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md5: 35dfb3b4d11e2cddb89012279eb5e9b5
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>big confusing mazes with no automap
Sorry anon, but you're a cringe libtard casual zoomer if you don't feel like taking yourself out of the game every few minutes to autistically plot the dungeon out on graph paper. Which is definitely something everyone greatly enjoyed doing back in the time, much like writing down entire notebooks' worth of passwords instead of just saving the game to disk.
>t. started playing CRPGs with M&M2 but would rather do anything else with my time these days
Doom was ahead of its time.
In some ways, it was like playing a 2.5D version of nethack.
>automap
It's called a map, you fucking retard.
>i have no sense of direction
bro would die if gps didn't exist irl.
>>11888616automap means the game automatically maps the places you've been but not the places you havent, you fucking retard
>>11888446 (OP)Let me guess, Phantasy Star?
>>11888616an automap fills in as you explore, not revealing areas until you lay eyes on them.
>>11888446 (OP)>Probably the largest and most intricate set of levels in a hardware accelerated 3D shooter on release>Switches on opposite ends of the map that rarely indicate what they've just opened>Final few hours before the space ship is just one massive castle after another>No map at all. Nothing.What the fuck were they thinking.
>>11888616No. Automap is a map that fills itself in, shows your location and points of interests. A map would be a simple overhead picture of the environment. Most games have an automap but few have a real map.
ryo
md5: 0d651965bf72d75810c6bbe40e9b026d
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Is this the bad sense of direction thread?
>>11890820You don't belong in vr if you criticize automaps. They became extinct by 2000. They are a staple of retro games.
>>11890820t. has never played an 90s FPS outside of the big names like Doom, Quake, and Duke.
Some of those games get fucking nightmarish, like Marathon Infinity.
Automaps are fine for action games and roguelikes. Action games because the primary challenge is in the player's ability to perform and rougelikes because it would be rude to make the player create something so ephemeral and single-use as a map to a roguelike.
Genres that derive the majority of their challenge through player knowledge in place of executional ability like text adventures or RPGs should ask the player to create their own map. Knowledge is the determinant of player success within these genres and maps are perhaps the most significant knowledge a player can have within these genres. In addition, manual mapping allows these games to have more devious traps and obstacles.
>>11888616What does a minor attracted person has to do with this?
>>11890079that only individuals with brains play pc games.
>>11891038It's usually tied to autogynephilia.
>>11890079>What the fuck were they thinking.That you're gonna READ translator messages, retard.
>>11888520What the fuck are you talking about