>>11888991You dont control the character during this gif you are watching the characters talk, just like a cutscene, then you control your character.
This argument wont continue until you answer both A. do you consider a FMV the same as game-rendered characters performing normal animations and speaking with talk bubbles, neither examples you control other than advancing text, both examples of cutscenes. and B. Is the point of this thread, or in your specific case the point of your reply, that a cutscene (defined in the previous question) is bad for script writing/storytelling but events where you are in control of your character and witnessing events happen to you good?