← Home ← Back to /vr/

Thread 11879782

620 posts 308 images /vr/
Anonymous No.11879782 >>11879948 >>11882947 >>11885358 >>11886669
UP CLOSE AND PERSONAL
DOOM THREAD / RETRO FPS THREAD - Last thread: >>11871368

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
Anonymous No.11879785 >>11880004 >>11885901 >>11886669
=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/qns3f9.zip
Rules: https://desuarchive.org/vr/post/11835634

=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC3: https://files.catbox.moe/aoucg0.7z

=== NEWS ===
[7-17] Cutmanmike releases campfire minimod
https://forum.zdoom.org/viewtopic.php?t=80685

[7-17] Cyber Nights full release
https://www.doomworld.com/forum/topic/150894

[7-16] Sunless Empire, Aztec themed MBF21 WAD
https://www.doomworld.com/forum/topic/154269

[7-12] Dead Sea Scrolls released
https://doomer.boards.net/thread/4054

[7-08] Source code to Hexen Hack Editor
https://github.com/snemarch/HexenHackEditor/

[7-08] Colourful Hell updated to v1.04
https://forum.zdoom.org/viewtopic.php?p=1261371

[7-06] Quake Injector v7 RC1 update
https://discuss.quaddicted.com/t/8079

[7-03] DBP74: Phantom Processing is out now!
https://doomer.boards.net/thread/4043

[6-30] '95 Never Dies (finally) released
https://doomworld.com/forum/topic/154000

[6-27] So You Want to Start a Community Project: a guide
https://doomworld.com/forum/topic/153916

[6-25] Skulltiverse II, MBF21 project is open for submissions
https://doomworld.com/forum/topic/153925

[6-22] Dimension Zero by Kurt Kesler and Chris Hansen
https://doomworld.com/forum/topic/152284

[6-19] Quake 2 Remaster N64 Jam II announced (on discord)
https://desuarchive.org/vr/post/11811558

[6-17] Drake O'Brien Ovational Megawad released
https://doomworld.com/forum/topic/153776

[6-17] Combustion by Fiendish
https://doomworld.com/forum/topic/153768

[6-14] Duke Nukem Advance has a PC port in the works
https://moddb.com/mods/duke-nukem-advance-tc

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
Anonymous No.11879813
Anonymous No.11879816 >>11879829 >>11879938
>>11879393
guys who made it became a legit game studio too, and are still active
https://en.wikipedia.org/wiki/ACE_Team
Anonymous No.11879825
i just finished map 15 of sunlust on hmp. it was the first one i had to quicksave my way through.
i revisit this wad every couple months to see if i've gotten any better at doom and i think i have, last time i tried to play through it i gave up around map 8 or so.
Anonymous No.11879829
>>11879816
Oh shit. I didn't know they were the same team that made Zeno Clash. Good shit.
Happy for them.
Anonymous No.11879836 >>11879941 >>11880230 >>11880702 >>11884237
Anonymous No.11879838 >>11880141 >>11884604
>>11879760
Genuinely thank you anon, and for that helpful thing, I will post the current revision of the mod :)
https://files.catbox.moe/evos6f.pk3
https://files.catbox.moe/wp96bq.pk3 (Needed for the main mod as of now).
And yep, I just deleted the video and wanted to show it to a certain someone.

...But, how it looks and feels the mod so far?
Anonymous No.11879871
The more I think about it the more I come to believe that Doom is the single most revolutionary video game in history.
Anonymous No.11879874
Anonymous No.11879938
>>11879816
Funny to think about how many people back then landed jobs either because of their Doom modding, or they had substantial Doom work in their portfolio.
That KISS game had a lot of Doom and Quake modding alumni in its dev team (a splinter group which had left Dai-Katana's development), which is probably why that game is what it is (for better and worse).
Anonymous No.11879941
>>11879836
>doom maybe actual nice
Anonymous No.11879948 >>11879951 >>11881238 >>11882068 >>11884415 >>11888418
>>11879782 (OP)
> CLASSIC BLOOD CHALLENGE <
Record a demo of Blood's E1M4: DARK CARNIVAL.
Normal players should choose Lightly Broiled.
Experienced players should go for Well Done. Extra Crispy for mad men only!
No need to go for 100% kills/secrets due to that one secret.

Respond to this post with your demo. Include your time and the difficulty. Winner is the fastest time on the highest difficulty.

Example demo for you only: e1m4 Well Done 7:56 https://files.catbox.moe/1q8hfj.zip

How to record demos in Blood:
>Use NotBlood because it is demo compatible with blood.exe
>Start a new game on the desired difficulty
>press T and type "spielberg E M" where E is the episode number and M is the map number (in this case, "spielberg 1 4")
>demo will be saved as "e#m#.dem" (in this case, "e1m4.dem")

How to play back demos in NotBlood:
>open console and type "demo filename.dem"
Anonymous No.11879951
>>11879948
>
Anonymous No.11880004 >>11881671
>>11879785
N64 Jam II release
https://www.moddb.com/mods/n64-jam-ii
Anonymous No.11880112 >>11880879 >>11881238 >>11882074 >>11886602 >>11886828 >>11887582 >>11887584 >>11888545 >>11889207
>>> CLASSIC DOOM CHALLENGE <<<

GOING DOWN TURBO : MAP 16 "Black Mass" by Mouldy
Respond with a UV-Max demo; include your time in your post.

Current Record + Wad Download:
https://dsdarchive.com/wads/gdturbo?level=Map+16

Here's a leisurely example demo recorded by me, cl9 UV-max in 3:50:
https://files.catbox.moe/4c6ad0.lmp

Previous thread winner: Scythe map 23 UV-max in 19:39 >>11873183

This is one of my favorite maps from the set just due to the visuals and theming. The turbo version adds a mechanic where things happen when you kill certain arachnotrons.
Anonymous No.11880141 >>11880142
>>11879838
Quick question, just from lookin at the video in that archive
What mapset are you playing? It looks super familiar but I cant remember exactly...
Anonymous No.11880142 >>11880145
>>11880141
Doom Barracks zone, the ver that I'm playing was grabbed from zandronum
Anonymous No.11880145 >>11880150
>>11880142
Oh fuckin DBZ, it looks like a more updated and detailed version of it than what I remember, was there some big update or did someone go through and work on it or somethin?
Anonymous No.11880150 >>11880153
>>11880145
The ver that I was playing was a wip, but I could reccomend checking zandronum for a better ver of the wad
Anonymous No.11880153 >>11880169
>>11880150
If you happen to have a link on hand that would be mega appreciated
but ill take a look around, thank you
Anonymous No.11880169 >>11880174
>>11880153
Hey, you can have it :)
https://files.catbox.moe/c6cg75.pk3
Anonymous No.11880170
>uac labs
Anonymous No.11880174 >>11880192
>>11880169
What a lad, thanks man
Anonymous No.11880192
>>11880174
You're Welcome ;)
Anonymous No.11880221 >>11880340
I think someone asked for this .gif a bit ago?
Anonymous No.11880230 >>11880539 >>11880898
>>11879836
>is it the same doomguy in every game?
Anonymous No.11880317 >>11880421
Anonymous No.11880340
>>11880221
One good gif deserves another
Anonymous No.11880421
>>11880317
lel
Anonymous No.11880539 >>11880571 >>11880583 >>11880584 >>11880897
>>11880230
>Every doomguy is actually unique even between Doom 2 and Doom 1
That would go pretty hard on a Doom iceberg
Anonymous No.11880571 >>11880603
>>11880539
Different guy every level if you pistol start.
Anonymous No.11880583 >>11880584 >>11881095
>>11880539
You said "hard on"
Anonymous No.11880584
>>11880539
>>11880583
Anonymous No.11880603 >>11880617
>>11880571
What about a Doomguy for each map slot

>MAP01 Doomguy going insane and hoping he doesn't hear D_RUNNIN again
>MAP07 Doomguy sighing for dealing with Dead Simple Clone
>MAP29 Doomguy biting his lip in disdain before possibly dealing with a slaughtermap
Anonymous No.11880617
>>11880603
>Thanks for beta testing, MAP01 Doomguy!
Anonymous No.11880691
Anonymous No.11880702
>>11879836
>Interesting port autist
>submitted movement everywhere
>wanted mega old Doom
>Doomworld obviously happened unfortunately
Anonymous No.11880753 >>11880783 >>11881216
I never actually finished Q3 on Nightmare but now I can say I have. Sad that the Xaero fight isn't a test of duel mechanics.
Fuck 100 damage rails though.
Anonymous No.11880783
>>11880753
YOU AND ME
IF THE WORLD SHOULD BREAK IN TWO
UNTIL THE VERY END OF ME
UNTIL THE VERY END OF YOU
Anonymous No.11880787
Finished Vile Flesh today.
Love classic wads with stanky custom-made music.
Anonymous No.11880879 >>11881260
>>11880112
https://files.catbox.moe/e4776q.lmp
3:25, second attempt, so half the map was half-blind (I did play the original Going Down quite a few times)
Conveniently both bosses got themselves stuck
Anonymous No.11880897
>>11880539
Every version of Doomguy is personalized
Anonymous No.11880898
>>11880230
Yes, even for wads, Imp Encounter is canon.
Anonymous No.11880906 >>11880948 >>11880969 >>11881010 >>11882043
I am trying to watch a demo using dsda-doom.

dsda-doom -iwad DOOM.WAD -file SIGIL.WAD -playdemo demo.lmp

It plays the demo but doesn't load sigil, so i'm getting sigil demos running in doom maps. What am i doing wrong?
Anonymous No.11880948 >>11880959
>>11880906
If you're on linux check the capitalisation
Anonymous No.11880959 >>11880965
>>11880948
I'm autocompleting the file names, i know they're correct
Anonymous No.11880965 >>11880992
>>11880959
Maybe the demo is fucked. Check the headers / run it through this.
https://github.com/kraflab/lmp
Anonymous No.11880969 >>11880992
>>11880906
Try adding "-cl 3", everything else looks correct. Is it 0.29.3? Where you took IWAD from? It could be the reason too.
Anonymous No.11880992 >>11880997
>>11880965
I tried another demo and still same issue, i can watch doom demos no problem
>>11880969
Didn't work, and i've put my -iwads in /usr/share/games/doom/ and /usr/share/woof

Both woof and dsda-doom can load the iwads without specifying paths no problem
Anonymous No.11880997
>>11880992
I can also play sigil, it's just a problem when i'm trying to watch a demo in sigil
Anonymous No.11881010 >>11881017 >>11881021
>>11880906
There are two versions of SIGIL, one with the maps slotted in E5 and one in E3 for port compatibility. If the demo is loading into Doom maps, it's probably for the E3 version.
Anonymous No.11881017 >>11881021
>>11881010
Thanks king, this was it. I had no idea what the compat wad was for, i'm still learning these things. Thanks Anon

Thanks to the other anons to helped me too
Anonymous No.11881021
>>11881010
>>11881017
I take it this means if i were to submit my own demos, i'd have to play using the compat file right?
Anonymous No.11881079
I am baffled a supposedly veteran team of map makers allowed something like map 33 of nova4 into their wad, the map is comparable to CBT.
Then I saw their "thank you" message to people that worked on A.L.T, and it got a lot clearer as to how that abomination was allowed.
Anonymous No.11881095
>>11880583
>hard on
Anonymous No.11881115 >>11881148 >>11881258
>90٪ posters are banned
>hard on, hahaha
A very good thread indeed
Anonymous No.11881148 >>11881153
>>11881115
Explain how you entered that percent symbol.
Anonymous No.11881153 >>11881157
>>11881148
Quick search found that that is an arabic percentage sign
Anonymous No.11881157 >>11881183 >>11881197 >>11888694
>>11881153
>indians have made their way to doom threads
aaargh nothing is sacred
Anonymous No.11881183
>>11881157
River Ganges is real life 20% damage nukage
Anonymous No.11881197
>>11881157
Rip and Saar!
Anonymous No.11881216
>>11880753
>Sad that the Xaero fight isn't a test of duel mechanics.

Yeah, it's basically a test of rail flicks and rocketing corners.

Unreal Tournament's Xan fight on Godlike, while not nearly as difficult as nightmare Xaero (imo), tests far more relevant skills than just 'can you land those hitscans with uncanny speed accuracy?'

You have to control the map to beat Xan, not just shoot and hit before he does.
Anonymous No.11881238 >>11881526 >>11884353
>>11880112
first attempt (actually second, first was blind) in 4:25 https://files.catbox.moe/4rkz89.lmp
still don't understand what's triggering what in this level
>>11879948
I feel i'm too noobish for this even on Lightly Broiled. Need to grind more.
pic is me crossing that door somehow
Anonymous No.11881258 >>11881351
>>11881115
I for one support giving 7 day bans to anybody bringing up 3 day bans and their legitimacy. And if somebody here wants to complain about 7 day bans - they should get a 30 day ban.
Besides, if 90% of the board is *bad* that just means they don't belong on this board.
But enough with off-topic. This is an anonymous imageboard after all, we don't want any disarray here, do we?

Can anybody help me find the wad this screenshot is from? I saved it from somewhere, but there was no mention of the actual wad and it does look kinda cool.
Anonymous No.11881260
>>11880879
oh neat, they just added a seek bar to dsda that you can click on
Anonymous No.11881262
The heat is no longer mauling me as hard, maybe I can get some mapping done.
Anonymous No.11881272 >>11881285 >>11881293 >>11881310 >>11881426 >>11881431
I'm liking how slow the thread is, very comfy.
I wonder why it's so slow, but I guess it does no good to ask questions.

Anyway what do you guys think should be on the updated doom pic? Somebody mentioned Deathstrider in the last thread and of course there's the wad you're not allowed to mention, but aside from that what ideas do you guys have?

And feel free to list things you would remove too.

Good update that should 100% be implemented is always mentioning the name of the dev and the date of release.
Anonymous No.11881285 >>11881310 >>11881427
>>11881272
>And feel free to list things you would remove too.
Megaman8bitDM
Anonymous No.11881293 >>11881310 >>11881427
>>11881272
>Somebody mentioned Deathstrider in the last thread
It was also requested to not be included.
Anonymous No.11881310 >>11881320 >>11881326 >>11881516
>>11881293
>>11881285
>>11881272
I request that we just ignore the whole thing and don't have one anymore.
The image was originally just one dude trying to help out people who were new to pwads and doom mods. If it's not being done for that reason, and instead is some sort of "my favorite wad is better than yours" or whatever the fuck then it shouldn't be done or included at all.
Anonymous No.11881319 >>11881323
Its got a little peepee
Anonymous No.11881320
>>11881310
That's one idea, because we don't even care that much about it considering how old it is.
Personally though, I would still be ok with making a better and more modern quickref sheet for getting people started on Dooming and custom content, whether we include it in the OP or not.
Anonymous No.11881323
>>11881319
What happens if you pull on it?
Anonymous No.11881326 >>11881427
>>11881310
>If it's not being done for that reason, and instead is some sort of "my favorite wad is better than yours" or whatever the fuck then it shouldn't be done or included at all.
Especially when the anon wanting to do it now is in some imagined battle with their invisible oppressor, and sees it as some kind of weapon against their sworn enemy, also the looking to eject shit out of it isn't great either.

May as well just do a fucking spreadsheet or something, or nothing at all since it's old as fuck and only even started getting attention because of the stupid pissing contests.
Anonymous No.11881351
>>11881258
That's Rekkr by Revvae.
Anonymous No.11881402 >>11881403 >>11881404
autism.pk3
Anonymous No.11881403
>>11881402
pff
Anonymous No.11881404 >>11881406 >>11881413 >>11884249
>>11881402
Is it good or just quirky zoomer brainrot?
Anonymous No.11881406 >>11881429
>>11881404
I haven't watched it, but friends older than me seem to like it.
Anonymous No.11881413 >>11881429
>>11881404
i'm enjoying myself. took a bit to get used to as it takes a step from more vanilla design direction, no ammunition and all, but i kinda like its quirks.
plus it is pretty well done on the technical level, and isn't too hard on eyes or ears.
Anonymous No.11881426 >>11881438
>>11881272
>what do you guys think should be on the updated doom pic?
>11879393
Anonymous No.11881427 >>11881580
>>11881285
No worries brother! The entire janny and moderation team is already on your side.
Must feel nice to be with the establishment.

>>11881293
Welp, I guess that's off then.


>>11881326
> Especially when the anon wanting to do it now is in some imagined battle with their invisible oppressor
That's so true lol! I mean it's not like a ton of people from the previous thread got banned for speaking out against unfair moderation practices while posting evidence of it! Which would explain why this thread is so uncharacteristically slow. Heh.

I would say you pretty much need to be a total *SCHIZO* to believe that anything is up with local jannies. They are just doing their job like gosh!
Not that I even care about this at all. Only objectively pointing out all the schizos. I mean the schizo. It's all just one guy obviously.


But in general I do think we should replace it and as far as removing entries - we could maybe have a discussion on like 3 wads to remove, but not more. Or not remove anything but rearrange things so that better wads get better placement.

And while none of us, not-banned folks, want to read all that SCHIZO totally made up non-sense about jannies persecuting people - it did bring up a very good point. 10+ yo guide should probably get updates.
Anonymous No.11881429 >>11881863 >>11881896
>>11881413
Might take a look then.

>>11881406
Only web animation that ever got my interest was David Firth's stuff, SodaZ's animations (Fallout Sunburst FUCKS) and Astartes. Murder Drones looked really cringe so I just didn't check it out.
Anonymous No.11881431 >>11881436 >>11881438
>>11881272
>Anyway what do you guys think should be on the updated doom pic?
>>11879393
Anonymous No.11881436
>>11881431
Should give it a try.

btw anybody else had trouble with that "winter doom" wad? i don't remember the name but its from a couple years ago and it weighed like a couple GB and my shitty PC back then couldnt handle it or something
Anonymous No.11881438 >>11881495
>>11881426
>>11881431
Batman Doom is definitely gonna go on it.
I think we should first and foremost start the chart with sourceports iwads, then maybe also launchers.

I'll look at putting together a preliminary take on the sourceports part as a first step, then you guys can tell me what you think.
Anonymous No.11881445
Anybody can recommend some good underrated wads by SRais? I have no clue why but I randomly just thought of him these past couple days.
I may be confusing him with another modder but I think he had a plot based WAD where the doomguy is being attacked by "Jan troopers" who are covering their tracks.

But even if you can't remember that specific one, any good level packs by him will do
Anonymous No.11881450 >>11881486 >>11881590 >>11881596
It's never not funny to me that John Carmack apparently found Orbb in Quake 3 to be tremendously unsettling.
Anonymous No.11881486
>>11881450
Orbb is my favorite.
Anonymous No.11881495 >>11881513 >>11882091
>>11881438
>I'll look at putting together a preliminary take on the sourceports part as a first step, then you guys can tell me what you think.
List might become outdated within three to five years. However odd, what you see now in use are fledgling ports with development roadmaps stretched ahead of them, and whatever is favored now might be trumpled in popularity by some underdog. It shouldn't take that long to update some text, but I don't see much meaningful weight behind it anyway, especially when considering that people will still prefer to ask questions in the threads as they did since like evermore.
Anonymous No.11881513
>>11881495
>List might become outdated within three to five years
I'm sure it will eventually, but I can save the source file and use it as a basis. We can also write it with a bit of future proofing in mind.

Think like "As of the time of this writing, these sourceports are at at the stated version numbers, but make sure to look online and see if there's a more recent one."
Anonymous No.11881516
>>11881310
Basically what this guy said. We already have vrdepot list just like the chart, and... holy fuck i know, the whole website hosted for specific purpose of recommendations.
Anonymous No.11881526 >>11881536
>>11881238
Improved to 3:38 https://files.catbox.moe/eyo8ee.lmp
Anonymous No.11881536 >>11881930
>>11881526
Improved to 2:56 https://files.catbox.moe/7t680x.lmp
fun map
Anonymous No.11881580
>>11881427
>a ton of people
More like one or two people, and it was mostly off-topic, low quality, and troll-y bullshit that was rightfully deleted.
>uncharacteristically slow
Only in comparison to the last thread which had prolific schizoposting by these threads' standards.
>evidence
Some guy pointing at all his own posts getting deleted because the threads are getting shitted up with nonsense because a mod isn't getting added to an image isn't evidence.
Anonymous No.11881590
>>11881450
I thought Orbb was cute, his noises and backstory blurb certainly helped.
Anonymous No.11881596
>>11881450
Ponder the Orbb.
Anonymous No.11881661
That one tinycc link for the iwads is dead, any other place to link to in the chart?
Anonymous No.11881671
>>11880004
Quake 2 is my jam!
Anonymous No.11881686 >>11881687 >>11881705
heh... whatcha think
Anonymous No.11881687 >>11881691 >>11881695
>>11881686
demesne is not a real world, John
Anonymous No.11881691
>>11881687
It is, I saw it in Crusader Kings II, the most historically accurate game in the world.
Anonymous No.11881695
>>11881687
Hi anon, hope you are well. However, you are incorrect.
Anonymous No.11881705
>>11881686
get back to pumping gas, romero
Anonymous No.11881706 >>11881732 >>11881736 >>11881938 >>11881992 >>11882349
GOOD AFTERNOON MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
Anonymous No.11881732 >>11881746
>>11881706
>have nothing for last screenshot Saturday
>promise myself I'll stop being lazy and get something done for the next one
>I'm here again with nothing
Let's see if I can redeem myself with the 7 hours left in the day...
Anonymous No.11881736 >>11881748 >>11881751 >>11882057 >>11883741
>>11881706
Remember that great map from shitty Duke rerelease? I played it today again and was wondering what it would look like of it had transparent water
https://streamable.com/iyk799
Anonymous No.11881746
>>11881732
Too real anon, I waste my time too. Could've finished 1 map already but I keep stalling it
Anonymous No.11881748
>>11881736
Pretty sick.
Anonymous No.11881751
>>11881736
The transparent water is cool, but holy shit Duke's voice is horrible here.
Anonymous No.11881754 >>11881757 >>11883290
I am learning mapster32 and I can't use the PgUp/Dn keys on my keyboard, I have to use the virtual keyboard. Anyone else have this problem?
Anonymous No.11881757 >>11881775
>>11881754
I use fn key. There's some very important keybinds set specifically on numpad so if you don't have it you're fucked
Anonymous No.11881764
captcha:XPOOO
Anonymous No.11881774 >>11881808
Anonymous No.11881775 >>11881784
>>11881757
Ty anon. This keyboard has two sets of PgUp/PgDn keys, one of them on the numpad as usual, and the other being on the arrow keys requiring Fn key to function, the latter being the only one to work in mapster and I only just noticed it existed just now
Anonymous No.11881784 >>11881810
>>11881775
Yeah that's how I do it, not the most convenient way but worked for me and now I'm used to it. Good luck with mapster! Check infosuite, was very helpful for me
Anonymous No.11881808
>>11881774
Anonymous No.11881810 >>11881823
>>11881784
>Check infosuite
I downloaded the level design handbook and am reading it, both as an exercise to get me back into reading books and as a way to learn how to use the Build editor. It's so much more powerful than Doom. I'll look into infosuite after the book, or if I start having issues with the book
Anonymous No.11881823 >>11881828
>>11881810
>It's so much more powerful than Doom.
Finally someone who gets it. I hope you make it big anon
Anonymous No.11881826 >>11881830 >>11882063
Anonymous No.11881828 >>11881834 >>11881837
>>11881823
The tiles are a mess though, including every sprite as well, instead of organized textures and flats.
Anonymous No.11881830 >>11882063
>>11881826
Which wad?
Also omg, D’Sparil just killed the club, R.I.P. R.I.P. he just killed the club.
Anonymous No.11881831 >>11881847
https://www.doomworld.com/idgames/levels/doom2/m-o/otakondm
Could someone be a boo and record a .webm or two of action from this, showing the weapons and stuff?
Anonymous No.11881834 >>11881837
>>11881828
You can make your own sorting tables and there some already built in. Press T to see them and there was a bind to make your own but I don't remember it, need to check wiki for that. You'll get used to it eventually, can zoom in or out for better look by holding ctrl and scrolling
Anonymous No.11881837
>>11881828
>>11881834
To add to this, the reason all things are included is for you to experiment with them. You have no idea how far you can push these, almost anything can be used as texture or sprite (a thing in Doom afaik, but so much more). I say almost anything because some stuff (usually if it has a name you can see in mapster) has some code to it to do things as it intended to do. Thats what infosuite is for, there a page with. All special textures
Anonymous No.11881847 >>11881870
>>11881831
>showing the weapons and stuff
They are exactly identical to regular Bubblegum Crisis Doom.
Anonymous No.11881863 >>11881896 >>11882079
>>11881429
Watch Murder Drones if you're into kino. Shit's awesome, animation and music are great too. The quirky edge 2000's anime music video cringe is pretty clearly intentional.
Anonymous No.11881870 >>11881876
>>11881847
Is there video of that?
Anonymous No.11881876 >>11881892
>>11881870
Yes. There's even a specific video of the Otakon '96 implementation. All of this is available in a trivial Google search, so I don't know why you asked us.
https://www.youtube.com/watch?v=ST4ZZZNqhcw
Anonymous No.11881878
Anonymous No.11881884 >>11881887 >>11881926
>one map left til my wad is complete
>3 of the maps fell out of my head in like a day each
>just one more map bro
>procrastinate the fuck out of it for weeks
>almost afraid to even start it

Why am I like this?
Anonymous No.11881887
>>11881884
Make notes and sketches of what your plans are, so you've always got them to go back to.
Anonymous No.11881892
>>11881876
I'm shortsighted. Kinda soul weapons, even if a little janky.
Anonymous No.11881896
>>11881429
Murder Drones is really good. I like it a little more than the circus show but I just like edgy shit with awesome atmosphere.
>>11881863
>Absolute Solver DOOM Mod
god I wish.
Anonymous No.11881926
>>11881884
Release what you have as beta and forget about it, people will still be talking about the mysterious unreleased map years later
Anonymous No.11881930 >>11881940
>>11881536
2:55 https://files.catbox.moe/dwgmmv.lmp
Anonymous No.11881938 >>11881975 >>11882027
>>11881706
Whipped this up in about half an hour as a quick proof of concept. Maybe overdesigned, but also why I didn't commit to the full pic right away without input. Compare to the current version 8 pic.
The Doomguy sprite is lacking his rifle, not sure where you'd find an equivalent of the other one.

Would need a link which hosts the iwads for a longer period. Pretty sure that we couldn't leave it as just a Catbox link and forget it, because Catbox does sometimes get DMCA'd over that kind of stuff (remember that most of these .wads are actually being sold digitally these days).

Should I proceed in this current design direction? Is the font choice bad?
Anonymous No.11881940 >>11881954
>>11881930
2:54 https://files.catbox.moe/159ufi.lmp
Anonymous No.11881954 >>11882010
>>11881940
2:25 https://files.catbox.moe/gjm0uj.lmp
Anonymous No.11881956 >>11881959
>MM8BDM isn't relevant enough to be in OP
https://www.youtube.com/watch?v=Dige6njiehY
JANNY BTFO
Anonymous No.11881959
>>11881956
We'll see where it ends up. Give me some creative input, and YOU better be on your best behavior.
Anonymous No.11881972
>$1200 and they still have a day
Nice.
Anonymous No.11881975 >>11882145
>>11881938
I'd like the characters to be more prominent as they were on original pic, and especially the version number, perhaps placing it to cover the side of doom logo. Choice of fonts feels tacky indeed, here are some basic ones if you decide to keep it simple:
>Bahnschrift, Calibri, Helvetica, Lato, IBM Plex Sans, PT Sans
Else you could experiment on fonts.google.com, sans variations and mono should be good.
Anonymous No.11881992
>>11881706
Been taking a long break from my snowy Auger;Zenith successor because I was burnt out on building "realistic environments" but I managed to quickly finish a slaughter map for brendondle's 2x2 project since I could just be as abstract as possible and not think too hard about it.
Anonymous No.11882010 >>11882034
>>11881954
2:16 https://files.catbox.moe/gjm0uj.lmp
Anonymous No.11882027 >>11882145
>>11881938
I like the colorful logo. Background looks serviceable, more pleasant than the solid color with some nice subtle drawings plastered on. There seem to be some alignment problems though, and the white text sticks too close to the border with very little margin.
Anonymous No.11882034 >>11882068 >>11882074
>>11882010
2:16 but funny death exit https://files.catbox.moe/19sryo.lmp
Anonymous No.11882040 >>11882053 >>11882201 >>11884263 >>11885936 >>11886103 >>11886123 >>11886142 >>11886145
Anonymous No.11882043 >>11882049 >>11882050
>>11880906
isn't sigil an iwad?
Anonymous No.11882049
>>11882043
no, it requires DOOM.WAD
Anonymous No.11882050
>>11882043
No, how the fuck do you even get to that conclusion?
Anonymous No.11882053
>>11882040
Mega Trickster's Mistake was a good Jokewad for Skulltag
Anonymous No.11882057 >>11882071
>>11881736
Most of the new maps are pretty fun and have varied scenery. If world tour included the original expansions I think the perception would be way different. Or even lifes a beach, since that's the only good one.
Anonymous No.11882063
>>11881826
>>11881830
Looks like the furnace from sunder. Boy I love sunder
Anonymous No.11882068
>>11879948
>>11882034
2:11 https://files.catbox.moe/76ajhd.lmp
gn all, going to bed!
Anonymous No.11882071
>>11882057
The Birth had some bad levels, but also some really good ones, so it's worth it alone to me. Duke It Out in D.C isn't that hot IMO (though some like it), but Life's A Beach is top notch.
Problem is that 3DRealms/Gearbox do not own the full rights to Life's A Beach and Duke It Out In D.C, which was why Megaton edition was delisted, they forgot that they didn't own them but had told Devolver to put them in anyway. Oops.

I'm glad for their mistake, since that means more people got to play Life's A Beach, previously more obscure, but it's a shame the rights issue was never resolved. Hell, they worked out the rights issues with Bobby Prince for his part of Duke 3D's soundtrack, even after he sued Gearbox and all.
Anonymous No.11882074 >>11882750 >>11886828 >>11887584
>>11880112
>>11882034
2:11 https://files.catbox.moe/76ajhd.lmp
gn all, going to bed!
Anonymous No.11882079 >>11882732
>>11881863
I don't listen to much Kino and don't see the relation between a Russian band and robotfucker goonbait, but alright I guess.
Anonymous No.11882091 >>11882105 >>11882145
>>11881495
Seems easily solved by setting up an easily edited template. HTML, or PSD or something.
But again, this has to be the labor of one altruistic person who's goal is to actually be helpful. It'll likely get nowhere with a design-by-anonymous-committee approach.
Anonymous No.11882105 >>11882145
>>11882091
and by then we already have this, so it's semi-replicating shit for not much gain https://rentry.org/vrdepot
> this has to be the labor of one altruistic person who's goal is to actually be helpful.
Which is very questionable right now since it's that delusional anon who thinks he's fighting THE MAN, and probably thinks taking it over entirely sidesteps the megaman shit he's been going nuts over.
Anonymous No.11882145 >>11882201 >>11883989
>>11881975
>I'd like the characters to be more prominent as they were on original pic
Like scaled larger? I'm already trying to scale them to the proper aspect ratio, and trying to avoid too much smudge/distortion with that. Also if you have that jumping/cheering Doomguy sprite so I can put it in, that would be better.

>and especially the version number, perhaps placing it to cover the side of doom logo
That's a thought, optionally putting it down by the center in the style of Doom II.

>Choice of fonts feels tacky indeed
I'm partial to Bahnschrift, so I may pick that one.

>>11882027
>There seem to be some alignment problems though, and the white text sticks too close to the border with very little margin.
Noted, that's easily fixed.

>>11882105
I want to clarify that I'm the one noodling at the graphical one, and I'm undecided if I'll add in Megaman or not, we'll see how well he behaves.

>>11882091
If you mean like just a website table of recommended content (a thumbnail or two, short description, and then a link), instead of all of the entries baked into the image, then that would be a REALLY good idea, I could put a big visible link to that in the image to point towards.
I have zero knowledge or experience working in HTML though, so I would not be able craft anything like that. I could maybe whip up a basic background texture for it so it looks a bit late 90s/early 2000s web design, that'd be cool.
Anonymous No.11882157
Anonymous No.11882201 >>11882204
>>11882145
Has the engine list been decided? There are none particularly deprecated sourceports on the current pic imo. I hope you're not thinking of removing Chocolate Doom, as someone who never even played doom would need a no-nonsense choice like it. To begin with, the infographic was made for such people. Being concise as possible would also be great for digestible information >>11882040
Anonymous No.11882204 >>11882219
>>11882201
Chocolate Doom is definitely staying in.
Anonymous No.11882212 >>11882225 >>11882226 >>11882237 >>11882434 >>11884267
your opinion on Hunted
Anonymous No.11882219
>>11882204
Yeah, if not for Chocolate I might've ended up considering jumping and crouching to be normal for doom
Anonymous No.11882225
>>11882212
A favorite. It's a fun gimmick that also feels consistent with the rest of Plutonia's rudeness.
Anonymous No.11882226 >>11882242
>>11882212
It's fine as a novelty map, not so much when people decided they needed to one-up it by being worse.
Anonymous No.11882237 >>11882412
>>11882212
Good-ass map which puts hair on your chest, it teaches you not to fear the Arch-Vile, how to weaponize corners against them.
Anonymous No.11882242
>>11882226
That was really cool back when Plutonia 2 did it back in the day, and I like that map, but people doing that again is usually less impressive and less engaging.
Anonymous No.11882251 >>11882274 >>11882294 >>11884337
Doom monsters' death animations for all eight directions-- 30 years later and it hasn't been done while keeping it vanilla. Must be impossible. Right?
Anonymous No.11882274 >>11882294
>>11882251
It's not impossible at all, but usually dead enemies are easy to ignore, and seeing corpses rotate is distracting.
Something like Marathon where enemies have unique dying animations for each rotation but then their corpse is static would be cool, but not really doable in vanilla.
Anonymous No.11882294 >>11882306 >>11882339
>>11882251
Would probably be doable, but it would be a bunch of extra work.
The closest you're gonna get to this is that Voxel Monsters mod.

>>11882274
>It's not impossible at all, but usually dead enemies are easy to ignore, and seeing corpses rotate is distracting.
Agree.

>Something like Marathon where enemies have unique dying animations for each rotation but then their corpse is static would be cool, but not really doable in vanilla.
Huh, that'd be really cool, but yeah, vanilla ain't doing that.
Anonymous No.11882306
>>11882294
>Would probably be doable, but it would be a bunch of extra work.
>The closest you're gonna get to this is that Voxel Monsters mod.
You could just use the voxel monster mod, load it up in a voxel viewer and screenshot it.
Would take a little while but you might be able to automate it a little by exporting the voxels as a mesh and using blender or something.
Anonymous No.11882339 >>11882370
>>11882294
The voxels monster mod has it's own issues anyway, especially with how some monsters look squished by not doing the pixel height stretching thing.
Anonymous No.11882349 >>11882438 >>11883260
>>11881706
Anonymous No.11882370 >>11882393
>>11882339
Wait, it doesn't? Oh come on!
Anonymous No.11882383 >>11882396 >>11884863
Why do some voxels have this graininess to it? It kind of looks like clipping textures or something. Is it a problem on my end?
Anonymous No.11882393 >>11882401
>>11882370
It can't. They're not pixels, and gzdoom renders them as models. doing it manually you'd need to multiply the number of voxels by 80.

Shouldn't it look proper if you run GZDoom with square pixels and then stretch the whole screen 4x5?
Anonymous No.11882396
>>11882383
That does look similar to Z-fighting, but I don't know enough about voxels to say if it is.
Anonymous No.11882401 >>11882413
>>11882393
>you'd need to multiply the number of voxels by 80.
4 or 5 should be enough to get it close enough.
Anonymous No.11882412 >>11882443
>>11882237
It teaches to not fear the AV too well, to the point where the map is quite boring on replay for me.
Anonymous No.11882413 >>11882418
>>11882401
doom has a pixel aspect ratio of 4:5. for voxels that's 4:4:5. right now it's 1:1:1. 4x4x5 is 80.
Anonymous No.11882418 >>11882447
>>11882413
Yeah, but how far off would the percentage actually be if you just did 4 or 5? Legit question, I obviously suck at math.
Anonymous No.11882430 >>11882456
thinking of adding a rating section to the entries on wadsup.
would like to test it out first before having to add it to every page
plz rate 512 linedefs of /vr/ so I can see if it's working well enough:
https://clovr.xyz/wadsup/doku.php?id=512_linedefs_of_vr
Anonymous No.11882434
>>11882212
Iconic map. Gameplay isn't exactly the most thrilling on replay but that's not really why it's good.
Anonymous No.11882438 >>11882743 >>11882882
>>11882349
Nice aesthetic. What texture pack is that?
Anonymous No.11882443
>>11882412
I get you, but at the same time it's just so good the first time, and it's also just fun watching newbies waltzing into that level for THEIR first time.
>Oh maaan, what the FUCK?
Anonymous No.11882447
>>11882418
It wouldn't work at all, if you were still working with the voxel format.
I guess you could export the voxels as models and use those directly, and just scale them vertically 120%. IIRC gzdoom just renders them as models anyway, unless that's changed.
I still feel like there's probably a way to get them looking fine in GZDoom anyway.
Anonymous No.11882456 >>11882482 >>11883705
>>11882430
Looks a bit awkward there squeezed inbetween
Anonymous No.11882482 >>11882486
>>11882456
Finding a place to put it is driving me bananas to be quite honest family.
This any better?
https://clovr.xyz/wadsup/doku.php?id=200_minutes_of_vr
Anonymous No.11882486 >>11882501
>>11882482
Actually nevermind. That won't work. if it has the wrong amount of tags it offsets it.
fuckin nightmare m8.
Anonymous No.11882501 >>11882565
>>11882486
Not exactly the bespoke idgames rating/comment section yes, which i guess this tries to imitate
Anonymous No.11882565
>>11882501
Not exactly, just thought it might be worth adding another layer. Anything on there is already a recommendation really.
I'll change the stars to something. Shotgun shells or something. Something that looks good in a line up.
Anonymous No.11882608 >>11882612
Anonymous No.11882612 >>11882638 >>11884309
>>11882608
Isn't that the map with the hidden porn?
Anonymous No.11882638 >>11882765
>>11882612
This one?
https://www.doomworld.com/idgames/levels/doom2/a-c/cod1-11
Anonymous No.11882732 >>11882942
>>11882079
>robofucker goonbait
It's eldritch horror and robotfucker goonbait actually, for I want to impregnate eldritch gods.
Anonymous No.11882743
>>11882438
NTA but its DPB75
Anonymous No.11882750
>>11882074
Nice improvements. Maybe you noticed, but you've officially beaten the current record held by BFGandorf by 1 second. You could submit this to the archive for some sweet internet cred.
Anonymous No.11882765 >>11882787
>>11882638
I guess not, or there's a different version somewhere, I just remember one wad with the same room as that having porn in secrets in the walls, idk why anybody would do that.
Anonymous No.11882787
>>11882765
u sure
Anonymous No.11882790
Anonymous No.11882794 >>11882834 >>11882942
I love glowing crystal architecture
P.S is there any way to disable the weapon view completely in dsda doom for screenshots?
Anonymous No.11882834
>>11882794
>P.S is there any way to disable the weapon view completely in dsda doom for screenshots?
the trick is to get the screenshot mid weapon switch
Anonymous No.11882835
>IDDQDing your way through someone's retarded gimmick map with not enough health and BS encounters
Anonymous No.11882882
>>11882438
It's from the upcoming DBP75
Anonymous No.11882930 >>11882946 >>11882952 >>11882957
>stumbles upon this thead
>fancies playing some wads, but wanted a more conveneint way to install
>installs steam doom1+2 with mod manager
>search for 'Scythe'
>get several pages of multiple people uploading the same thing
>no idea which one is correct

ffs. I thought this was supposed to make it easier.
Anonymous No.11882942
>>11882732
I understand the feeling.

>>11882794
Me too.
Anonymous No.11882946 >>11882952
>>11882930
The official setup leaves a lot to be desired, yeah.
Anonymous No.11882947
>>11879782 (OP)

Does anyone still play the original picrel online? I'm guessing there's a funky way to do it in 2025 that my Google searches aren't showing immediately.
Anonymous No.11882952 >>11883454
>>11882930
>>11882946
Doom is so modern now. Thank you, Idbethdive.
Anonymous No.11882957 >>11882998
>>11882930
I remember seeing some kind of doomworld thread with "community curated" list of approved uploads, scythe definitely should be there. But yeah, there's no better convenience than with free software, unless you wish to play on consoles or something.
Anonymous No.11882998 >>11883027 >>11883463
>>11882957

ah nice one, found it.
looking at the spreadsheet you can at least pick out the usernames of the approved ones (in this case 'elf-alchemist'). Its clunky as shit but its better than looking through pages of 'popular' shit I suppose (lolsimpsons/mario/sonic)
cheers!
Anonymous No.11883027
>>11882998

(cont)
or alternatively, filter by [Bethesda Edition] as the ones in the list seem to have this in the title. although this could probably easily be abused.
Anonymous No.11883254 >>11883279
Are there any good Vanilla+ mods for Duke? I haven't been able to find one, everything I tried changes the game too much.
Anonymous No.11883260 >>11883267
>>11882349
I swear I've seen these exact textures in some Quake mods
Anonymous No.11883264
>ruins your UV max pb
Anonymous No.11883267
>>11883260
pretty sure these are just recolors from Blood's E2M2
Anonymous No.11883279
>>11883254
>I haven't been able to find one, everything I tried changes the game too much.
I'm assuming Alien Armageddon is "too much" even when it can be fun as hell. I sadly don't know of anything like Babel when it comes to Duke, Shadow Warrior, or Blood. There's Redneck Revised for Redneck Rampage but I feel it honestly doesn't do enough.
Anonymous No.11883290
>>11881754
You can lock into sectors and sprites (3D mode) with right click and use the mouse's wheel to lower or elevate stuff. Mentioning just in case.
Anonymous No.11883340 >>11883358 >>11883417
Hmmm... apparently the freeDoom team is working on getting things close to a 0.14.0 release.
http://freedoom.soulsphere.org/
It's interesting how the quality of certain graphics have improved even since 0.13, and I thought that was a solid release. For a real trip, try playing Freedoom with the OG Utimate Doom and Doom 2 maps. Simply playing with the Doom 2 maps makes it feel like a wild new upgrade instead of a Doom clone with a super shotgun.
Anonymous No.11883358
>>11883340
>For a real trip, try playing Freedoom with the OG Utimate Doom and Doom 2 maps.
Nah, for the realest trip, run Sigil with it.
Anonymous No.11883381 >>11883497
Episode 5 trailer for AMC, coming this fall.
https://youtu.be/i1am9twB_Q0
Anonymous No.11883417
>>11883340
>For a real trip, try playing Freedoom with the OG Utimate Doom and Doom 2 maps.

Play it with D64ifier.
Anonymous No.11883454 >>11883461 >>11883632
>>11882952
Worst part is that the previous port running in a Unity wrapper was actually really tightened and well working, was awful right on launch, but was fixed up in not much time. If it was still listed, I would still recommend it for console onlies.

Meanwhile, KexDoom is like 11 months old and it's still plain unfinished, Nightdive are most likely gonna abandon it like they do almost every other project.
Anonymous No.11883461
>>11883454
We'll get a full release and a completed id24 spec at Quakecon.
Anonymous No.11883463
>>11882998
>(lolsimpsons/mario/sonic)
I like gimmicky shit like that, but it does fuck up the list a bit because you have no idea what is gimmicky, what is actually good, or both.
Anonymous No.11883497 >>11883542
>>11883381
Unless they undo the ending of chapter 4, they can go suck a dick. The story was completely retarded there.
Anonymous No.11883542 >>11883578
>>11883497
I think it's not any different from the rest of the things that happened up to that point. The mod was loaded with ridiculous stuff right from the very beginning.
Anonymous No.11883578 >>11883619 >>11883737
>>11883542
Killing James served no narrative purpose, it was done entirely for a cheap shock. It is especially retarded since it was done by a character that literally traveled back in time to warn the squad and give them a way to battle the beyonders. It's dumb and contrived even by the mods standard.
Anonymous No.11883616
Anonymous No.11883619 >>11883628
>>11883578
They are obviously setting up something. By the way, James was already killed in episode 3, when they introduced time travelling space furry, who'll obviously be critical for the plot.
Anonymous No.11883628
>>11883619
As I said, cheap shock value. And that was evil future James, and just as pointless (also a really annoying boss fight)
Anonymous No.11883632
>>11883454
>almost
?
Anonymous No.11883685
Anonymous No.11883705 >>11883723
>>11882456
Been playing with a potentially better layout:
https://clovr.xyz/wadsup/doku.php?id=criticality

Should scale better on phones. Hopefully I can set up a script that will convert the pages for me, but probably not lol.
Anonymous No.11883723 >>11883728 >>11883762
>>11883705
>Should scale better on phones
About that
Anonymous No.11883728
>>11883723
>glow in the dark
wait a minute that phrase...
Anonymous No.11883737
>>11883578
Fuck me I got AMC spoilers in a fuckin vr thread. Just as I started playing the game, now in episode 3
Anonymous No.11883740 >>11883943 >>11885007
Anonymous No.11883741
>>11881736
Now playable, you need WT of course
https://forums.duke4.net/topic/12795-golden-carnage-tror-edition/
Don't put into our projects because it's not my map, I just made some changes to it
Anonymous No.11883762 >>11883837
>>11883723
Well piss balls. Wonder if I can force desktop mode server side so it doesn't do whatever the fuck that is.
Works so well scaling on desktop...
Anonymous No.11883778 >>11883830 >>11883910 >>11884070
Anonymous No.11883792
Anonymous No.11883798
Anonymous No.11883803 >>11883812
PROTECT MENELKIR
Anonymous No.11883812 >>11884224
>>11883803
>he’s there in person and on the stained glass
Anonymous No.11883830 >>11883865
>>11883778
Is there not one general I can go to where I can escape the god forsaken horse game?
Anonymous No.11883837
>>11883762
Okay. I think i got it now. The shit version will still be in your cache though.
Anonymous No.11883865
>>11883830
Neigh.
Anonymous No.11883873 >>11883883 >>11883915 >>11885014
So about that earlier discussion about building on top of other peoples/id maps, why is it an issue in doom/fps but RTS mappers don't seem to care i.e. there are lots of "Redux" or remake versions of official Blizzard Starcraft/Warcraft maps.
Anonymous No.11883883 >>11885014
>>11883873
Different communities have different values, besides Blizzard are already doing their best to infest their community shit with "we can steal and sell your maps/mods" because they really wish they could have monetized DOTA.
Anonymous No.11883889
Anonymous No.11883910
>>11883778
>the door griefing vid
classic
Anonymous No.11883915
>>11883873
I can't imagine giving a fuck myself. It just seems to be some community opinion that you're supposed to have for some reason.
I kinda get it with the case of vilecore, because the dude was already working on a redux and all. But generally it seems very petty.
Anonymous No.11883925 >>11883945
no mod where you get to ride your own serpent
Anonymous No.11883943 >>11883950
>>11883740
She's a cutie!
Anonymous No.11883945
>>11883925
Ride that chicken, boi
Anonymous No.11883950 >>11883974
>>11883943
That's a boy.
Anonymous No.11883974
>>11883950
https://www.youtube.com/watch?v=wrsSWlrBPWA
Anonymous No.11883989 >>11884004 >>11884542
>>11882145
Continuing on this, another quick and rough peek.

Also pending text for the WHAT YOU NEED section:
> iWADs: [ - LINK PENDING - ]
>This includes the game files for Doom, Doom 2, Final Doom, Heretic, Hexen, Strife, and Chex Quest.

>The "internal .WADs" or "iwads" are the core contents of the game, the levels, the graphics, the sound, music, etc. Meanwhile, a "patch .WAD" or "pwad" is stuff like custom levels and mods which you load on top of the core game.

>If you're interested in playing various Doom mods and levels (or Heretic, Hexen, etc), it's very handy to also get a Launcher program to help handle files, such as ZDoom Launcher or DoomLauncher. Launcher programs help a lot with organizing and they can remember file setups and loading order for if you wanted to say, play a certain set of levels with a certain set of gameplay mods.

>https://github.com/nstlaurent/DoomLauncher/releases
Anonymous No.11884004 >>11884021 >>11884027 >>11884032
>>11883989
ZDoom Launcher isn't a thing anymore. There's ZDL, but it's not the same thing. Also, I prefer DoomRunner.
Anonymous No.11884021 >>11884062
>>11884004
DoomRunner?
Anonymous No.11884027 >>11884062
>>11884004
zdoom launcher got popped? They put zdoom launcher to rest?
Anonymous No.11884032 >>11884063
>>11884004
>There's ZDL
Which there's like four forks of.
Anonymous No.11884062 >>11884069
>>11884021
https://github.com/Youda008/DoomRunner

>>11884027
I think the last update to ZDoom Launcher was in 2002. You read that correctly.
You're probably thinking of ZDL.
Anonymous No.11884063 >>11884108
>>11884032
What program in the community DOESN'T have forks anyway?
Anonymous No.11884069 >>11884073
>>11884062
ZDL looks like it's short for ZDoom Launcher, tell me what the distinction is here.
Anonymous No.11884070
>>11883778
i beg you!
Anonymous No.11884073 >>11884082
>>11884069
https://zdoom.org/wiki/ZDoom_Launcher_(dead)
https://zdoom.org/wiki/ZDL
Anonymous No.11884082 >>11884087 >>11884092
>>11884073
I know what ZDL is now, but how the fuck does ZDL not just mean ZDoom Launcher?
Anonymous No.11884087 >>11884092
>>11884082
It launches source ports other than ZDoom.
Anonymous No.11884092 >>11884101
>>11884082
It was probably named after ZDoom Launcher, but it's not ZDoom Launcher.

>>11884087
I use it to launch ECWolf!
Anonymous No.11884101 >>11884138
>>11884092
They might want to consider giving it a less misleading name at some point then.
Anonymous No.11884104 >>11884115
https://zdoom.org/wiki/ZDoom_Launcher
Oh look, there's another ZDoom Launcher (with a broken download link). So that's two ZDoom Launchers and one ZDL (plus forks).

ZDL and DoomRunner are the ones I see most often. Doom Launcher looks cool too, but it's not for someone like me who wants to load a gorillion mods at once.
Anonymous No.11884108 >>11885845
>>11884063
Slade, it probably should have more.
Anonymous No.11884115
>>11884104
Have a few more for the pile.
https://github.com/FreaKzero/ssgl-doom-launcher
https://nephrite.uk/arachnotron
Anonymous No.11884138
>>11884101
Tip of the iceberg with ZDL, you tell them apart from the forks by the version names and it goes something like 3.0, 3.2.2.3 and 3-1.1.

The one with the dash is the most modern fork.
Anonymous No.11884206 >>11884209 >>11884572 >>11884580
SNS is up running into sandy's cities with insanity survival, search "shit" in doomseeker and connect with zandronum 3.2
Anonymous No.11884209 >>11884216
>>11884206
I'm getting a warning with SANDY.WAD being the wrong version.
Anonymous No.11884216
>>11884209
check here to get the exact files the server uses if wadseeker doesn't download from it https://macgu.fun/repo/zandronum/index/
Anonymous No.11884224 >>11884232
>>11883812
Anonymous No.11884227 >>11884234 >>11884341 >>11884662 >>11884817
I'm not even a falloutfag, the only game I played and enjoyed was Tactics, but god damn it. Thank you graf for fueling all the autism across the world.
https://www.youtube.com/watch?v=6e8WrmOibpM
Anonymous No.11884232
>>11884224
It needs the picture frame of the ad infinitum joke and its perfect.
Anonymous No.11884234
>>11884227
Looks neat, though I'm still very iffy of if it's actually a real thing, they seem to spend a lot of time doing mockups and not much else.
Anonymous No.11884237 >>11884245
>>11879836
>sarais situation
oh no
Anonymous No.11884245
>>11884237
It goes into
>probably community drama
Anonymous No.11884249
>>11881404
What, Doom?
Anonymous No.11884263 >>11884270 >>11884312
>>11882040
This is fascinating to me because of how much the general's perception on certain wads have changed. Brutal Doom being recommended completely sincerely, most notably. Does anyone have versions 2 through 7? I'm wondering what else may have come and gone that's not on the current chart.
Anonymous No.11884267
>>11882212
I kind of hate actually playing it but the idea is so novel, especially for its time, that I'm kind of fond of it anyway.
Anonymous No.11884270 >>11884276 >>11884312
>>11884263
>Brutal Doom being recommended completely sincerely, most notably.
Funny thing is it's kind of cycled back around to that now, partly because most people have moved on from just being annoyed it exists and partly because the dude matured an awful lot and the mod's actually in a surprisingly decent state with stuff like being able to SSG a caco to make it spin the fuck out.
Anonymous No.11884276 >>11884312
>>11884270
Honestly, I always kind of liked it anyway. Not to the point of insanity where I'd refuse to play Doom without it like some people did, but once in a while I took it for a spin. Something about the regular shotgun sending imps flying tickled my brain.
Anonymous No.11884295 >>11884306 >>11884463 >>11884802 >>11884823 >>11885303
whats an easy wad i can play? I had a head injury a few weeks ago i still feel like shit
Anonymous No.11884306
>>11884295
20 monsters challenge
Anonymous No.11884309
>>11882612
idk about that but it's sunday mass architect in his sunday best with the revenant
Anonymous No.11884312 >>11885193
>>11884263
>>11884270
>>11884276
The most annoying part about BD's fame was always the 13 year olds who acted like annoying and entitled spergs, but since they have either grown up and matured, or just left, the biggest negative influence of it has strongly faded by now.

I don't love BD, but I can see the appeal in it, and it's historically notable by this point.
Anonymous No.11884314
Sunday Best with the Sunday Punch.
Anonymous No.11884337
>>11882251
They did something like that with Prodeus in it's sprite mode. It's quite distracting and doesn't look good
Anonymous No.11884341 >>11884662 >>11884913
>>11884227
Looks baller, but the fact that so much good effort has gone into creating something which is basically a whole new game, makes me wonder if they shouldn't just have made it their own game from the start instead, so they could make a buck on it.

Not gonna object to someone making something really cool for free, just because of the love of it, not at all, but these people should consider applying their talents professionally, at least to an extent.
Anonymous No.11884342 >>11884387 >>11884407
>Try making an account on zdoom forums to leave feedback on a mod
>doesnt let me
Okay then
Anonymous No.11884347 >>11884363 >>11884378
here's my sunday best
Anonymous No.11884353 >>11884415
>>11881238
I tried recording for blood again on dosblood and succeeded single segmenting in 15 minutes but it didn't record. I have to type spielberg 1 4 on each attempt apparently
Anonymous No.11884363
>>11884347
Aw hell naw the bovine have risen up against their masters
Anonymous No.11884378 >>11884393
>>11884347
Aw hell naw the bovine have risen up against their masters and are planning a revolt
Anonymous No.11884387
>>11884342
Is there even any people left on that forum anymore? I remember it quickly turned into a ghost town after the big bombshell dropped, everyone was sick of Rachel's manipulative shit.

You might have better luck seeing if that mod has a Discord channel, even if that's maybe not what you want to hear. It's just how a lot of this developed in the wake of the bullshit.
Anonymous No.11884393
>>11884378
In Hell though, it's always the biggest brain that is calling the shots. Spidermind>Cybie, and Icon of Sin is above both of them. So clearly the Iron Liches should be challenging the Masterminds for control, if anything. The Maulotaur and Cyberdemon are just fighting a proxy war.
Anonymous No.11884407 >>11884425
>>11884342
What mod?
Anonymous No.11884415 >>11885625 >>11886451
>>11884353
>>11879948
ok here's 12 minutes something lightly broiled https://files.catbox.moe/fcdsow.DEM
i don't remember where to go and some secrets
Anonymous No.11884421
I just played 500ml of /vr/ and lost my fucking shit at the implication that Caleb was reduced to laughing despair because he realized the eldritch being at the end of the first map was about to banish him to Ram Ranch
Anonymous No.11884425
>>11884407
Heretifier,as i autistically test every gameplay mod i use to at least ensure it works on basic level (like many mods not having a way to kill icon of sin)

Apparently not
Anonymous No.11884463
>>11884295
Revolution by Thomas van der Velden, it's got short, easy and fun levels.
Anonymous No.11884525
go home and be a doomguy
Anonymous No.11884542 >>11884548 >>11885781
>>11883989
Anyway, incremental progress. Still need a better Doomguy sprite by the Revenant.
Anonymous No.11884548 >>11885817
>>11884542
Looking at it now, I realize that the M_DOOM and its shadow create pretty unsightly mixels. Should I use one of the higher definition crops from the boxart that's around?
Anonymous No.11884562 >>11884564 >>11884572 >>11884575 >>11884580
GGs
Anonymous No.11884564 >>11884572
>>11884562
shoutouts to the insanely loud Strife missile launcher too
Anonymous No.11884572 >>11884580
>>11884206
>>11884562
>>11884564
gege
Anonymous No.11884575 >>11884596
>>11884562
Y’all niggas killed d’sparil???? Which mod
Anonymous No.11884580 >>11884584
>>11884206
>>11884562
>>11884572
GGs
Anonymous No.11884584 >>11884640
>>11884580
whoops of course i forgot the image
Anonymous No.11884596 >>11884598
>>11884575
Read the thread lazy ass
Anonymous No.11884598
>>11884596
DAMN, my nigga ain’t gotta be hostile.
Anonymous No.11884604
>>11879838
After a good while, does someone has anything to say about my mod?, anything will do, please :)
Anonymous No.11884640
>>11884584
ggs
Anonymous No.11884641 >>11884659
>doom
more like dumb lmao
Anonymous No.11884659
>>11884641
Anonymous No.11884662 >>11884665
>>11884227
>gzdoom
absolutely disgusting
>>11884341
>talents professionally
>gzslop mod
Anonymous No.11884665
>>11884662
Imagine if you weren't a tedious person.
Anonymous No.11884770 >>11886372
Anonymous No.11884781 >>11884786 >>11886372
Anonymous No.11884786 >>11884794
>>11884781
Blursphere chan is real
Anonymous No.11884794
>>11884786
if she real
Anonymous No.11884802
>>11884295
Auger Zenith is full of neat and fun detail, but also rather easy. How's your head doing?
Anonymous No.11884817
>>11884227
Probably the best recreation of the og fallout aesthetic I've ever seen.
Anonymous No.11884823
>>11884295
Pirate doom 2 is pretty relaxed for it's high effort aesthetic. Probably play on hurt me plenty if you want it to be chill
Anonymous No.11884863
I solved this problem:
>>11882383
It turned out to be a bug with the high quality texture resize feature. I guess I deserve that.
Anonymous No.11884887 >>11884897
Anonymous No.11884897
>>11884887
Classic Pizza Hut slice.
Anonymous No.11884913 >>11884965
>>11884341
>makes me wonder if they shouldn't just have made it their own game from the start instead, so they could make a buck on it.
Not a retro FPS by any means but the creator of Fallout: Bakersfield is actually already working on a bootleg classic Fallout game under New Blood.
Anonymous No.11884961 >>11885165
Alright. For anyone interested,
Better layout.
Shotgun shells for rating image.
Should be fine on phones (might need to delete your browser cache, fix for that eventually), text will be small, but whatever phones are fucking huge these days.
New wads uploaded will use this format.
Regex syntax is inscrutable. You can't scrute it.
Anonymous No.11884965
>>11884913
That game's still being made?
Anonymous No.11884996 >>11884998 >>11885004 >>11885013 >>11885019 >>11885024 >>11885090 >>11885129 >>11885557 >>11885775 >>11885832 >>11886782 >>11886787 >>11886797 >>11886860
Should I?
Anonymous No.11884998
>>11884996
No
Anonymous No.11885004
>>11884996
I thought about it, but I think I'll see about rom hacking the base game to add the additional levels in.
It still uses wad format, right?

It is kinda neat though.
Anonymous No.11885007
>>11883740
is that an original character? (sorry i'm old)
Anonymous No.11885013 >>11885020
>>11884996
I guess if you have nostalgia for the snes port. Honestly I don't know why you would with all the limitations the snes port has compared to the original game. At least the Playstation & N64 versions had unique music & lighting, only thing the snes port has going for it is the music difference.
Anonymous No.11885014
>>11883873
Map dimensions being hard capped made fundamentally a different environment there.
Trying to stake claim over shapes when shapes are limited is starting a fight that will end badly for everyone.

On the other hand, the custom/UMS mappers cared about this to a degree that makes this fandom look communalist.
Say what you will about whomever, but they don't run maps through programs here that corrupt/delete parts of the file so you can play them, but not load them in an editor or look at their code.
That was War3 community culture, including but not limited to mappers who were using other people's open work in the first place.
Stupid and hypocritical is always a fun mix.

>>11883883
This anon speaks true.
Blizzard were different as well. They tried their best to foster that kind of community spirit, *before* there were any strings attached.
Anonymous No.11885019
>>11884996
No.
Anonymous No.11885020
>>11885013
*only thing the snes port has going for it is the original Doom soundtrack being played in a snes music font
Jesus fucking Christ I need to learn how to type better.
Anonymous No.11885024
>>11884996
If you're asking then you're already dumb enough, so yes.
Anonymous No.11885090
>>11884996
>he doesn't know about LRG's shady practices
Anonymous No.11885129
>>11884996

>$99.99 for a -slightly less- shit version of a shit port, but is still kind of shit overall.

I dont really get it to be honest, but then I dont collect physical fomo stuff.
Anonymous No.11885165 >>11885787 >>11885943
>>11884961
That rating plugin really could've done with some trimming, only interacting with shells would've been enough without the other sulprus elements. Maybe if there was something also to be done with download button positioning, otherwise it's way obvious now that you were working under big limitations. I kinda liked the old layout better.
Anonymous No.11885193 >>11885812
>>11884312
The brutal doom thing sounds like the mm8bd thing. An anon bringing up one mod over and over again to the point people get annoyed and don't want to engage with the mod or the people who talk about it constantly. I imagine even if the list is updated, that particular anon will sperg out if MM8BD doesn't make it on there now.
Anonymous No.11885303
>>11884295
First 20 levels of Scythe 1.
Anonymous No.11885358 >>11885363
>>11879782 (OP)
A reminder that both Pastebin and Rentry have pop up ads even when clicking links
Which could affect even Doom projects
Anonymous No.11885363
>>11885358
So what's to-go pastebin? Github?
Anonymous No.11885364
https://youtu.be/kuoFiIFkdAA
Anonymous No.11885379 >>11885435 >>11885693
I'm surprised Episode IV is considered an official part of Doom 1 by the community.

Even now I tend to think of it as "DLC" for Doom. When I think of the original game I just think of Knee Deep, Shores of Hell, and Inferno as being the "main game". Thy Flesh Consumed doesn't really enter into my consciousness.
Anonymous No.11885435
>>11885379

Because the majority of people played Ultimate Doom first, and that's all they knew back in the day, not original Doom. Then there's Final Doom, which is basically the same pattern as having two mission packs for each Quake, even though they were basically community content.
Anonymous No.11885557 >>11885858
>>11884996
Anonymous No.11885601 >>11885661
Starting to appreciate the utility in Quake's vertex-animated models. Being able to shit a displacement animation straight out of Blender without worrying about bones is nice.
Anonymous No.11885625 >>11886451
>>11884415
even slower demo with all secrets https://files.catbox.moe/gx3t9z.DEM
Anonymous No.11885661 >>11885689
>>11885601
is there any format that does both?
Anonymous No.11885689
>>11885661
Not that I can think of.
You can get close with formats like glTF supporting shapekeys, but you'd have to convert every frame of the animation into a shapekey and have some means of playing them back sequentially. Maybe there's some automated way of doing that, but idk.
Modern games probably just do these sorts of deformations on the fly in-engine.
Anonymous No.11885693
>>11885379
I'm still partially interested with how often I've seen "Doom 1 and 2" as opposed to something like "classic Doom" or even just "Doom".
Anonymous No.11885775
>>11884996
Only if you manage to rip the game's files and share it around.
Anonymous No.11885781 >>11885812
>>11884542
I always thought the "SO YOU WANT TO PLAY DOOM" image should've been split into seperate images, based on the categories.
Because there's always lot to be made with Doom and when a new version is made, you probably don't want to replace some examples in a list if there's other ways to expand it.
Anonymous No.11885787 >>11885943
>>11885165
I can probably slim it down a little. It doesn't need the details link to function for instance. Id still prefer the vote count, but it could just be say "3 votes" or "0 votes". Should be doable.
I had to patch it up to get it working anyway.
Anonymous No.11885812
>>11885193
Completely different situation.

>>11885781
Maybe that'd be another good idea.
Anonymous No.11885817
>>11884548
It doesn't matter, but you could scale it to the closest integer.
Anonymous No.11885832 >>11885848
>>11884996
Unless you have a lot of expendable income and you're fine with waiting 18+ months past the shipping date, I would say no.
I would also say to examine the cartridge in depth when you do finally get it, or have someone who knows this shit look it over for you, because aside from being comically slow, LRG are known to take very sloppy and sometimes kinda dangerous shortcuts.

You are not getting expedience with LRG, nor are you getting quality, and certainly not economy. Awful company, I can only assume Randy Linden doesn't know about LRG, or he thinks he's going to be able to wrangle then somehow into not fucking up like usual.
Anonymous No.11885845 >>11885850 >>11885851
>>11884108
How about a fork of Slade which doesn't sometimes randomly corrupt images when you try to convert them into flats?
Anonymous No.11885848
>>11885832
I think they just don't care, they smell the money LRG has made by pricing up cheaply made tat and doing the FOMO thing to get fuckers to buy it and maybe get it delivered eventually.
Anonymous No.11885850
>>11885845
Also the not randomly crashing, or bitching at me about 284 duplicate matching names when I fix one tiny fuckup in somebody else's wad and try to save it.
Anonymous No.11885851
>>11885845
That's retarded, jut make a pull-request at this point.
Anonymous No.11885858
>>11885557
I posted it expecting ridicule though
Anonymous No.11885901 >>11885914 >>11888749 >>11888768
>>11879785
Fallout: Bakersfield TC for Doom still lives and is near completion https://www.youtube.com/watch?v=6e8WrmOibpM
there will be mod tools for it too but nothing confirmed yet
Anonymous No.11885914 >>11887726
>>11885901
>still lives
I'll believe it when it's out, they make a habit of putting out mockups that never go anywhere.
Anonymous No.11885936 >>11886437
>>11882040
I say we need one for Q1 and Q2R
Anonymous No.11885943 >>11886232 >>11886253
>>11885787
>>11885165
Didn't see that you had the vote count represented by a little person... Might be able to do that, I dunno. I think I'd still need to keep the radio buttons. better align the description to the image column...
I'd prefer the rating to be separate from the rest of the general info though, since everything in the info box is specific to the wad and the rating is specific to the site...
Anonymous No.11885982 >>11885996 >>11886429
doom/build engine wad/gameplay mod idea:
>You play as Gex
>Similar to Duke/Caleb/Wang and himself in Gex games he spouts oneliners on different occasions
>but it's AI/fan dubbed stuff like "Note to self, don’t take your socks off at Dan Schneider’s house." or "This is like playing hide and seek at Jeffrey Epstein's house" or "Hmm, reminds me of drinks at Bill Cosby's" or "Remember kids, don't take career advice from Bruce Jenner"
Anonymous No.11885996
>>11885982
Anonymous No.11886087 >>11886095 >>11886098
Hmm. The Eviternities are good but they're the kind of wad for dudes who like Dream Theater.

Not my style.
Anonymous No.11886095 >>11886118
>>11886087
I loved the first half, but these later stages are really dragging on. I cannot believe how long "Dehydration" took me. Any stage with around 1k enemies is going to be a fucking chore.
Anonymous No.11886098
>>11886087
Neat. At least you tried them.
Anonymous No.11886103
>>11882040

Honestly this should be a lot more concise, and the recommended wads should be more like those "essential [genre] albums" lists you see on /mu/. Even troonworld's top wads of all time list is a better starting place. Just split them into vague categories maybe around main visual theme, and give them a ranking for difficulty/autism level.
Anonymous No.11886118 >>11886134
>>11886095

A lot of doom mappers really seem to lose track of what's tedious and what's fun. It's not necessarily even a slaughter map problem, just an issue of like... Bro why am I having to pistol slog through barons and cacos on an episode's opening map yknow? I think it's because when you build all this huge elaborate architechture you kinda have to fill it with something, so most of them onsters are just corridor filler chaff and not well designed encounters.

That said, has anyone ever made a wad where there are zero incidental monsters, and every single fight is a monster closet/elevator drop/teleport ambush/etc?
Anonymous No.11886123
>>11882040
>tfw no mega man
I-It was his time...
Anonymous No.11886134 >>11886167
>>11886118
>Bro why am I having to pistol slog through barons and cacos on an episode's opening map yknow?
I forgot which map did this.
Anonymous No.11886142 >>11886149 >>11886232 >>11886253
>>11882040
Why is it a JPEG? That red text is hard to read because of the poor quality image.
Anonymous No.11886145
>>11882040
Skulltag is kill. Replace it with Zandronum.
Anonymous No.11886146
i don't get the megaman spergout. People who play doom and play deathmatch in 2025 are probably less than a percent and out of those even less would play a deathmatch mod
Anonymous No.11886149 >>11886161 >>11886284
>>11886142
Probably because it would be over 4mb otherwise my good retard
Anonymous No.11886161 >>11886168 >>11886173
>>11886149
So?
Anonymous No.11886167 >>11886175
>>11886134
I wasn't talking about a specific map, just the kind of shit mappers do in general.
Anonymous No.11886168
>>11886161
Can't post it on 4chan in that case.
Anonymous No.11886173 >>11886314
>>11886161
newfags, man...
Anonymous No.11886175
>>11886167
I'm trying to think of any map that does something that extreme but I can't think past Hell Keep.
Anonymous No.11886227
Anonymous No.11886232
>>11886142
I found it on the recent archives. Never been here < 2012 so no idea whether it's the original.

>>11885943
Most modern implentations don't use radio buttons, maybe a little X button on the side to uncast the vote. I though it looked fine stitched to infobox; to use what's already there is both laconic and practical. But it's only a graphic mock-up, I can do the interface in all sorts of shapes and make some scantily clad chic ride on horse accross the screen, bearing no change on the real thing.
>better align the description to the image column...
Given some amount of text it could easily transform into Guinness recordsman hanging gutso, but maybe it'll be the issue with the text itself. I've been really damn lazy writing these. It's been bothering me for a while, but "Download %wadname% Here% isn't really that much more clear-cut than let's say "Local Download", is it?
Anonymous No.11886253 >>11886546
>>11886142
I found it on the recent archives. Never been here < 2012 so no idea whether it's the original.

>>11885943
Most modern implementations don't use radio buttons, maybe a little X button on the side to uncast the vote. I thought it looked fine stitched to infobox; to use what's already there is both laconic and practical. But it's only a graphic mock-up, I can do the interface in all sorts of shapes and make some scantily clad chick ride on horse across the screen, bearing no change on the real thing.
>better align the description to the image column...
Given some amount of text it could easily transform into Guinness recordsman hanging gutso, but maybe it'll be the issue of verbosity. Speaking of, I've been really damn lazy writing these as of late.

It's been bothering me for a while, but "Download %wadname% Here% isn't really that much more clear-cut than, let's say "Local Download", is it?
Anonymous No.11886284 >>11886315
>>11886149
turn off the chroma subsampling, then reduce the quality to compensate, retard
or use png
or don't use red text
Anonymous No.11886314
>>11886173
I've been here for like 20 years. I just forgot the limit was 4 MB. I thought it was higher than that.
Anonymous No.11886315
>>11886284
sure lemme just relay that to the guy who made the pic like 12 years ago
Anonymous No.11886318 >>11887342
sometimes you feel like a god and then the game is like "nuh-uh"
Anonymous No.11886364 >>11887189
im hurting
Anonymous No.11886372 >>11886391
>>11884770
>>11884781
Was that d-radys update ever released? Was it ever a thing in the first place?
Anonymous No.11886391 >>11886613
>>11886372
Either that anon or somebody else posted it in these threads a week or two ago.
Anonymous No.11886429
>>11885982
Gex game on build engine sounds actually fun idea, but why in the name of fuck balls would you want to devolve it into a vehicle for outdated memes.
Anonymous No.11886437
>>11885936
I might make one for Q2 (not just remaster, but for all source ports), but not for a few months. The heat is on hell levels here, so there's not much else to do outside workplace than to lay on bed naked and shitpost on phone.
Anonymous No.11886451
>>11884415
>>11885625
Well done, lad
Anonymous No.11886491 >>11886495 >>11886498 >>11886654
You know what... episode 3 isn't that great. Sandy was stretched thin? Incredible he did 2 episodes + 2 maps on his own, though. That and maybe hell is arguably more difficult to design and bring to life at a time when they were all still learning.
Anonymous No.11886495
>>11886491
Part of Sandy's work on Doom 1 was also repurposing Tom's discarded rough drafts to save a bit of time, and generally he did a good job of that (though the map which got him his job, E2M6, was all his own work).

Romero should probably have done at least a map or two for E2 and E3, to help balance their styles.
Anonymous No.11886498
>>11886491
>episode 3 isn't that great
True, though I actually like Mt. Erebus.
Jaguar-based console versions leave a better impression with a different Hell Keep by McGee and no Slough of Despair, though McGee's Hell Keep would be an absolute bastard with vanilla's episode structure compared to consoles' contiguous campaign.
Anonymous No.11886513 >>11886520
they're here for Jones' BBQ and Foot massage.
Anonymous No.11886520 >>11886521 >>11886535 >>11886538
>>11886513
What’s his issue
Anonymous No.11886521
>>11886520
He wants to go home and play Chex Quest.
Anonymous No.11886535
>>11886520
he sussy
Anonymous No.11886538
>>11886520
his feet hurt
Anonymous No.11886546
>>11886253
>Most modern implementations don't use radio buttons
I'm sort of patching up an non-modern implementation is the thing. I think the best I can do to scale it down is something like:
*STARS* (3 votes)
r_buttons [Rate]
Hopefully that fits into 2 fairly neat lines. Might be able to do the little person symbol and make the radio buttons toggle the vote immediately or some such. Change the confirmation button... We'll see.

I did center the download buttons on the text at least, which does look much nicer.
Anonymous No.11886602 >>11886828
>>11880112
2:59 :D https://files.catbox.moe/u8cfka.zip
Anonymous No.11886613
>>11886391
Found it, thanks anon.
https://desuarchive.org/vr/thread/11852619/#11853809
Anonymous No.11886654
>>11886491
e3 has some of the most sovlfvl official maps in slough and erebus. it also has some of the worst maps in unholy cathedral and limbo
Anonymous No.11886669 >>11886893 >>11889173 >>11889285
>>11879782 (OP)
>>11879785
dear fucking christ i'll be lucky if they let me back in the nursing home at all anymore
the put out to find my old shit is still out there
i wanted to give it to and play it with my dying grandmother
but i guess there's not much point now
i broke her tv and labtop because i lost it at her when she didn't take the likelyhood of me having dementia or some other horrible problen seriously
this isn't something you can just wave aside with 'meds' so cut that bullshit, you've been using it as an excuse for years.

Wish I knew why the light sequence here breaks.
What does it matter; I'll get banned again and my posts hidden. My dropbox files are gone. Everything I do blows up in my face horrifically. I wanted /vr/y spooky to go well
I wanted the space castles thing to go well
I wanted to give something meaningful back instead of just making people miserable all the fucking time.
It's all I'm good for, it seems.
Anonymous No.11886683 >>11886728
What is the partial invisibility chan's proper name? I wanna find more art of her.
Anonymous No.11886728
>>11886683
I don't know if she has any really defined name for tagging, she probably only has a few pieces drawn of her. Blur-chan maybe.
Anonymous No.11886730 >>11886779 >>11887167
Watching decino's breakdown on Revenant missile behavior it feels like the Revenant can easily break demo playbacks simply because of how closely tied the behavior of the Revenant missiles are to the current gametic. If something even slightly throws off the game timing and changes the current gameplay tic any map with Revenants immediately becomes subject to desynchronization during a demo recording.
Anonymous No.11886779 >>11887167
>>11886730
Except that it doesn't, the coinflip is already decided.
Anonymous No.11886782
>>11884996
only if you are turbo-nostalgic about it
Anonymous No.11886787
>>11884996
It will give your SNES Monkeypox.
Anonymous No.11886797 >>11886837 >>11886845 >>11886945 >>11886967
>>11884996
might as well play 4 player DOOM on the gba
Anonymous No.11886828 >>11886883 >>11887728
>>11880112
uv-max 2:08 https://files.catbox.moe/w5458g.zip
I wanted to record a demo with my own ad-hoc route first >>11886602
then I wanted to try to beat his time by copying his route >>11882074
I fucked up and my first demo was recorded with like 90% gamespeed and I didnt notice until after.
And I fucked up a second time because DSDA has a new rule which restricts what ports are accepted for demos, and Nugget isn't one of them
Anonymous No.11886837
>>11886797
Oddly soulful.
Anonymous No.11886845
>>11886797
It's stupid, but the fact that you can do it is fun.
Anonymous No.11886860 >>11886870
>>11884996
No, because at the end of the day, it's still SNES Doom. Only now with speed issues due to everything running way too fast now.
Anonymous No.11886870
>>11886860
SNES Doom always ran that way, with the animations running fast.
Anonymous No.11886883 >>11886969
>>11886828

>DSSecretOot.wad
Classic

In case anyone's wondering about picrel, you can see various footer information in modern demo .lmps by opening them with a hex editor. Due to recent changes in DSDA's rulset, a lot of the demos people post here don't qualify for competition on the archive, but I figure most anons here don't care.

And I hate to break it to you, but you also just missed flagging the mega armor secret. Good time otherwise.
Anonymous No.11886893 >>11886905 >>11889173
>>11886669
https://filebin.net/bxsu1y8e10m9zo8k
current revision of the map
i cant really think of much more to do with it
im cursed desu
Anonymous No.11886905 >>11886913
>>11886893
>forgot to remove the test spawn
fuck
Anonymous No.11886913
>>11886905
https://filebin.net/fdfl7b712hwkewh6 fix
Anonymous No.11886945
>>11886797
nice
Anonymous No.11886967
>>11886797
>tfw the gamecube technically had 100+ games with LAN functionality and arguably even online play (see: wireless adapter) with enough jerryrigging due to gameboy player functionality
Anonymous No.11886969
>>11886883
>missed flagging the mega armor secret
Anonymous No.11887040 >>11887073
How does dsda-doom feel better at a capped 35fps than uncapped? Woof and crispy doom feels good to me uncapped. dsda feels floaty and unresponsive at higher framerates
Anonymous No.11887073
>>11887040
Try DSDA with -longtics
Anonymous No.11887167
>>11886730
>>11886779
IIRC, the only time revenants can potentially cause vanilla demo desyncs is if its a demo playing from the internal demo reel. Normal demo playback directly from an externally loaded file is never really affected.
And I believe this is fixed in non-vanilla complevels in source ports, too.
Anonymous No.11887169 >>11887187 >>11887190 >>11887285
Favorite soundfont? I like Arachno.
Anonymous No.11887187
>>11887169
Whatever sounds like an SC-55 or the default microsoft synth.
Doom midis tend to be designed around those, and often sound weird in other soundfonts to me.
Anonymous No.11887189 >>11887238
>>11886364
I like that these Annihilator guys aren't immune to blast damage, giving them a key weakness Cyberdemon doesn't have. You can juke them out to blow themselves up if you duck behind a wall. And they risk dying if they rocket pinkies trying to infight their ass (but you're probably going to have to help them along).
Anonymous No.11887190
>>11887169
for Doom? yeah definitely Arachno. i also like Yamaha XG
Anonymous No.11887207 >>11887212 >>11887253 >>11887278 >>11887283 >>11887535
Additional progress on guide. The longer GitHub URLs are kinda annoying here.

How's the text itself? Not descriptive enough? Too descriptive?
Anonymous No.11887212 >>11887216 >>11887253 >>11887273
>>11887207
you may want to consider something other than red for links, or at least adjust the contrast. With my colorblind ass the red text blends in with the background. Pic semi related. I can see color, mind you but it's hard for me to parse this.
Anonymous No.11887216 >>11887273
>>11887212
Noted.
Anonymous No.11887238 >>11887249
>>11887189
huh, haven't thought of using their rockets against themselves. cheers.
Anonymous No.11887249
>>11887238
I've watched a few of them die trying to rocket me that way, but if you're swimming in your own rockets, I'd probably just unload those on him.
Anonymous No.11887253 >>11887275
>>11887207
>>11887212
Can't upload an image directly for some reason and captcha is giving me bullshit.
https://litter.catbox.moe/sz4fhh.png

Using a different font which is narrower helps it stack horizontally. Better contrast now?
Also, what do you guys think about the content of the text itself?
Anonymous No.11887258 >>11888878
I've been cooking over here, there's nothing too new in the video other than an early WIP on the Shieldpod gadget, but hey you can hear the sounds I've been putting together for the weapons too.
Really I'm just happy to finally put out a substantial dev diary for this update.

https://www.youtube.com/watch?v=VfI3QV1_Pqg
Anonymous No.11887261 >>11887274
t-test?
Anonymous No.11887273 >>11887283 >>11887303
>>11887212
>>11887216
Different font choice for links which is narrower, so it fits the written columns. Is the contrast better?
Anonymous No.11887274 >>11887275
>>11887261
yeah we're back
/vt/ nuked the site for a sec due to double vtuber drama
Anonymous No.11887275
>>11887253
Huh, that didn't show on my end until now. Oh well.

>>11887274
lol
Anonymous No.11887278 >>11887279 >>11887319
>>11887207
Seems maybe too verbose in general maybe. But that could just be me.
>DSDA is ... and have more convenient ...
*has

>chocolate is 100% faithful down to the bugs and limits...
It won't crash if a .deh action state is missing an action like the original Doom exe does.
So it's ONLY 99.995% accurate!
(don't put that in)
Anonymous No.11887279 >>11887329
>>11887278
Doesn't Choco also let you turn off the pesky vertical mouse movement which nobody actually wants for Doom?
Anonymous No.11887283 >>11887313
>>11887207
>>11887273
>Screenshots can help illustrate, but some measure of brevity with words helps get the point across faster
>Is the final guide going to be that narrow of an image?
>The patterned background is good makes it harder to shoop over as well

Looking forward to the final thing.
Anonymous No.11887285
>>11887169
For me it's Trevor0402's SC55 soundfont, not the most accurate but sounds consistently nice when I try to throw various MIDI's at it.
Anonymous No.11887303 >>11887313 >>11887346
>>11887273
Color blindness basic guidelines, there are better choices than white
https://www.nceas.ucsb.edu/sites/default/files/2022-06/Colorblind%20Safe%20Color%20Schemes.pdf
New links are atrocious btw, too narrow and disparate. I wouldn't use serifs, this may be worse than your first comic sans attempt.
Anonymous No.11887313 >>11887550
>>11887283
Pics would be good, but what pics would I use for what?

>>11887303
So, bright orange then?
Anonymous No.11887319
>>11887278
As far as I'm concerned, 100% accuracy for dehacked would require them to make a separate chocolatedehacked.exe that modifies chocolate.exe directly, like how dehacked worked for vanilla. But considering the hassle, I doubt anyone would actually want that.
Anonymous No.11887329 >>11887336 >>11887337
>>11887279
You could do that in Doom also, but iirc you had to set the vertical sensitivity lower? Whereas it's a radio button for choco.
could be misremembering.
Anonymous No.11887336 >>11887898
>>11887329
For DOS you need to run NoVert before running Doom
Anonymous No.11887337 >>11887898
>>11887329
No, the original .exe didn't allow you to turn off vertical input for movement, it was always there, which is why people would make utilities like NoVert so you could have 100% clean mouse turning.
Anonymous No.11887342 >>11888276
>>11886318
Was that a hurt floor death? Lel. I was impressed with the skills
Anonymous No.11887346
>>11887303
Comparison.
Anonymous No.11887394 >>11888331
hail 2 da king baybee
Anonymous No.11887424
Regular reminder to any aspiring Doom map creators, please use these unused Doom graphics in your Doom maps, they are criminally underused in a lot of wad maps & I think they look good for a Doom map's environment. (I wanted to add the unused giant pile of bodies graphic with the 2 other unused graphic's in the gif, but I know fuck all on how to add something like that into a gif atm. Please use the unused pile of bodies graphics too pls & thanks).
Anonymous No.11887535 >>11887538
>>11887207
Desu, I think Odamex should mentioned too. It's both nowhere near as advanced as Zandro due to being based on really old ZDoom version(older than the one in ZDaemon even!) and more advanced than it currently is due to supporting MBF21. Also, I think Crispy Doom deserves a brief mention too.
Anonymous No.11887538
>>11887535
I forgot about Odamex entirely.
I considered Crispy Doom, just because it's a solid little port, but I feel like it's 'unnecessary' to bring up in the guide when the three other ports technically do all its stuff.
Anonymous No.11887550
>>11887313
>Pics would be good, but what pics would I use for what?

The old infographic illustrated on how to load wads and mods in a few different ways. Could just narrow it down to one or two common methods and mention stuff like launch commands in passing, since people who want to go doing that will likely know what to already do.
Anonymous No.11887582
>>11880112
oh, forgot to post my 2:03 one https://files.catbox.moe/wewf2x.lmp
Anonymous No.11887584 >>11887759 >>11887782
>>11880112
>>11882074
https://files.catbox.moe/wewf2x.lmp
forgot to post my 2:03 one here
it's on dsda too
Anonymous No.11887726
>>11885914
It's sponsored by Dave Oshry, New Blood guy. He said this TC will definitely release
Anonymous No.11887728 >>11887750
>>11886828
> I wanted to record a demo with my own ad-hoc route first
i started with that too then figured you have to get rid of spiders asap
> DSDA has a new rule which restricts what ports are accepted for demos, and Nugget isn't one of them
yeah the new rule is stupid, i don't see why not allow choco, inter, nugget, nyan
Anonymous No.11887750
>>11887728
I understand the rule. Chocolate doesn't generate demo headers. Some ports let you 180 with the press of a key. Some ports let you use a minimap. Standardizing the ports puts everyone on a level playing field and makes it harder to cheat
Anonymous No.11887751 >>11887759 >>11887845
Do any of you actually play at 35FPS?
Anonymous No.11887759 >>11887782
>>11887751
me >>11887584
because i also play woof multiplayer and it only works on 35 fps
i used to play at 4:3 for a long time but decided theres nothing wrong with using all my screen space recently
Anonymous No.11887782 >>11887797
>>11887759
>>11887584
Nice run, you did this with 35fps? I guess i have no excuses
Anonymous No.11887797 >>11887804
>>11887782
yeah ofc, i almost never use higher fps
Anonymous No.11887804 >>11887815
>>11887797
Do you do these runs using woof as well or dsda? Many questionsi know, but i'm trying to learn how all this works and what is a reasonable way to play.
Anonymous No.11887815
>>11887804
i use crispy for vanilla/lr, woof for boom+,
dsda for playback because it has seeking, rewind, etc.
Anonymous No.11887845
>>11887751
I am depraved and thus play gzdoom at 172fps
Anonymous No.11887898 >>11888447
>>11887336
>>11887337
Ah... NoVert.
It's been ages, I just learned to deal with it eons ago.
I know a guy who used to play with vertical mouse movement. Dragging it around, while most people just did kb only
Anonymous No.11887975 >>11887982 >>11888017
I love sleazy, urban decay. I would like to make at least ONE map in my lifetime that reflects my love of the kind of seediness of DN3D but don't know where to start. I think Doom would be best to begin with but I played a DN tribute level in Quake and it was absolutely wonderful. Which would be best for me to start with since I'm a complete brainlet and learn slow. Pic is Grime.
Anonymous No.11887982 >>11887989
>>11887975
It's definitely something that can work in the Doom engine these days, Doom 2 Rebuild-t managed to mesh the two together really well, shame it's mapper vanished with it incomplete.
Anonymous No.11887989
>>11887982
I was leaning towards using Doom. I really like No One Told Me About Id a lot. I guess I'll start watching some tutorials now.
Anonymous No.11888017 >>11888045
>>11887975
You could contribute one map to our Duke project, if you want to.
Anonymous No.11888043 >>11888061 >>11888081 >>11888169 >>11888304 >>11888359
eviternity 2 is such a slog
>new map
>another 400 enemy map where the map creator is wanking off to the new textures and mbf21 features just like the last one
>plop another super enemy that spits 400 projectiles in your face and trap you in a small room so you instantly die
>repeat the next map
why does every custom enemy in a doom wad have to at least do as much damage as a full mancubus rotation while also being more mobile?
Anonymous No.11888045 >>11888048
>>11888017
Duke Project? Can I get some more information on that?
Anonymous No.11888048 >>11888141 >>11888181
>>11888045
It's on the news post.
Anonymous No.11888061 >>11888080 >>11888081 >>11888085 >>11888101 >>11888108 >>11888161 >>11888373 >>11888618
>>11888043
I swear out of all retro shooters Doom has the most whiny players. While all other communities embrace new custom content, Doom has players which seem to get mad from new maps, textures, enemies or features. Why to force yourself to play through stuff, you don't seem to enjoy.
Anonymous No.11888080
>>11888061
>I swear out of all retro shooters Doom has the most whiny players.
It's also the largest group of players by a wide margin so that's kind of to be expected. If you were around here a few years ago, there was a lot of upset Quakers in these threads.
Anonymous No.11888081 >>11888114
>>11888043
Everyone wants to be new Ribbiks? New Sunder? How else are you gonna meme your wad into the gold pantheons if not the shiny presentation and meme difficulty? Don't tell me with actual elaborate architecture, thought-out progression and creative encounters. Or god forbid careful usage of every single sector and every single actor, imagine optimizing your work, couldn't be me and couldn't be Doom. Only nerds do such lame things.

>>11888061
>people have more content available than any other game
>they can compare the available options
>they have a luxury to pick the content they like
>they have a freedom to publicly express their dissatisfaction about the content they don't like
>"stop whining"
Anonymous No.11888085 >>11888109 >>11888114 >>11888119 >>11888489
>>11888061
Not him but I'm playing through the first Eviternity and I've felt the same way about the custom enemies.
>Pinky with Nightmare stats
>Caco but with a Manc attack and a curving dash like a chess knight
>Baron but buffed with the CyberD's rockets and Chaingunner spray
I absolutely don't care for any of them and the kind of behaviors I feel compelled to perform to engage them efficiently just feel awkward with the vanilla enemies. It sucks because I'm of the opinion that Doom II's enemy roster is nearly perfect (maybe too many Imp types) and when you fuck around with that balance, which is really THE reason why I play so much Doom compared to any other classic FPS, you better know what you're doing.
Anonymous No.11888101 >>11888128
>>11888061
Easily the most content (which allows people to be picky) and easily the farthest in design from the original games (doom1/2). It is uncommon for something not to be visually neon or high contrast slaughterslop, largely designed around infighting
Anonymous No.11888108 >>11888128
>>11888061
Is it that much to ask that people design good monsters?
Anonymous No.11888109 >>11888112
>>11888085
I think eviternity 1 does a great job with new enemy types. They are used well and are interesting. It's probably one of the best examples of good new additions to the roster.
Anonymous No.11888112 >>11888120
>>11888109
Yeah that's how I feel. I only wish they had different lost soul sprites with their HP change.
Anonymous No.11888114
>>11888081
I don't have problem with critism. There should critism with so much content. But Doom has lot of "critics" that don't complain because of low quality custom content, but because of any kind of custom content at all. Everything should be vanilla compatible, with vanilla textures, with no custom dehacked, with same difficulty as iwads. Lot of wads like that exist though, and most of them are very good. That just doesn't stop the ultra purists about complaining wads that have any custom content.

>>11888085
Eviternity 1 is made before mbf21, so you couldn't do custom projectiles yet.
Anonymous No.11888119
>>11888085
The only Eviternity enemy I really liked was green pinky, and only because he was creepy.
Mechacaco should be the same, but his attack is way too fuck you, he feels more like a Quake spawn, if you don't know he's close you're most likely reloading the last save.
Anonymous No.11888120
>>11888112
It's not that big of a deal. You're going to shoot them anyway, and you'll figure out they have less HP quickly.
Anonymous No.11888128 >>11888132 >>11888137
>>11888101
There is the Ribbiks-influenced mapping movement (mostly among dsda speedrunner community), but claiming that that's the majority of modern mapping is false. It's just small part of it, and not the most popular anymore.

>>11888108
What would you call good custom monsters with mbf limitations?
Anonymous No.11888132 >>11888137 >>11888140
>>11888128
I liked Valiant's monsters.
Anonymous No.11888137 >>11888143
>>11888128
>>11888132
And if you meant MBF21, I think Ad Mortem's additions were the best. They covered bases the vanilla Doom 2 roster couldn't.
Anonymous No.11888140 >>11888148
>>11888132
Valiant had great custom monsters, yea. Why do you like the cyber baron but not the annihilator?
Anonymous No.11888141 >>11888146
>>11888048
I'm stupid. Thank you.
Anonymous No.11888143
>>11888137
Those were absolutely great too.
Anonymous No.11888146
>>11888141
No problem. We are all retarded here.
Anonymous No.11888148 >>11888151 >>11889104
>>11888140
No hitscan attack.
Anonymous No.11888151 >>11888156 >>11888168 >>11888218
>>11888148
I like it. I like occasional "oh fuck" enemies with attacks you need to avoid.
Anonymous No.11888156 >>11888218
>>11888151
It rubs me the wrong way when Doom monsters have mixed attacks from multiple sources. It makes them stick out as fanmade more than if he was just a rocket-launching Baron.
Anonymous No.11888161 >>11888167 >>11888168 >>11888169 >>11888183 >>11888185 >>11888196 >>11888618
>>11888061
Plutonia is easily one of the worst things to happen to Doom. Instead of crafting well-designed levels, we get nonstop waves of powerful enemies crammed in small environments. It becomes a chore to play when enemies spawn in your face. It's simply not fun.
Anonymous No.11888164
I wonder if there is a GZDoom mod where you can "draw" in something like a canvas.
Or like MSPaint in GZDoom, where the drawings can even be put in wall textures like graffiti in some games.
Or if you have minigames where you have to draw specific shapes (Or at least "close enough" shapes) for something to happen like drawing a pentagram to summon demons.
Bit of a reference: This newgrounds game revolving around using your mouse to draw shapes to use abilities and shit.
Anonymous No.11888167
>>11888161
Plutonia is a set of well-designed levels.
Anonymous No.11888168 >>11888192 >>11888218
>>11888151
Any other modded enemies that mix hitscan and projectile attacks? I've become a fan of the idea lately.
>>11888161
It's got a great variety of well-crafted levels. A lot of people speak as if every level is Go 2 It.
Anonymous No.11888169 >>11888174
>>11888161
was meant for >>11888043
phoneposting and cant delete
Anonymous No.11888174
>>11888169
>phoneposting
>abhorrent opinion
Get your shit together.
Anonymous No.11888181
>>11888048
>not Duke Nukem Fore/vr/
Anonymous No.11888183
>>11888161
Plutonia is easily the best non iD made content for the game. I'm sure you find redditsaw/ribbiks circlestrafe infighting maps.
Anonymous No.11888185 >>11888195
>>11888161
Meh, just sounds like skill issue. You can make well designed encounters and levels that have intense ambushes / limited space. Thinking on the fly during combat is one of the most engaging parts of classic doom. doom 1 and 2 are great but the levels aren't challenging. Plutonia took the foundation and pushed the combat further than id.
Anonymous No.11888192 >>11888215 >>11888218
>>11888168
Not a mod, but a few of the enemies in quake 2 are like that
Anonymous No.11888195
>>11888185
A lot of this also applies to quake. The general level design philosophy for these games has drifted further towards surprising the player because peekaboo with enemies by shooting and going into cover or circle strafe slop is not very engaging.
Anonymous No.11888196
>>11888161
You probably wanted to say something else, Plutonia does have very well-designed levels, they are just designed for combat first and foremost. You probably want them interesting on their own, even with very little combat, like in first Doom, and here I agree, Plutonia is not that good in this department. It never tried, from the start it knew what it wants to be.
And it was such a well made wad that everyone still want to be like Plutonia. Almost no one wants to be like TNT because TNT just wasn't that good in the first place, not because it was less combat-oriented.
Anonymous No.11888215
>>11888192
The roster of enemies mixing projectile, hitscan, and avoidable hitscan attacks is a big reason Q2 has grown on me over the years.
Anonymous No.11888218 >>11888237 >>11888558
>>11888151
>>11888156
>>11888168
>>11888192
I'll add that people seem to not like enemies with multiple attacks (even in quake 2) as it sort of goes against the general philosophy of how these games play (outside of maybe heretic/hexen bosses, because they're bosses)
Every enemy uses its simple behaviors and attacks to fill a role, so level makers and players generally know what to expect out of them
Having a new demon that does something like randomly switch between spread projectiles and a railgun shot throws in randomness that draws extra attention to them and makes them harder to predict
Enemies in doom sort of work as parts of a whole, and the player can take down what they think is the bigger threat, and mappers can use them in specific ways like ingredients in a pot
When every bad guy is its own super-cool walking arsenal that doesn't mesh with the other bad guys (kinda like quake 2), fights become crapshoots where the player just jumps in and hopes for the best, or hides behind a doorway and tediously funnels or picks off each one
Anonymous No.11888237 >>11888527
>>11888218
>Having a new demon that does something like randomly switch between spread projectiles and a railgun shot throws in randomness that draws extra attention to them and makes them harder to predict
Not far off from how revenant missiles work imo, and I consider them a quintessential Doom enemy at this point.
Anonymous No.11888276
>>11887342
yup. I even did the nukage rhythm nonsense to not die when grabing the rocket launcher, but I got cocky when the fight ended lol
Anonymous No.11888304 >>11888317
>>11888043
unironically just lower the difficulty
Anonymous No.11888317 >>11888318
>>11888304
No, you gotta play on Ultra-Violence or else you aren't a true Doomer!
Anonymous No.11888318 >>11888336 >>11888383
>>11888317
I think one of the Casalis said something along the lines of "I have no sympathy for people who insist on playing on UV and complain about it being too hard"
Anonymous No.11888331 >>11888795 >>11889051
>>11887394
Anonymous No.11888332
https://www.doomworld.com/idgames/music/sabbath2

You'd better be playing with this today.
Anonymous No.11888336
>>11888318
Entirely reasonable thing to say, people are stupid for tying their sense of worth or ability to playing only on UV.
Anonymous No.11888359
>>11888043
Evi2 was one of the first PWADs I played, probably even the first megawad I finished and I enjoyed it a lot. Replaying it now, I see that it's kinda sloggish.
Anonymous No.11888373
>>11888061
>I swear out of all retro shooters Doom has the most whiny player
It does indeed
Meaning, you, thoughbeit
Anonymous No.11888383 >>11888387 >>11888394
>>11888318
>complain about it being too hard
Complaining about it being sloggy != complaining about it being too hard
Anonymous No.11888387 >>11888412
>>11888383
Plutonia is anything but sloggy man come on. some maps in Doom 2 and TNT are considerably sloggier than anything in Plutonia despite being easier
Anonymous No.11888394
>>11888383
"Sloggy" seems as variable as "slaughtery".
Anonymous No.11888412 >>11888415
>>11888387
>Plutonia is anything but sloggy man
This reply chain isn't about Plutonia, you silly goose.
Anonymous No.11888415
>>11888412
yeah I got my wires crossed lol oops mb
Anonymous No.11888418 >>11888545
>>11879948
do you or the snoop dog anon have the next challenge ready?
Anonymous No.11888425 >>11888439
Anonymous No.11888439
>>11888425
Neat. What is dat?
Anonymous No.11888447
>>11887898
Vertical mouse movement is pure sex for Wolf3D, but feels completely wrong for Doom.
Anonymous No.11888461 >>11888472 >>11888509 >>11888794 >>11888838
I love Doom.
Anonymous No.11888472
>>11888461
Doom is pretty cool.
Anonymous No.11888482
Anonymous No.11888489
>>11888085
>good way to use custom monsters
Use extra types here and there to spice it up, ZDoom style

>dogshit way to use custom monsters
The dehacked Valiant/Eviternity style, just make everything stronger and give them bullshit attacks lol
Anonymous No.11888509 >>11888518
>>11888461
I love Doom and Hexen.
Anonymous No.11888518 >>11888525
>>11888509
i like firetrucks and mostertrucks
Anonymous No.11888525
>>11888518
walter
Anonymous No.11888527 >>11888573
>>11888237
It's different with the Revenant because it's the same projectile. Compared to some monsters that throw out one of every projectile in the game.
Anonymous No.11888534 >>11888573
unreal fags, tell me your must play single player mods right now, i have played none
Anonymous No.11888545 >>11888851 >>11889538
>>11888418
meant for >>11880112
I've my demo ready, can do a challenge myself
Anonymous No.11888553 >>11888620 >>11888873 >>11889407
playing a bit with the two linedefs that monsters can trigger in Doom by moving over them. I feel they could be used for something similar to voodoo doll logic. instead of pushing players around, monsters start moving by virtue of either being spotted by the player or by the player shooting. monster movement is pseudorandom, so they behave similar to a gas
>data input
the player opens/closes doors using buttons
>AND
two or more doors in series
>OR
two or more doors in parallel
>clocks
have a monster circulate by way of a series of lifts terminated by a teleporter that brings them back
>NOT
haven't figured out how to do this, but it must somehow involve monster presence in one area inhibiting monsters passing through some other area. maybe a large monster like a Caco can be teleported into an area from which they can't leave, thereby preventing the passage of a smaller monster like a Lost Soul?
>display
monsters are teleported into a lil' jail cell that the player can see
Anonymous No.11888558
>>11888218
>I'll add that people seem to not like enemies with multiple attacks (even in quake 2) as it sort of goes against the general philosophy of how these games play (outside of maybe heretic/hexen bosses, because they're bosses)
I made one truly multi-attack monster, but he had a whole idea of being sort of Arch-vile to encourage you to duck into cover before he gets to his second one.
Anonymous No.11888573
>>11888527
It's still randomly switching between shooting homing missiles or non-homing missiles, one's easily avoidable and the other not so much, so I'm not worried about new custom enemies being as similarly unpredictable.
>>11888534
For gameplay mods that work with a lot of vanilla maps, Unreal Evolution and Project Gryphon. The first is more like "Unreal plus" while Project Gryphon turns Unreal into something resembling Hideous Destructor.
Anonymous No.11888618
>>11888061
I think some people are just faggots.

>>11888161
Like this guy, he's a HUGE faggot.
Anonymous No.11888620 >>11888873 >>11889407
>>11888553
came up with a simpler solution: https://files.catbox.moe/8dh4gz.wad
input is binary. when you shoot your pistol, a pinky corresponding to the number input will be teleported to the appropriate output pen
>no input
a pinky gets teleported to pen 0
>1
a pinky gets teleported to pen 1
>2
a pinky gets teleported to pen 2
>1+2
a pinky gets teleported to pen 3
any conjunction of binary inputs or their inverse can be formed this way
with a bit more work I suspect a full adder can be implemented
Anonymous No.11888694
>>11881157
>arabic
>indian
?????
Anonymous No.11888749
>>11885901
>this amount of frames for each animation, at that resolution
doc, i can't feel my FPS
Anonymous No.11888768
>>11885901
it's like what I imagined Fallout 3 would be
Anonymous No.11888794 >>11888807 >>11888817 >>11888848 >>11888867
>>11888461
can't just say
>I love Duke Nukem.
cuz it sounds gay feelsbadman
Captcha IMSAS
Anonymous No.11888795
>>11888331
it should be the FAG ASS version
Anonymous No.11888807 >>11888824 >>11888848
>>11888794
I love Duke Nukem.
Anonymous No.11888817
>>11888794
It feels kinda edgy saying "I love Doom.
Anonymous No.11888824
>>11888807
Anonymous No.11888826 >>11888831
had one fuckin job
Anonymous No.11888831
>>11888826
I like rape!
Anonymous No.11888837 >>11889036 >>11889045
>I love Blood.
Anonymous No.11888838
>>11888461
I think Halo is a pretty cool guy.
Anonymous No.11888842
Doom more like damn it where the fuck am I supposed to go now?
Anonymous No.11888848
>>11888807
You like Duke Nukem.

>>11888794
You like men.
Anonymous No.11888851 >>11889538
>>11888545
Go for it, anon. I think the situation is, snoopgifanon will post a challenge if no one else does. I "got it out of my system," so to speak, and am content to play other peoples' maps, but I do have some goofy non-uv-max ideas if things get stale
Anonymous No.11888867
>>11888794
If you don't play Duke Nukem 3D
You die.
Anonymous No.11888873 >>11888897 >>11889407
>>11888553
>>11888620
Here is a dehacked monster I made for triggering linedefs. It fires a shot every cycle (for GR door open stay), moves forward with a lost soul charge, so you can do the other actions rapidly (DR Open-Wait-Close, W1 Open-Wait-Close, and WR Lift Drop-Wait-Rise), and you can time him slower by putting him behind a series of teleporters.

https://www.doomworld.com/applications/core/interface/file/attachment.php?id=166057
Anonymous No.11888878 >>11888883 >>11888904
>>11887258
Can the healing gizmo also debuff enemies in some way or will there be another gadget for that?
Anonymous No.11888883
>>11888878
I actually don't have many debuffs the player can inflict on enemies right now, I think it's pretty much stun and the slowed debuff, which needs work because it kinda sucks.

This has actually been kinda hard for me as a dev because I've had little interest in debuffs as a player, cus why bother poisoning an enemy when you can just hit them really hard and they fall over immediately?
Anonymous No.11888897 >>11888942
>>11888873
neat. I'm interested in what you can do in Vanilla doe
Anonymous No.11888904 >>11888989
>>11888878
Ah fuck right and I'll have a stunning gadget later on: It'll fling out a horizontal line of stunning mines that go left and right. I'm gonna see if I can make them pop into the air first before exploding.
Anonymous No.11888942
>>11888897
Fair enough. Just figured it was adjacently relevant enough to post.
The teleporter timing might still be useful, anyway.
Anonymous No.11888970 >>11888975 >>11888979 >>11889007 >>11889020 >>11889034 >>11889039 >>11889080
Whats your opinion about HERETIC enemies? how do they compare to their DOOM/HEXEN counterparts? more boring? same? more interesting?
Anonymous No.11888975
>>11888970
I like that there's no hitscan
Anonymous No.11888979
>>11888970
I think most are interesting, though there are a few role gaps compared to the Doom 2 roster.

The bosses are pretty much just better than Doom's from not being limited to just one attack.
Anonymous No.11888989
>>11888904
Bouncing betties are pretty cool.
Anonymous No.11889007
>>11888970
Too much health for their threat level, and the limp weapons' large RNG ranges don't make plinking at them that engaging without a tome
Anonymous No.11889020
>>11888970
I hate that there's no hitscan.
Anonymous No.11889034
>>11888970
Hordes of ghostly undead warriors being able to make a wall of axe projectiles because they pass through each other is cool.
That said, ghosts are otherwise just a pain in the ass.
Anonymous No.11889036
>>11888837
based
Anonymous No.11889039
>>11888970
I'm indifferent that there's no hitscan.
Anonymous No.11889045
>>11888837
Vlad seems like he would like the cut of Caleb's jib.
Anonymous No.11889051
>>11888331
Greasy
Anonymous No.11889080 >>11889126
>>11888970
>melee gargoyles
Basically useless. Like all flying enemies have a detrimental problem of getting stuck on/in things if you aren't using (g)zdoom
>fire gargoyles
Basically just flying imps, overused in the og levels. Using identical sprites for different enemies also feels lazy.
>golems
Circumstantially better than the pinky in doom since their attack animation is actually kinda fast. Still pretty lame
>nitrogolems
Surprisingly feels more like an imp than a revenant despite having homing projectiles just because it's the least tanky, non-flying projectile shooter in the game. Should've been used more.
>(nitro)golem ghosts
Pretty much the same as above but while also discouraging the use of certain weapons.
>sabreclaw
Mostly useless, doesn't feel more threatening than the golem despite being tankier.
>undead warrior
Pretty much just a big imp. Works as a minor incentive to use the shadowsphere
>undead warrior ghost
Disproportionately, unexpectedly, inexplicably deadly due to the fact it always throws red axes that hurt 3.5x more than green axes AND they can shoot through each other AND they're hard to see. Another incentive to use the shadowsphere
>weredragon
Like an undead warrior but tankier and wider. Lame.
>ophidian
Weirdly tanky and unbalanced due to randomly dropping rockets.
>disciple of D'sparil
Kinda just like an upgraded fire gargoyle. Randomly dropping books feels unbalanced, but I guess that's what Heretic's all about
>iron lich
Surprisingly good. Their tornadoes feel like vore/shalrath homing projectiles. Major incentive to use the shadowsphere, which may or may not be a good thing.
>maulotaur
Too tanky, melee to weak, otherwise good.
>D'sparil
Gimmicky but fun. Impossible to use as a normal enemy.

Combat wise, it's clearly
Doom>Heretic>>>Hexen

Overall, it feels like they just didn't care about combat as much as level design and medieval fantasy/RPG ~vibes~. Hexen is an exaggeration of the same priorities.
Anonymous No.11889104
>>11888148
This is why I prefer Eviternity 2. They removed the former captain (except in coop) and gave its attack to the annihilator to replace the hitscan attack. Made the annihilator far more fun to fight compared to in 1.
Anonymous No.11889126
>>11889080
>Overall, it feels like they just didn't care about combat as much as level design and medieval fantasy/RPG ~vibes~.

It's a shame too, I think Heretic and Hexen have top notch aesthetics, but that gameplay sure as hell doesn't match up.
Anonymous No.11889173 >>11889253
>>11886669
>>11886893
somebody playtest this schizo's map
Anonymous No.11889207
>>11880112
I tied the 2:03.23 with a 2:05.57 https://files.catbox.moe/tuchyt.lmp
This was a good choice of a map. I didn't like GDTurbo because I thought the maps were made easier, but now I understand: the maps were optimized for maximum speedrunning fun, or at least that's the impression I get from this map
Anonymous No.11889213
Different link text again, also spellcheck. What kind of screenshots should I feature for tools, just pics of a launcher program?
Anonymous No.11889253
>>11889173
>schizo
again with this? fuck off
Anonymous No.11889285 >>11889307 >>11889317
>>11886669
>i broke her tv and laptop
There goes my any last bits of sympathy for you. Your dying grandmother is pretty much the only person who cares about you, and this is how you repay her. That's just pure evil, man.
Anonymous No.11889307 >>11889310
>>11889285
Again, fuck off.
The doom 'community' never held any sympathy for me.
Anonymous No.11889310 >>11889317 >>11889329
>>11889307
>i broke her tv and labtop because i lost it
How are you the victim?
Anonymous No.11889317
>>11889285
>>11889310
Don't engage.
Anonymous No.11889329 >>11889339
>>11889310
don't start this shit, you aren't innocent cumstain
the community did everything they could to surpress and lie about me
this is fact, inconvenient or not.
Anonymous No.11889332
Are we on page 10 already? Alright, I'll bake.
Also, YOU, keep your head cool, the new chart is still being hashed out.
Anonymous No.11889339
>>11889329
No one likes you or would care that you were gone, neck yourself. This is a fact.
Anonymous No.11889357
GO

>>11889350
>>11889350
>>11889350

GO
Anonymous No.11889407
>>11888620
>>11888553
>>11888873
On the topic of monster scripting trickery:
Idea for combination locks. red teleporters move the monster somewhere else, green move him onto the next phase of the combination.
In the final room there is a W1 door open close.
You'd have to get through quick, or have him teleport under the door afterwords. in a separate room. Unless you can get him to shoot a GR door open stay linedef somehow.
Anonymous No.11889538
>>11888545
>page 10
May this thread rest in peace, amen (I don't wanna clutter the new thread, see below)

>>11888851
>snoopgifanon will post a challenge if no one else does
This anon is correct. Anyone who cares should post his challenge freely. If nobody makes one after like half a day, then I'll do it.