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Thread 11889350

432 posts 280 images /vr/
Anonymous No.11889350 >>11889513 >>11889514 >>11889636 >>11889953 >>11890063 >>11890114 >>11890391 >>11890594 >>11890697 >>11890920 >>11891496 >>11892843 >>11897173
PRESCRIPTION RENEWED
DOOM THREAD / RETRO FPS THREAD - Last thread: >>11879782

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
Anonymous No.11889353 >>11896570
=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/qns3f9.zip
Rules: https://desuarchive.org/vr/post/11835634

=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC3: https://files.catbox.moe/aoucg0.7z

=== NEWS ===
[7-21] New trailer for Fallout: Bakersfield TC, approaching completion
https://www.youtube.com/watch?v=6e8WrmOibpM

[7-19] Quake 2 N64 Jam II release
https://www.moddb.com/mods/n64-jam-ii

[7-17] Cutmanmike releases campfire minimod
https://forum.zdoom.org/viewtopic.php?t=80685

[7-17] Cyber Nights full release
https://www.doomworld.com/forum/topic/150894

[7-16] Sunless Empire, Aztec themed MBF21 WAD
https://www.doomworld.com/forum/topic/154269

[7-12] Dead Sea Scrolls released
https://doomer.boards.net/thread/4054

[7-08] Source code to Hexen Hack Editor
https://github.com/snemarch/HexenHackEditor/

[7-08] Colourful Hell updated to v1.04
https://forum.zdoom.org/viewtopic.php?p=1261371

[7-06] Quake Injector v7 RC1 update
https://discuss.quaddicted.com/t/8079

[7-03] DBP74: Phantom Processing is out now!
https://doomer.boards.net/thread/4043

[6-30] '95 Never Dies (finally) released
https://doomworld.com/forum/topic/154000

[6-27] So You Want to Start a Community Project: a guide
https://doomworld.com/forum/topic/153916

[6-25] Skulltiverse II, MBF21 project is open for submissions
https://doomworld.com/forum/topic/153925

[6-22] Dimension Zero by Kurt Kesler and Chris Hansen
https://doomworld.com/forum/topic/152284

[6-19] Quake 2 Remaster N64 Jam II announced (on discord)
https://desuarchive.org/vr/post/11811558

[6-17] Drake O'Brien Ovational Megawad released
https://doomworld.com/forum/topic/153776

[6-17] Combustion by Fiendish
https://doomworld.com/forum/topic/153768

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
Anonymous No.11889363
Anonymous No.11889373 >>11889381 >>11889418 >>11889421 >>11889494 >>11890390
So, been working on another MBF21 mod in an effort to keep my mind occupied. No screenshots because I'm phoneposting, but I want to hear it from YOU, anon: which do you like most?

>UAC-made cell weapons
OR
>demonic weapons captured by the UAC

The rest of the lineup is more or less usual stuff, apart from the chainsaw being slated to be a laser cutter of sorts.
Anonymous No.11889381 >>11889389
>>11889373
Demonic weapons are unique. Are they going to just be plasma reskins, or have different functions?
Anonymous No.11889387
Just finished map 08 of DBP 50, the large and non-linear city. How do people come up with layouts like this? Also, post some other high-IQ maps with really impressive layouts.
Anonymous No.11889389
>>11889381
They'll be different somehow. Kinda thinking about slot 6 using the beta BFG attack (spammy, projectiles bounce off ceilings and floors) no clue about 7 yet.
Anonymous No.11889395 >>11889408 >>11889412 >>11889971
>>11889126
>>11889126
>>11889126
Whats wrong with hexen gameplay? Beside the retarded shield centaurs
Anonymous No.11889397 >>11889426 >>11889446 >>11889850
>Supress the attempts of a child in a rotting 30 year old carcass's attempts to do ANYTHING for his 75 year old grandmother in the nursing home and both parties are incapable of working, to actually do anything of value within the community or ever make a videogame; outright taunt him repeatedly
>He's the villain when he's expected to be okay with repeatedly being trampled on
>He's the villain when he loves his grandmother and tries his hardest with the increasing limitations he has
>He's the villain when he's expected to just put up with it indefinately and deal with shit like aluminum destroying brain function
You people can't even be real humans. I'm starting to be convinced of this; Anybody does anything in this community and they're praised but whenever I tried to do something like assisting the treasonous applefat.gov it was "creepy vore mouths"- ignoring Going down and Jenesis and all that other shit, yeah, ok.
Anonymous No.11889408
>>11889395
I wouldn't say it's bad, but it sure pales in comparison to Doom's straight forward simplicity.
Really Heretic's gameplay isn't too bad either, but it doesn't match up for how cool the visuals can be.
Anonymous No.11889412
>>11889395
I don't care for the way that it does its keyhunts and switchunts.
Anonymous No.11889414 >>11889417
>>11889407
forgot pic
Anonymous No.11889417 >>11889603 >>11896272
>>11889414
Holy shit. what the fuck is wrong with me.
Sorry.
Anonymous No.11889418 >>11889905
>>11889373
I do like cell weapons, but a set of demonic weapons is a lot more eye-catching.
Heck, where's a real one even been done, other than Demon Eclipse/Hell-Forged and Eriguns? (which is just glued together from DE's scraps)
Anonymous No.11889421 >>11889905
>>11889373
more weird shit pulled outta hell.
random 'fauna' like the blood leech is cool too
Anonymous No.11889426
>>11889397
I see. They say syndicates of wizards have led a boycott of Imperial goods in the land of the Altmer. Farewell.
Anonymous No.11889446
>>11889397
>Supress the attempts of a child in a rotting 30 year old carcass's attempts to do ANYTHING for his 75 year old grandmother in the nursing home and both parties are incapable of working
>>11886669
>i broke her tv and labtop because i lost it
Anonymous No.11889490 >>11889504 >>11889510 >>11890017 >>11890031 >>11892370
Anonymous No.11889491 >>11889510 >>11889767 >>11889983 >>11891215 >>11891805
It was suggested to also add Odamex for the oldschool ports, but I don't know anything at all about that port, I haven't used it, can anyone else give me a rundown or even write a short blurb I could use?
Anonymous No.11889494 >>11889905
>>11889373
>in an effort to keep my mind occupied
Hope transitioning goes well for you Mattie, you deserve it
Anonymous No.11889504 >>11889506
>>11889490
Woah, new colors.
>marathon aesthetic
>outdated doomrunner
>often fucked
>monster opening screenshots
>/vr/ team
>annoying previous votes
>sans killed
>beach secrets
>iwad pistol
>dsda-doom ride bad
>hexen contrast unique
Anonymous No.11889506
>>11889504
I chose those colors in honor of the OP, it's not something I play with often at all so I figured why not.
Anonymous No.11889510 >>11889528
>>11889491
Odamex's niche lies in oldschool deathmatch.

>>11889490
Thanks doc
Anonymous No.11889513
>>11889350 (OP)
thanks doc
Anonymous No.11889514
>>11889350 (OP)
thanks, doc
Anonymous No.11889528
Featuring example pic showing a launcher.

>>11889510
I've heard that part.
Anonymous No.11889556 >>11889854
We should probably squeeze some completely stock Doom and Doom 2 screenshots at the original resolution into there, like just a collage in the middle somewhere.

Uh, any of you guys have a trove of such screenshots to share?
Anonymous No.11889603 >>11889930 >>11896272 >>11897950
>>11889417
https://www.mediafire.com/file/6qzrl9at5xphixh/ccccombo.wad/file
Example wad. Works well, other than hearing the door repeatedly open by jamming the monster in it.
But otherwise... Yeh. Vanilla combo lock. Kinda fun.
If you get the combo wrong it just teleports the demon into the courtyard with you.
Anonymous No.11889613 >>11889621 >>11891342 >>11892732 >>11892739 >>11892809 >>11893287 >>11893783 >>11895689
> CLASSIC DOOM CHALLENGE <

Record an UV Max demo of Sunless Empire MAP05 "Chasm of the Dying Light" (-cl 21).
My playthrough in 10:00 (RC1 wad): https://files.catbox.moe/ydq1al.lmp

> Wad download
https://www.doomworld.com/forum/topic/154269-sunless-empire-rc1-10-aztec-themed-mbf21-maps-by-the-waffle-house-team/
It's freshly baked, led by the dude known for Nostalgia, Pina Coladas and Simulacrum.

This is a large map, but the encounters are DBP-tier. Watch your health and ammo, you may run out! Previous maps are also fun and unique, you can do them as well if you care for le story. Later on the wad gets pretty difficult.

Previous challenge winner: Going Down Turbo MAP16 in 2:03 >>11887584
Anonymous No.11889621 >>11889628
>>11889613
>Sunless Empire
Never heard of this .wad, is it inspired by Sunder or Sunlust? Is it totally balls to the walls in difficulty?
Anonymous No.11889628
>>11889621
The name may relate to sunlust. As I said first 5 maps are no more difficult than your typical DBP. Only the last 3 are slaughter.
Anonymous No.11889636
>>11889350 (OP)
btw the title of this thread was meant to be pronounced with the cadence and tone you'd use saying Redemption Denied, but that doesn't really convey I think
Anonymous No.11889642
Regular thread reminder to any map makers: please use these unused Doom graphics in your maps, despite being official graphics made by the guy's at ID, these are rarely ever used in any map wads, please don't let them go to waste.
Anonymous No.11889767 >>11892138
>>11889491
How do you guys feel about recommending odamex to new people?
Good things:
> Has graphical launcher
> Autodownloads pwads (and freedoom on freedoom servers) so they can discover new stuff
> Has somewhat active multiplayer so that they can meet some friends, also their Horde event is quite populated
Anonymous No.11889787 >>11892826
Anonymous No.11889850 >>11890173
>>11889397
Well yes. Destroying your dying grandmother's tv and laptop, just because why not, is some comically over-the-top villain shit. You are not the victim. She is your victim.
Anonymous No.11889854
>>11889556
Anonymous No.11889905 >>11890381
>>11889418
I can't think of much else that hasn't also used DE/HF assets, because those are really good sprites and most spriters default to regular guns. Sorta the case here, I'll use some HF stuff because try as I might, spriting just isn't my thing.

>>11889421
Duly noted.

>>11889494
Made me chuckle, so thanks for it. I might hate myself, but nowhere near enough to do that.
Anonymous No.11889930 >>11889979 >>11890354 >>11896272
>>11889603
neato. the hint isn't particularly visible though. the final teleport doesn't seem necessary since there's a W1 Door before it. also I didn't realize monsters could trigger that? that opens up more possibilities for logic gates
there doesn't seem to be any coherent source of truth regarding line specials. look at this:
https://doom.fandom.com/wiki/Linedef_type
>4 Reg W1 No Slow 4s Yes Open, Wait, Then Close
the Yes there means monsters can trigger it. compare to
https://doomwiki.org/wiki/Linedef_type
>4 Doom W1 Door
doesn't say monsters can trigger it

>sector #20 is non-contiguous
this reminds me, has anyone done anything with non-closed sectors? sectors can have open sides, which might enable more shenanigans
Anonymous No.11889932 >>11890007
How come Vertex Relocation was removed from the news post?
Anonymous No.11889953 >>11890001
>>11889350 (OP)
good morning. so finally played and completed the first episode of doom in my late 30s. i played the game a ton growing up on pc, but always used codes. i guess i felt like the game was impossible or something. but i played thru it legit and it was completely reasonable. still a very fun game.
Anonymous No.11889971
>>11889395
Fun fact: mash centaurs do not become invulnerable when they raise their shield, although they still deflect projectiles.
Anonymous No.11889979 >>11890012
>>11889930
hum hum.. seems like specials are translated to Hexen format by p_xlat.cpp, which is why ./src/playsim/actionspecials.h doesn't correspond to Doom. for example, W1 Door is 4 in Doom, but linedef 4 is defined in actionspecials.h as
>DEFINE_SPECIAL(Polyobj_Move, 4, 4, 4, 4)
the magic seems to be in the generated file build/src/xlat_parser.c. it seems excessively complicated for the task of just translating a bunch of integers to a bunch of structs. the goods are in ./wadsrc/static/xlat/base.txt (all monster-compatible linedefs):
1 = USE|MONST|REP, Door_Raise (0, D_SLOW, VDOORWAIT, tag)
4 = WALK|MONST, Door_Raise (tag, D_SLOW, VDOORWAIT)
10 = WALK|MONST, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
32 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, BCard | CardIsSkull, tag)
33 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, RCard | CardIsSkull, tag)
34 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, YCard | CardIsSkull, tag)
39 = WALK|MONST, Teleport (0, tag)
46 = SHOOT|REP|MONST, Door_Open (tag, D_SLOW)
88 = WALK|REP|MONST, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
97 = WALK|REP|MONST, Teleport (0, tag)
^ these are all vanilla compatible, I think. the rest are introduced in Boom, MBF, ZDoom etc:
174 = USE|MONST, Teleport (0, tag)
195 = USE|REP|MONST, Teleport (0, tag)
207 = WALK|MONST, Teleport_NoFog (0, 2, tag, 1)
208 = WALK|REP|MONST, Teleport_NoFog (0, 2, tag, 1)
209 = USE|MONST, Teleport_NoFog (0, 2, tag, 1)
210 = USE|REP|MONST, Teleport_NoFog (0, 2, tag, 1)
243 = WALK|MONST, Teleport_Line (tag, tag, 0)
244 = WALK|REP|MONST, Teleport_Line (tag, tag, 0)
262 = WALK|MONST, Teleport_Line (tag, tag, 1)
263 = WALK|REP|MONST, Teleport_Line (tag, tag, 1)
Anonymous No.11889983 >>11891984 >>11892138
>>11889491
Old parts were already verbose, and yours pad it well beyond that. Maybe trim the whole thing with simplified sentences and by removing *absolutely* unnecessary parts? Links being bold and narrow also made them unreadable, old picture hadn't such issue. Honestly, if i wasn't sure what I was doing, I would've taken my sweet time working on this instead of writing regular reports.
Anonymous No.11890001
>>11889953
I've been playing Doom 1 again myself, it's a lot of fun. Kinda forgot how creepy some levels get.
Anonymous No.11890007
>>11889932
I wish it was, but it's still there. Lead took upon himself to QC everything, while in old days we were lucky to have streamers supply us with generous full footage.
Anonymous No.11890012
>>11889979
the tool that generates the parser for these, lemon, has been in the tree since the initial move to git back in 2006 (SVN r4)
Anonymous No.11890017
>>11889490
>doom done
More like doom dumb lmfao
Anonymous No.11890031
>>11889490
>zero press unused
>35fps stupid
>retarded sandy thinking
>distracting keys
>woof voxel
Anonymous No.11890063
>>11889350 (OP)
Thank you Dr. Betruger
Anonymous No.11890093
Just completed eviternity 2, what a wad.
A lot of people seem to like it more than the original, but I don't think those people would be me.
It goes way overboard with the monster arenas. I've read that dragonfly doesn't want to make another eviternity because 2 made him so sick of doom it made him hate the game for a time. It vindicated me in thinking some parts of the wad might've been going through the motions.
Still, It's an audiovisual marvel, which was enough to sell me to the end credits.
Even the more forgettable encounter design is still fun because it's doom combat and mappers have gotten it down to a science at this point.
Anonymous No.11890114 >>11890157 >>11890158
>>11889350 (OP)
I wonder if there is a GZDoom mod where you can "draw" in something like a canvas.
Or like MSPaint in GZDoom, where the drawings can even be put in wall textures like graffiti in some games.
Or if you have minigames where you have to draw specific shapes (Or at least "close enough" shapes) for something to happen like drawing a pentagram to summon demons.
Bit of a reference: This newgrounds game revolving around using your mouse to draw shapes to use abilities and shit.
Anonymous No.11890157
>>11890114
it's cool, but i can't imagine the agony of implementing that shit in zscript, and the crashes that'd follow while playing it.
anyone artsy who'd chase such an idea themselves would probably go for a different engine altogether desu.
Anonymous No.11890158
>>11890114
You can use Bolognese Gore to paint everything a very nice shade of red, does that count?
Anonymous No.11890173 >>11890276
>>11889850
>just because why not
You are clearly an automated response program. Go fuck yourself.
Anonymous No.11890232 >>11890243
I upgraded my logic thing to a 2-bit full adder
https://files.catbox.moe/8rb8o4.wad
inputs are two 2-bit numbers (a and b) plus carry in. output bits are the pens
to work around not having a good way to invert a signal, in the first stage I form not just the carry (the topmost three "lanes") but also its inverse (the thick lane below it)
I economize as much on pinkies as I feel I can get away with, without making the thing too slow
I discovered that pinkies won't turn a 64x64 corner as nicely as a 64x96 one, which is why the bottommost set of gates are shaped the way they are
Anonymous No.11890243
>>11890232
oh and I make use of the block monsters flag on some two-sided linedefs to make the thing more compact
Anonymous No.11890253 >>11890274
Huh. Apparently if you install Doom+Doom2, gzdoom automatically finds the iwads for you. Well, the 4 important ones for mods, anyway (d1, d2, tnt, plutonia).
Anonymous No.11890274 >>11890397
>>11890253
Most reputed and not so ports begun doing that almost immediately. With Unity release it actually bothered me, because of weird bugs with frame sequences when dying zombiemen momentarily transformed into cacodemons or something like that. Maybe that was already fixed at some point.
Anonymous No.11890276 >>11890283
>>11890173
To add
>slready stated I can't afford food because I cannot work for a living and have been subsisting on fucking peanut butter mixed with balsamic glaze for several days
OF COURSE I WOULD LOSE MY MIND, THERE ISN'T EXACTLY NUTRITION IN THERE.
Anonymous No.11890283 >>11890308
>>11890276
>Being in poverty because you're a brain-damaged retard due to Big Pharma pushing deadly toxins on the population makes you evil
This is how I can tell you're not a real human.
Otherwise you would never push "meds" as a solution to a problem caused by people trying to kill you legally.

"Florida’s Surgeon General says Pfizer’s mRNA COVID shot alone may be responsible for at least 470,000 American deaths."
Fucking call us just 'conspriacy theorists', Go ahead.
Vaxes cause autism, dementia and other neurological damage.
Anonymous No.11890285
Anonymous No.11890303 >>11890308
I'M evil because I was hungry

But not the people in positions of power who literally traffic or molest children and stage world wars.
Not the people who literally harvest people's organs while they're still alive under false pretenses of "brain death"
Nope. The braindamaged retard is THE ULTIMATE EVIL that the doom community needs to suppress.
Fuck you.
Anonymous No.11890308
>>11890283
>>11890303
>whataboutism
Anonymous No.11890312
>just because
Fuck you. This bait is so fucking blatant but you pissed me off that much.
I'd of rather died or of been homeless still rather than have this shit happen.
But instead of getting the euthanasia I had begged for for nearly two fucking decades I'm going to still have my brainwashed aunt and mother point fingers since they have an idealized version of me that only exists in their heads due to Pedophilewood.
I told them shit would only get worse if I was forced to keep living and the blame could not be laid squarely on me, that such things would be inevitable if i was forced to keep living; and I was right.
I'm fucking sick of being right.
Parasites. The lot of you.
Anonymous No.11890318
To think I was close to being able to fucking quit the cannabis; but this is obviously a fucking mistake and I should never bother if I break a goddamn PC and TV whenever I'm 'sober'
Anonymous No.11890321
"High Functioning"? What fucking part of "high functioning autism" is the FUNCTIONING PART?
Assholes and their aluminum in the fucking jabs.
Anonymous No.11890327
Jesus christ this place went to rotten tits when Hiroshimoot took over. MootChan was better.
About 12 of the users here are likely just samefags, bots, or the fucking janitors jerking eachother off.
Anonymous No.11890328 >>11890331 >>11890345 >>11890431 >>11894407 >>11895613
So, is this still a Doom thread?
Anonymous No.11890331
>>11890328
Splitting the boards into /vg/ /vr/ and etc was a mistake.
Anonymous No.11890345 >>11890350 >>11890357 >>11890407 >>11890424 >>11892467 >>11894407
>>11890328
Sure is. Don't feed the schizo, ignore him and his rants.

Making some artfag map for an artfag project. It's kinda fun to work with such a broken palette, even if my eyes strain 5 minutes into playing the damn thing.
Anonymous No.11890346 >>11890389 >>11890395 >>11890426
Pink outfit progressing slowly
Anonymous No.11890350 >>11890375
>>11890345
Is this Doom running on the Virtual Boy?
Anonymous No.11890354 >>11890394 >>11891040 >>11893069 >>11897183
>>11889930
it's a w1, but it still closes. Final teleport jams him in the door so it stays open.
I made a list of vanilla-actions-monsters-can-use ages ago: https://clovr.xyz/wadsup/doku.php?id=tutorials:mapping:vanilla_line_actions_usable_by_monsters
Seems like you already have that info now tho.
Anonymous No.11890357 >>11890375
>>11890345
You're stronger than I am, anon. I'm pretty sure this would give me a headache in the first five seconds of motion.
Anonymous No.11890375 >>11892467
>>11890350
It's certainly as disorienting and puke-worthy as that thing, I think.

>>11890357
It helps that the palette is fucked with color translations, so at least mapping isn't too bad.
Anonymous No.11890381
>>11889905
Glad to hear you aren't, you're good as you are.
Anonymous No.11890389
>>11890346
Nice.
Anonymous No.11890390
>>11889373
A mix of both is cool, or the third option of a UAC-made weapon that's been corrupted by demonic shit.
Anonymous No.11890391
>>11889350 (OP)
/gmad/ bros...........we won..................
Anonymous No.11890394
>>11890354
>Final teleport jams him in the door so it stays open
oh that's clever
Anonymous No.11890395
>>11890346
Cute. Say, you should do a cutesy magical girl outfit for the girls, ala Cardcaptor Sakura.
Anonymous No.11890397
>>11890274
Woah. If you use the trakplayer mod with gzdoom, it'll automatically play the remixed music.
https://www.moddb.com/mods/trakplayer/addons/trakplayer
Anonymous No.11890407 >>11890420
>>11890345
Jesus, that's rough to look at. How are you even going to play that? It seens like projectiles and monsters are gonna just disappear into noise.
Anonymous No.11890420
>>11890407
It's made by artfags, for artfags. Some of the example maps are insane kaizo shit like dumping the player face-first into a shoebox with a buffed cyber that shoots a damn near undodgeable volley of rockets while heresiarch-looking motherfuckers spam so many fireballs you just die without the invuln you're force-fed at the beginning of the maps.

Some others are chill, though. I'm going for mostly exploration-focused, no real kaizo shit aside from dodging fire from a few monsters with some cover.
Anonymous No.11890424
>>11890345
of all the fucking consoles to base your community project aesthetic on why virtual boy
Anonymous No.11890426
>>11890346
Are you the creator of la tailor girl? Thank you for your work if so.
Anonymous No.11890431 >>11890557
>>11890328
Yea. Sarais is just having an episode again. It might take days or weeks, but eventually he'll calm down.
Anonymous No.11890436 >>11890491 >>11890516
I'm just not going to play FPS games with freelook anymore
Anonymous No.11890491 >>11890507 >>11890646 >>11892250
>>11890436
were there even any games without freelook released after blood?
Anonymous No.11890507 >>11890646 >>11892250
>>11890491
i thought maybe i could disable freelook in gzdoom games like Hedon, but no, they've removed the option.
Anonymous No.11890516 >>11890528
>>11890436
it's probably for the best grandpa. you're getting arthritis in your hands and you don't want another axis of movement to worry about
Anonymous No.11890520
>(Del) (Del) (Del)
I will take three obsessive spergs over one erratic janny off his hormonal pills
Anonymous No.11890528
>>11890516
it's true
Anonymous No.11890557
>>11890431
Oh no, his dementia's playing up, Uncle SArry's got dementia.
Anonymous No.11890594
>>11889350 (OP)
arigato, dokutah
Anonymous No.11890646
Go prostrate yourself at moderator's feet, your limp dick wagging is useless.

>>11890491
>>11890507
It's expected of them to be not. I beat the first episode of Square on sole keyboard without major problems, but had to use camera binds to look upwards a few times.
Anonymous No.11890662 >>11890669 >>11890671
What is the most authentic Quake source port?
QuakeSpasm?
Anonymous No.11890669
>>11890662
Chocolate Quake appeared some months ago. Not sure how it is, but before that there was only DOS emulation afaik.
Anonymous No.11890671
>>11890662
If you mean authentic in a visual sense, then likely either MarkV or Chocolate Quake. You're going to have a hard time playing a lot of recent maps and mods with them though.
You're probably better off just using Ironwail with one of its 8-bit modes.
Anonymous No.11890684 >>11890772
I’m trying to find this one doom wad i used to play from doomworld that was a megawad ish, you start off in a warehouse in a suburb then the next map was being on a train where you need to board multiple ones while they’re moving then it’s a castle where you have to enter through an underground sewer tunnel and then it’s another warehouse esque town but with a port where you have to make platforming jumps with springs from sonic, then you face a boss of the authors sonic oc which consisted of being a blue tails that rapidly shot railgun projectiles at you, then finally the last map I believe takes place in a giant sky base with skybox graphics from Sonic 3. It was very Sonic esque but it isn’t Super Sonic Doom, I checked. Very similar though as they replace the skull keys with orange green and white keycards instead.
Anonymous No.11890690 >>11890692 >>11890694 >>11890715 >>11890816 >>11890848 >>11890902
So, what's everybody been playing lately?

I gave DoomShrunk a go with D-Radys (since the only other short as fuck character I could think of was Blaz), it was pretty neat.
Anonymous No.11890692 >>11890698 >>11890746
>>11890690
nova4. The quality is all over the place
Anonymous No.11890694 >>11892628
>>11890690
>So, what's everybody been playing lately?
So much Unreal. I keep saying how I'm going to go back to Eviternity 2 and other Doom stuff but Unreal keeps happening.
Anonymous No.11890697
>>11889350 (OP)
https://www.youtube.com/watch?v=4xy2wAbNcHI&t=22s
Anonymous No.11890698 >>11890701 >>11890738
>>11890692
>The quality is all over the place
Isn't that kind of the point with the Nova series? Nova 3 even has a map by the Chainworld Kommando mapper.
Anonymous No.11890701 >>11890708
>>11890698
I don't know, I haven't tried the previous ones.
Anonymous No.11890708 >>11890768
>>11890701
NTA but yeah, the Nova series' gimmick is being mostly newer/inexperienced mappers
Anonymous No.11890715
>>11890690
For retro, mostly just Dwell for Quake. Played some Ultimate Doom 2 yesterday and I'm honestly kinda tired of it even though I previously got to map 16 and loved it.

Non-retro, Deus Ex Human Revolution. I wanna get to the first game once I'm done with it.
Anonymous No.11890730
Anonymous No.11890738
>>11890698
>the Chainworld Kommando mapper
Speaking of that guy, he seems to have mostly purged himself from the net, even going as far to get his site taken off the wayback machine.

Shame the slowly gained appreciation of Chainworm Kommando seemed to piss him off even more.
Anonymous No.11890746 >>11890749
>>11890692
What the fuck were they thinking with map 15
Anonymous No.11890749 >>11890771 >>11890780
>>11890746
>map 15
lol, I just reached that one, haven't started yet. I am more appalled at the fact they actually put in the trash fire that is map 33
Anonymous No.11890768 >>11890776
>>11890708
Yeah it was kind of the DUMP before DUMP, which persisted after that ended.
Anonymous No.11890771
>>11890749
Most of the map is optional with some pretty nasty fights, but the hidden final fight to the secret exit is "fuck you" tier. Doesn't help that the hidden maps afterwards are pretty ass, especially map 32.
Anonymous No.11890772 >>11890792
>>11890684
Doom Barracks Zone?
Anonymous No.11890776
>>11890768
RAMP is kind of continution of DUMP. Nova series always felt like an unofficial continuation of Community Chest series.
Anonymous No.11890780
>>11890749
Wait fuck, I meant map 22, excuse my dumbassery.
Anonymous No.11890792
>>11890772
https://www.youtube.com/watch?v=7fCR4o_oG3E
Anonymous No.11890816
>>11890690
Most of the way through TNT:XIAO with Hideous Destructor. The maps have been good bite-sized fun overall, but I've hit a bit of a wall on Map25 because it's just piles of barons and hell knights in close quarters and all the frag gets the better of me sooner or later. Doesn't help that I'm also wrestling with a zero-tic infinite loop that the HDFX blood mod is prone to causing on this particular map so it's a cointoss whether I even get past the first encounter, regardless of how well I play it.
Anonymous No.11890839
Kama Sutra Doom.
Anonymous No.11890848 >>11890959
>>11890690
Heretic with Archipelago randomizer
I already played each episode separately, so now I'm doing all 45 maps randomized together
Anonymous No.11890902 >>11890954
>>11890690
on my first playthrough of blood, on the last episode postmortem which seems like not part of the original game but still fun.
Anonymous No.11890920 >>11891665
>>11889350 (OP)
Thread theme: https://youtu.be/_Nh6LCCCIsg
Anonymous No.11890954 >>11891712
>>11890902
>which seems like not part of the original game
Yeah, it was added with expansion. Have you checked Cryptic Passage yet?
Anonymous No.11890957 >>11890980
So how does Sunlust do the reviving enemies in the first part of God Machine? What kind of sorcery do they use?
Anonymous No.11890959
>>11890848
Neat, I'd not seen that get added to the list.
Anonymous No.11890972
Imagine what cool wads could have been made if brother spent his time mappin instead of schizoposting
Anonymous No.11890980 >>11890983
>>11890957
They replaced Commander Keen with an invisible, non-blocking object that moves around with vilechase.
Anonymous No.11890983 >>11890993 >>11891328
>>11890980
But they only resurrect the monsters once, what gives?
Anonymous No.11890993 >>11890995
>>11890983
Their healing state kills them.
Anonymous No.11890995 >>11891058
>>11890993
As you make your way back the starting area, the enemies closest to you seem to revive as you approach them. Do the new commander vile have a really short activation radius and stands right beside the corpses?
Also in the first arena the monsters killed near the pillars revive, do they have lots and lots of those capt. vile inside the pillar?
Anonymous No.11891040
>>11890354
>46: GR Door Open Stay
this coupled with geometry that allows shooty monsters to see the player but not hit them could also be useful
Anonymous No.11891058
>>11890995
>Do the new commander vile have a really short activation radius and stands right beside the corpses?
A "short activation radius" isn't really something you can do in vanilla/boom, It's more likely they're just following you like a swarm of flies so they resurrect things near you.
>Also in the first arena the monsters killed near the pillars revive, do they have lots and lots of those capt. vile inside the pillar?
Looking at the map, I see teleport destinations inside those pillars so I assume so.
Anonymous No.11891102 >>11891641 >>11891770 >>11891773 >>11891797
It's time for Wednesday Night Wipeout!
Come play some SRB2Kart!
WE ARE STILL ON NEPTUNE 2.4.3!

How to join (The short and easy way):
Download the All-in-one repack: https://mega.nz/file/JrsETLaJ#Ny7E1Uu7ftp-2Yojpdj04Rc5xucKgV1V6H2DPboPzLA
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-game
DO NOT run "srb2kart.exe" and expect to be able to join the server.
If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (The longer and harder way):
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exe
Get the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.4.3
Get the mods either automatically in-game or at: https://macgu.fun/repo/srb2kart/
Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)

>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159
Port: default
Password: endoom

>I heard this game supports proximity chat, are we using that?
No.

Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)

Recent Changes:
Added 10 characters - Cpt. Falcon, Fox McCloud, Andross, Samus, Ridley, 2 Different Donkey Kongs, Kung-Fu Man, Castle Crashers Knight, Sinistar
Anonymous No.11891113 >>11891121
Anonymous No.11891121 >>11891146
>>11891113
Must be the SonicPassion wad.
Anonymous No.11891146
>>11891121
he needed to Wet His Whistle
https://www.youtube.com/watch?v=4BIGmXrAcN0
Anonymous No.11891215 >>11892138
>>11889491
Woof and Nugget are basically the same thing, no point in mentioning both in my opinion
Briefly explain -complevel somewhere so that less people complain about maps breaking
Anonymous No.11891278 >>11891285 >>11891294
I forgot the joy of not giving a fuck whether you're leaving the map with just a few secrets found.

Picrel is the mod I've been working on, it's nothing groundbreaking but I have been enjoying playtesting it. Won't bore you guys with details, it's pretty generic aside from me making some of the weapons have Duke Nukem 3D-style reloads and ammo counts being pretty damn low (with the weapons usually buffed accordingly).
Anonymous No.11891285 >>11891317
>>11891278
>I forgot the joy of not giving a fuck whether you're leaving the map with just a few secrets found.
This triggers memories of playing Ion Fury/Maiden where it'll tell you how many secrets you're missing before exiting the level and then getting anxiety to go back and find them but then you get unlucky and can't and waste so much time that you then never make progress or finish the game
Then many years later you come back to it on a whim and when you see the
>are you sure you want to exit you have 2/18 secrets
You finally have the notion to say, FUCK IT and slam W down
Only way to actually make progress and beat some of these old games really without anxiety taking over and causing your game to come to standstill.
Anonymous No.11891293 >>11891306 >>11891315 >>11891316
SIXTY IRON LICHES
Anonymous No.11891294
>>11891278
>I forgot the joy of not giving a fuck whether you're leaving the map with just a few secrets found.
It's a nice habit to get out of, obsessing over 100%ing every map is pretty shit, especially for the first playthrough.
Anonymous No.11891306
>>11891293
spooky
Anonymous No.11891313
Anonymous No.11891315
>>11891293
In the showers at Ram Ranch?
Anonymous No.11891316 >>11891318
>>11891293
Gives a whole knew meaning to the term "death metal"
Anonymous No.11891317 >>11891321 >>11891339
i stopped looking for every secret when i realized i dont need or use all the goodies i find, but when i play on higher difficulties i always look for them, i still hate some doom 2 secret traps because of this
>>11891285
i still didnt play iron maiden, but wasnt the game hard enough to make you need to actually look for every secret?
Anonymous No.11891318
>>11891316
New*
Anonymous No.11891321 >>11891337 >>11891339
>>11891317
The game has powerups and on the highest difficulties those can really stack the odds in your favour so secrets do help quite a bit, but they aren't necessary.
I find it more fun to do the fights without powerups sometimes, some of them are too brainless.
Anonymous No.11891328 >>11891332
>>11890983
they don't, actually. if an enemy dies close to the wall he'll be revived again
Anonymous No.11891332 >>11891341
>>11891328
At that point in the conversation I was talking about the part after that first fight when you're walking back to the starting area. Read the reply chain.
Anonymous No.11891337 >>11891343
>>11891321
well is good to know my method of using secrets will work when i finally stop procrastinating and play iron maiden, though i will probably will need the secrets since i had a tough time with shadow warrior and blood
Anonymous No.11891339
>>11891317
>>11891321
That's basically how I've found running a map with the "pistol start UV no saving" 'standard', even if you don't max it knowing some big secrets makes the encounters go much smoother than your virgin run where you might want to play continuous or with saves etc. just to have >fun.
Kind of feel similar about Blood on Well Done, I love the game on that difficulty but it's pretty agonizing playing it your first time on that difficulty if you aren't familiar with the maps and how to deal with cultists even if you're saving ammo. After that it's a blast playing on that tougher difficulty.
Anonymous No.11891341 >>11891343
>>11891332
the mechanics are the same, there're a bunch of keens inside the walls next to corpses. I'm not sure what the other guy means when he says they're "following you", they're stationary.
Anonymous No.11891342 >>11893783
>>11889613
RC2 version of the wad was released, I re-recorded the example demo for it https://files.catbox.moe/isakl6.lmp (9:49)
Anonymous No.11891343 >>11891348
>>11891337
Ion Fury is a lot easier than Shadow Warrior or Blood, specially Blood.
First playthrough I did it in the second highest difficulty to get a feel for it. Second playthrough I did it in the highest difficulty and had a blast, the game was so much tighter that way.
I think they added yet another difficulty after that in an update but I didn't come back to it to check it out.
>>11891341
Is he right in that they die after they revive something?
Anonymous No.11891345
Is it just me or do you always strafe at full speed in ironwail? It seems strafe always uses the run speed.
Anonymous No.11891348
>>11891343
>Is he right in that they die after they revive something?
Nah. Like I said, if you kill an enemy too close to the walls they'll just be revived again. I don't think the map ever bothers killing them, they're modified to make no sound and not count towards the kill count.
Anonymous No.11891372 >>11891373
mom found the pee pit
Anonymous No.11891373
>>11891372
Dare you enter the magical realm?
Anonymous No.11891404
KAMA SUTRA DOOM
Anonymous No.11891409
cyberdemon has the high ground
Anonymous No.11891451 >>11891502
if d'sparil were a singer he'd be named El D'barge
Anonymous No.11891454
How to play Dimension of the Machine in Ironwail

https://rentry.co/dm8z9i8h
Anonymous No.11891496
>>11889350 (OP)
thanks, doc
Anonymous No.11891502
>>11891451
That's the Jeb pose!
Anonymous No.11891623 >>11891631
my frames are hurting
Anonymous No.11891631
>>11891623
time to upgrade to a 5090
Anonymous No.11891641
>>11891102
GGs
Anonymous No.11891645 >>11891674 >>11891838
what's the point in being a good mapper if you still have to take shits. that is one of the greatest setbacks of the human race. no amount of sector toilets will make this ok
Anonymous No.11891665
>>11890920
A strange dissonant serenity.
Anonymous No.11891674
>>11891645
I sometimes write down notes on my phone when on the shitter, like, notes for making levels and stuff.
Sometimes, using a public restroom gives me ideas for a sector toilet.
Anonymous No.11891712 >>11892423
>>11890954
>Have you checked Cryptic Passage yet?
not yet, i want to check out everything about the game. i'm in love with it. i'm fully absorbed into its atmosphere.
Anonymous No.11891748 >>11891836
Anonymous No.11891770
>>11891102
GGs
Anonymous No.11891773
>>11891102
ggs
Anonymous No.11891797
>>11891102
GGs gonna take some break from kart again but i may show up sometimes
Anonymous No.11891805
>>11889491
I think its worth mentioning that DSDA also has an option for hardware rendering, too. Even if its mainly useful for performance reasons.
Anonymous No.11891825
Also known as - Cow tools.
Anonymous No.11891836 >>11891840
>>11891748
mod?
Anonymous No.11891838
>>11891645
Everybody shits and it's my fuckin' problem
Anonymous No.11891840 >>11891872 >>11891880 >>11891889
>>11891836
Doom Barracks Zone and Heretifier
Not sure about the weapon mod or who he's playing as, I'd like a link to that too please
Anonymous No.11891872
>>11891840
>Not sure about the weapon mod or who he's playing as, I'd like a link to that too please
Latest version of D-Radys
https://files.catbox.moe/2xi7vj.pk3
Anonymous No.11891880 >>11891889
>>11891840
But there are Hexen characters
Anonymous No.11891889
>>11891840
>>11891880
Different mod
https://www.moddb.com/mods/hexen-monsters-4-doom/downloads/hexmons4doom
You’ll have to summon them by console
Anonymous No.11891914 >>11891946 >>11892270
they got chicken arms
Anonymous No.11891946 >>11892002 >>11892345 >>11892620
>>11891914
ARE THOSE THE NIGGAS FROM CONTRA?
Anonymous No.11891984
>>11889983
You make a good point actually, I'll shorten down some of this text.
Anonymous No.11892002 >>11892034 >>11892325 >>11892781
>>11891946
Sickle hands is a pretty common monster feature.
Anonymous No.11892034
>>11892002
more like tickle hands
Anonymous No.11892124 >>11892143
Is hand of necromancy 2 any good? Been listening to the OST and found it great but if the game's just Hands of Necromancy again which I hated I don't want to bother.
Anonymous No.11892138
>>11889983
Alright, shortened the blurbs some and did different text for links again.

>>11891215
>Woof and Nugget are the same thing.
Hm, I suppose.

>complevels
Oh shit, you're right! That needs to have its own section entirely, actually.

>>11889767
Odamex is already in.
Anonymous No.11892143
>>11892124
They dropped the hubs in favour of linear chapters, and you can now play as woman as well. Playing as the guy is basically identical to the first game, playing as the woman is a bit different but not a huge amount.
Anonymous No.11892250
>>11890491
>>11890507
It's expected of them to be not. I beat the first episode of Square on sole keyboard without major problems, but had to use camera binds to look upwards a few times.
Anonymous No.11892270
>>11891914
Anonymous No.11892325
>>11892002
imagine the handjobs
Anonymous No.11892345 >>11892825
>>11891946
Holy shit any Contra wads or mods? I know there's Action Doom but it doesn't scratch the itch
Anonymous No.11892351 >>11892404 >>11893729
Sample of the chart at full resolution, I took some vanilla screenshots to add as a column in the middle.

>monster and player sprites are gonna be slightly fuzzy because of wanting the right aspect ratio and them not looking too tiny
>text columns can probably be shortened further
>complevel column to be added
Anonymous No.11892370
>>11889490
Thank you, good doctor.
Anonymous No.11892404 >>11892449
>>11892351
good
you might want to make links more uniform (some are with https, some without)
for iwads perhaps this link will do:
https://dabignerd.github.io/doom-wads/
Anonymous No.11892423
>>11891712
make sure to check out Death Wish, if you like Blood you gonna love this one even more. Some anons may try to convince you to wait till 2.0 update but I say current version isn't any worse. Has custom midi and CD soundtrack too, highly recommend it, fits really well.
Anonymous No.11892449
>>11892404
>(some are with https, some without)
Consequence of some of the length of some links. Github is really autistic and programmerbrained, and doesn't put releases (you know, one of the key aspects), as one of the top page tabs like next to issues or anything, instead it's down in a small sidebar you need to scroll down to, so anyone unfamiliar can easily miss it, because it's an incredibly unintuitive layout choice.

I want to make absolutely sure that someone typing in or otherwise copying those links will be taken straight to the release page, so that there's no chance of them missing the actual download, and making that fit means cutting off the https at the beginning.
Anonymous No.11892467
>>11890345
>>11890375
hell yeah
Anonymous No.11892580
Anonymous No.11892620
>>11891946
I think they're the Doom 3 Wraiths but in classic Doom.
Like how there's the Vulgar, Z Sec and Trites.
Anonymous No.11892628 >>11892672
>>11890694
which unreal mods do you recommend?
Anonymous No.11892672 >>11892779
>>11892628
For some mods that are just maps and levels:
>Return to Na Pali Ultimate Edition
>Tower of Shrakitha
>Project Zephon (UT)
>Deja Vu: Gryphon Revisited (UT)
As above but not as polished:
>Strange World
>Redeem your Space
>Forgotten
For gameplay mods, I'm only really exposed to these three:
>Unreal Evolution
>RLCoop
>Project Gryphon
Project Gryphon is like a rebalanced and expanded version of RLCoop. Unreal Evolution is like "Unreal Plus". I might have mentioned them last thread.
And then there's The One. I would save it for last because it's almost too fucking good and it might spoil you (or you might hate it because of how open and expansive its gorgeous levels can get).
I've gotten almost everything from these two sites and the Unreal Moddb:
https://www.unrealsp.org/
https://unrealarchives.com/
Anonymous No.11892706 >>11892720
>Trying to beat levels without saving
>Get killed at the exit
Fuck YOU, episode 4 of heretic is being a royal pain in the ass, in map 2 i assumed i was safe when the maulotaur dropped into the pit and proceeded to snipe me on the exit, 30 minutes wasted
Anonymous No.11892720 >>11892726
>>11892706
>episode 4 of heretic
Is this your first time through it all?
Anonymous No.11892726 >>11893148
>>11892720
Yes, decided to give it a go, i have all these maps and kept telling myself "I will play them someday" and i aint getting younger

trying highest difficulty with the "Champions" enemy modifier mod tacked on so i can get mad at something when i die
Anonymous No.11892732
>>11889613
rc1 pacifist in 1:31 https://files.catbox.moe/ip05vn
Anonymous No.11892739 >>11892771 >>11892804
>>11889613
rc1 pacifist 1:31 https://files.catbox.moe/epjszz.zip
Anonymous No.11892771
>>11892739
>pacifist

GENOCIDE!

https://forum.zdoom.org/viewtopic.php?f=19&t=50430
Anonymous No.11892779 >>11892813
>>11892672
just downloaded most of those and reinstalled unreal, just can't seem to get the music to play outside the music menu what's up with that?
Anonymous No.11892781
>>11892002
burrowed cracklings would be a cool doom enemy
Anonymous No.11892804 >>11892806 >>11892814
>>11892739
gg
From Doom With Love? First time hearing of that port
Anonymous No.11892806
>>11892804
DSDA fork, made by a /vr/o iirc
Anonymous No.11892809
>>11889613
rc1 stroller (no running no strafing) in 4:20 https://files.catbox.moe/7yc00p.zip
absolutely terrible demo but i thought the time was funny so i kept it
Anonymous No.11892813 >>11892821
>>11892779
Good question. Did you reinstall Unreal original or Unreal Gold? If the second one, you can try changing or messing with different audio drivers.
Anonymous No.11892814 >>11892817
>>11892804
i use it because it is the only way you can currently download DSDA with the GLBoom lighting modes, unless you know how to compile
Anonymous No.11892817
>>11892814
its from 2021 though so i'm not sure if mbf21 was 100% complete back then
Anonymous No.11892819
Anonymous No.11892821 >>11892853
>>11892813
already tried that, i downloaded the gold version from the oldunreal website because i knew it came with the latest patch that they made, the music menu is part of these "official"-fan patches, i guess they just don't care about how the original game works, anyway thanks for the recs
Anonymous No.11892825
>>11892345
https://www.moddb.com/mods/contra-doom
Anonymous No.11892826
>>11889787
The candle should have sunglasses, too.
Anonymous No.11892843 >>11892851 >>11892890
>>11889350 (OP)
Best wad to play when someone is sad?
Anonymous No.11892845
Anonymous No.11892851 >>11892863
>>11892843
unloved
Anonymous No.11892853
>>11892821
Wish I could help more. I'm running the GOG version of Gold patched to the newest 227 version without any audio or other major issues.
Also: Note the UT tag for some of those recs, those normally have to be installed and played through UT99. This modpack has a guide to get them going through Unreal Gold 227: https://www.moddb.com/mods/botpack227/downloads/ - that's if you ever want to attempt playing them through the gameplay mods I mentioned.
Anonymous No.11892863
>>11892851
Oh damn very fitting lmao
Anonymous No.11892875 >>11897874
I'm trying to come up with a list of some good universal singleplayer/coop shooter gameplay modifiers - stuff that could work in Doom, Quake, Duke or most other classic shooters. So far I've got:
>ungibbed enemies resurrect after a while
>vampire mode: lose health over time, but drain health from enemies (potentially exceeding normal max health)
>piΓ±ata mode: some enemies gain excessive health but move very slowly and drop a lot of random pickups upon death
>random enemies get buffed in different ways (more damage, damage resistance, faster speed, etc.) and then drop a timed version of their buff upon death
>enemy multiplier... pretty obvious
>modifier where all damage (given or taken) is doubled
>weapon and ammo pickup randomizer
>excessive gibs and blood effects, possibly combined with double explosive radius
>random spawning of explosive barrels or other hazards
>spooky mode: map gets covered in excessive fog and/or enemies are invisible until they attack
>mode where gravity is lowered and any damage will knock things around
Am I missing anything?
Anonymous No.11892890 >>11892907 >>11896515
>>11892843
If the someone is you, play mock 2: the speed of stupid. It will cheer you up... probably.
Anonymous No.11892891
Hey, any ACS (for modern GZDoom) gurus in here? I want to do a tutorial button prompt a-la Half-Life 2, and I need to check the language the user has set. I've already been given a "workaround" way to do it, but I figured I might as well ask someone here. Is there a dedicated, "proper" way to check for the user's language in ACS or not?
Anonymous No.11892897
Anonymous No.11892907
>>11892890
Yeah it's me, I'll give Mock 2 a try thanks. Quake mods are also welcome
Anonymous No.11892998 >>11893003
I probably already know the answer to this, but is it possible to code in a deckbuilding minigame/game using GZ Doom scripting?
Anonymous No.11893003 >>11893009
>>11892998
Yes.
Anonymous No.11893007 >>11893064 >>11893310
Mando is easily the strongest character in Alien Armageddon. Not only all of his weapons are excellent and simple to use, the shotgun being, perhaps, the most ridiculous one, with one cheap upgrade it turns into a shell fed grenade launcher. But he also has the strongest H-item in the game, which charges from kills, which is unique to Mando, and doesn’t take damage from the enemy attacks, like Wes’ one does. And on top of that, Mando comes packed with additional mobility thanks to his jetpack, which is very convenient.
Bombshell, in my opinion, might be the weakest one due to the lack of nuke in her arsenal; she’s the only character that doesn’t have access to it. What hurts her even more is that her slot 6 weapon – the turrets are a sustained damage thing. So when you need to nuke a room or quickly clear a group of tougher enemies, which happens often in the mod, your only option is using her rocket launcher, which is nothing special even when fully upgraded. However, it doesn’t mean that she’s weak in general, she can blast through the game just fine, it’ll just be less convenient to play her in comparison to the other characters. And you probably won’t even notice it in the new episodes, because they are generally very easy, only episode 2 – space gladiators provides some challenge, but it might become much more apparent in attrition mode, which isn’t shy of killing you.
Anonymous No.11893009 >>11893010 >>11893028
>>11893003
Could I make the minigame play between maps? Would it be similar to Corruption Cards where cards chosen have effects?
Anonymous No.11893010
>>11893009
similar scripting*
Anonymous No.11893028
>>11893009
Probably.
Anonymous No.11893064
>>11893007
Also, executioner is probably the best weapon in the mod in general. It’s very effective and ammo efficient against crowds, the lightning chains over to enemies over big distances, it’s guaranteed to inflict pain, allowing you to stunlock the entire crowds, including bosses, with ease, it still deals good damage to single targets, unlike other slot 4 weapons it is pinpoint accurate at any range, it’s available to any character and uses widely available ammo type. It’s so good that I never use any other slot 4 weapons and in many cases it is more effective against crowds than the explosive weapons, you just shoot one guy and the entire room explodes due to the chain lightning effect. And if you are dealing with tougher targets, you can pull them together into a tight pack and then nuke them all at once with explosives.
Anonymous No.11893069 >>11893110
>>11890354
I realized another thing
>1: DR Normal Door (Open-Wait-Close)
can be operated by monsters and be used to let other monsters into an area by having two doors share sector IDs but only having the special on one of them. doors can also be made one-way by having the special on only one side, in addition to the usual teleporter shenanigans
Anonymous No.11893110
>>11893069
oh and I think I have figured out a way to make a NOT gate: use clocked logic, have the input that inverts the gate open a door letting the monster(s) inside escape through a teleporter. if the NOT input is not asserted then the monster is allowed to proceed as normal
Anonymous No.11893148
>>11892726
>vanilla heretic episode 4 on the highest difficulty
Boy, are you in for some pain...
Anonymous No.11893248
If a revenant infights, its rockets never home in on enemies, right? I assume that code is reserved for player characters.
Anonymous No.11893270 >>11893273 >>11893279 >>11893283
What are the best enhancements mods for Doom?
I use DHTP and the Doom Metal Soundtrack. Universal compatibility is good, but not required.
Anonymous No.11893273
>>11893270
Smooth Doom
Anonymous No.11893279
>>11893270
perk's hi-res sound effects
https://www.doomworld.com/forum/topic/58879-the-hi-res-doom-sound-pack-is-updated/
edit it in slade and remove the dspldeth sound as it's the only sound that is wrong
Anonymous No.11893283 >>11893294 >>11893920
>>11893270
>What are the best enhancements mods for Doom?
Brightmaps in general.
Anonymous No.11893287 >>11893314
>>11889613
a much better demo, stroller in 3:16 https://files.catbox.moe/pvrol2.zip
Anonymous No.11893294 >>11893301 >>11893920
>>11893283
That's not helpful.
But thanks, KAWAII!!
Anonymous No.11893301
>>11893294
>>But thanks, KAWAII!!
They're an option that you enable in a few sourceports like GZDoom and Nugget, so more like "inherent mods". There's some that have more effort like Brightmaps Plus for GZDoom.
Anonymous No.11893310 >>11893316 >>11894097
>>11893007
Bombshell's fire warhead is quite useful
Anonymous No.11893314
>>11893287
cool one, looks like playing a stealth game
Anonymous No.11893316
>>11893310
>tfw all of my opinion's of Alien Armageddon are through the version that was bundled with the William Gee megapack
I don't know how different it is now but I played as Bombshell and was quite surprised at how decently balanced it was throughout, even with those escalating encounters and inventories/weapons/upgrades.
Anonymous No.11893445
Anonymous No.11893448 >>11893461 >>11893486 >>11894174 >>11895131
Do you think C.Kid likes the LaTailor girls?
Anonymous No.11893461 >>11893510
>>11893448
it seems he's paired more with Evil eye-chan by Tooooasty himself and Kurashiki in their works.
Anonymous No.11893486 >>11894174
>>11893448
Depends which girl?
Anonymous No.11893489
Anonymous No.11893510
>>11893461
Loli-shota romance is cute.
Anonymous No.11893579
Kinda looking for some Half-Life mods after playing Delta Particles and MMod, what do you anons recommend?
Anonymous No.11893590 >>11893609 >>11893616 >>11897874
>write code to grid-fill free space in a map with objects
>need to test it with something
Booty it is.
Anonymous No.11893609
>>11893590
imagine the smell
Anonymous No.11893616
>>11893590
Nice
Anonymous No.11893703 >>11893746
Any good .wads which would commemorate Ozzie or The Hulkster? However that would work.
Anonymous No.11893729 >>11893737
>>11892351
GZDoom, not GzDoom
>monster and player sprites are gonna be slightly fuzzy because of wanting the right aspect ratio and them not looking too tiny
Use nearest neighbour
Anonymous No.11893737
>>11893729
>Use nearest neighbour
That won't scale cleanly at that size I think.
Anonymous No.11893746 >>11894392 >>11894401
>>11893703
>doomguy wakes up at night in his bed while it's raining outside and spooky scary sounds are heard
>demons open a portal to his bedroom and invade, trying to take him to hell
>all to a midi version of Black Sabbath
>entire map lasts about 5-10 minutes, to coincide with the music
>there's a secret where the prince of darkness himself gives you a megasphere, complete with him saying something when you pick it up
>doomguy's bed is full of dakimakuras
Anonymous No.11893783
>>11889613
>>11891342
Max in 7:20 (for rc2)
I was recording for the rc1 version at first, I'm glad they added that chaingun though. Fun map

https://files.catbox.moe/anc1h0.lmp
Anonymous No.11893834
Kiki's debuting a Chibi model today!
https://www.youtube.com/watch?v=hdZBmFnK_rk
https://www.twitch.tv/kikipyonpyon
Anonymous No.11893920
>>11893283
>>11893294
Vanilla "brightmaps":
https://www.doomworld.com/forum/topic/120934-softfx-or-bigger-and-badder-software-lighting-fx/
Shiny metal variant that I'm bias toward (with optional texture edits for the metal:
https://www.doomworld.com/forum/topic/146291-shiny-vanilla-doom-textures/
Anonymous No.11894097
>>11893310
Do you mean her default rocket launcher? If you do than it’s just not on par with the actual nukes, like: Wes’ rocket launcher, Duke’s big explosion bombs, Mando thermal detonators or Deanova’s rocket launcher’s altfire. If you consider BMFG than every character has access to some sort of nuke, but the problem with BMFG that it is a much rarer weapon than either bombs or rocket launchers.
Anonymous No.11894115 >>11894129
they're saying about korax, "athf MOTHER *record spin* did not FEED us"
Anonymous No.11894129
>>11894115
They really said
Lets set aside our difference and pound this chump for being difference
Anonymous No.11894138 >>11894286
The Inquisitor's twin brother, Darryl.
Anonymous No.11894174
>>11893448
>>11893486
Anonymous No.11894286
>>11894138
What about his other brother Darryl?
Anonymous No.11894392 >>11894730
>>11893746
>>doomguy wakes up at night in his bed while it's raining outside and spooky scary sounds are heard
Somehow I picture this as Doomguy sleeping in a pair of boxers but also his helmet.
Anonymous No.11894401 >>11894730
>>11893746
>complete with him saying something when you pick it up
"Metal noise, blood and fire, tell me what you most desire."
Anonymous No.11894407 >>11894518
>>11890328
>>11890345
*was
this is now a Blood thread.
Anonymous No.11894518 >>11895238 >>11896579
>>11894407
18 naked cultists in the showers at ram ranch
Anonymous No.11894531 >>11894778
Is it me or is the Steam Doom 2 UV+ monsters way faster than the old UV+ gameplay videos on yt?
Getting rekt in Tricks & Traps 100% UV+
Anonymous No.11894730
>>11894392
You're not too far off from my imagination.
>>11894401
I was thinking of some of the stuff he yells at the crowd during solos and what not to get them going. I think my favourite is:
>let's go crazy little ones
From this https://youtu.be/7-thChxjcVw?si=zscVEYTD1gRBdQ1M
In the same video he yells a "god bless you all", which will never cease to be amusing considering christians think he's a satanist or something.
Anonymous No.11894778 >>11894782 >>11894931 >>11895620 >>11895659
>>11894531
The real question is why would you buy doom on steam when your money is going to some corporate suit that squats on the publishing rights, no one from doom days still works at nu-iD, Carmack has publicly endorsed piracy of the game and you can get the files from the OP for free.
Anonymous No.11894782
>>11894778
>why would you buy doom
kex deathmatch is pretty populated
Anonymous No.11894883 >>11894886 >>11894890
Hello, made a black and white 7 map scenario for Marathon: Infinity. Hope a few of you will enjoy it.
Anonymous No.11894886
>>11894883
And forgot the link like a dumb ass.
https://simplici7y.com/items/divine-twilight-chapter-1/
Anonymous No.11894890
>>11894883
Awesome. I'll be sure to check it out, I remember seeing progress on this awhile back. Gives me some "Foreverhood" vibes.
Anonymous No.11894931
>>11894778
Already had it.
Anonymous No.11894962 >>11894968
Anonymous No.11894968 >>11894971 >>11894978
>>11894962
Missed a trick to have it shoot rocket tornadoes that randomly fire rockets.
Anonymous No.11894971
>>11894968
Jesus Christ how horrifying. Maybe if I decide to design more bosses.
Anonymous No.11894978
>>11894968
This reminds me of this pic.
>https://litter.catbox.moe/g6rhib8dy794azk0.jpg
Anonymous No.11894997
Anonymous No.11895131
>>11893448
also very first sketch of him
Anonymous No.11895238
>>11894518
Everybody in the club goin' "MARANAX INFIRIMUX"
Anonymous No.11895335 >>11895927
I love 3D bridges, what are some wads that make heavy use of them?
Anonymous No.11895368 >>11895454 >>11895478
i read 14 years later people STILL be playin' Doom Barracks coop servers. Timeless wad.
Anonymous No.11895369 >>11895439
I'm trying to record a demo for Sunlust MAP28 please pray for me.
Anonymous No.11895439
>>11895369
gl
I'm also trying to single segment a pretty difficult map but nowhere as difficulat as sunlust map28
Anonymous No.11895454
>>11895368
Chat is this true
Anonymous No.11895478
>>11895368
In 14 years time some fucker will still be running it with Complex Doom and about eighty mods for that.
Anonymous No.11895613
>>11890328
No, It's a Serious Sam thread.
Anonymous No.11895620 >>11895659
>>11894778
Same reason you buy any other product: To communicate to the men with money that this is the sort of product I am willing to spend money on.
Anonymous No.11895659 >>11895679
>>11894778
If it's just a few dollars and the port is actually good, I can accept it (particularly for consoles where they don't let you run any software you want).
Sadly, the actually pretty good port got replaced with the scuffed KexDoom port, and they still censor the medkits and Wolfenstein stuff.

>>11895620
That helps to an extent, but it's not going to steer AAA development towards more interesting places.
Anonymous No.11895679
>>11895659
The Kex one even sold a lot and they still won't finish ID24.
Anonymous No.11895689
>>11889613
UV fast / pacifist in 0:49 (for rc2)
https://files.catbox.moe/8m0zf5.lmp
Anonymous No.11895703 >>11895710 >>11895712
Is there a Slade equivalent for Shadow Warrior? I want to extract the audio files of Wang's greatest hits.
Anonymous No.11895710 >>11895747
>>11895703
Slade can open Build Engine .grp files
Anonymous No.11895712 >>11895747
>>11895703
Have you tried just opening the resource files in Slade? I know you can do that for Duke.
Anonymous No.11895747
>>11895712
>>11895710
I didn't knew what the wad equivalent for build was. That worked, thanks.
Anonymous No.11895759 >>11895762 >>11895924 >>11895936
I have never made or created anything for doom. Going from scratch, how long would it realistically take for me to learn how to make a custom stuff? I have been a doom fan since the 2000s but didn’t get super into it until around 2010 and have fallen in and out of playing custom stuff and I want to make my own now.
Anonymous No.11895762 >>11896640
>>11895759
>Going from scratch, how long would it realistically take for me to learn how to make a custom stuff?
You got any previous experience with creative stuff? What sorta custom stuff we talking here, like maps, sprites, weapons, monsters?
Anonymous No.11895924 >>11896640
>>11895759
It's generally pretty easy. Doom level editors used to be clunky pieces of shit in the 90s, but then Doom Builder and better (built in) nodebuilders revolutionized Doom mapping in the 2000s, and most people are still using something like Ultimate Doom Builder now. It's a very easy to use program, and there's good guides for it.

For managing content in .wad files (like adding new music or textures), you would use Slade, which is also largely easy to use.
Anonymous No.11895927 >>11895931
>>11895335
Every time I see one of those bridges in any wad made after 2000 I just roll my eyes, especially if they add nothing to gameplay. It was impressive at first, but by now everyone knows what a self-refrencing sector is.
But to actually answer your question: I used to call them "Hell Revealed Bridges" because they're so prevalent in that wad and it's sequel.
Anonymous No.11895931
>>11895927
I still like them.
Anonymous No.11895935 >>11895937 >>11895948 >>11895975
Recently got back into boomshoots with Project Warlock II and followed it up with Beyond Citadel

I recalled having a good time with Citadel 1 on Zealot difficulty so I did that and ended up playing the game through all in one go over the course of today, and uh

well I feel like a wrung out towel for one but mostly I'm pretty sure it wasn't balanced properly for Zealot
it also started dragging pretty hard in the last two episodes
Anonymous No.11895936 >>11896640
>>11895759
It would cost you about FIVE THOUSAND HOURRRRUU
Anonymous No.11895937 >>11895939 >>11895943 >>11895945
>>11895935
How's this game for someone who doesn't like to see pretty anime girls being hurt?
Anonymous No.11895939
>>11895937
lol
Anonymous No.11895943
>>11895937
buddy
every single humanoid enemy is an anime woman
and they do that brutal doom last stand thing where they pull the pistol while dying, like, semi often
fairly regularly you will disable them without killing so they're just laying there heavy breathing and dying
also first person guro death animation lol

i'm pretty sure you can turn off most of the guro though
Anonymous No.11895945
>>11895937
I think it has a lot of that, which is why I wasn't particularly interested.
Anonymous No.11895948 >>11895953 >>11895975
>>11895935
I thought the first game was much better balanced, too. There's also no bullet-time in Beyond Citadel, which bewildered me.
A lot of big enemies in Beyond Citadel seem to be damage sponges and I could never pinpoint their exact weakness, like with how mecha-suit walkers in the first game would job to the energy laser on a rifle.
I think it may have been a bit rushed but c'est la vie.
Anonymous No.11895953
>>11895948
yeah, i think the glut of damage (and ammo) sponge enemies in the later episodes was the main gripe for me
i'm pretty sure the angel enemies didn't have any particular damage weakness, least not one i noticed
i ended up having to drop the difficulty to easy in the epilogue to get through it because i had ZERO ammo left lole
maybe gonna come back to this in a year or so and play on normal this time
Anonymous No.11895975 >>11895989 >>11895994
>>11895935
Citadel 1's Zealot difficulty is very different from Beyond's. The first game only sets the Hard settings for player durability and supply count while everything else is left on Easy; Beyond actually sets everything to Hard except for weapon crates. The game is definitely doable on Zealot, not even that hard with the better passive defense clothes and the perks from the bonus levels, but you really need to be shooting weakpoints and using explosives where appropriate. The enemy leveling system also contributes to tougher enemies in the lategame; you can lower their levels if you go to the bar outside the Sanctuary. Good shooting with the whalegun and the arquebus with slugs loaded will drop anything quickly though.

>>11895948
>There's also no bullet-time in Beyond Citadel, which bewildered me.
There is, it's an unlockable altfire on the whalegun. Earlier in development it was going to be an armor special, but he dropped the specials before release and moved them to various altfires instead.
Anonymous No.11895989
>>11895975
>you get perks from the bonus levels
ah, that's where those were
>enemy leveling system
the what now
is that why the elecroball cyborgs got power shields in the last episode?
>The bar
i somehow found out about the bar immediately after I finished the game from a youtube review

i sure do hate the whalegun, it's just not enjoyable handling
Anonymous No.11895994
>>11895975
>There is, it's an unlockable altfire on the whalegun. Earlier in development it was going to be an armor special, but he dropped the specials before release and moved them to various altfires instead.
yeah but it's got nothing on double tapping your O2 tanks (which you have one billion of) to initation slow-mo.. ain't nobody wanna swap to the whalegun, alt fire, and then enter john woo mode with their actual weapon of choice..
Anonymous No.11896272 >>11896306 >>11896526
>>11889603
>>11889417
>>11889930
Dearest anonymous, i whipped up my own prototype, and pretty much none of the trigger lines work outside of gzdoom, the mechanism works regardless, however the monsters seem unable to trigger W1 and WR lines, and the GR lines work in gzdoom only and not in choco.
https://www.dropbox.com/scl/fi/x38m3uvpgjshlvjdkxrem/implock.wad?rlkey=nyxsapsl9u0jmyfuesut91bvx&st=zjxo9smb&dl=0
Anonymous No.11896306 >>11896313
>>11896272
In vanilla Doom the only guns that can trigger a GR door are hitscan. Imp can't do it. Switch it with zombieman, shotgunner, ss nazi, somthing.
Not all W1 and WR triggers will work, only a few.

swapped your imp out and it worked fine in chocolate.
Anonymous No.11896313 >>11896320
>>11896306
thanks
Anonymous No.11896320 >>11896337
>>11896313
Welcome. The actions monsters can trigger are
1, 4, 88, 46, and any teleport.
Anonymous No.11896337 >>11896526
>>11896320
I made it a walk line, and added a reset teleport at the end, so the whole process is repeatable infinitely. The teleport sound serves as a nice confirmation sound. Overall anons, i thank you for this idea for a nice combination lock.
Anonymous No.11896360 >>11896452 >>11896582 >>11896590
Did you guys see that ai generated "game"?
Is it possible to recreate that style in GZDoom?
Anonymous No.11896403
Anonymous No.11896452
>>11896360
No.
Anonymous No.11896515 >>11896573
>>11892890
i love the cacodemon invasion level. makes me fantasize about having an anti air battery to pelt them with volleys of flak.
Anonymous No.11896526
>>11896272
>>11896337
works fine in DOOM2.EXE in dosbox
>the whole process is repeatable infinitely
no, the walk line is W1 so it only works once. you need to jam the imp under the door like the other anon did. then it still only works once but at least the door doesn't close
Anonymous No.11896570 >>11896821 >>11897412
>>11889353
Anonymous No.11896573
>>11896515
nevermind i'm thinking of a different joke wad. i cant remember its name and i dont have it anymore.
Anonymous No.11896579
>>11894518
big hard throbbing dynamites wanting to explode
Anonymous No.11896582 >>11896594
>>11896360
lol gzd struggles at open locations good luck with that
Anonymous No.11896590
>>11896360
Good luck with the terrain.
Anonymous No.11896594 >>11896646
>>11896582
Depends on how open and detailed. Nuts chugs on GzDoom because it's fucking 10000 monsters active at once, but the actual geometry and scale of the space is nothing at all if you run it with nomonsters.
Slaughter Optimizer can make a very helpful difference for some gigamaps.
Anonymous No.11896608 >>11896613
after beating doom 1 on UV and messing around with a few custom wads i decided to play doom 1 again on UV with sv_fastmonsters 1 and sv_instantreaction 1 and i died in e1m4 i feel like a scrub
Anonymous No.11896613 >>11896623
>>11896608
Yeah, you're getting way meaner monsters which the levels were not actually balanced around, it makes ALL of the iwad maps exponentially harder, even the shareware episode becomes a beast.
Anonymous No.11896623 >>11896635
>>11896613
i'm a gaming masochist one of you nerds recommended me sunlust and i was having a good time
Anonymous No.11896635 >>11896643 >>11896810
>>11896623
Yeah, it's based as fuck, but I'll reiterate that Sunlust was properly designed around all its difficulty levels, just like the base game was, and that playing with fast monsters or Nightmare, you boost the fuck out of the difficulty, making even pretty easy levels now a lot more hard.

As an example, Plutonia was thought to not just be possible to do on Nightmare, until ZeroMaster actually fucking did that, so it WAS possible, but still after all these years, you can count the amount of people who can do a full single segment Nightmare run of Plutonia on one single hand, because its SO fucking hard to do. Even ZeroMaster himself said that his successful runs required some outright luck for a few parts.

There is actually something beautiful about how Doom's skill ceiling has so much potential height that even the very best players will be able to find something that will kick their asses.
Anonymous No.11896637
also after playing sunlust i decided the whole pistol starting is actually kinda lame because it doesn't reward being conservative with your ammo surviving a level with greater than 100 effective hp

back in the '00s when i played doom and quake on the regular i would try to play wads without saving at all and see how many levels deep i could get

i'm not sure if i should double back to sigil (for some reason i got bored and i'm not sure why) or continue this new doom1 run
Anonymous No.11896640 >>11896652 >>11896657 >>11896750
>>11895762
I’m really good at drawing with traditional mediums and have some experience with digital art like Gimp and a bit of blender. I thought it would be best to maybe just do something β€œsimple” like make a custom enemy. but perhaps doing a custom level using existing assets would be better. Ideally I would like to make my own episode using my own enemies and my own tiles or whatever you guys call the textures in doom. A pipe dream would be a total conversion one day in the far future but I believe in the use of milestones to make things more reasonable.

>>11895924
Which tool do you personally suggest? Is there a pro and con to them?? I’m always amazed at how hard the old tools are to use. I tried to figure out how to make quake 3 arena maps a few years back and it was incredibly difficult to not only find any sort of guide or documentation but the software they were using was really cumbersome to use. I wish I knew a place to talk to people about that because making a quake 3 arena map is also something I wanted to do since i grew up with the game in the early 2000s.

>>11895936
damn…. It’s over..
Anonymous No.11896643
>>11896635
yeah i skipped around only beat like 3 of the levels that i tried on UV and then played other games for a month really should try it on a lower difficulty with no pistol starting and just enjoy the A E S T H E T I C S of the maps
Anonymous No.11896646
>>11896594
yeah it depends. Duke style big open map? Impossible without breaking it into few chunks to hide big parts of it for optimization, like most Ashes maps, which looks unnatural most of the time. Look at pic rel for example, Gzd would cry trying to make it playable and fun with a lot of enemies and other things lying around
Anonymous No.11896652
>>11896640
there used to be a place on planetquake called qboard for that but gamespy shut down :(
Anonymous No.11896657 >>11896665
>>11896640
>Which tool do you personally suggest?
Ultimate Doom Builder for making levels.
Slade for handling the files inside a .wad

Then past that, it's what kind of programs you like working with, for making graphics you can use AseSprite, Gimp, or Photoshop, hell, you can even use MS-Paint, which some people were outright doing way back in the 90s sometimes (with varying results).
Some people will pre-render stuff in 3D, which is how the new monsters in Rekkr were done, or you can even do it like iD Software themselves did, and digitize real models and props, which a few people occasionally do for projects still.

For sound, you can use Audacity.
Anonymous No.11896665
>>11896657
yeah audacity's good i'll vouch for it
Anonymous No.11896750
>>11896640
If you can do 3D model stuff to some extent and can do image editing, that stuff is incredibly helpful for making things like new monsters or weapons.
You don't need to, some people spritebash themselves retarded and can get really amazing results playing Frankenstein, and a few madmen do in fact illustrate things like those from the ground up, but having an actual model obviously is helpful as all hell for keeping things consistent.

If you intend to work within Vanilla or MBF21 limits, you'll need to get to know the palette of the game and work within that (or use another palette, though that can also mean you have to re-adapt stock iwad graphics for that, which is really shitty and tedious work). You also can't do sprite scaling with those, you have to work within the basic resolution which sprites are sized for.
Also, Vanilla to MBF21 stuff WILL require for textures to be exactly Power Of Two in width, 8, 16, 32, 64, 128, 256, 512, 1024, etc, etc. If you want to put in some sort of texture which isn't those widths, you need to fill in the difference on the sides (for midextures, this can be empty space). Flats must also be 64x64 and converted to flats, which can be a bit annoying.
Vanilla to MBF21 stuff will also want you to group stuff between what's called marker lumps.

For GzDoom and Zandronum, you can use truecolor .PNG graphics and sprite scaling, and it doesn't care about texture width or if you use a flat on a wall or a wall texture on the floor.
Note that if you're doing Vanilla, Boom, or MBF21 content, you must NOT test in only GzDoom or Zandronum, since those ports will 'handwaive' a bunch of limitations like previously mentioned, which could then be broken in other ports. If you make a Vanilla level, test in a Vanilla port, if you make an MBF21 level, test in one of the MBF21 ports, and so on.
Anonymous No.11896810
>>11896635
Doom at a high level is pretty much a problem-solving exercise.
Ranges on enemy and player damage / enemy pain chance / enemy movement all add a lot of random complexity to completing a map.
But it can usually be overcome with skill and good decision making. You really test the limits of this with excessively long maps though.
Then the RNG becomes increasingly difficult to overcome, provided you can't cheese fights and have to fight fair.
I recall hearing something like "the problem with not being a doom god is that you can't tell when you have the wrong strategy, or if you have the right strategy but aren't good enough to execute it" Which I think shows the nuance there is.
Anonymous No.11896821 >>11896993 >>11897002
>>11896570
Does this hurt the rat?
Anonymous No.11896989 >>11896998
I feel like I should like Forgive me Father/FmF2
But it feels uh
Hollow?
Meatless?
Like Citadel/Beyond Citadel feels meaty to play. FmF doesn't.
Anonymous No.11896993 >>11896995
>>11896821
Hopefully.
Anonymous No.11896995
>>11896993
Good.
Anonymous No.11896997
So I'm playing the dark ages and os this dude supposed to be the pc from the 1st game?
Anonymous No.11896998 >>11897041
>>11896989
The amount of non-retro "boomshoot" talk is getting freaky dangerous.
Anonymous No.11897002
>>11896821
Nah the rat enjoys it, it reconstitutes after a few seconds and always wants to go again.
Anonymous No.11897004 >>11897120
Well, after a decade of use ZDL decided to start being a fuckhead and wipe my settings every time I launch it. And flat-out crash when I manually load from an ini.
Reinstalling did fuck and all.
Guess I'll check out that AceCorp thing.
Anonymous No.11897041 >>11897065
>>11896998
I'm starting to think this thread is getting linked somewhere (maybe automatically) and causing people to come here without even realizing this is /vr/. Lots of really weird posting the past few weeks.
Anonymous No.11897059 >>11897081 >>11897324
Anonymous No.11897065 >>11897075
>>11897041
As I see it, both BC and FmF are "retro fps". Wrath Aeon of Ruin and Amid Evil are also retro fps. Turbo Overkill/Ultrakill aren't retro fps. It's an entirely arbitrary categorization I know.
Anonymous No.11897075 >>11897082 >>11897114
>>11897065
Well, your opinion doesn't matter.
Only games from before the board cutoff are allowed - with leniency shown to newer games that are on older engines as they're effectively just mods.
So of those games you listed, only Wrath is allowed since it uses the Quake engine.
Anonymous No.11897081 >>11897261
>>11897059
dick suckem
Anonymous No.11897082 >>11897093 >>11897095
>>11897075
Can we talk about Half-Life Alyx since it's on the Quake engine?
Anonymous No.11897093
>>11897082
You can play Quake with Wrath's modified engine.
You can't play Quake with Alyx's engine.
Anonymous No.11897095
>>11897082
UUUUUUUUUUU
Anonymous No.11897114 >>11897246 >>11897272
>>11897075
these games are directly imitating far older games, citadel is basically doom with hideous destructor-lite and from what i've seen forgive me father is a really generic doom clone
stop huffing your own farts you rules lawyering faggot
Anonymous No.11897120 >>11897332
>>11897004
Could I convince you to try Doom Runner? I switched to that after ZDL and I can't go back.
Anonymous No.11897173
>>11889350 (OP)
Thanks doc
Anonymous No.11897183 >>11897950
>>11890354
My rate button slides down on desktop, maybe too many symbols. Is it intended? I liked the old >> variant too.
Cool little Doomguy icon.
Anonymous No.11897246 >>11897289
>>11897114
>these games are directly imitating far older games
There's thousands of games directly imitating older games like Mario, Metroid, Eartbound, etc. that could easily flood this board. Mods have been more lenient towards PC releases up to that 2007 cut-off, though.
Anonymous No.11897261
>>11897081
Anonymous No.11897272
>>11897114
Language!
Anonymous No.11897289
>>11897246
Yeah it's like calling Strafe or Octopath Traveler retro because they in some way superficially resemble older stuff. It's fine to like those games if they do it for you, they're just definitely not retro.
Anonymous No.11897324
>>11897059
chuckle fuckem
sneed feedem
Anonymous No.11897328
Anonymous No.11897332
>>11897120
I can take a look into it sometime over the week.
Anonymous No.11897362 >>11897364
I'm fucking losing my fucking mind running the first map of sigil 1 uvmax, half the time i don't even get the 1st secret, and the losat souls keep blocking my movement. This map SUCKS!
Anonymous No.11897364
>>11897362
You chose the parameters that caused your suffering.
Anonymous No.11897372
literally me
Anonymous No.11897412
>>11896570
I like the Blood one.
Anonymous No.11897591 >>11897602
I give up searching.
How the hell do I equip special ammo in Brutal Doom Arthur Edition?
One time I loaded ice shells and I have no idea how. I seem to have a problem lookup up controls for these old Doom games because I don't know which ones should have free look or jump or crouch and somehow my googlefu just doesn't cut it for this kind of thing.
Anonymous No.11897602
>>11897591
Ah nevermind. I have no idea how I did it earlier. I was more looking for a toggle button press to switch between them but apparently I can bind a wheel to a button that lets me see and select the ammo I want.
Anonymous No.11897609 >>11897619
>saturday
>no screenshot post
Is it ogre?
Anonymous No.11897619 >>11897639 >>11897874 >>11897950
>>11897609
IF YOU THINK IT'S OGRE, YOU ARE SORELY MISQUAKEN.
IT'S SCREENSHOT SATURDAY MOTHERFUCKERS, WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
Anonymous No.11897639
>>11897619
Anonymous No.11897647 >>11897675 >>11897746
I just found a megawad called Extermination Day, and it is shockingly good. It's a shame that it was never actually finished, and someone else had to do it.
https://www.moddb.com/mods/brutal-doom/downloads/eday-vanilla-for-vanilla-and-mods
I wonder if Brutal Fate will ever be finished (it's gzdoom and doom based, so I suppose it is technically retro, or at least as much as the other mods and maps we chat about).
Anonymous No.11897675 >>11897680
>>11897647
>Vanilla
>PK3 format
Anonymous No.11897680
>>11897675
I think they meant "vanilla" in the sense that you aren't required to use Brutal Doom with it, which was an original requirement.
Anonymous No.11897689 >>11897775 >>11897805 >>11897931 >>11898136
whew too sexy for me
Anonymous No.11897746
>>11897647
yeah eday is fantastic it was supposed to be the official BD campaign at one time
Anonymous No.11897775
>>11897689
WOAH.
Anonymous No.11897797 >>11897838 >>11897861
The player skins people used to make for Doom were terrible, but I wish people still made them.
Anonymous No.11897805
>>11897689
MOOOODS
Anonymous No.11897838
>>11897797
What's that? You want to play as a giant Pikachu or Mario with no legs?
Anonymous No.11897861
>>11897797
They do but it's mostly for Zandronum stuff, TSPG is especially full of skins for MM8BDM.
Anonymous No.11897874
>>11897619
Continuing from >>11893590 I've used a similar technique for two gameplay modifiers I'm making for Malice Refined.
The first spawns a ton of exploding barrels on any map (only one of these waves of barrels though): https://files.catbox.moe/98lzcq.mp4
The second makes enemies ghostly and covers the map in fog - both standard Quake distance fog and transparent animated fog cloud objects that appear around the player for extra spook factor: https://files.catbox.moe/8jur2m.mp4
There's also this vampire modifier that probably works about how you would expect, except with orbs of blood flying out of enemies towards the player instead of instant health drain: https://files.catbox.moe/cu1ji0.mp4

I had, unspecifically to this mod, fished for modifier ideas here >>11892875 to no reply, but all of those will be included in the next update to Malice Refined. Still open to any suggestions.
Anonymous No.11897904 >>11897927
do you doomers in the US ever play coop? i haven't played coop in years. i'm not really interested in doom deathmatch i think it's bad compared to quake because there's no real z axis so it's hard to design a good map like aero or ztndm3
Anonymous No.11897927 >>11897947
>>11897904
Coop is fun. You can pretty much always find people to play coop with you on Zandronum.
Anonymous No.11897931 >>11897939
>>11897689
nice pit
Anonymous No.11897939
>>11897931
Yes… ha ha ha… YES!
Anonymous No.11897947 >>11897949
>>11897927
where do i go to find servers? the two links on OP aren't helping
Anonymous No.11897949 >>11897961
>>11897947
Use Doomseeker. It comes bundled with Zandronum.
Anonymous No.11897950 >>11897974
>>11897619
Just some more Trespasser stuff. Been plugging away at it for some months on and off just for myself.
Also this: >>11889603
>>11897183
Thanks. I played around with a few attempts but none of them read as well. What resolution is your desktop?
Might just switch it to the >>
Anonymous No.11897961 >>11897989
>>11897949
i just got it set up and the pings are really bad...lowest ping server with players on it is fucking 90 :(
Anonymous No.11897974 >>11898054
>>11897950
The usual 1080, I also don't think my browser meddles with site fonts
Anonymous No.11897989 >>11897990 >>11897996
>>11897961
Are you in Australia or something?
Anonymous No.11897990
>>11897989
new england area

i ping like ~20 to boston and nyc and i don't see anything, however there was a major power outage in my area so the internet may be fucked up, i'll check again some other time
Anonymous No.11897996
>>11897989
hey, it's my connection. some asshole hit a telephone pole. the deathmatch servers are ping 30 now but holy shit it jitters

i'll look into this when they fix the mess
Anonymous No.11898008 >>11898021 >>11898042 >>11898098
I'm new to modding, but I made a Moai for vanilla Doom 2:
https://files.catbox.moe/irtu55.WAD

And also a "fixed camera" test map for ZDoom:
https://files.catbox.moe/wehipz.wad
Anonymous No.11898021
>>11898008
great idea. now turn it into an entire set of levels
the fixed camera thing reminds me of a pocketquake project I was involved with.. 20 years ago? good times
Anonymous No.11898041 >>11898052 >>11898067 >>11898103
wad idea: make the most obnoxious wad imaginable
>armor or health pickups in the middle of corridors so you can't save them for later
>endless backtracking
>monster closets everywhere
>large open spaces with too many chaingunners
Anonymous No.11898042
>>11898008
>I made a Moai for vanilla Doom 2
Nice, I'd wondered if something like that would work for a having Doom 2 wad with stuff like those heads littered about the place.
Anonymous No.11898052 >>11898062
>>11898041
Endless backtracking through a central room maze that has it's layout change silently each time you pick up the key for getting to the next area.
Anonymous No.11898054
>>11897974
Hm... Well. Always something innit. I'll see what I can change in the hacked up rater plugin in using. At least shrink the text. >>, or OK, or something.
Anonymous No.11898062
>>11898052
devilish
Anonymous No.11898067 >>11898083
>>11898041
>Only big ammo pickups
>Hurtfloor segments with medikits instead of radsuits
>All former humans are up on ledges or in cages so you can never pick up the weapons and ammo they drop
>Extended fights with only a pistol
>Berserk given at the end of a map
>The proper path forward is more obscured than secrets
>One level features a caged Revenant with a hidden Archie that'll keep reviving him
>Inconsistent hurtfloor textures and damage values
>A single inescapable deathpit with a 5 damage hurtfloor, never used again to be extra annoying
>A single level that features a lot of Pain Elementals and Lost Souls, this level only provides rocket ammo, and a chainsaw
>A level with a backpack and plenty of ammo and weapon spawns, but features a death exit to reset your shit afterwards, again only doing this once to be extra annoying. This level also features nothing stronger than a hell knight

I don't like how easily some of these ideas came to me.
Anonymous No.11898083
>>11898067
i'd play it then probably get so angry i use cheat codes
ukpkmkk No.11898098
>>11898008
Nice. You could darken his eyes a bit by playing with lighting so the effect is more obvious.
ukpkmkk No.11898103
>>11898041
>berserk pack behind a soulsphere
Anonymous No.11898134 >>11898135
What is peak Doom for you? For me, it's survival (or similar) co-op, over 10 players,
and a gameplay mod with classes and custom enemies (or one for each). Maybe throw in a minimod or two to spice things up.
Anonymous No.11898135
>>11898134
Anonymous No.11898136
>>11897689
Wad?