>>11886536 (OP)Yes, you saw the boxart correctly, I'm talking about PS1 verson
I absolutely loved the game as a kid, but as years went by it became my least favourite among original Rayman trilogy, and for a long time I couldn't really figure out why.
Eventually it hit me - I absolutely adore the atmosphere and aesthetics of Rayman 2 (as well as sound and music design), but its gameplay just doesn't work for me:
>too many garbage "mini-game" sections that turn a short and easy 3D platformer into a slog>the combat system doesn't really work (you can shoot out tons of lums but it doesn't matter because almost every enemy has i-frames, so then you try to use charged lums but then you usually get him before you finish charging it up or outright whiff the shot because enemy moved behind an obstacle)>I felt scammed by 100% yellow lum completion (though devs his that 1000th lum pretty well, which was cool)And while PS1 version didn't fix the combat aspect, it did fix the other two:
>I never cared about Fairy Glade's "revisit" (especially since this thing happened only once during the entire game) so I'm indifferent to it being gone>Sanctuary of Stone and Fire lost a bunch of monotone plum riding and kept it at minimum while keeping fun platforming segments and making them non-optional like in other versions? Great!>Top of the World is gone? Good, it sucked>Tomb of the Ancients was toned down? Good, less HP sponge spiders to deal with>Garbage baby Globox ship segment is removed? Good!>final boss is completely different and fun now? Good, because original one sucked so much many people didn't want to bother with it and eventually went for infinite ammo secret to finish the game ASAP>you get a playable "what-if" level from original 2D pitch of Rayman 2 for collecting almost all yellow lumsThe only thing I really miss in PS1 version is Sanctuary of Water and Ice - I wish devs would remove Whale Bay (another garbage level) instead of it.