>>11881468No. VF2, although slow as molasses, is still a more technical game.
DOA's gameplay innovation was trying to simplify inputs - there's only a Punch, Kick and Hold button. However, what ended up happening was that it became kind of a rock-paper-scissors situation, where a Hold would overpower everything else, because it came out fast and if you missed it was no big deal. Only in DOA2 they improved on this system, making it so holds now offer a risk and reward. Now, if you get hit during a Hold you are put into Counter status, which increases damage taken and leaves you open for combos that weren't possible if you were hit normally.
People may shit on DOA after 5, but DOA2 was basically a bleeding edge experiment - for a good year after its release, it was the most advanced fighting game in the market. Too bad they dropped the ball on that one since then.