>>11882362Let's go over this in more detail
>improve netplayThis is a given that with direct access to the game's code and a new native PC port this could be improved over fightcade. This would mean less rollbacks and less input delay with high pings (the game has a native four frames of inherent lag in the CPS2 version, this could be tweakable in the way that runahead currently works).
>>improve quality of life features for netplayThis would mean real multi-man lobbies, online ranking features, better handling of rage quits and cheating with turbo/macros. Better handling of in-game text messaging.
>>restore original color palette and expand to new palettesThis is doable with hacks but would still be a nice feature.
>>include offline quality of life features like pause menu with button config, console-like versus mode with win counts for each character, winner can choose new character, handicap, etcYes. a real console style versus mode with win tracking for each character, a non-hacked stage select, the return of the old handicapping feature, and the ability for the winner to choose a character after each match would be very appreciated by all. Adding in the ability to pick the Super version of the characters with any color palette and without a code would be good too.
>>use arranged soundtrack or custom musicObvious, and ST has several officially arranged soundtracks created for the game over the years (FM Towns, DOS, Turbo Revival, HDR, Alpha Lyla, among others).
>>custom characters and backgrounds for those who enjoy that kind of thing, can even be used to make entire new SF2 style fangamesYes.
Additional ideas
>team battle modeThis could be fun, especially if it's the KOF style where the life bar is retained from character to character, making the dominance of the top tier reduced. ST already has a rich history of team play, this could take it an even further step.
>enhanced HUDanother quality of life improvement