Thread 11882346 - /vr/

Anonymous
7/20/2025, 4:48:14 AM No.11882346
super-sf2-turbo-arcade-selection-screen-screenshot
super-sf2-turbo-arcade-selection-screen-screenshot
md5: 8ae36bbdf8194679fe42782049a29cfe๐Ÿ”
This game deserves a decompilation and native PC port project more than any Nintendo game.
Replies: >>11882348 >>11882352 >>11882363 >>11883709 >>11883714 >>11883724 >>11883898 >>11883963 >>11884120 >>11884185 >>11884441 >>11885038 >>11885765 >>11885818 >>11885843 >>11887051 >>11890743 >>11892218
Anonymous
7/20/2025, 4:48:52 AM No.11882348
>>11882346 (OP)
Then do it faggot.
Replies: >>11882350
Anonymous
7/20/2025, 4:50:42 AM No.11882350
>>11882348
I can't but point me towards a fundraiser for it and I'll donate.
Replies: >>11883929
Anonymous
7/20/2025, 4:52:13 AM No.11882352
>>11882346 (OP)
How many games in general have been decompiled?
Replies: >>11882354 >>11882364 >>11882551 >>11885074
Anonymous
7/20/2025, 4:52:55 AM No.11882354
>>11882352
I know about Diablo 1
Anonymous
7/20/2025, 4:55:17 AM No.11882362
What a decomp project could do for the game

>improve netplay
>improve quality of life features for netplay
>include in-game ranking features
>restore original color palette and expand to new palettes
>include offline quality of life features like pause menu with button config, console-like versus mode with win counts for each character, winner can choose new character, handicap, etc
>use arranged soundtrack or custom music
>custom characters and backgrounds for those who enjoy that kind of thing, can even be used to make entire new SF2 style fangames
Replies: >>11882365 >>11882372 >>11883721 >>11883891 >>11883937 >>11885407 >>11885415 >>11886506 >>11888523 >>11890743 >>11890887
Anonymous
7/20/2025, 4:55:39 AM No.11882363
>>11882346 (OP)
No it doesn't
Anonymous
7/20/2025, 4:56:26 AM No.11882364
>>11882352
Quite a lot these days, actually. But the most random crap you can imagine.
Anonymous
7/20/2025, 4:56:55 AM No.11882365
>>11882362
Actual new characters that would fit.
Replies: >>11882376
Anonymous
7/20/2025, 4:57:55 AM No.11882372
>>11882362
You can also fix the game's turbo feature.
The original CPS2 version uses frame skipping to achieve higher game speed.
On a PC port you could turn off the frame skip and just run the game faster. This would make the game look slightly more fluid.
Replies: >>11883937
Anonymous
7/20/2025, 4:58:57 AM No.11882376
>>11882365
Yeah if the game got decomped and character creation tools were provided I'm sure a classic Capcom vs SNK fangame would be made.
Replies: >>11882402
Anonymous
7/20/2025, 5:02:50 AM No.11882382
I'm surprised the source code has not been leaked. People in the FGC have had access to it at different points, notably David Sirlin had access when he was working on HD Remix. This was the C++ dreamcast conversion source code, mind.
Anonymous
7/20/2025, 5:12:44 AM No.11882402
GCXlyMFbcAA0AjT
GCXlyMFbcAA0AjT
md5: 2b79b3987529d7b27a6ce2f355b2ecb1๐Ÿ”
>>11882376
>You can recreate these games on Ikemen
>And unlike MUGEN, You can ACTUALLY customize the engine to the core teeth downright to the Options menu and the way the menus and gameplay flows!, like a real game and not a MUGEN screenpack template!
>NO FUCKING ELECBYTE WATERMARK!!
>Open source
>You can actually make an original game and sell it.

One dude is already making a sweet remake of MK3 that is not alyet another MKP edit screenpack but actually feels like a real arcade game, even has score!!

https://youtu.be/HT6gEexCiww?feature=shared

So why someone can't make a remaster of SF2 that inst HD Memix or Ultra Shit?
Replies: >>11882417 >>11882459 >>11882465 >>11882475 >>11882481 >>11883694 >>11883730
Anonymous
7/20/2025, 5:19:15 AM No.11882417
>>11882402
Even better, making an Street Fighter Alpha Trilogy with all assets from all 3 games.
Replies: >>11885878
Anonymous
7/20/2025, 5:39:06 AM No.11882459
>>11882402
for reasons I won't get into, the mugen/ikemen community is insanely juvenile and tasteless when it comes to Capcom and SNK stuff.
Anonymous
7/20/2025, 5:42:44 AM No.11882465
>>11882402
The source code to MK1 and 2 have been leaked. I think MK3 and UMK3 as well.
So these games can be literally ported to ikemen's go language for a very faithful feel.
Replies: >>11882693
Anonymous
7/20/2025, 5:47:06 AM No.11882471
FGCfags and autists dont care much about doing decompilations, oldheads will stick to fightcade no matter what and normalfags will just buy the latest capcom collection, even the few hacks ST has are barely played.
Replies: >>11882483 >>11882547 >>11884429 >>11888335
Anonymous
7/20/2025, 5:50:05 AM No.11882475
>>11882402
>look up ikemon go street fighter projects
>all cancerous
The Street Fighter Alpha Zero one with all the characters and stages from all the alpha games almost had me until Ryu did a back-dash in the first 3 seconds of the first match I saw.
Anonymous
7/20/2025, 5:53:46 AM No.11882481
>>11882402
>16:9
Hope there's an option for 4:3. Playing on a real Midway cabinet would be sweet.
Replies: >>11882696
Anonymous
7/20/2025, 5:55:20 AM No.11882483
>>11882471
>oldheads will stick to fightcade no matter what
No they won't. FGC boomers are very sheep-like in their mentality and if the right people tell them a decomp project is the new place to be they'll follow. But you have to ignore their early cranky protests. If one of them starts making a fuss over very trivial differences just ignore them.
Anonymous
7/20/2025, 6:41:40 AM No.11882547
>>11882471
People will go wherever the netcode is best.

t. FC2 autist, account has 2k+ hours.
Replies: >>11888298
Anonymous
7/20/2025, 6:45:57 AM No.11882551
>>11882352
Sonic Unleashed is the most high profile example I can think of right now
Anonymous
7/20/2025, 6:51:54 AM No.11882561
ST is shit, let's see a decomp for HF instead
Replies: >>11883706
Anonymous
7/20/2025, 8:34:55 AM No.11882693
>>11882465
Didn't Boon went Boom about it and legally struck those down.
Replies: >>11883771 >>11883912
Anonymous
7/20/2025, 8:37:12 AM No.11882696
>>11882481
Since the screen resolution is wider then the original titles, won't look good, download one of the videos of ikemen's MKIII, play it on 4:3 on MPV, and you'll see they look too stretched out, even the original MKs look a bit spaghetifffied.
Anonymous
7/20/2025, 8:12:56 PM No.11883694
>>11882402
This is an extremely cool project, I prefer UMK3+ due to being a little more authentic
Anonymous
7/20/2025, 8:20:22 PM No.11883706
>>11882561
The engine is mostly the same between all of them, I imagine if you were to decomp one SF2 you could decomp them all.
Anonymous
7/20/2025, 8:20:54 PM No.11883709
>>11882346 (OP)
N64 games are garbage especially on their native hardware and require decomps and ports to make them playable.
Super Turbo is a perfect game AS IS. You cannot make it better.
Replies: >>11883923 >>11884078 >>11884136
Anonymous
7/20/2025, 8:21:47 PM No.11883714
>>11882346 (OP)
Is this post sarcastic?
Replies: >>11883923
Anonymous
7/20/2025, 8:25:03 PM No.11883721
>>11882362
Add a simplified mode with a special move button instead of motion inputs, alongside reduced charge times for chargers.
Replies: >>11885407
Anonymous
7/20/2025, 8:25:51 PM No.11883724
>>11882346 (OP)
You can do it in mugen 1.1, shugendo or RXIV which are good engines, if someone made already what is considered the best port to PC of street fighter III on winmugen years ago the question is simply "why you aren't making it?".
Is funny how some can get things done but don't get support even if people say "point me towards a fundraiser".
Replies: >>11883767 >>11883860 >>11883923
Anonymous
7/20/2025, 8:28:38 PM No.11883730
>>11882402
You are uninformed mate, almost no one in the mugen community cares that much about ikemen go just by seeing how little stuff it has along a 47% compatibility.
Replies: >>11886685
Anonymous
7/20/2025, 8:48:01 PM No.11883767
>>11883724
>mugen 1.1, shugendo or RXIV which are good engines
Does anything of this have rollback netcode? If not โ€“ non-starter.
Replies: >>11883802
Anonymous
7/20/2025, 8:51:34 PM No.11883771
>>11882693
No?
Those are pretty easy to find if you know where to look at
Anonymous
7/20/2025, 9:08:54 PM No.11883802
>>11883767
>muuhh rollback code.
Who cares about that shit, if you want to play a game made on those engines online you use parsec and call it a day.
Ikemen go is shit specially the online sibce is not like you can connect to other as easy as with parsec and the others engines, check their github and you will see that even developers are ignoring issues using excuses and pretending to be technical.
>why does parallax doesn't work?
>why bilinear shader doesn't work?
>if you are getting donations whh don't make a lobby online to simplify the online.
>why none of my characters work?
>why sankiti characters don't work? (Jesuszilla went to say those are obsolete but was because those show pantyshots and cleavage so he disabled them on the engine and won't work).
Replies: >>11883840
Anonymous
7/20/2025, 9:24:49 PM No.11883840
>>11883802
>Who cares about that shit, if you want to play a game made on those engines online you use parsec and call it a day.
Actually, I just don't play games online if they require quick reflexes, yet operate on delay netcode. I have games with actual good online to pick from instead.
Anonymous
7/20/2025, 9:37:22 PM No.11883860
>>11883724
Naw Mugen Is EXTREMELY outdated, at best you will only manage to make your game look like a "at least you tried" Mugen Screenpack Mod, not an actual unique authentic game.

That's why Ikemen Go was made as it successor.
Replies: >>11883890 >>11883940
Anonymous
7/20/2025, 9:39:48 PM No.11883867
At least we have streft fighter III
https://00gamers.wordpress.com/2025/07/21/street-fighter-iii/
maybe if people talk to the guy he could made one in a few days if it picks his interest (or gets donations).
That sf3 was made on winmugen and playable through parsec.
Replies: >>11883926
Anonymous
7/20/2025, 9:49:41 PM No.11883890
>>11883860
Mugen is good at least you can make HD stuff combining whatever bits images you want (5/8/24/32 anything goes).
On ikemen go if you attempt to do that it will crap itself (pick ikemen go lifebars, change one sprite to a 32 bit image, ikemen go crapped itself and crashed).
Sadly mugen 1.1 isn't used because most people use either mugen 1.0 or ikemen go because they have potato or toaster PC so attempt to claim mugen 1.1 is inferior despite having content far superior to anything made on ikemen go.
Don't get me started on those zoomed and cropped stages on ikemen go since was the main reason i stopped caring about it years ago.
Let's be honest most ikemen content done is
>some street fighter char ports with removed stuff from mugen version.
>lot of chibi chars (as tabris666 said we aren't in 2005!!).
>dropped unfinished projects.
>non working 3D stages.
And that's it.
Anonymous
7/20/2025, 9:50:13 PM No.11883891
>>11882362
I'll just keep playing arcade and the port on SNES and Sega Saturn, which are official and not fanstuff
Anonymous
7/20/2025, 9:52:46 PM No.11883898
>>11882346 (OP)
Why? You already have fightcade and any potato pc can run it on a emulator.
Replies: >>11883937
Anonymous
7/20/2025, 9:56:39 PM No.11883912
>>11882693
Once the code is out there it can't be put back.
Anonymous
7/20/2025, 10:01:02 PM No.11883923
>>11883709
utter nonsense
>>11883714
no
>>11883724
very bad ideas and compromises
Anonymous
7/20/2025, 10:02:11 PM No.11883926
>>11883867
>At least we have streft fighter III
Except you don't because that's just some shitty
MUGEN project.
Replies: >>11883949
Anonymous
7/20/2025, 10:02:59 PM No.11883929
>>11882350
Wait, so you think this thing deserves a decompile but you can't be bothered to do it yourself?
You think you can just throw $5,000 at someone and hope they'll spend years of their life doing it for you?
Replies: >>11883947 >>11885928 >>11888916 >>11890887
Anonymous
7/20/2025, 10:06:26 PM No.11883937
>>11883898
Read the thread, dumbass
>>11882362
>>11882372
Replies: >>11883959
Anonymous
7/20/2025, 10:07:35 PM No.11883940
1231
1231
md5: 2a8299955820523816216aca0ef71910๐Ÿ”
>>11883860
at least default settings on characters mugen 1.1 looks better.
Replies: >>11888306
Anonymous
7/20/2025, 10:09:59 PM No.11883947
>>11883929
Yes, people generally work in exchange for currency.
Anonymous
7/20/2025, 10:11:23 PM No.11883949
>>11883926
at least if you just said "i won't test it" your comment would make sense instead you went "i'm too retarded to read more then 200 characters posts" while is made on winmugen, is something made on old capcom forums with help of capcom staff so has all the stuff from sf3.
Anonymous
7/20/2025, 10:19:56 PM No.11883959
>>11883937
Outside of the "improved Netcode" which is a non-complaint in this day and age, the other stuff is not something anyone actively playing ST in the current day really cares about.
Replies: >>11884023
Anonymous
7/20/2025, 10:22:03 PM No.11883963
>>11882346 (OP)
Which version? World Warrior, Championship Edition, Super, Turbo, Super Turbo, Hyper Fighting, Anniversary edition, etc?
Replies: >>11884023
Anonymous
7/20/2025, 10:47:11 PM No.11884019
If you bring up Mugen or Ikemen Go in regards to this topic you're a complete retard and should have just lurked more.
Replies: >>11884075
Anonymous
7/20/2025, 10:48:22 PM No.11884023
>>11883963
>this game
>filename and screenshot of said game
>>11883959
wrong
Anonymous
7/20/2025, 11:05:44 PM No.11884075
>>11884019
sadly you are too retarded to even understand what can be done on achieved on mugen engine.
you could make a replica of dengeki bunko cross fighting or blazblue if you wanted sadly the bad fame it has is mostly due to those promoting the 1000 chars ikemen go full game or similar stuff, that doesn't mean there aren't good stuff properly coded and done, sadly for most that kind of content is ignored or dismissed by mugen community in favor of the next 9999 chars with 300 stages "full game".
remember that we have commercial games made on mugen often dismissed or hated by mugen community simply because is a commercial product of high quality.
Skull girls is rumored to be a mugen game with a customized frontend and seeing how no one port chars it makes the claim more real then anything else.
Replies: >>11884096 >>11884130 >>11886694
Anonymous
7/20/2025, 11:05:54 PM No.11884078
>>11883709
I've watched Sagat v. Cammy, are you really gonna argue the game is perfect when some matchups are 8:2?
Anonymous
7/20/2025, 11:11:45 PM No.11884096
>>11884075
>Skullgirls is rumored to be a mugen game
You're an actual schizophrenic. Please tell me your evidence for this
Replies: >>11884156
Anonymous
7/20/2025, 11:21:16 PM No.11884120
>>11882346 (OP)
Hasn't this game been ported and re-released about as much as Doom? Including several times on PC?

Also a decompilation would be useless for a PC port, it would be in assembly designed for a 35 year old CPU that had it's own instruction set and proprietary video chip. The game is also not in 3D so it's not like you can do things like make it render in a higher res and actually get clearer visuals from that.
Replies: >>11884154
Anonymous
7/20/2025, 11:25:57 PM No.11884130
>>11884075
>Skull girls is rumored to be a mugen game with a customized frontend
You have no idea what you're talking about. Any good points you might have made in the rest of your post was obliterated by this utter horse shit.
Anonymous
7/20/2025, 11:27:51 PM No.11884136
>>11883709
>Super Turbo is a perfect game AS IS. You cannot make it better.
I love ST. Have thousands of hours in the game and top 100 rank on fightcade.
You're an idiot. The game is far, far, far from "perfect".
Anonymous
7/20/2025, 11:33:59 PM No.11884154
>>11884120
>Including several times on PC?
No. It was ported once in the 90s and that was not from source code. Essentially meaningless to any discussion of a decomp and port today.

The rest of the ports you've seen recently are emulation. The only real useful "PC Port" would be the Xbox 360 version, if the source code was ever leaked (The HDR release included the original version of the game as well).

>Also a decompilation would be useless for a PC port, it would be in assembly designed for a 35 year old CPU that had it's own instruction set and proprietary video chip.
You have a deeply fundamental misunderstanding of what the purpose of these decomp projects is all about.
>The game is also not in 3D so it's not like you can do things like make it render in a higher res and actually get clearer visuals from that.
See previous statement.
Replies: >>11884160 >>11884165
Anonymous
7/20/2025, 11:34:43 PM No.11884156
>>11884096
somehow i extracted the lifebar file from the game and was an sff file that was inside an encrypted bigger file.
is not like is the only game made on mugen what is funny isn't even that is that elecbyte hasn't enforced copyright not even once.
sadly people won't understand anything about an engine due to the ammount of low quality stuff made on it.
a game made on winmugen would be sengoku musou otome for PC, which kinda works similar to skull girls but was made way before and the only licensed (at least by the creator of mugen giving the source to them).
Replies: >>11884173 >>11884464
Anonymous
7/20/2025, 11:37:28 PM No.11884160
>>11884154
>It was ported once in the 90s and that was not from source code.
To PC, that is.

Other ports like the PS1 and Saturn versions could actually be useful references for a decomp project. Especially the PS1 version since that's a very well documented console with lots of hacking tools available.

But really it's just a matter of effort. There's no real technical mystery to overcome, just a lot of work to decompile SSF2X.
Anonymous
7/20/2025, 11:40:53 PM No.11884165
tAS75XzoMa8XNqzLUFwCgc
tAS75XzoMa8XNqzLUFwCgc
md5: f501e9a1a089b03ef6efc972d30dcf02๐Ÿ”
>>11884154
>The rest of the ports you've seen recently are emulation.
And?

>You have a deeply fundamental misunderstanding of what the purpose of these decomp projects is all about.

>Makes a statement
>Refuses to elaborate

Is that why we are swimming in PC ports of the GB Pokemon games that were decompiled years ago? Also, I am well aware of all the other benefits having decompiled a game can do for the original hardware, but you specifically said you wanted a native PC port.
Replies: >>11884180 >>11884190 >>11884196
Anonymous
7/20/2025, 11:44:19 PM No.11884173
>>11884156
It's plausible some elements of Skullgirls were derived from the same file formats and creation tools as Mugen. The underlying game engine is a completely new product.
If Skullgirls was mere Mugen game it would have been discovered long, long ago and would have made a huge ruckus in developer circles. There was all manner of drama among competing teams years ago and this would have been the juiciest of gossip and outrage.
Anonymous
7/20/2025, 11:45:20 PM No.11884180
>>11884165
Sometimes you need to just lurk more, anon.
This is one of those times.
Replies: >>11884196 >>11884208
Anonymous
7/20/2025, 11:50:58 PM No.11884185
>>11882346 (OP)
muhcomp
Anonymous
7/20/2025, 11:52:19 PM No.11884190
>>11884165
Not that anon and I agree with you generally but I have seen 2D games with PC ports. Here's ALttP, as one example:
>https://github.com/snesrev/zelda3
There's also a PC port of Sonic 3 &Knuckles called Angel Island Revisited (and ports of Sonic 1 and 2 but those were based on decomps of the 2011 Taxman mobile ports), and it's notable for adding widescreen
Replies: >>11884208
Anonymous
7/20/2025, 11:55:47 PM No.11884196
>>11884165
Anons don't owe it to you to ELI5 the reason why an open source PC port of one of the most famous and popular fighting games in history would be useful to them. You either understand it from context and familiarity with the genre and game in question or you >>11884180
Replies: >>11884208
Anonymous
7/21/2025, 12:02:58 AM No.11884208
>>11884180
Still refusing to elaborate I see, do you even have anything to elaborate on I wonder?

>>11884190
>https://github.com/snesrev/zelda3
I know, I even compiled versions of that myself. It basically uses mini-emulators of the PPU and sound hardware though.

>>11884196
I see you failed to understand the issues brought up and only think a decompilation means you can just recompile it for Windows 11.
Replies: >>11884231
Anonymous
7/21/2025, 12:18:37 AM No.11884231
>>11884208
>I am very smart
Anonymous
7/21/2025, 1:47:36 AM No.11884429
>>11882471
The fact that FGC autists are also real hardware autists 99% of the time is a factor too, most wouldn't touch a 'perfect' PC port from source simply because it's not an arcade cab and that's what most scenes are built around.
Replies: >>11884858
Anonymous
7/21/2025, 1:55:25 AM No.11884441
>>11882346 (OP)
People have access to the code of these games. It's like a lot of work. Those nintendo decomps came out because of discord + patreon. If you pick up where people were making them, you only need to hit discord to get the funds to finish the project
Anonymous
7/21/2025, 2:05:59 AM No.11884464
>>11884156
Interesting, maybe MikeZ studied the mugen engine structure and copied it for his project. If it's his code, that's perfectly legal
Replies: >>11885029
Anonymous
7/21/2025, 6:28:57 AM No.11884858
>>11884429
ST players have embraced fightcade and mister. There's a movement within the community for this game to move away from the CPS2.
Anonymous
7/21/2025, 8:21:48 AM No.11885029
>>11884464
Technically you can make a full game with the only requirement being the mugen.exe, pack it inside unity or unreal for shaders and menu and no one will find out anything.
Some chinese made a whole strategy rpg game in that way so isn't farfetched.
As someone said "the distribution pack for comnercial stuff mostly cones with an exe and lot of docs so you have to make everything from scratch, screenpack, lifebars, chars, audio plugin, common1.cns, fightfx, stages so is not something aimed at the 80% of people".
Anonymous
7/21/2025, 8:32:25 AM No.11885038
>>11882346 (OP)
Isn't this one of the most widely ported games available?
Replies: >>11885369
Anonymous
7/21/2025, 9:06:06 AM No.11885074
>>11882352
https://www.retroreversing.com/source-code/decompiled-retail-console-games
Replies: >>11889829
Anonymous
7/21/2025, 1:22:56 PM No.11885369
>>11885038
Well if it had a PC port they could reverse engineer a "better" version of the game that absolutely nobody would play!
Anonymous
7/21/2025, 1:49:11 PM No.11885407
>>11882362
What a decomp project would actually do for the game

>improve political correctness
>improve quality of life features
*see:
>>11883721
>include in-game ranking features and usernames for moderation and circlejerking
>expand to new LGBT and Trans palettes
>include new translation that tackles social issues and makes meta references to gaming memes
>use arranged soundtrack or custom music with no idea how to apply it to the game so it sounds like shit
>custom (furry) characters and backgrounds for those who enjoy that kind of thing, can even be used to make entire new SF2 style (furry) fangames
Anonymous
7/21/2025, 1:51:48 PM No.11885415
>>11882362
just play hyper sf2 on og xbox or champion edition on fightcade
Anonymous
7/21/2025, 5:19:01 PM No.11885760
dk_
dk_
md5: d91797fee916ef5a74ee26619292ae6c๐Ÿ”
How come autists seem to laser-focus on Nintendo stuff when it comes to decompilations and reverse engineering
Replies: >>11885838 >>11885894 >>11886516 >>11888352
Anonymous
7/21/2025, 5:22:31 PM No.11885765
>>11882346 (OP)
>This game deserves a decompilation

"Decompilation" wouldn't apply to this game because it was presumably programmed in assembly.
Replies: >>11885842 >>11885880
Anonymous
7/21/2025, 5:49:43 PM No.11885818
>>11882346 (OP)
Why? What would the point of that even be?
Anonymous
7/21/2025, 5:58:22 PM No.11885838
>>11885760
more passionate fans
Anonymous
7/21/2025, 6:02:09 PM No.11885842
>>11885765
yeah cause assembly isn't compiled or something
Replies: >>11885923
Anonymous
7/21/2025, 6:03:38 PM No.11885843
>>11882346 (OP)
Who's going to do it?
Anonymous
7/21/2025, 6:18:47 PM No.11885878
>>11882417
They sort of did that with Hyper Street Fighter Alpha but it was incomplete.
Anonymous
7/21/2025, 6:19:02 PM No.11885880
>>11885765
I would be willing to bet there's a good bit of C in there. The 68000 had good C compilers available for it, no doubt because of its lineage as a workstation CPU. And it was clocked high enough that cycle counting your ASM was probably not that high on the priority list. They'd have been fools not to take advantage of the tools available.
Replies: >>11886626
Anonymous
7/21/2025, 6:28:06 PM No.11885894
>>11885760
A lot of them are N64 games, which stand to benefit more from a PC port which fixes things like camera control and framerate. Things that Nintendo themselves will not fix in any capacity in their official re-releases. If you're a Nintendo fan you are super fucked when it comes to legal re-releases because they would never dare to even offer options like widescreen in Super Mario World or improved framerate in Star Fox.
Replies: >>11885925 >>11885987
Anonymous
7/21/2025, 6:37:40 PM No.11885923
>>11885842
>yeah cause assembly isn't compiled or something

It's not. It's directly programming the metal. That's what assembly means.
Replies: >>11885976
Anonymous
7/21/2025, 6:39:17 PM No.11885925
>>11885894
>improved framerate in Star Fox.
I've never seen a star fox mod that actually fixes the framerate properly. They just unlock the framerate and do nothing about the fact that the game was hardcoded around the framedrops. All that happens is enemies start zooming around and large objects lurch into view and then slam into you while you try and react at 15Hz because THAT's the bit the mod changed... Given that I'm glad Nintendo doesn't even try, they'd just fuck it up and we'd have to listen to people tell us it's "the way it's meant to be played."
Anonymous
7/21/2025, 6:42:17 PM No.11885928
big grin 4k
big grin 4k
md5: 353449d9b5c08332ea913e0f5423f830๐Ÿ”
>>11883929
>You think you can just throw $5,000 at someone and hope they'll spend years of their life doing it for you?
That's how and why capitalism works you stupid commie europoor.
Replies: >>11888981
Anonymous
7/21/2025, 7:09:36 PM No.11885976
>>1188576
>>11885923
Disassembled then, if you want to be technically correct. The intention is the same. To recover the game's source code.
Anonymous
7/21/2025, 7:12:42 PM No.11885987
>>11885894
ST having a wide-screen mode would be nice. We know it's possible because HDR did it.
Replies: >>11886009
Anonymous
7/21/2025, 7:24:12 PM No.11886009
>>11885987
Only by crushing the vertical resolution. To make the battle arena larger would change the balance, which USF2 did.
Replies: >>11886494
Anonymous
7/22/2025, 12:39:18 AM No.11886494
>>11886009
>Only by crushing the vertical resolution.
Not the resolution, but the viewport. The game scrolled vertically when characters went very high.
>To make the battle arena larger would change the balance, which USF2 did.
Indeed. We don't want to do that, except as a special option for mods and fan games.
Anonymous
7/22/2025, 12:49:42 AM No.11886506
>>11882362
Let's go over this in more detail

>improve netplay
This is a given that with direct access to the game's code and a new native PC port this could be improved over fightcade. This would mean less rollbacks and less input delay with high pings (the game has a native four frames of inherent lag in the CPS2 version, this could be tweakable in the way that runahead currently works).
>>improve quality of life features for netplay
This would mean real multi-man lobbies, online ranking features, better handling of rage quits and cheating with turbo/macros. Better handling of in-game text messaging.
>>restore original color palette and expand to new palettes
This is doable with hacks but would still be a nice feature.
>>include offline quality of life features like pause menu with button config, console-like versus mode with win counts for each character, winner can choose new character, handicap, etc
Yes. a real console style versus mode with win tracking for each character, a non-hacked stage select, the return of the old handicapping feature, and the ability for the winner to choose a character after each match would be very appreciated by all. Adding in the ability to pick the Super version of the characters with any color palette and without a code would be good too.
>>use arranged soundtrack or custom music
Obvious, and ST has several officially arranged soundtracks created for the game over the years (FM Towns, DOS, Turbo Revival, HDR, Alpha Lyla, among others).
>>custom characters and backgrounds for those who enjoy that kind of thing, can even be used to make entire new SF2 style fangames
Yes.

Additional ideas
>team battle mode
This could be fun, especially if it's the KOF style where the life bar is retained from character to character, making the dominance of the top tier reduced. ST already has a rich history of team play, this could take it an even further step.
>enhanced HUD
another quality of life improvement
Replies: >>11889360 >>11892198
Anonymous
7/22/2025, 12:54:03 AM No.11886512
>Enhanced Graphics
This is probably not going to be popular with purists, but some people would appreciate the ability to play with the HDR/Ultra sprites and backgrounds. And the ability to incorporate other HD packs (custom sprites or a.i. upscales).
>Advanced Training mode
Fightcade has this hacked in, but a native implementation would be even better.
>skip win/loss screen and/or continue screen
This goes back to the console style vs mode, and saves time in sessions.
Replies: >>11886682
Anonymous
7/22/2025, 12:55:08 AM No.11886516
>>11885760
Because a single player can project can plausibly be considered to be just for them, but if you're doing it for a popular competitive game it opens you up to a lot more criticism.
Anonymous
7/22/2025, 1:50:24 AM No.11886626
>>11885880
I find that a little hard to picture since much of the game engine is derived from the CPS1 games (enough to where they could emulate the characteristics of the way those games played in HSF2 without requiring a ton of extra work). Would games that old really have run on a compiled code base?
Anonymous
7/22/2025, 2:21:12 AM No.11886682
>>11886512
The only interesting would be the HD stages of remix along the default characters properly scaled and changing the lifebars to modern style that look simple like the sf6 ones while keeping the original music and gameplay.
Replies: >>11886737 >>11890674
A-Anon
7/22/2025, 2:22:04 AM No.11886685
>>11883730
>47% compat.

yeah... im sure you are the uninformed one here.

>IKEMEN Go right now is at V 0.99, with constantly updating nightlies, everyone knows at this point that the compatibility is actually on par with 1.0. unless you somehow are capable to play with those hard drive formatting characters, im sure every single character, stage or screenpack from 1.0 you throw at it, will work.

>right now it has working online, with Rollback being at very advanced stages, as well as custom lua-based modes, support for Tag and CvS2 Ratio systems and even 3d stages.

>if you think that means nothing yet? Andres Borghi, the creator of the Black heart (and old Mugen full game) as soon as he heard of Ikemen GO, not only he ported the entirety of the game to it, but he made it commercial, and its now available at steam.

now, i will give you the benefit of doubt and say, 'oh, you might be talking about just IKEMEN, the original one'...

https://ikemen-engine.github.io/

this is the official page and links to the newest version... see it for yourself.
Replies: >>11886712
Anonymous
7/22/2025, 2:26:48 AM No.11886694
>>11884075
as a mugen defender i have to say 'no'.

The engine used for Skullgirls/TFH, is an original one. not related to mugen in anyway.
Replies: >>11886712
Anonymous
7/22/2025, 2:34:06 AM No.11886712
>>11886694
>>11886685
>Samefag
It isn't in fact the guy that made street fighter 3 accurate gave up on ikemen go due to the issues it had after gameplay test.
An skullgirls is made on mugen but with a custom common1.cns not that hard to see after seeing add04, add005, and all those made by shiyo kakuge which are custom versions not related to the original.
You only promote it as any newgen does, yet doesn't mean is good specially when those making gameplay accurate stuff give up on it.
Replies: >>11886740 >>11886749
Anonymous
7/22/2025, 2:43:25 AM No.11886737
gba3
gba3
md5: 7b7dfcbc4e819220d64c064b27882aed๐Ÿ”
>>11886682
There are also stages in the GBA version called Turbo Revival. These are lower resolution so they would probably need to be redrawn or extended (and color corrected), but that would be a lot easier than just starting from scratch.

https://www.youtube.com/playlist?list=PL8_5sYhn3Xyl1eafOE_Vz9A5MjirUQvZv
Replies: >>11887332
Anonymous
7/22/2025, 2:45:02 AM No.11886740
>>11886712
>the guy that made street fighter 3 accurate
This never actually happened. What you're talking about is a glib facsimile of the game. Not a "port" in any sense. Although I suppose better than the "ports" that were released in the 90s for PC by US Gold.
Replies: >>11886758
Anonymous
7/22/2025, 2:47:42 AM No.11886749
>>11886712
ok, so you're a contrarian... gotcha.

do you even have proof other than 'the gameplay looks visually similar?
Anonymous
7/22/2025, 2:48:01 AM No.11886750
The original Street Fighter II: The World Warrior actually did get disassembled/decompiled and ported to PC. But the guy never did anything with it other than a proof of concept.

https://sf2platinum.wordpress.com/
Anonymous
7/22/2025, 2:52:52 AM No.11886758
>>11886740
It can be called a port of sorts if capcom staff got involved, kinda like megaman vs street fighter that also was born in a similar way since the code was custom made to behave as the original.
Replies: >>11886764
Anonymous
7/22/2025, 2:55:11 AM No.11886764
>>11886758
>if capcom staff got involved
A highly outrageous claim without a source.
>kinda like megaman vs street fighter that also was born in a similar way since the code was custom made to behave as the original.
See previous comment.
Anonymous
7/22/2025, 4:54:53 AM No.11887051
>>11882346 (OP)
wasn't the original cps1 code entirely unencrypted? I seem to recall the reason rainbow edition existed is because the code was written much like an easy to read html page.
Replies: >>11887332
Anonymous
7/22/2025, 8:16:48 AM No.11887332
>>11886737
This is why is more interesting using the HD remix stages, even if it changed a bit the design ghey are still traced from the original stages.
>>11887051
Maybe i should test the rainbow script for ikenen go to test with some street fighter game.
Anonymous
7/22/2025, 8:43:09 PM No.11888298
>>11882547
Why donโ€™t more people use fightcade? I'm so happy to play third strike or kof 2002 or MVC whenever I want but why aren't tens of thousands of people playing cool old games together on there?
Replies: >>11888307 >>11888341 >>11888449
Anonymous
7/22/2025, 8:46:55 PM No.11888306
>>11883940
it blows my mind that mugen can do MvsC2 type assists these days, something unthinkable back then.
Replies: >>11888762
Anonymous
7/22/2025, 8:47:39 PM No.11888307
>>11888298
RetroArch has rollback too and is better for everything unrelated to playing the most popular games with randoms.
Anonymous
7/22/2025, 9:02:39 PM No.11888335
>>11882471
fighting games are some of the most hacked and full of mods
Anonymous
7/22/2025, 9:08:34 PM No.11888341
>>11888298
Although some people leave it on all day, most people hop on for a session that lasts only a few minutes to a half hour. So the number of active players at once is going to be lower than most other genres of online games. Fighting games are played in quick, intense bursts.
Anonymous
7/22/2025, 9:13:16 PM No.11888352
>>11885760
Discord
Anonymous
7/22/2025, 10:06:33 PM No.11888449
>>11888298
Most people use kaillera since is simpler, grab gens32, choose game on netplay or brwose servers and done.
Replies: >>11888453 >>11888582 >>11888617 >>11889376
Anonymous
7/22/2025, 10:08:57 PM No.11888453
Kaillera - Wikipedia
Kaillera - Wikipedia
md5: 69779bec462f93024d36b42f62741061๐Ÿ”
>>11888449
>Most people use kaillera
noobs
Anonymous
7/22/2025, 10:41:08 PM No.11888523
>>11882362
So, Mugen?
Replies: >>11888530
Anonymous
7/22/2025, 10:43:43 PM No.11888530
>>11888523
mugen has worse netplay than fightcade THOUGH
Replies: >>11888559 >>11888614
Anonymous
7/22/2025, 11:01:04 PM No.11888559
>>11888530
Mugen, or more specifically, IKEMEN GO is also getting a Rollback network interpretation. Everything is explained on their discord.
Replies: >>11888642
Anonymous
7/22/2025, 11:15:55 PM No.11888582
>>11888449
>Most people use kaillera
I'm literally lol'ing over this. Dude's stuck in 2006.
Anonymous
7/22/2025, 11:32:08 PM No.11888614
>>11888530
Not really, was playing it with parsec and was quite good and simple to set.
Ikemen go is a pain.
>set IP to be static on router.
>check your ip
>connect to some disscord
>upload your ikemen go with characters and stages.
>post your IP
>chat with someone if they want to play and ask them to not change settings
>once connected wait for the other to choose character from the 400 chars roster.
>wait 15 minutes
>now battle can start
>wait 5 to 8 minutes for their flashy combo to end that removes 10% of health
>keep playing
Mugen replacements come and go (over 12 on last decade).
Replies: >>11888635
Anonymous
7/22/2025, 11:34:36 PM No.11888617
>>11888449
What rock do you live under?
Anonymous
7/22/2025, 11:45:59 PM No.11888635
>>11888614
parsec and other methods of screensharing are always worse than even an average implementation of rollback
Anonymous
7/22/2025, 11:47:52 PM No.11888642
>>11888559
>Everything is explained on their discord.
lame
hopefully it gets implemented soon
Replies: >>11888742
Anonymous
7/23/2025, 12:46:49 AM No.11888742
>>11888642
Rollback has been said to be implemented soon since 2021 but nothing yet.
And seeing how last release was some screens and no download with author going "this was made for a person if you can pay the 3 thousand dollars he paid to made it i have no issue on sharing it" is kinda clear is kinda dead (last mugen content release 3 days ago, last ikemen go content release 2 years ago).
Anonymous
7/23/2025, 1:03:36 AM No.11888762
>>11888306
Yet customization of things like Menu Interfaces, NOT HAVING THAT STUPID TEAM SELECT MINI OPTION during team vs, having customizable oddball resolutions like 256x240 and typewriter style text, is still a no no.
Replies: >>11889334 >>11889634
Anonymous
7/23/2025, 2:14:25 AM No.11888916
>>11883929
If enough people throw that amount of money they can. Not everyone is a programmer or capable of learning to be one.
Replies: >>11892271
Anonymous
7/23/2025, 2:39:14 AM No.11888981
>>11885928
To be fair, that's also why there's so much corruption. Politicians think if they just spend more money, things will get better.
Anonymous
7/23/2025, 5:25:45 AM No.11889334
>>11888762
having a proper arcade mode (as in an actual coin-based mode) would be nice.
Replies: >>11889547 >>11889634
Anonymous
7/23/2025, 5:40:50 AM No.11889360
3243232432
3243232432
md5: 7b0e59ee7cf4813ddbddc2ea8df01bb8๐Ÿ”
>>11886506
>This would mean real multi-man lobbies, online ranking features, better handling of rage quits and cheating with turbo/macros. Better handling of in-game text messaging.
God that would be great. Honestly I miss the old days of Online Menus and Lobbies. People may think it's primitive but it has far more soul than the Netflix menu system of today because it's simple and gets to the point.
Anonymous
7/23/2025, 5:46:51 AM No.11889376
>>11888449
Honestly that is outdated but I understand why you believe this is the way things are done.
Anonymous
7/23/2025, 6:52:19 AM No.11889547
>>11889334
The Street Fighter Alpha Zero game has SOME things like having Arcade style Insert Coin script.

But those new things on Mugen/Ikemen are still, well, simulated with what Mugen already had eons ago, download that thing and play it and you'll see what I am talking about.

The biggest fuckup is the resolution scaling, like the game cannot run at the native CPS2 resolution and this game has bad euneven pixels even vertically, plus shimmering and no Vsync, and all graphics seem 'upscaled?"

Shits a mess.
Replies: >>11889702
Anonymous
7/23/2025, 8:14:33 AM No.11889634
>>11889334
Well someone has been close since his RXIV (engine name?) has timer for character select along the press start symbol on other player which was cool maybe soon we will get an insert coin on it.
Ikemen go has from the start 9 credits but there is no insert coin.
>>11888762
Everything can be customized if you want i made it just to have arcade, practice and options and nothing else to install on an arcade machine, just thinking someone made it had mvc plus kizuna style plus kof style tags mixed was great.
Sadly all the big secrets are kept by a few.
>guy makes lua scripts work on mugen somehow.
>writes part of how sf6 system works and how to make it a common1.cns
>instead of doing one he makes a lua with the system gameplay that works on mugen.
>makes another to get the gameplay as kof XV.
Which remmind me of community stance "everything is know about mugen 1.1 it has no secrets" yet has the guy banned from their site so can't ask him how to do something similar.
Replies: >>11889824 >>11890582
Anonymous
7/23/2025, 8:49:31 AM No.11889702
>>11889547
>The Street Fighter Alpha Zero game
I looked that up and watched some gameplay.
It has dashing and hopping.
These movement options radically alter the type of fighting game it is.
It's not Street Fighter-y game.
It's a KOF game with Alpha sprites.
Anonymous
7/23/2025, 11:10:37 AM No.11889824
>>11889634
So making an NES style game on these engines it's for nothing.
Anonymous
7/23/2025, 11:20:48 AM No.11889829
>>11885074
When they decompile it what happens? They need to make a PC port afterwards, you can download it and play on PC immediately, do you need a special program?? And why are some active, some active with a percentage and some nothing at all?
Anonymous
7/23/2025, 7:17:32 PM No.11890582
RXIV 2025-06-14 02-28-18
RXIV 2025-06-14 02-28-18
md5: ec3e71049f65ee5855da438840219bc5๐Ÿ”
>>11889634
the guy only posted images since is working on it.
Replies: >>11890763
Anonymous
7/23/2025, 8:13:36 PM No.11890674
ikemen006
ikemen006
md5: 931a342c279468e2ee7199299893616a๐Ÿ”
>>11886682
Replies: >>11890818 >>11890910
Anonymous
7/23/2025, 8:58:12 PM No.11890743
>>11882346 (OP)
>>11882362
Chun-Li and Cammy nude mod
Anonymous
7/23/2025, 9:03:55 PM No.11890763
>>11890582
What's his Twitter? I search RXIV engine on the googles and I got nothing.
Replies: >>11890832
Anonymous
7/23/2025, 9:25:54 PM No.11890818
>>11890674
>it looks same
>therefore plays same
why are there so many mental midgets in this thread? Ikemen Go and MUGEN have just about nothing to do with the premise of this thread.
Replies: >>11890832 >>11890910
Anonymous
7/23/2025, 9:33:20 PM No.11890832
>>11890763
the guy has his site delisted from search, he posted on newage and other mugen sites but sadly came his ban which he didn't even care.
>>11890818
I was poiting towards what the other anon said, but weird enough someon was doing exactly that on iikemen go and gave up because ikemen go has lot of issues with physics and gameplay blaming it on the obsession with chibi jus chars made for it hence ends up playing quite bad for other stuff.
This game
https://00gamers.wordpress.com/2025/07/22/super-street-fighter-ii/
if he gave up saying "ikemen go is shit and i won't touch it" then is clear there are stuff that those hyping it aren't aware or maybe are but won't admit them.
Replies: >>11890868
Anonymous
7/23/2025, 9:54:02 PM No.11890868
IMG_20250615_192219
IMG_20250615_192219
md5: 912e9e834a1a7d1d1c36643a43fb14a9๐Ÿ”
>>11890832
>the guy has his site delisted from search, he posted on newage and other mugen sites but sadly came his ban which he didn't even care.

Why?

Did he pissed off "the wrong people" or something
Replies: >>11890875
Anonymous
7/23/2025, 9:59:22 PM No.11890875
>>11890868
he is playing the mad scientist with some questionable experiments that caused small earthquakes on his city.
his page is the same from the street fighter 2 on ikemen go, he explained that he didn't know when it started but he should have suspected something was off when prepaid phone didn't expire after 90 days which kinda explain why his site would be delisted.
Replies: >>11890878
Anonymous
7/23/2025, 10:00:37 PM No.11890878
1750121201006114
1750121201006114
md5: 32418c0e36a7beecc8a550cc46e1a22f๐Ÿ”
>>11890875
What are you smoking?
Anonymous
7/23/2025, 10:06:53 PM No.11890887
>>11883929
i bet if you got enough FG geeks together and kept pointing out >>11882362 and other various things that could come from it, you could get one going right quick.

the problem is, a lot of FG geeks arent really traditional computer geeks. its a different breed. the vast majority are just sweaty autists/sweaty autist niggers, so thats not going to be particularly helpful. what you actually need is several dedicated STEMtists willing to sift through gobbledygook ASM code for several YEARS and play 32,767 questions with it until they can figure out wtf is even happening
Anonymous
7/23/2025, 10:17:23 PM No.11890910
>>11890674
>two super bars
>>11890818
They're kids, scrubs, secondaries, etc. People who don't actually play fighting games on any serious level. The ones who think if the game has "all the moves" it is somehow equatable to a port, when any Ikeken or Mugen "port" (and that is being very liberal with the term) is actually just a crude application of hit box and frame data at the best. It's not going to do much of anything to recreate the nuances of the original engine. The underlying game is still Ikemen/Mugen and will feel as such. There won't be any SF2 style slowdowns and hitstuns, there won't be any of the quirks of the engine like renda cancels (unless crudely programmed in on a per-move-and-character basis). The viewport of the game, the speed, the frameskipping at turbo speed, the size of the stages, the proximity normals, proxmity block distances. It will all be different.
Replies: >>11892075 >>11892337
Anonymous
7/24/2025, 8:38:21 AM No.11892075
>>11890910
Is clear you don't know how coding is done and that yoj don't play and can't read (if author said on his page he was testing it side to side).
Or are you just pretending to be retarded.
Replies: >>11892160
Anonymous
7/24/2025, 9:33:00 AM No.11892160
>>11892075
ok kid
Anonymous
7/24/2025, 10:05:00 AM No.11892198
>>11886506
>Improve netplay
GGPO's netcode (Fightcade)
>Online rankings
Fightcade
>Pause with button config
Press F5 in Fighctade
>Arranged or custom music
Disable music in Fightcade, open YouTube
>Custom characters and backgrounds
No.
>Team battle
No.
>Enhanced HUD
No.
Replies: >>11892254 >>11892257 >>11892265
Anonymous
7/24/2025, 10:25:48 AM No.11892218
>>11882346 (OP)
>super-sf2-turbo-arcade-
> arcade game runs at full speed
> decompiles the 68000 to some shit like C++
> need originals roms for the graphics!
> somehow stealing code isn't piracy, everyone! ;)
> so much time put into decompiling, converting, reverse engineering the engine
> much frantic circlejerking on discord
> compiled C++ version for PC runs exactly the same as arcade
> no difference
> might as well have used an emulator
hardcore and unadulterated cringe.
Replies: >>11892257
Anonymous
7/24/2025, 11:08:01 AM No.11892254
>>11892198
Bad faith post.
Anonymous
7/24/2025, 11:09:29 AM No.11892257
>>11892198
>>11892218
Bad faith posts.
Anonymous
7/24/2025, 11:18:38 AM No.11892265
>>11892198
>>Custom characters and backgrounds
>No.
Yes. Why the heck not?
Replies: >>11892273
Anonymous
7/24/2025, 11:27:13 AM No.11892271
>>11888916
>Not everyone is a programmer or capable of learning to be one
That's truly pathetic...
Anonymous
7/24/2025, 11:28:58 AM No.11892273
>>11892265
My dearest friend, characters and backgrounds should be made by Capcom.
If people randomly start adding whatever they want to a game, it loses context, plus it usually comes down to nude mods or movie chars, like in SFV.
The backgrounds and the characters had a context while being created, that's just not gonna happen again almost 40 years later.
The game is the game. Fightcade is simply a perfect way for people who actually enjoy playing it (which I shit you not, must be 0,05% of people posting in this thread) to just play it.
Replies: >>11892275 >>11892280
Anonymous
7/24/2025, 11:30:58 AM No.11892275
>>11892273
this is the type of guy we should ignore
Replies: >>11892289
Anonymous
7/24/2025, 11:39:19 AM No.11892280
>>11892273
ok boomer
Replies: >>11892289
Anonymous
7/24/2025, 11:47:04 AM No.11892289
>>11892275
>>11892280
Have fun reinventing the wheel, I guess.
Are you having fun with capcom fighting collection 2?
Anonymous
7/24/2025, 12:46:22 PM No.11892337
>>11890910
Mugen could never been anything more then a playaround program rather then an actual fully customizable game engine for fighting games.
Replies: >>11892914
Anonymous
7/24/2025, 7:29:11 PM No.11892914
>>11892337
Disagree.
A person *could* make a great fighting game with Mugen or Ikemen Go if they were willing to put in the time balancing and playtesting the game as a real competitive fighting game instead of just juvenile "ALL THE CHARACTERZ, ALL THE MOVEZ, 9999 HITS, EVIL PSYCHO CYBER E. HONDA WINZ" crap.

IF I ever did make a game with it I'd want to make a Super Street Fighter II Turbo *inspired* game with one of each known Street Fighter character in it.
>no versions, you get one Ryu, one Ken, etc
>one super per character
>no dashing, running, hopping, super jumping, chain combos, only the SF2 standard moveset

Then would be the challenging and lengthy task of color and aesthetics matching all the sprites so they don't look like they clash. This is where I might do a little A.I. experimenting feeding the sprites through the same model to give them a uniform appearance. Maybe it will work, maybe it won't, but it's worth a try.

But it would be it's own new "Dream Match" Street Fighter game, not supposed to be a 1:1 recreation of anything.
Replies: >>11893358
Anonymous
7/24/2025, 11:39:31 PM No.11893358
>>11892914
Isn't exactly that what the ikemen go sf2 posted is about.
>original gameplay
>no combo
>no run
>no super jump
>massive damage as the original
>one super per character
>no versions of characters
The issue he mentioned having troubles was with falling speed and certain air impact but the rest was quite solid which is common issue with ikemen go.
Replies: >>11893370
Anonymous
7/24/2025, 11:47:08 PM No.11893370
>>11893358
No because it's trying to recreate SF2 with just the original cast and moveset.
My outline would have a much bigger cast and a more "greatest hits" version of each character that wasn't trying to be exactly like SF2.

It would be like KOF 98 or 2002 except for SF.
Replies: >>11893660
Anonymous
7/25/2025, 2:26:34 AM No.11893660
>>11893370
Jesus fucking christ, no one gives a fucking shit about Ikeman and your stupid ass ideas. You must be on the spectrum or some shit to keep on bringing it up in your posts.