Why were the physics in this game considered revolutionary when others like Max Payne 2 and Deus Ex: Invisible War implemented the same thing a year earlier?
>>11879506 (OP) HL2 was one of the most popular games ever released. Invisible war was garbage. HL2 also had more physics props and required the player to interact with the physics much more than the others. There was even a seesaw puzzle where you need to jam props between the seesaw and the level geometry to prevent it from sliding. This would break majority of physics engines. I'm not even sure if you could do it in modern Unreal Engine without special tuning.
>>11879661 I think Psi-Ops the mindgate conspiracy is a way better use of physics than some teeter totter """"""""""""""""""""puzzles."""""""""""""""""""
Anonymous
7/19/2025, 1:46:23 AM No.11879676
Physics was implemented in a better way than just "The enemies turn into ragdolls when dead", an entire weapon was based around grabbing objects and throwing shit at others
>>11879676 So it threw the same havoc physics engine into people's faces and then they realized how good it was? Isn't that just proof that gamers are low IQ retards?
>>11879506 (OP) Max Payne 2 didn't have the gravity gun and no one played Invisible War
Anonymous
7/19/2025, 3:29:17 AM No.11879934
>>11879506 (OP) is this how the rest of my life is gonna be? answering these questions?
Anonymous
7/19/2025, 4:02:41 AM No.11880001
>>11879506 (OP) >retard learns that games had physics in a worse state before HL2 and will now try and convince the world those games did it just as good or better
What would you say that MP2 and DE:IW did that was the same as the Gravity Gun and genuinely physics based puzzles in a 3D FPS game that used the physics engine rather than scripted assets?
What they did in HL2 led to Gary's Mod, Portal and lots of the fun stuff that came after that . I have no issues with any of those things.
Anonymous
7/19/2025, 2:37:52 PM No.11880798
>>11879661 Trespasser from 1997 had better physics.