Thread 11884268 - /vr/ [Archived: 71 hours ago]

Anonymous
7/21/2025, 12:31:54 AM No.11884268
800px-Famicom-Console-Set
800px-Famicom-Console-Set
md5: f84d302bbc8647dba86097923066e71f🔍
You are transported back in time to 1983 and are placed in a position of highest authority within Nintendo. What do you do to fix the Famicom's short comings?
Replies: >>11884275 >>11884321 >>11884335 >>11884358 >>11884408 >>11884414 >>11884419 >>11884420 >>11885531 >>11885702
Anonymous
7/21/2025, 12:35:53 AM No.11884275
>>11884268 (OP)
"Hello? Anyone? No, I don't speak Japanese. Can anyone even understand what I'm saying?"
Anonymous
7/21/2025, 12:43:40 AM No.11884293
Remove the eject lever from the console, saving Nintendo billions of yen.
Replies: >>11884319
Anonymous
7/21/2025, 12:49:40 AM No.11884308
Detachable controllers with longer cords
A lockout chip so Nintendo can treat Japanese third parties the same way they did the US/PAL ones
Replies: >>11884319 >>11884370 >>11884446
Anonymous
7/21/2025, 12:53:00 AM No.11884317
I double it and give it to the next person
Anonymous
7/21/2025, 12:53:44 AM No.11884319
>>11884293
Replace it with 8KB of VRam.
>>11884308
But with 15 games a year (not counting yearly sports games and non-game apps, those are a extra 5).
Anonymous
7/21/2025, 12:54:28 AM No.11884320
Buy first class ticket to wherever op's dad lives, show him this thread, and give him a condom so this thread doesn't get made.
Replies: >>11884408
Anonymous
7/21/2025, 12:54:43 AM No.11884321
>>11884268 (OP)
Composite output and longer controllers. Why would I change anything else when it was a hit? Oh yeah I'd also fix the square button controllers so they don't break immediately.
Replies: >>11884328
Anonymous
7/21/2025, 12:59:27 AM No.11884328
>>11884321
RGB PPU with a fix 64 color pallet.
Uses a encoder to convert the RGBS source to composite.
No RF, 8-Pin din, costs are spent on more ram.
Anonymous
7/21/2025, 1:00:27 AM No.11884330
128 16x16 sprites, 32 per scan line.
Replies: >>11884414 >>11884419
Anonymous
7/21/2025, 1:01:31 AM No.11884335
>>11884268 (OP)
I do nothing and plan for the incoming piece of shit disaster that will be the Nintendo 64.
Anonymous
7/21/2025, 1:15:50 AM No.11884354
I change the design as follows

>CPU: Zilog Z80 at 3.5mhz
>Graphics: TMS9918 VDP
>Sound: SN76489
>8KB RAM, 16KB VRAM

The Famicom is now completely fixed.
And to commemorate this new design, I rename it to… the Nintendo System.
Replies: >>11884414 >>11884419 >>11884427 >>11884443 >>11884470
Anonymous
7/21/2025, 1:17:22 AM No.11884358
>>11884268 (OP)
I steal as much prototype shit as I can to sell to transsexuals 40 years later.
Anonymous
7/21/2025, 1:23:52 AM No.11884370
>>11884308
>A lockout chip so Nintendo can treat Japanese third parties the same way they did the US/PAL ones
Why would you think this is a good thing?
Anonymous
7/21/2025, 1:25:54 AM No.11884374
Finally we can save the Saturn
Anonymous
7/21/2025, 1:37:45 AM No.11884408
>>11884268 (OP)
Did it really have any serious shortcomings? Make the controllers connect with detachable plugs, that's the one thing I'd say it really needs at all, possibly make the cords a little longer.
Maaaybe give it more memory, but really, people got by pretty well with what the machine already had.

I think the one notable shortcoming is that cartridge elevator system in the NES, maybe make that slightly sturdier somehow. Or maybe give that some sort of eject lever of its own, since it would be a bigger benefit there.

>>11884320
Second best option.
Anonymous
7/21/2025, 1:40:01 AM No.11884414
>>11884268 (OP)
Doubling the color pallete can't have been that hard, the atari 2600 had about 100 colors. I think hardware developers just had a mental block thinking how can anyone possibly think 50 colors is not enough.

>>11884330
the cassette vision can do that many sprites but only pretty simple squares for the background

>>11884354
Call it the Nintendo System
Anonymous
7/21/2025, 1:41:21 AM No.11884416
Introduce mappers IMMEDIATELY before the Disk System is made.
Anonymous
7/21/2025, 1:42:28 AM No.11884419
>>11884268 (OP) (OP)
Doubling the color pallete can't have been that hard, the atari 2600 had about 100 colors. I think hardware developers just had a mental block thinking how can anyone possibly think 50 colors is not enough.

>>11884330
the cassette vision can do that many sprites but only pretty simple squares for the background

>>11884354
Incredibly powerful
Anonymous
7/21/2025, 1:43:17 AM No.11884420
>>11884268 (OP)
Fix the NES toaster design so the pins don't wear out, saving millions in service calls.
Anonymous
7/21/2025, 1:46:28 AM No.11884427
>>11884354
More like...
>CPU: 2A03 at 3.58MHz, also does sound.
>5 WSG channels, 2 square waves, 1 white noise and 1 DPCM channel (supports 1-Bit, 7-Bit and 8-bit DPCM samples as well as PWM support).
>8KB of work ram, expandable to 32KB.
>Controllers run though the 2A04 (which in our time line was nothing but a over size transistor), 15 pin din, supports up to 8 players, multitap required for more then 1 player.
>PPU: 7.16MHz
>16KB of video ram, expandable to 32KB.
>RGBS, comes with 8 pin din and encoder to support RF, composite and RGBS.
>No dedicated RF port, only the 8 pin din.
>horizontal and vertical scrolling.
>4 way scrolling.
>Built in horizontal and vertical parallax scrolling without mappers or the sprite 0 trick.
>1 background layer.
>1 window layer (for status bars and ect.)
>128 16x16 sprites, 32 sprites per scan line, 15-16 colors per sprite.
>64 colors, 46-48 colors on screen (15-16 colors per layer)
>Supports transparency effects.
>1 controller, removeable, aways had hard plastic buttons.
>No eject lever
>3rd Parties on day one to prevent the MSX from taking off, namely Konami.
>Lock out chip world wide, not just the west.
>No Disk System, just know that larger roms and battery back up drops in price.
Anonymous
7/21/2025, 1:56:24 AM No.11884443
>>11884354
I was going to say that Z80 wasn't ready yet, but I just looked it up and it was made in fucking 1976. People grill Nintendo for using old tech these days, but maybe that always did?
Replies: >>11884451
Anonymous
7/21/2025, 1:58:03 AM No.11884446
>>11884308
>Detachable controllers with longer cords
These are not really needed in small japanese households.
Replies: >>11884452
Anonymous
7/21/2025, 2:00:55 AM No.11884451
>>11884443
There was nothing outdated about the 6502 at the time, the Commodore used it less than a year before the Famicom.
Anonymous
7/21/2025, 2:00:56 AM No.11884452
>>11884446
It's called future proofing, using a RGB PPU is another way to future proof it.
Anonymous
7/21/2025, 2:09:17 AM No.11884470
>>11884354
>I jack up the price of it immensely, then I change the name to rely on brand power for a brand not established in the market yet
I think we may have found a way Sega can win.
Anonymous
7/21/2025, 2:18:40 AM No.11884498
I wonder what would happen if SMB 3 and Duck Hunt were released together instead of SMB 1.
Anonymous
7/21/2025, 3:19:58 AM No.11884603
>auster has been the whole weekend schizing about with his new meme attempt
still not gonna work
Anonymous
7/21/2025, 1:46:59 PM No.11885405
I would've put an HDMI thing on there. And wifi support.
Replies: >>11885418
Anonymous
7/21/2025, 1:49:50 PM No.11885409
What shortcomings? This thing destroyed the competition and still had software being released for it a full 10 years later.
Replies: >>11885421
Anonymous
7/21/2025, 1:56:11 PM No.11885418
>>11885405
Didn't exist in 1983.
Replies: >>11885516
Anonymous
7/21/2025, 1:57:53 PM No.11885421
>>11885409
>Slow CPU.
>Lack of ram.
>RGBS only through replacing the PPU.
>RF only out of the box had had to buy a 3rd party model just to have AV output.
>Not enough sprites.
>Not enough sprites per scan line.
Replies: >>11885606 >>11885628 >>11885662
Anonymous
7/21/2025, 2:52:28 PM No.11885516
Untitled
Untitled
md5: 2dd405123b5d7be5f479c4b9b10bc45a🔍
>>11885418
Anonymous
7/21/2025, 3:04:28 PM No.11885531
>>11884268 (OP)
man these threads get so tiresome
Anonymous
7/21/2025, 3:50:46 PM No.11885606
>>11885421
All of these were standard in 1983.
Replies: >>11885621
Anonymous
7/21/2025, 3:57:39 PM No.11885621
>>11885606
No, Nintendo cheeped out.
Replies: >>11885624 >>11885637
Anonymous
7/21/2025, 3:58:10 PM No.11885624
>>11885621
Compare the Famicom to other 1983 consoles or computers.
Anonymous
7/21/2025, 4:00:01 PM No.11885628
>>11885421
>>Slow CPU.
cpu is fine, it's the PPU that's a pile of shit.
Anonymous
7/21/2025, 4:04:13 PM No.11885637
>>11885621
they did, anon. but they needed to sell the console at a certain price point to attract customers and to keep manufacturing costs down. they apparently reverse engineered the donkey kong video hardware and had one of the jap chip fabs do a cost reduced version of it.
Anonymous
7/21/2025, 4:20:41 PM No.11885662
>>11885421
And what happened? Did it fail?
Replies: >>11885674
Anonymous
7/21/2025, 4:26:36 PM No.11885674
>>11885662
No, but only because of the monopoly Nintendo had on 3rd parties at the time.
Anonymous
7/21/2025, 4:32:30 PM No.11885685
Another fucking "what if" thread.
Anonymous
7/21/2025, 4:38:34 PM No.11885694
The famicom was extremely powerfull for 1983

It came out the same day as the Sega Mark 1000 and completely destroyed it.
Replies: >>11885704 >>11885716
Anonymous
7/21/2025, 4:41:45 PM No.11885702
>>11884268 (OP)
You are transported back in time to 1983 and are placed in a mental institution. That's it. There's no question
Anonymous
7/21/2025, 4:42:05 PM No.11885704
>>11885694
But not as powerful as it should be.
Replies: >>11885709 >>11885725 >>11886002
Anonymous
7/21/2025, 4:46:27 PM No.11885709
>>11885704
It was also extremely cheap

Powerfull ,cheap and relatively easy to program

An almost perfect console
Replies: >>11885714 >>11885716
Anonymous
7/21/2025, 4:50:01 PM No.11885714
>>11885709
Needed removable controllers and AV support.
Anonymous
7/21/2025, 4:50:57 PM No.11885716
>>11885694
>completely destroyed it.
that never happened.
>>11885709
> powerful
no harder than sms. what other tales from the land of make believe do you have there?
Replies: >>11885790
Anonymous
7/21/2025, 4:55:12 PM No.11885725
>>11885704

you dumb motherfuckers never understand that this is a valid reason WHY things can succeed in the first place.
Anonymous
7/21/2025, 5:36:46 PM No.11885790
>>11885716
Yes the famicom is much more powerfull than the Sega mark 1000 that's a fact

And the master system released in 1985

2,5 years between the 2
Replies: >>11885801 >>11887302
Anonymous
7/21/2025, 5:40:43 PM No.11885801
>>11885790
It is more powerful then the SG-1000 yes.
Anonymous
7/21/2025, 7:21:09 PM No.11886002
>>11885704
The SNES also wasn't as powerful as the Genesis in a number of ways, but that didn't stop the SNES from good success. In fact, the Genesis was the ONLY serious competitor to the SNES in the day (together they dominated the console end of the industry, really), it just had such good software support that it didn't really matter that it had a slower processor.

Could it have been more powerful? Sure, but it apparently wasn't necessary.
Replies: >>11886545
Anonymous
7/22/2025, 1:18:45 AM No.11886545
>>11886002
>Could it have been more powerful? Sure, but it apparently wasn't necessary.
Yes it was, mainly to avoid 3rd parties jumping ship to the Turbo Grafx-16 and Sega Genesis.
Replies: >>11886659 >>11886953
Anonymous
7/22/2025, 2:06:22 AM No.11886659
>>11886545
Those came out 4-5 years after, there was no need to make hardware that could compete with the PC Engine and MD in 1983.
Anonymous
7/22/2025, 4:05:01 AM No.11886953
>>11886545
>mainly to avoid 3rd parties jumping ship to the Turbo Grafx-16
Didn't even happen in the west.

>and Sega Genesis
Didn't happen in Japan.
Nonetheless, it's not like the SNES was hurting for good exclusives OR multiplats, the thundering success of the Genesis didn't kill the SNES by any metric (if anything it made sure Nintendo couldn't just rest on their laurels, strong competition is a good thing).

The real shame in this scenario is that the Turbo Grafx-16 didn't really catch on in the western world much, and the SNES being stronger wouldn't help with that at all.
Anonymous
7/22/2025, 7:53:17 AM No.11887302
>>11885790
>Yes the famicom is much more powerfull than the Sega mark 1000 that's a fact
never happened. the nes was slower and had less features. try using a search engine sometime and see for yourself, you stupid cunt. what other repulsive revisionist history (or referred to on this board as compulsive lies) do you have to share, fatty?
Replies: >>11887306
Anonymous
7/22/2025, 7:56:57 AM No.11887306
>>11887302
It was a Japanese Colecovision
Replies: >>11887308
Anonymous
7/22/2025, 7:58:31 AM No.11887308
>>11887306
> gets shut down
> nooo! it's worse!
lmao. this board's collective of disgusting liars really has done a number on this board. your nintentoddler device was inferior to master system in every way imaginable.
Replies: >>11887316
Anonymous
7/22/2025, 8:04:17 AM No.11887316
>>11887308
I was referring to the SG-1000, not the Master System. The Master System was of course superior to the Famicom in most ways, it came out after.

The Master System’s one glaring shortcoming was that it kept the same audio from the SG-1000 and Colecovision before it, meaning audio-wise, it is technically inferior to the Famicom. This was fixed with the addition of an FM chip, but that model wasn’t released until 1987.
Replies: >>11887331
Anonymous
7/22/2025, 8:16:48 AM No.11887331
>>11887316
Its second biggest shortcoming was no notable games.
Replies: >>11887610
Anonymous
7/22/2025, 1:20:27 PM No.11887610
>>11887331
Alex Kidd in Miracle World and Pantasy Star will like to have a word with you.
Anonymous
7/22/2025, 3:59:12 PM No.11887793
well i mean just follow the hudson nec formula
they developed the pc engine not to be a competitor for the nes, they wanted something more powerful to develop games for.
my personally, I love the famicom and the short controller cords rock for my set up