>>11882584>Wrong.>here's my unsourced graphCool bro.
>Both still played a major role in the casualizationBy being nothing like the games that exist today?
>and increasingly large narrative presence in console action games.Have you actually seen the games that come out on consoles today? There's no "narrative presence". Zoomers play fortnite and call of duty and open world slop with a 10 minute story intro followed by an endless sea of collecting mushrooms and herbs to build a dragon dildo. I'd hardly call this "narrative presence".
>Whether or not games that play in a similar fashion to them are still made is irrelevantUhhh no, you saying that RE2 and OoT created the cancer we have today while simultaneously saying that games today playing nothing like them is not "made irrelevant". What the fuck are you smoking you fat retard?
>Also, it's not like people are making games in a similar fashion to Metal Gear Solid these days, either.Brother, you're literally admitting that movieslop from the late 90s isn't even comparable to the garbage made today, and I agree.
>How you managed to take me suggesting that "the modern/retro divide is silly" as "Dead Cells is more retro than Resident Evil 2" is beyond me.I don't even know what "Dead Cells" is. Dead sperm cells? Like a guy masturbated to a twitch stream and now his sperm cells are dead? I'm going to guess, in good faith, without a quick google search that this is some faggy new game, but I wouldn't know because I don't play that shit.
Here's what's going on: you're positing a random cutoff that defines retro, and then implying that any technological or mechanical innovation beyond said cutoff makes a game le gay zoomer shit and not muh real retro. The problem is that none of the things you hate about modern games are applicable to the games you're criticizing, outside of surface level increases in storytelling that could just as easily be applied to, say, FF1 versus FF3.