Thread 11879506 - /vr/ [Archived: 224 hours ago]

Anonymous
7/19/2025, 12:43:29 AM No.11879506
1740616566339860
1740616566339860
md5: 1cb2c432f5d5b7746a0b8f27569d8908🔍
Why were the physics in this game considered revolutionary when others like Max Payne 2 and Deus Ex: Invisible War implemented the same thing a year earlier?
Replies: >>11879517 >>11879903 >>11879934 >>11880001 >>11880712 >>11880718 >>11880786
Anonymous
7/19/2025, 12:48:21 AM No.11879517
>>11879506 (OP)
HL2 was one of the most popular games ever released. Invisible war was garbage.
HL2 also had more physics props and required the player to interact with the physics much more than the others. There was even a seesaw puzzle where you need to jam props between the seesaw and the level geometry to prevent it from sliding. This would break majority of physics engines. I'm not even sure if you could do it in modern Unreal Engine without special tuning.
Replies: >>11879546
Anonymous
7/19/2025, 1:00:13 AM No.11879546
>>11879517
>Invisible war was garbage
Nah it's a good game, just made PC elitists seethe.
Replies: >>11880138
Anonymous
7/19/2025, 1:40:52 AM No.11879661
Be honest dude, HL2 had better physics than every other game of the time, and most of today's games
Replies: >>11879670 >>11880798
Anonymous
7/19/2025, 1:44:13 AM No.11879670
>>11879661
I think Psi-Ops the mindgate conspiracy is a way better use of physics than some teeter totter """"""""""""""""""""puzzles."""""""""""""""""""
Anonymous
7/19/2025, 1:46:23 AM No.11879676
Physics was implemented in a better way than just "The enemies turn into ragdolls when dead", an entire weapon was based around grabbing objects and throwing shit at others
Replies: >>11879685
Anonymous
7/19/2025, 1:50:48 AM No.11879685
>>11879676
So it threw the same havoc physics engine into people's faces and then they realized how good it was? Isn't that just proof that gamers are low IQ retards?
Replies: >>11879889
Anonymous
7/19/2025, 3:11:36 AM No.11879889
>>11879685
It was fun
Anonymous
7/19/2025, 3:17:50 AM No.11879903
>>11879506 (OP)
Max Payne 2 didn't have the gravity gun and no one played Invisible War
Anonymous
7/19/2025, 3:29:17 AM No.11879934
>>11879506 (OP)
is this how the rest of my life is gonna be? answering these questions?
Anonymous
7/19/2025, 4:02:41 AM No.11880001
>>11879506 (OP)
>retard learns that games had physics in a worse state before HL2 and will now try and convince the world those games did it just as good or better
Replies: >>11880009 >>11880680
Anonymous
7/19/2025, 4:05:29 AM No.11880009
>>11880001
How is this different from when people claim tomb raider or megaman legends did "z-targeting" before OoT?
Replies: >>11880029
Anonymous
7/19/2025, 4:25:19 AM No.11880029
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1679460117328080
md5: cce04e1f8f61819d484917ed17396ce1🔍
>>11880009
>incredible machine did physics first why was everyone so impressed with HL2?
Anonymous
7/19/2025, 5:25:26 AM No.11880138
>>11879546
>Nah it's a good game
By console FPS standards
Anonymous
7/19/2025, 1:09:52 PM No.11880680
>>11880001
they used the exact same middleware
Anonymous
7/19/2025, 1:31:15 PM No.11880712
>>11879506 (OP)
metal gear solid 2 had them before any of them
Anonymous
7/19/2025, 1:34:00 PM No.11880718
>>11879506 (OP)
Cause HL2 had better marketing.
Anonymous
7/19/2025, 2:23:44 PM No.11880786
>>11879506 (OP)

What would you say that MP2 and DE:IW did that was the same as the Gravity Gun and genuinely physics based puzzles in a 3D FPS game that used the physics engine rather than scripted assets?

What they did in HL2 led to Gary's Mod, Portal and lots of the fun stuff that came after that . I have no issues with any of those things.
Anonymous
7/19/2025, 2:37:52 PM No.11880798
>>11879661
Trespasser from 1997 had better physics.