 1 and had an N64 controller port on it. It worked well enough, so it's probably good for N64 too.
Anonymous No.11879039 [Report] >>11881040
>>11878709 (OP)
PS2/3 uses pressure sensitive buttons for a handful of games. Those are still a problem if you're playing PS2 games on an emulator and you don't own a genuine dualshock3 and have the proper driver installed that will recognize the pressure sensitivity.
Anonymous No.11879057 [Report] >>11879353 >>11880219 >>11887007
>>11878739
this, fuck playing utopia without one. Same for the intellivision disc games, actually most are 4-8 direction games and actually play better on a D-pad, but for Space Hawk? forget it.

Also, not retro, but playing DS games is terrible on other devices, specifically ones that heavily use the touch screen. Even phones don't work that well IMO because they use different touch tech. to me the only competent replacement is a wacom screen device, so something like a samsung stylus phone.
Anonymous No.11879072 [Report] >>11879095 >>11882269
>>11878714
>>11878756
Nintendo does this by design. Probably the only controllers to go out of your way for since Xbox/PS tend to be more standardized. Nintendo is a greedy toy company selling proprietary hardware to sell you overpriced software and always will be for children.
Anonymous No.11879095 [Report]
>>11879072
that's a generous caricature you're painting. It's trivial now to say that Sony and MS made the standard and Nintendo just does weird shit to lock down their hardware...only after Sony not only took the SFC controller for their pad, but then also set up joysticks only after seeing how Nintendo did it and then taking only what worked. Like saying that Tekken 3 was innovative and Sega just pissed around with VF3, when all it actually did was take the things that worked from VF3 and left behind the things that didn't pan out as well. But yes, clearly Sega should have made the most groundbreaking arcade game of 1996 as if it were 2016 and they had a time machine. How awful for companies to try something different when there are no standards. Almost as awful as actually designing games around the hardware they're on, which news flash, every developer does on every system. The current standardized environment exists only because of years of boiling down, as well as difficulties now faced by developers trying to make money in an industry with increasingly thin margins. You can't afford to not be standardized now, but in 2000s and especially in the 90s? Not unheard of to say What Standard?

If you want to talk about dick standards for Nintendo, talk shit about their constant fuckhead game media choices. Carts on 64 is a much better mistake to point out than the controller, at least CD was patently obvious as a major factor in upcoming hardware.
Anonymous No.11879097 [Report]
anything N64
Anonymous No.11879218 [Report]
>>11878709 (OP)
Most of them
Anonymous No.11879219 [Report]
Extremely low quality thread. OP is a fag
Anonymous No.11879353 [Report] >>11880219
>>11879057
>DS
Folding phone with a stylus is PEAK for most DS games
Touchscreen buttons are usually ass but I've got a stretchy controller for my phone too, it's obsoleted my homebrewed 3DS
Anonymous No.11879380 [Report] >>11889314
>>11878771
>reeee pepe is a transphobic hate symbol
Anonymous No.11879446 [Report]
Kill OP
Anonymous No.11880191 [Report]
>>11878709 (OP)
Halo and Riddick
Anonymous No.11880206 [Report] >>11889282
>>11878774
>mixing things up with a dead meme
lol, lmao even
Anonymous No.11880219 [Report]
>>11879353
The problem as >>11879057 said is that the touschscreen tech even with a stylus is different. The DS used resistive screens, which generally only accept one input (two with some hackery) and needed pressure to work but were super-precise, so much so that a stylus for them was practically like a pen, the DS's was literally just a solid plastic stick.

Just about all modern touchscreens are capacitive, which support multi-touch and can work with the slightest contact, but are far less accurate. A stylus for those generally has a thick tip that resembles the eraser end of a pencil, the only ones with a more accurate stylus use a proprietary one that has electronics in it that communicate with the device, and most devices don't have that option, and for the ones that do such a stylus does not come cheap.
Anonymous No.11881040 [Report]
>>11879039
Pressure sensitive face buttons are a shitty gimmick even with the original controller.
I'm glad it's not used anymore.
Anonymous No.11881046 [Report] >>11883739
>>11878739
numpad on keyboard. Boom. solved
Anonymous No.11881069 [Report]
>>11878848
i honestly wish i could go back in time for a variety of reasons. one of my favorite arcade memories was me going to an arcade with my friend and us finding two virtual on cabinets and us battling for like a half hour. we didnt understand much but just had a blast trying different stuff. also found a virtual on cabinet going to some pizza place with my dad.

growing up with arcades has been depressing because i grew up thinking wow there will always be fun places like this to go to, and every year there will be new exciting experimental games to play at places like this and you will never be able to get this experience at home. in the future arcades will be even better than they are now and i will just have to wait and see what they think of next. now they hardly exist along with stuff like malls being gutted and physical game stores being fucked up shells of their former selves. either a funkopop store (gamestop) or some over priced (hobby) store selling "vintage" games for the NIB price if not exponentially more. basically the only fun you can get now is going out in nature. video stores are gone too. basically the only place to go to have fun is a bar to drink with your friends and even that sucks and is way better at someones house if you have a party so basically no reason to go anywhere in society at this point that isnt work/ grocery store.
Anonymous No.11882269 [Report]
>>11879072
>Overpriced Software
>Gamecube
What?
Anonymous No.11882321 [Report] >>11883163 >>11883238 >>11883336
F-Zero is the only N64 game I feel needs the controller, because it is tuned around the N64 stick, which has different dead zones and sensitivity to modern sticks.
Other N64 work fine with normal controllers.
Anonymous No.11883158 [Report]
Ikari Warriors arcade had a stick that you'd push to move but also you'd turn/spin it to rotate your character. Pretty interesting concept since the game is like a modern twin stick shooter but they made it fit in a single stick lol.
Anonymous No.11883163 [Report]
>>11882321
Aiming in Ocarina of Time says hello
Anonymous No.11883238 [Report] >>11888170
>>11882321
I'd argue Turok 1 and 2's original aiming system where you had to HOLD up and down, otherwise the vertical aim would reset, only worked comfortably with the N64 analog stick. Trying to aim ike that with modern sticks feels really really awkward and bad. So it's understandable that modern ports of those games changed it to have standardized aiming
Anonymous No.11883313 [Report] >>11883336 >>11883513
>>11878714
What is it about the n64 controller that makes it so important for the games? I've been playing oot on a switch pro and it just doesn't feel right. I guess its mostly the nostalgia factor but there's gotta be a real reason.
Anonymous No.11883336 [Report] >>11888170
>>11882321
GoldenEye 007
Perfect Dark
Star Fox 64
Super Mario 64
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Majora's Mask
Turok: Dinosaur Hunter
Turok 2: Seeds of Evil
Turok Rage Wars
Turok 3: Shadow of Oblivion
Just off the top of my head a bunch of N64 games that feel shit on other controllers for the same exact reason you just stated. The button layout is also clearly made for games like SM64 and OoT.
>>11883313
It's because the N64 controller has no dead zone at all and is very precise. The button layout was also clearly very heavily taken into account when designing the games. Playing OoT with a second stick instead of C buttons is a little ridiculous.
Anonymous No.11883386 [Report]
>>11878709 (OP)
Most of the early VR cabinets, which (sadly) are also still not emulated on MAME and such.
Anonymous No.11883396 [Report] >>11883420 >>11886346
>>11878714
Bull fucking shit. I have the NSO controller and it feels like complete fucking ass compared to any modern one, especially the stick. The only thing that's nice to have is C-buttons instead of a right stick.
N64 tards are blinded by nostalgia like no one else.
Anonymous No.11883402 [Report] >>11883502
Most games for the C64/Amiga or other systems that use Atari-style joysticks.
Anonymous No.11883420 [Report] >>11883434 >>11883458 >>11885476
>>11883396
>NSO controller
So not the original. The control stick is not exactly 1 to 1 with the original as it is a modern potentiometer (think switch pro) vs a optical encoder system like the original. so the range of input and precision is not quite the same.
Anonymous No.11883434 [Report]
>>11883420
U better be lying I just got one and a retro blue for my n64!!!!! Also using a ten dollar Ali express pad right now and I’ve made it to the fire temple in OoT w no controller issues. Thinking this whole stick problem is on the user end.
Anonymous No.11883458 [Report] >>11889420
>>11883420
None of that has anything to do with the hardware used to measure stick deflection.
The N64 stick is imprecise no matter what you use. It's encoded using only 8 bits, a whopping 256 values per axis. Any modern stick runs circles around that.
Anonymous No.11883502 [Report] >>11883682
>>11883402
I agree, playing atari/amiga/zxspectrum/etc games feels kinda like i'm missing out a bit by not playing it with a big stick and a single button
It's not like you're functionally missing out on anything, you can play the game just as well. But it feels inauthentic
Anonymous No.11883513 [Report]
>>11883313
Mainly 2 points in my opinion.
1. 6 face buttons. Many games made good use of them. Like the zeldas, in which mapping the c buttons to R1/L1/triangle/circle makes using the ocarina impossible, and mapping the c buttons to the right analog stick makes using items a pain.
2. The lack of a second analog stick meant n64 devs got creative about character and camera controls. In the best cases the c buttons and the analog stick can be easily translated to two modern sticks, but in some games there's no way to translate the layout to a modern controller without it feeling wrong
Anonymous No.11883682 [Report]
>>11883502
>It's not like you're functionally missing out on anything, you can play the game just as well.
You kinda do.
Stuff like 'up to jump' is awful without a proper joystick.
Anonymous No.11883739 [Report] >>11889260
>>11881046
And how would you make use of the analog joystick and other non-numberpad buttons on the controller?
Anonymous No.11883772 [Report]
SEGA Bass Fishing
Anonymous No.11885469 [Report]
>>11878709 (OP)
Original Halo.
Was playing on legendary and original controller died so I had a chineese knock off which lack vibration but otherwise was good.

Turns out vibration is a good damage indicator and I kept getting mauled at that section where you're surrounded by 4 doors of enemies entering non stop.
Anonymous No.11885471 [Report]
>>11878709 (OP)
Pokemon Stadium minigames
Anonymous No.11885476 [Report] >>11885952
>>11883420
This. If you don't have an original model N64 controller pulled fresh and unused from a sealed box, you're not getting the original experience.
Anonymous No.11885952 [Report]
>>11885476
Guess I'm fucked then.
jk. I have boxes of new ones as well
Anonymous No.11886346 [Report] >>11886928
>>11883396
No, most N64 games are actually shit on any other controller than the original unless you have a different mapping for pretty much every game. Like Rogue Squadron you want C up/down to be X/Y, C left/right to be R1/L1 and Z to be L2 and R to be R2. Some games you want to switch those Z and R, some games you want all 4 C buttons as face buttons and R1/L1 to be A/B. There is no single good mapping on a modern controller because of how much variation there was in controls for that system.
Anonymous No.11886356 [Report]
>>11878709 (OP)
I've been playing Wii's virtual console games with a gamecube controller, and I wish I played with og controllers instead. Or at least that Wii classic controller.
Anonymous No.11886928 [Report]
>>11886346
It's more about the control stick, but mapping has its place I suppose.
Anonymous No.11886938 [Report]
Now I understand why N64 causes more seething than other consoles
Anonymous No.11887007 [Report] >>11887909
Any game that's designed around a paddle controller is miserable to play without one. Using Tempest as an example since that's my favorite paddle game.

>>11879057
My go to method for playing most DS games these days is on Nintendo's Wii U Virtual Console DS emulator. It doesn't have perfectly compatibility with the entire library, but for the games it does support having the Wii U gamepad be the bottom screen and your TV be the top screen is infinitely better than playing on an actual DS. You get all the precision of the DS's touch screen without having to play on a postage stamp sized display.
Anonymous No.11887909 [Report]
>>11887007
>having the Wii U gamepad be the bottom screen and your TV be the top screen
That's actually pretty cool, anon.
Anonymous No.11888170 [Report]
>>11883238
>>11883336
I will admit that I think of the alternate control method of the Turok games to be mouse and keyboard, so I didn't consider other controllers at all for those games.
Anonymous No.11889260 [Report]
>>11883739
I think you can configure the keys to two different devices
Anonymous No.11889270 [Report]
>>11878848
This one is really fun with a PS2 controller. Try the Sega Ages release, it has an excellent DS2 configuration in the options menu.
Anonymous No.11889282 [Report]
>>11880206
>S-S-SEE, HE DIED IN THE SOURCE HE CAME FROM
>T-T-THAT MEANS YOU CAN'T USE IT ANYMORE
Can't tell if you're retarded, or the guy who drew that comic, because he happens to also browse /vr/.
Anonymous No.11889287 [Report]
>>11878848
Anonymous No.11889308 [Report] >>11889354
>>11878709 (OP)
Saturn games are a bitch just because of the retarded six button controller. Emulation has gotten way better but it's impossible to map to most modern controllers without feeling awkward.
Anonymous No.11889314 [Report]
>>11879380
I think everyone has forgotten about that, thank god. Poor pepe
Anonymous No.11889342 [Report]
>>11878709 (OP)
A lot of games, though some, like fighting games and BMUs (but especially fighting games), I prefer to use some form of arcade stick, even if the game in question is a console original.
Anonymous No.11889354 [Report]
>>11889308
You can literally buy a saturn PC controller for 20$ on Amazon.
Anonymous No.11889383 [Report]
>>11878714
>TFW your palms burn by playing Mario Party Games and Mario Tennis for so long due to the Joystick being the main way to play and do most things
No way anon lol. N64 Controller as much as I liked it back in the day and think it's better than the WII Controller, it was still absolute ass with some games.
Anonymous No.11889420 [Report] >>11889520
>>11883458
the point is that the games were designed around how the n64 controller functions - whatever its faults all - and don't feel proper on other controllers, not that its a better controller, you monkey brained retard
Anonymous No.11889520 [Report] >>11889857
>>11889420
Purely nostalgia. There's probably more people that have played them just fine emulated nowadays than ever touched an N64 controller.
Anonymous No.11889857 [Report] >>11889923
>>11889520
NTA but at least with games that require aiming, like Sin and Punishment, I could easily notice how better it was with a real N64 controller compared to Gamecube (which I tried on Wii's S&P port) or Xbox 360 and PS4 controllers (which I tried on emulation)
Anonymous No.11889894 [Report] >>11892268
>>11878709 (OP)
Dungeon Master 2 for SegaCD is only fun to play with the original control setup (Genesis 6-Button Pad + Sega Mouse), but on an emulator at 1.5x speed.
Anonymous No.11889923 [Report] >>11889946
>>11889857
That's mostly down to the slightly longer lever. Just get some stick caps or extended sticks.
Anonymous No.11889946 [Report] >>11890009
>>11889923
You think? It felt like the whole precision was different, dunno if it has to do with the outer part of the stick.
Anonymous No.11890009 [Report]
>>11889946
The 8-way gate will make a bit of a difference in games like SM64 where you mostly keep the stick at full tilt, i.e. hitting that gate but not with games that need precision movements a lot, like for aiming.
Anonymous No.11890369 [Report]
how are the new wireless n64 controllers? (for the n64 not the switch) would you guys suggest any? while i respect the n64 contller i believe that madcatz outclasses them. i use madcatz for ever one of my consoles as my "main" but im always looking to collect new controls and try out one someone recommends.
Anonymous No.11892268 [Report]
>>11889894
Why wouldn't KB+M work?