>>11888804Holy retarded and coping.
It runs GameCube and Wii natively. The only incompatibilities are some hardware gimmicks like GBA linking and GameCube mics but everything that utilizes normal controllers is 100% perfect and playable on the gamepad, you can even link Phantasy Star online up to private servers on the damn thing.
If nothing else, running 2 consoles back natively, while also in a handheld format, is an excellent niche that only WiiU has access to. Meaning even in a perfect idort set up where I have a GTX 9080 and CFW for rom loading on every device in history, I would still be using my WiiU to play 3 consoles.
It also has the benefit of achieving 2TBs of storage inexpensively compared to a dedicated handheld because I can just slap a Seagate hard drive on a y cable.
As far as everything else goes, the only notably bad area is N64 with a ton of incompatibilities.
GBA, NES, and SNES all work 90% fine injected and the other 10% all work fine in Retroarch. Gameboy/Color, Neo Geo CD, and PlayStation 1 among others like MAME work perfectly in WiiU Retroarch as well.
DS is an especially strong area because a WiiU perfectly replicates the control scheme with its gamepad and stylus, meaning it's the only place besides a DS itself that's worth playing the more touch focused games like Kirby Canvas Curse
It's got a small and weird but viable selection of multiplats.
And 90 of the WiiU games are net neutral or strictly better on WiiU. Most like Tropical Freeze and 3D World have identical main games and simply add a new mode. Games like Pikmin 3 and Xenoblade X play better because they were designed around the gamepad in the first place. And games like Bayonetta 2 just outright perform better and look nicer than their Switch counterparts. It's really only games like Fast RMX and Captain Toad that add actual new main game content that have an edge on Switch