>>11893182>Levels are routinely too small for the 10 jiggy per level rule leading to collectibles out in the open with no challenge or doubled up on, Mumbos Mountain and Bubblegloop swamp are particularly bad about thisThis isn't really a problem. Like I said most levels take about 3 passes give or take to finish them completely (on your first playthrough). Getting easy collectables is good for a casual platformer. It helps with the game's pace. This isn't Gabriel Knight
>Transformations are all basically the exact same "small access" transformation with small property changesOverstatement and Tooie is quite similar. Look them up and compare them.
>Mumbo tokens are completely unsatisfying, you're buried in them and will never ever run outSo exactly like they did to notes in Tooie- leading to>
>glowbos make unlocking transformations and Mumbo in a stage not freeDude they are literally inside his hut or behind it 80 percent of the time.
>The framework for Open World games, a low brow genre>Invented the groundwork to translate the Metroidvania into 3D which led to the Prime Trilogy and Dark Souls (highbrow games)Please, we are talking about these two games. You can't just pull this out of your ass to credit Tooie.
The shooting and bossfights are an improvement in Tooie I'll give you that. The game's quality isn't unilateral