The greatest game ever made! - /vr/ (#11879881) [Archived: 121 hours ago]

Anonymous
7/19/2025, 3:08:08 AM No.11879881
938500-resident-evil-4-gamecube-front-cover
938500-resident-evil-4-gamecube-front-cover
md5: daa1f5db0f737333742f5cb9d0b8605d🔍
Replies: >>11879978 >>11880048 >>11880161 >>11880195 >>11880205 >>11880227 >>11880294 >>11882147 >>11882534 >>11883001 >>11883620 >>11883995 >>11884956
Anonymous
7/19/2025, 3:09:00 AM No.11879883
Not really, but it's pretty good. Especially mercs.
Replies: >>11879890 >>11882992
Anonymous
7/19/2025, 3:09:27 AM No.11879885
Bubsy shitposting again
Anonymous
7/19/2025, 3:11:49 AM No.11879890
>>11879883
This. Fairly revolutionary for its time, just a shame it set such a bad precedent for gaming as a whole.
Replies: >>11879953
Anonymous
7/19/2025, 3:13:11 AM No.11879895
how were they able to fuck up the remake ....
Anonymous
7/19/2025, 3:42:11 AM No.11879953
>>11879890
Left the world shellshocked
Anonymous
7/19/2025, 3:54:54 AM No.11879978
download (15)
download (15)
md5: 8b548cfffeca9f45eacc0a4602cf62df🔍
>>11879881 (OP)
based. I can't think of a game with better encounter design or encounter variety, plus the replayability is great, lots of mechanical depth too unlike most TPS
most action games of any kind just throw enemies into a bowl or box-shaped room and sprinkle some enemies in, the environment makes no difference outside of visual flair but RE4 switches things up constantly; the lift, the maze, the water hall, the novistador hive, the cargo elevator with the falling giant barrels in the castle, the trebuchet section and more. it's Good Game Design: The Game outside of the fact that you can run past most encounters
Replies: >>11879994
Anonymous
7/19/2025, 3:57:18 AM No.11879986
wii version mogs it hard.

honestly the wii needed way more shooters than it actually had. actually aiming instead of moving a stick is ideal for shooting
Replies: >>11882992
Anonymous
7/19/2025, 4:00:10 AM No.11879994
>>11879978
>The Game outside of the fact that you can run past most encounters
Name a non-annoying and consistently applicable solution to this problem
Replies: >>11880015 >>11880125 >>11882992 >>11883743 >>11884301
Anonymous
7/19/2025, 4:07:23 AM No.11880015
1713423744139
1713423744139
md5: f0b234b466b234c2c54c17831edb5065🔍
>>11879994
yeah it's a problem with most 3D games. only solution I can think of is locking doors so you're forced to fight, but that can feel very odd, like why does me killing every enemy in the room magically open this locked door
DMC does it and can get away with it because it's a magical barrier effect, but obviously that wouldn't work for RE4
I guess the incentive to not just run past all the enemies in RE4 is that the combat is fun, and enemies drop gold and ammo which will both help you beat mandatory bosses
Replies: >>11880019 >>11880037 >>11883743
Anonymous
7/19/2025, 4:15:32 AM No.11880019
>>11880015
Yeah locking doors is very OoT-coded. Experience points are out of place in action games.

My thoughts on a good solution would be to make killing the enemies part of the objective, either by characters wanting them dead to advance the plot or having a necessary resource for progression be harvested from them but those are both situational .
I'm reminded of the level gates from DBZ legacy of Goku 2 and I smile
Anonymous
7/19/2025, 4:30:51 AM No.11880037
>>11880015
>DMC does it and can get away with it because it's a magical barrier effect
no it doesn't, why the a magical berrier coming out of nowhere whenever you fight enemies
i'd understand that when fighting bosses but why would this happen when fighting random weak monsters
Replies: >>11880067
Anonymous
7/19/2025, 4:33:40 AM No.11880048
>>11879881 (OP)
why can't leon suplex villagers but can with the zealots and soldiers ?
Replies: >>11880052 >>11880059 >>11880226
Anonymous
7/19/2025, 4:34:41 AM No.11880052
>>11880048
just because
Anonymous
7/19/2025, 4:36:34 AM No.11880059
>>11880048
he hasn't picked up his first lucha mask yet.
Anonymous
7/19/2025, 4:38:28 AM No.11880067
>>11880037
it's a demonic castle locking you into a room hoping that you get fucked by demons, it's as if the castle itself is an enemy
Replies: >>11880072
Anonymous
7/19/2025, 4:43:40 AM No.11880072
>>11880067
same shit happens in the sequels
Anonymous
7/19/2025, 4:50:26 AM No.11880085
I wish there was a version of 4 where you play as Chris.
Replies: >>11880098 >>11880143
Anonymous
7/19/2025, 4:54:17 AM No.11880098
>>11880085
>when the ganandos push the boulder at him, chris jjust punches it instead of dodging like that pussy fag leon
Replies: >>11882995
Anonymous
7/19/2025, 5:14:19 AM No.11880125
>>11879994
Unless the enemies constantly respawn I never run. Running away feels extremely unsatisfying. If youre unable to kill every single threat it's not fun.
Replies: >>11880136
Anonymous
7/19/2025, 5:24:27 AM No.11880136
>>11880125
i have this problem too, which is why i fucking suck at roguelikes.
Anonymous
7/19/2025, 5:30:26 AM No.11880143
>>11880085
Chrislop is the most boring RE protag
Replies: >>11883984
Anonymous
7/19/2025, 5:41:23 AM No.11880161
>>11879881 (OP)
any praise for the shitcube version of re4 is done out of insecurity of the ps2 which shitted all over the shitcube

thats a ps2 game and has no objective reason to be played on the shitcube unless your a cinematic moviegame cubie cultist who prefers slightly higher fidelity cutscenes over more weapons, more costumes, more scenarios, better controls, and widescreen support.
Replies: >>11880185 >>11880194 >>11882997
Anonymous
7/19/2025, 5:49:26 AM No.11880180
>tank controls in 2000 and fucking 5
Anyone who calls this dogturd revolutionary should be shot
Anonymous
7/19/2025, 5:51:27 AM No.11880185
1565645634465
1565645634465
md5: 8c96b3894f0ea3f49a8e729283d9f850🔍
>>11880161
RE4 getting ported to the PS2 mindbroke tendies, they coped by pretending like the PS1 success was a once hit wonder but when Sony victory with the PS2 over Nintendo for the second time in a row was cemented with the PS2 port of RE4 (which ended up selling more copies than on the Shitcube) it was the last straw that broke Keven Nash's buck
Replies: >>11882065
Anonymous
7/19/2025, 5:59:07 AM No.11880194
>>11880161
The PS2 port was an abomination. Pure cope.
Replies: >>11880209
Anonymous
7/19/2025, 5:59:43 AM No.11880195
latest-2201052036
latest-2201052036
md5: 31fef92d7fa4d6626c1e3ef16623b89a🔍
>>11879881 (OP)
I disagree. It's a very good game but I think Donkey Kong is the best game ever.
Replies: >>11880249
Anonymous
7/19/2025, 6:04:47 AM No.11880205
>>11879881 (OP)
RE4 and MGS2-3 were definitely my most played games in high school. Every run was always a little different, there were always little secrets to find or hidden mechanical depth to learn. I’ve played through it on GameCube and ps2 (which was my platform of choice for it) but haven’t played any of the 10,000 ports and rereleases, are any of them worth playing? My brother got a quest 2 and loved the port for it, but it was his first time playing the game at all so I don’t know if the vr enhances it at all or if he was more wowed by how great the baseline game is
Replies: >>11883000
Anonymous
7/19/2025, 6:06:43 AM No.11880209
>>11880194
>t. moviegame faggot
except body slamming monks with Ashley, the shitcube version is inferior in most ways
Replies: >>11880295
Anonymous
7/19/2025, 6:22:16 AM No.11880226
>>11880048
Because that would be very rude.
Anonymous
7/19/2025, 6:23:19 AM No.11880227
>>11879881 (OP)
Aresident Evil is the worst game ever made. Anyone who says it's the greatest, has never played any of the Splinter Cell games or Metal Gear Solid 3 to know a great action game. The QTE's are horse shit, you fight against a horde of Spanish speaking villagers, and you plays an emo looking mass shooter. No thanks.
Replies: >>11882495
Anonymous
7/19/2025, 6:37:52 AM No.11880249
>>11880195
Donkey Kong sucks!
(unironically)
Anonymous
7/19/2025, 7:34:12 AM No.11880294
>>11879881 (OP)
No
Anonymous
7/19/2025, 7:35:00 AM No.11880295
>>11880209
PS2 version looks awful even for PS2 standards.
Replies: >>11880303 >>11883003 >>11883060
Anonymous
7/19/2025, 7:41:35 AM No.11880303
>>11880295
>muh graphiiixs
man its so sad the shitcube couldn’t play dvds so you cubie faggots could do what you actually want to with that dogshit console
Replies: >>11883003
Anonymous
7/19/2025, 7:37:07 PM No.11881360
Another day if newfaggots replying to this fucking retards threads.
Anonymous
7/20/2025, 2:31:10 AM No.11882065
yg6q
yg6q
md5: cdf473365f3e87d190b4c30838775774🔍
>>11880185
I would like to thank the shitcube bros for beta testing it.
Anonymous
7/20/2025, 3:08:03 AM No.11882147
>>11879881 (OP)
>The greatest game ever made!
That's not Lord of Midnight
Anonymous
7/20/2025, 6:07:35 AM No.11882495
>>11880227
Don't forget that ugly ass brown shit colored jacket he wears. Ugh...worst outfit ever.
Replies: >>11882532
Anonymous
7/20/2025, 6:34:06 AM No.11882532
>>11882495
you literally have worse taste in clothes than a ganando. it's fleece-lined lambskin, it would be the coziest fucking jacket ever.
Replies: >>11883965
Anonymous
7/20/2025, 6:35:04 AM No.11882534
>>11879881 (OP)
wii version is better considering you get the extra missions and can still use the gcn controller
Replies: >>11882537 >>11883005
Anonymous
7/20/2025, 6:37:10 AM No.11882537
>>11882534
having to use motion controls for the knife is a small sacrifice for being able to use my actual sense of aim instead of moving a stick.
Anonymous
7/20/2025, 7:51:18 AM No.11882619
I've read the original Gamecube release has a better campaign? Is this true? Something about gameplay differences and balance changes but I don't know what exactly.

How does PC port hold up by comparison?
Replies: >>11882625
Anonymous
7/20/2025, 7:54:43 AM No.11882625
>>11882619
there's literally nothing the shitcube version does better than any other version except the cutscenes compared only to the ps2.

the only people recommending the shitcube version are contrarians and cubies desperately trying to keep their flopped console relevant because everyone rightfully remembers re4 as a ps2 classic
Anonymous
7/20/2025, 11:25:49 AM No.11882867
I think it's really unfair how Gamecube got the best version while most of the gamers had a ps2
Replies: >>11883010
Anonymous
7/20/2025, 11:33:14 AM No.11882875
Kek stop baiting you fags
Anonymous
7/20/2025, 1:39:11 PM No.11882992
>>11879883
mercs felt super ahead of its time. i remember playing mercs at my friends house and it was half of what sold the game to me. I was really bummed out when i bought it and realized i had to play through the entire game just to play mercs because i wanted to play it immediately. kek. i was playing the wii version a few years back and i think i maxed out the kill counter at like 120 or 140 playing as HUNK because the last 30 seconds or so nothing spawned it.

>>11879986
i need to play the gamecube version again, but the wii version was a blast. want to play them side by side for a real comparison to see whats different. I basically only have the wii as a RE4 machine as of right now. didnt have a lot of good games. and it was genius using the swipe function for the knife. i had one of those stupid shotgun shaped wiimote things and it made the game really cool because it just felt like you were holding the shotgun.

>>11879994
all i can think of is to do something where if the game thinks you keep running away then you do something subtle to buff the enemies so you get punished. make them more aggressive or faster if the game notices you just keep ignoring them. wouldnt happen right away just if you kept doing it. like a rubberbanding ai behavior.
Replies: >>11882994 >>11883784
Anonymous
7/20/2025, 1:40:23 PM No.11882994
>>11882992
I love games that monitor player behavior. A hidden punishment enemy sounds awesome
Anonymous
7/20/2025, 1:40:53 PM No.11882995
>>11880098
>chris punches the truck outside the church
Anonymous
7/20/2025, 1:44:10 PM No.11882997
>>11880161
how is there still 1 autistic guy freaking out about the ps2 version of this game in 2025? i didnt even KNOW people liked the ps2 version until like a year or two ago. i have never even heard anyone bring the ps2 version up ever outside of this website because the last few years people have been shitposting about the ps2 version being better. i always perceived it as the budget version.

like whatever its cool if you like the game but going out of your way to make threads and tweaking out in threads about how the ps2 version is best when no one asked is just mental illness
Anonymous
7/20/2025, 1:46:47 PM No.11883000
>>11880205
yeah for my friend group around 2005 it was
resident evil 4
ninja gaiden black
mgs2 on xbox
runescape
and that year or maybe 2006 deadrising
once WoW came out my friends got absorbed and we stopped playing games much after that. shame.
Anonymous
7/20/2025, 1:47:16 PM No.11883001
>>11879881 (OP)
i replayed it countless times and thought it really wasnt that perfect or even close to perfection, esp with the island being a slog you just wanna quickly get through, but it legitimately might be a top 5 game of all time, its the super metroid of shooters no questions asked.

now, in vr though? absolutely top 1 of 1 game possibly the greatest thing there will ever be available in the platform only because zuck killed off the san andreas port
Replies: >>11883017
Anonymous
7/20/2025, 1:53:17 PM No.11883003
>>11880295
almost every game i own on ps2 looks like shit and the gamecube and the xbox dont have that issue its actually insane how bad the games look. there are dreamcast games that look better than ps2 games. its mindboggling.

>>11880303
the issue here is i can appreciate older games with "bad graphics" as long as they looked like they were good at the time. look at kingfield for ps1 which came out in 1994. looks like ass to most people for its amazing for 1994 and a great experience. when the ps2 came out there was no excuse for the games to look the way they do. almost every game i can think of looks compressed, and any areas with foilage or plants look like a jagged mess of pixels dancing around. it has a great library but the ps2 looks like shit and its why i played it the least of the 3. (xbox gamecube ps2) when you see people emulate ps2 games its amazing because suddenly without a diarrhea filter over the game you can see so much detail that never would have been seen by the viewer on a TV. the ps2 graphics dont look much better than a NDS.

>dvds

bro fuck the dvds we had a dvd player and it was a much better experience using a walmart dvd player than the shitty ps2 slim. thats the worst dvd player ive ever used. people bought it because in many cases it was cheaper than most other dvd players and they would have gotten a better experience just spending another 20 bucks or whatever on a real one. people who bring up the fact that the ps2 played dvds as if it matter are just shitposting. nobody cares.
Replies: >>11883006 >>11883014
Anonymous
7/20/2025, 1:57:21 PM No.11883005
>>11882534
honestly when people say extra missions are they just talking about that stupid ada thing? ps2 people never shut up about it and i tried it on the wii version and forced myself to complete it and it was super boring. it just reused assets form the main game. there was literally no point to it. i remember beating it in like an hour or something give or take. its worthless.

If they just made another mercenaries map or two then i would be singing a different tune. The ps2 version looks like dogshit but if it had extra mercenaries missions i actually would have bought that. if it had twice as many mercenaries missions i might even say its better than the gamecube version which is a tall order.
Anonymous
7/20/2025, 1:57:53 PM No.11883006
>>11883003
ps2 phukkin owns the GC and Xbox
Anonymous
7/20/2025, 2:00:38 PM No.11883010
>>11882867
back in the past consoles were so different from one another that they had strengths and weaknesses. when you made a videogame you would pick a console that helped you realize your vision if you had something specific you wanted to do. the gamecube was a powerful console and the last nintendo console i give a fuck about or respect. it isnt a surprise that they went with the gamecube. it would have either been
A:gimp the fuck out of the game and make it for ps2
B:make it for xbox which might look and play great but no one in japan owns
C: make it on the gamecube which is still very powerful, more than the ps2, not as much as the xbox, but has a larger following in japan

perhaps the only thing they did wrong was not try and make an xbox ultimate edition later, once they ported it to the ps2 it wasnt an exclusive anymore. seeing what was possible on the xbox could have been a real game changer. DLC merc maps?
Anonymous
7/20/2025, 2:02:38 PM No.11883014
>>11883003
Not reading this autistic cubiebabble. Ps2 won, more weapons, more costumes, more scenarios, widescreen, better controls. Go watch a movie
Replies: >>11883019
Anonymous
7/20/2025, 2:05:19 PM No.11883017
>>11883001
unfortunately most games have THAT part. pretty much every favorite game of mine has a THAT part.

Halo 1 has some boring shit 75% through
halo 2 has some boring shit towards the end of the game
Ninja gaiden black has the aqueduct sewer chapter
VTMB has the sewer chapter
>games with jungle levels
Even games like DOOM, and DOOM 2 like DOOM 2 having those shitty city levels
star wars shadows of the empire on n64 also has a shitty sewer level


hmmmm trying to think...

shit idk man i might make a thread on /v/ later and ask but yeah i think almost every game has a shitty part. it just sucks because you can usually improve the game by removing these levels in many cases. but then again more content is more content.
Anonymous
7/20/2025, 2:08:39 PM No.11883019
>>11883014
everyone here thinks youre retarded
>more weapons
>plural
its ONE meme weapon a fucking laser gun the game already had like 20 weapons no one thought it was short on weapons
>more costumes
>plural
yeah again one per character and they few if anyone thinks they are better than the original costumes. theyre worthless
>more scenarios
????????
plural again??? Adas mission is the sort of thing you get today from MODERN games where they reuse assets and sell it as new content. its nothing. i played it one time and thought it was garbage.
>wide screen
if you care about graphics you should be playing it on gamecube or PC. who cares if a game that looks like shit is WIDESCREEN????
>better controls
the game was designed for the gamecube controller. the ps2 controller is the worst controller of that generation by far.
Replies: >>11883020 >>11883032
Anonymous
7/20/2025, 2:10:13 PM No.11883020
>>11883019
shit at this point dont even play it on gamecube fucking play a port, if you think the ps2 version is better because it has widescreen just play a port that has widescreen and isnt put through a shit filter. surely the xbox one or playstation whatever has that.
Anonymous
7/20/2025, 2:20:11 PM No.11883032
>>11883019
>everyone here thinks youre retarded
“everyone” meaning one assblasted cubie spic(You) butthurt his favorite game is better on the ps2. no one played re4 on the shitcube, it flopped and nearly bankrupt capcom until ps2chads saved the day because cubies don’t play games
>more weapons
>more costumes
>more scenarios
>better controls
>widescreen
all things that make ps2 the definitive 6th gen home for re4. you’re estrogen riddled screeching cant disprove it either
>weakest controller of that gen
no that’d be the shitcube controller with its dogshit dpad, garbage cstick, and missing z button. now come back with some garbage about the controller being “le small” so i know you’re a coping fat fuck latinx like 99% of cubies
Replies: >>11883060
Anonymous
7/20/2025, 2:49:41 PM No.11883060
>>11883032
bro i wasnt even the original guy you were talking to. earlier you were talking to this guy.
>>11880295


you actually sound like you have something mentally wrong with you legitimately. im not even a gamecube "fanboy" or even a nintendo "fanboy". i preferred the xbox. but the amount of mental gymnastics and emotions you have posting in this thread and other threads about this one singular game, is mental illnesss. the ps2 has a large library just take the L on this one game and stop coping so hard. are you still buttblasted 20+ years later that your apparently favorite console got BTFO in the graphics department by the console you say looks like a toy? sony guys are always saying they have the best graphics --- funny how in this one particular case you dont think graphics matter because re4 on gamecube looks twice as good as the ps2 version. then you also cope and say it has wide screen which is just seeing more of something that looks worse.


im not fat i have abs and can see the fucking veins under my waistband when i dont have clothing on. i work a job that requires me to be in good shape. im literally using hand clamps to train my forearms while i browse this stupid website. the ps2 controller is small for many people with adult hands. if you hold it up to an xbox one controller, its like 10% shorter vertically.
Replies: >>11883765
Anonymous
7/20/2025, 4:10:02 PM No.11883184
1240934525
1240934525
md5: 2864b93d376527794ebf7a9e68bbda61🔍
Imagine playing RE4 on a GameCube using that controller. It's like being at a shooting range and using a NERF themed gun. Super pathetic.
The GC boot sequence is also very childish... the tiny gay discs, a childish mario/zelda game on the shelf... such a vibe breaker.
GC is a pathetic console and didn't deserve a game like this.
Replies: >>11883215
Anonymous
7/20/2025, 4:28:42 PM No.11883215
coomchad
coomchad
md5: 0f884307a37690ad10a25f1b07f57432🔍
>>11883184
> vocally buck broken over a nintendo console 20+ years later
Anonymous
7/20/2025, 7:51:23 PM No.11883620
>>11879881 (OP)
I'm still surprised this and Killer7 started off as GC exclusives.
Replies: >>11883693
Anonymous
7/20/2025, 8:12:36 PM No.11883693
>>11883620
The PS2 port of RE4 was announced before the GC one came out, there were some tendie meltdowns about that because they wanted the game to sell Gamecubes. Killer7 lost exclusivity before it was even out, they came out the same time.
Replies: >>11884752
Anonymous
7/20/2025, 8:35:45 PM No.11883743
ctf
ctf
md5: ed2de4d866f2bfccc5546c9b3ff5f16c🔍
>>11879994
>Make it so that you can't immediately transition to other areas without going through some short but still less than instantaneous animation
>Have enemies positioned at the exits.
>If you try to just run to the exit and initiate the transition animation the enemies can knock you out of it before you complete the animation so you can't change screens without eliminating the enemies near the exit
>if you just sprinted through the entire level the enemies that you ran past now have an opportunity to catch up with you and you wind up being swarmed before you can escape
>the player eventually realizes that trying to fight every enemy in the level at once is not ideal so they kill them as they progress through the level instead

Although I will say that eliminating the ability to avoid enemies completely is a "be careful what you wish for" sort of situation. Being forced into encounters you have no interest in or need for can be tedious as fuck and take the piss out of exploration or backtracking. Better to simply make the combat fun and rewarding like >>11880015 was saying. If there's an incentive to engage enemies in the form of exp or money and the combat doesn't suck most people would rather shoot than run so no need to force the issue, And besides, you can always whip out a locked room or "enemy that has to be defeated for an item" scenario every now and again to make sure people aren't just sprinting through the whole game. But being able to just say "fuck this" and run is useful and gives the player agency. I'd rather encounters be encouraged but not forced
Anonymous
7/20/2025, 8:47:27 PM No.11883765
>>11883060
cubie, you wouldn't keep writing this autistic gibberish if you weren't a cubie, cubie. couldn't prove the re4 shitcube version is better, blatantly lied about the shitcube controller, chooses cutscenes over gameplay features. you are a cubie subhuman and always will be
Replies: >>11884848
Anonymous
7/20/2025, 9:01:48 PM No.11883784
>>11882992
>i maxed out the kill counter at like 120 or 140 playing as HUNK because the last 30 seconds or so nothing spawned it.
So it depends on the map but the max kills is around 200 or so, but for lack of a better term different sections of the map spawn a set amount of enemies and you have to run around to spawn them in. It depends on the map for the true max but when you mod the game to freeze the timer it makes more sense. I believe the island map has about 300 enemies and the village is closer to 150-180 I believe. But when I play normally I struggle to get more than 100 enemies to spawn on any map, most likely a skill issue.
Replies: >>11884884
Anonymous
7/20/2025, 10:23:21 PM No.11883965
>>11882532
False. I got great taste in jackets. My biker style leather jacket is a billion times better looking than that ugly shit colored jacket that Leon wears.
Anonymous
7/20/2025, 10:31:35 PM No.11883984
>>11880143
How you can say this when Ethan Winters exist is baffling.
Replies: >>11884056
Anonymous
7/20/2025, 10:39:14 PM No.11883995
1723526238609167
1723526238609167
md5: 1a9d55e8c3bf5cf80d2a4c81afcd47a5🔍
>>11879881 (OP)
I haven't played it and I don't believe all these posts saying it's good. Must be lies, it just doesn't look like it. It was overhyped, also 'tendos overrate their games a lot. If it was on PC or something it would be just another TPS
Anonymous
7/20/2025, 11:00:41 PM No.11884056
>>11883984
RE ended with 6 (Revalation 2 if you're deseparate)
the shit starting with 7 is not RE, it's westoid movie game slop, it took everyone until they saw 9 tariler to realize this
Replies: >>11884068 >>11884901
Anonymous
7/20/2025, 11:04:02 PM No.11884068
>>11884056
RE has always been inspired by western movies
Replies: >>11884081
Anonymous
7/20/2025, 11:07:56 PM No.11884081
>>11884068
yeah but the games were ''arcady'' not movie game slop (see Anal Wake)
and they had that japanese touch to and Capcom™ stupid writting, 7 felt sterile like an Outlast clobe with zombies
Anonymous
7/21/2025, 12:45:29 AM No.11884301
>>11879994
I think people look at this from the perspective of someone who has beaten the game multiple times. Someone playing for the first time doesn't really know where every item is or what they have to do to progress so they have more incentive to kill enemies and explore in peace.
Anonymous
7/21/2025, 5:18:42 AM No.11884752
>>11883693
Its a good thing I was 7 at the time and had restrictes access to video game news outside of magazines.
Anonymous
7/21/2025, 5:26:15 AM No.11884771
Every time RE4 gets a port, something new is broken

GC –> Wii — Lower polygon count inventory items from PS2 port

GC –> Wii –> Xbox 360 — Broken and missing effects, bad mapping conversion for ALL the models of the game, missing sound reverb effect.

GC –> Wii –> Xbox 360 –> UHD — Animation and sound issues, black pickup screen, bad optimization with lots of performance issues in some computers

The PS4 version is just copy-paste of the “HD textures option” from PC Ultimate HD. Only a few extra character textures were improved for PS4/Xone.

Also some enemies behavior issues if I’m not mistaken. But I’m not sure in which port…

Still aside of resolution the GC/Wii and UHD with HD Project are the best versions. It has the best color palette and lightning and have bloom to the fire effects.

Resident Evil 4 HD Project removes terrible looking PS2 version assets.

https://www.re4hd.com/?p=5281

>WEAPONS and other item MODELS: The models used for all post-Gamecube versions have less polygons than the original Gamecube version. It seems they kept (perhaps by accident?) the low-poly versions from the PS2 port of the game. I restored and even improved all of these models. There is a limitation with these models that crashes the game if the file size of certain files are larger than the original, but I found that there is some dispensable data that can be removed from the .bin files (the 3D models), and even entire .bin files that are unused in-game

Just play HD Project.

>https://fitgirl-repacks.site/resident-evil-4-hd-project/
Replies: >>11884910
Anonymous
7/21/2025, 6:25:42 AM No.11884848
>>11883765
>cubie
is this a thing austistic people say? ive never heard it before. why are you on some personal crusade on the internet trying to convince the entire world that this specific game is better on your console of choice? why are you so emotionally invested in it where you go out of your way to bring this up repeatedly? oh yeah probably a latent mental illness.

I like the gamecube a lot but i like all 3 consoles from that gen, i have said it already its the only gen i can think of where it made sense to own all 3 consoles. if someone disagrees with you and you just assume they are a gamecube fanboy you are delusional. in recent years i have used my ps2 more than my gamecube because it has a larger library. it doesnt change the fact that the gamecube has certain advantages that the ps2 doesnt have. i dont know why you are talking about cutscenes repeatedly i never brought up cutscenes. resident evil 4 looks worse on the ps2 even at the start of the game looking at the textures on the ground and looking at the trees before you even have your first enemy encounter. And it isnt even just because the ps2 hardware makes all games look like shit, its because they downgraded the game itself to accommodate the ps2.

Im not going around telling everyone the gamecube version is better, you are the one going around claiming the ps2 version is better. youre obsessed. mindbroken by the cube.
Replies: >>11884954
Anonymous
7/21/2025, 6:36:01 AM No.11884884
>>11883784
when i did this i was playing as HUNK i believe, i was playing super aggressively not healing seeing if i could survive without a heal and was just using the TMP in bursts moving around and using the kneecap kick for crowd control in combination with the flashbangs. it was extremely sweaty because it took me a long time to do it but after enough tries nothing would spawn and i had it happen a handful of times. i may try it again one day but try to move around the map to see what happens. The area i used was the center of the village mostly. If you make use of the backwards quick turn thing you can play really risky.

the biggest challenge was not running out of ammo but i found that if you just went for center mass i think like 10 or less tmp bullets would kill an enemy, and if you were accurate and used the kick attack enough to weaken groups you would be able to get enough ammo to never run out even if you got close sometimes. I only used the neck move when i started getting low on bullets because once youre out you cant do anything. but it took me like 2 hours of replaying the same level and restarting it to get to that point.

by going to the center of the village they come to you quickly enough that you can move around and no get cornered by not need to chase them or find them either just seemed like the best area to keep your combo up. HUNKs strength and also his weakness is only having one gun, that means all bullets you get are for your one weapon, so as long as you practice enough with it you are not having to swap weapons or play styles. so once you get momentum going as long as you are keeping an eye on your ammo reserve you can just aggressively keep moving not losing your kill combo. i dont know if this would work on anything other than the village though. the only difficult enemy on that is the chainsaw twins and those are trivial by using the neck special attack. HUNKs TMP probably would not be sufficient to use like this on other levels.
Anonymous
7/21/2025, 6:40:11 AM No.11884901
>>11884056
revelations 2 was based. i NEVER played the campaign though and only played it and bought it used for the RAID mode. that was ridiculously fun and sort of gave me my fix for wanting more mercenaries content. i must have put like 20+ hours into that. i have not bought a resident evil game in a decade but if they just make another game with a good raid mode/mercenaries mode i will buy that. CAPCOM is retard though and probably doesnt realize that at this point the appeal of the franchise is just non cannon action and using the characters we think are cool, because they have fucked the story up to such a degree that no one gives a fuck about the plot or story anymore. just give us a shitload of maps to play, enemies to fight, and characters to use.
Replies: >>11884904
Anonymous
7/21/2025, 6:42:34 AM No.11884904
>>11884901
The campaign was okay. They definitely were working with a LOW budget but put the money where it mattered. There are some bad parts towards the end, but all in all it was a fun enough campaign. You should go back and play it.
Anonymous
7/21/2025, 6:47:05 AM No.11884910
>>11884771
>Also some enemies behavior issues if I’m not mistaken. But I’m not sure in which port…
This and other issues (increased knife damage, more difficult qtes, enemy aggression) are all due to running the game above 30fps, they get worse as the framerate goes higher and this is an issue with many RE titles, even the modern ones. Sometimes I forgot how absurdly broken the knife is in most of the HD ports, it does either double or quadruple the damage of the 30fps games, the non-pal GC release also has a weaker knife than the later ports in general.
Replies: >>11884951
Anonymous
7/21/2025, 7:17:06 AM No.11884951
>>11884910
>they get worse as the framerate goes higher and this is an issue with many RE titles, even the modern ones

examples?
Replies: >>11885006
Anonymous
7/21/2025, 7:20:28 AM No.11884954
>>11884848
he PlayStation 2 version, graphical effects are reduced in detail. Even more noticeably are the water, shadow, and fog effects, as well as a reduced draw distance, missing many lighting effects , abscence of all specular highlights and water effects needed to be re-designed (ripple with transparency, but a flat surface with no reflections) as the PlayStation 2 hardware does not have the same capabilities as the GameCube. Some small things were left out of the PlayStation 2 version, for instance, the barrels that Leon breaks throughout the game are missing a circular rim on the top compared to the GameCube, character model physics were also downgraded or completely removed due to the sacrificial and downgrading of model quality such as Ada's hair, Leon's back hair, Ashley's hair and Skirt being no longer animated as they were in the original game release.

Additionally, almost all the GameCube's real-time cut scenes were converted into movie files in order to maintain a better quality. This results in the player's character appearing wearing their default costume, regardless of which accessories or outfits were actually chosen. Furthermore, voices and sound effects quality outside of the cut-scenes had been reduced due to disc space being quickly used and audio RAM constraints. An anamorphic 16:9 mode was implemented in the PS2 port and included in all subsequent versions of the game. This mode omits the borders of the 4:3 mode, but still renders the game in the same resolution and utilizes the TV to stretch the image. This results in blurrier graphics, more visible dithering and no additional field of view being added to the game.

Also PS2 version enemies just shuffled off-screen to save on memory and had worse AI routines in general lol
Anonymous
7/21/2025, 7:21:19 AM No.11884956
>>11879881 (OP)
I'll never understand why they felt the need to remake it.

I hate Capcom so much it's unreal bros.
Replies: >>11884958
Anonymous
7/21/2025, 7:23:34 AM No.11884958
>>11884956
>I'll never understand why they felt the need to remake it.

Easy money. Also Leon is the most popular RE character.

Claire in RE2 remake was basically an afterthought and they didn't bother remaking Code Veronica, her sequel game
Anonymous
7/21/2025, 8:05:54 AM No.11885006
>>11884951
Basically the way it works is the knife attacks so many times per frame so for instance (I do not know the exact values) let's say it attacks every 15 frames, so on 30fps it will do 2 hits on 60 it will do 4, and so on. This to my knowledge exists in RE4, REmake2 and REmake3 I think they fixed it for REmake4 but I never bothered to find out, it also may be present in other games but again I never really bothered finding out.
But yeah this is most apparent in REmake 2 where if you can run the game at like 300fps+ you can just melt bosses with the knife. I believe most versions of RE4 are limited to 60fps without use of mods or other programs as well so it's not that absurd.
Anonymous
7/21/2025, 10:40:16 AM No.11885182
G4BJ08_2025-07-21_18-30-42
G4BJ08_2025-07-21_18-30-42
md5: 0018e94fba78d34035b7c4aaad249fe5🔍
What are the differences between the original releases?

>RE4 JP
>RE4 USA
>RE4 PAL
Replies: >>11885215
Anonymous
7/21/2025, 11:05:34 AM No.11885215
>>11885182
>JP
The 1.0 version of the game contains a few minor bugs but is the baseline.
>NA
Effectively the 1.1 version of the game but with a twist, the game in most ways has been made harder to the JP release, most notably the knife does roughly half the damage to the JP release, the incendiary grenade seems to do less damage, ammo drops far more frequently (meaning less money), a few sections have increased enemy counts such as the village bell fight, some other minor changes like a typewriter before the double garador fight being removed. Overall a slightly more difficult experience but not significantly so, except for the Krauser fight which due to the halved knife damage is a lot harder to cheese.
>PAL
So this basically combines the NA and JP releases, keeping all the bug fixes of the NA release but keeping the JP difficulty, this version would be the baseline for all future ports and releases. In my opinion it's by far the easiest of the 3 as it also includes some changes to weapon stats, some are cheaper or stronger don't remember the exact values of the top of my head but you can find them easy enough.

There's a ton of little things I left out like how no NA release even the later ones until the new steam release had "Easy Mode" and a bunch of version specific glitches or the censorship of certain regions, most notably JP and Germany. Another is how the NA release changed the names of certain enemies to the PAL release so Gatling Man is now J.J. and Chainsaw Man is Doctor Salvador.
I don't thing anyone has made a comprehensive list of every single change between regions and ports but there's a lot and about 95% of them barely matter.
Replies: >>11885219 >>11885231
Anonymous
7/21/2025, 11:08:19 AM No.11885219
>>11885215
The HD version also maddeningly swapped the Weapon Fire and Confirm buttons for no fucking reason.
Replies: >>11885228
Anonymous
7/21/2025, 11:12:22 AM No.11885228
4
4
md5: 16acf6648524e5e42a2fe5019460c546🔍
>>11885219
>The HD version also maddeningly swapped the Weapon Fire and Confirm buttons for no fucking reason.

They did it because RE5
Replies: >>11885234
Anonymous
7/21/2025, 11:13:24 AM No.11885231
>>11885215
>some changes to weapon stats

How many times did they change weapon stats?
Replies: >>11885239
Anonymous
7/21/2025, 11:13:42 AM No.11885234
>>11885228
It still pisses me off.
Anonymous
7/21/2025, 11:15:22 AM No.11885235
G4BJ08_2025-07-21_18-32-07
G4BJ08_2025-07-21_18-32-07
md5: 982d2e2a7caed134e33f0ec0ce550355🔍
Silver Ghost
Replies: >>11885237
Anonymous
7/21/2025, 11:16:38 AM No.11885237
>>11885235
Um, that clearly says Handgun.
Anonymous
7/21/2025, 11:20:56 AM No.11885239
>>11885231
I couldn't tell you specifically without booting up every copy I think they've only changed them once and just stuck to it since, definitely could be wrong on that one though.