PRESCRIPTION RENEWED - /vr/ (#11889350)

Anonymous
7/23/2025, 5:36:21 AM No.11889350
daily encounter
daily encounter
md5: 55e48202eb91a0e5ab26e36bab128e03๐Ÿ”
DOOM THREAD / RETRO FPS THREAD - Last thread: >>11879782

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
Replies: >>11889513 >>11889514 >>11889636 >>11889953 >>11890063 >>11890114 >>11890391 >>11890594 >>11890697 >>11890920 >>11891496 >>11892843
Anonymous
7/23/2025, 5:37:41 AM No.11889353
douk4
douk4
md5: 2e1b50b5ac2cd20f8d321ae256e31d58๐Ÿ”
=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/qns3f9.zip
Rules: https://desuarchive.org/vr/post/11835634

=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC3: https://files.catbox.moe/aoucg0.7z

=== NEWS ===
[7-21] New trailer for Fallout: Bakersfield TC, approaching completion
https://www.youtube.com/watch?v=6e8WrmOibpM

[7-19] Quake 2 N64 Jam II release
https://www.moddb.com/mods/n64-jam-ii

[7-17] Cutmanmike releases campfire minimod
https://forum.zdoom.org/viewtopic.php?t=80685

[7-17] Cyber Nights full release
https://www.doomworld.com/forum/topic/150894

[7-16] Sunless Empire, Aztec themed MBF21 WAD
https://www.doomworld.com/forum/topic/154269

[7-12] Dead Sea Scrolls released
https://doomer.boards.net/thread/4054

[7-08] Source code to Hexen Hack Editor
https://github.com/snemarch/HexenHackEditor/

[7-08] Colourful Hell updated to v1.04
https://forum.zdoom.org/viewtopic.php?p=1261371

[7-06] Quake Injector v7 RC1 update
https://discuss.quaddicted.com/t/8079

[7-03] DBP74: Phantom Processing is out now!
https://doomer.boards.net/thread/4043

[6-30] '95 Never Dies (finally) released
https://doomworld.com/forum/topic/154000

[6-27] So You Want to Start a Community Project: a guide
https://doomworld.com/forum/topic/153916

[6-25] Skulltiverse II, MBF21 project is open for submissions
https://doomworld.com/forum/topic/153925

[6-22] Dimension Zero by Kurt Kesler and Chris Hansen
https://doomworld.com/forum/topic/152284

[6-19] Quake 2 Remaster N64 Jam II announced (on discord)
https://desuarchive.org/vr/post/11811558

[6-17] Drake O'Brien Ovational Megawad released
https://doomworld.com/forum/topic/153776

[6-17] Combustion by Fiendish
https://doomworld.com/forum/topic/153768

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
Anonymous
7/23/2025, 5:41:43 AM No.11889363
hall of revenants
hall of revenants
md5: 224cac0a3fe8e85e43b25def8fe64d1c๐Ÿ”
Anonymous
7/23/2025, 5:45:50 AM No.11889373
So, been working on another MBF21 mod in an effort to keep my mind occupied. No screenshots because I'm phoneposting, but I want to hear it from YOU, anon: which do you like most?

>UAC-made cell weapons
OR
>demonic weapons captured by the UAC

The rest of the lineup is more or less usual stuff, apart from the chainsaw being slated to be a laser cutter of sorts.
Replies: >>11889381 >>11889418 >>11889421 >>11889494 >>11890390
Anonymous
7/23/2025, 5:50:16 AM No.11889381
>>11889373
Demonic weapons are unique. Are they going to just be plasma reskins, or have different functions?
Replies: >>11889389
Anonymous
7/23/2025, 5:54:53 AM No.11889387
Just finished map 08 of DBP 50, the large and non-linear city. How do people come up with layouts like this? Also, post some other high-IQ maps with really impressive layouts.
Anonymous
7/23/2025, 5:55:35 AM No.11889389
>>11889381
They'll be different somehow. Kinda thinking about slot 6 using the beta BFG attack (spammy, projectiles bounce off ceilings and floors) no clue about 7 yet.
Anonymous
7/23/2025, 5:56:51 AM No.11889395
557tvi85puve1
557tvi85puve1
md5: 6456263db5aeb49004a410c67812759e๐Ÿ”
>>11889126
>>11889126
>>11889126
Whats wrong with hexen gameplay? Beside the retarded shield centaurs
Replies: >>11889408 >>11889412 >>11889971
Anonymous
7/23/2025, 5:58:27 AM No.11889397
truth nuke
truth nuke
md5: 9b0eb2c5565140e332431086b752fe39๐Ÿ”
>Supress the attempts of a child in a rotting 30 year old carcass's attempts to do ANYTHING for his 75 year old grandmother in the nursing home and both parties are incapable of working, to actually do anything of value within the community or ever make a videogame; outright taunt him repeatedly
>He's the villain when he's expected to be okay with repeatedly being trampled on
>He's the villain when he loves his grandmother and tries his hardest with the increasing limitations he has
>He's the villain when he's expected to just put up with it indefinately and deal with shit like aluminum destroying brain function
You people can't even be real humans. I'm starting to be convinced of this; Anybody does anything in this community and they're praised but whenever I tried to do something like assisting the treasonous applefat.gov it was "creepy vore mouths"- ignoring Going down and Jenesis and all that other shit, yeah, ok.
Replies: >>11889426 >>11889446 >>11889850
Anonymous
7/23/2025, 6:00:54 AM No.11889408
>>11889395
I wouldn't say it's bad, but it sure pales in comparison to Doom's straight forward simplicity.
Really Heretic's gameplay isn't too bad either, but it doesn't match up for how cool the visuals can be.
Anonymous
7/23/2025, 6:01:20 AM No.11889412
>>11889395
I don't care for the way that it does its keyhunts and switchunts.
Anonymous
7/23/2025, 6:01:49 AM No.11889414
>>11889407
forgot pic
Replies: >>11889417
Anonymous
7/23/2025, 6:03:54 AM No.11889417
Untitled
Untitled
md5: 0b4d8b83233df933eafda004ff747766๐Ÿ”
>>11889414
Holy shit. what the fuck is wrong with me.
Sorry.
Replies: >>11889603
Anonymous
7/23/2025, 6:04:34 AM No.11889418
>>11889373
I do like cell weapons, but a set of demonic weapons is a lot more eye-catching.
Heck, where's a real one even been done, other than Demon Eclipse/Hell-Forged and Eriguns? (which is just glued together from DE's scraps)
Replies: >>11889905
Anonymous
7/23/2025, 6:05:41 AM No.11889421
>>11889373
more weird shit pulled outta hell.
random 'fauna' like the blood leech is cool too
Replies: >>11889905
Anonymous
7/23/2025, 6:06:31 AM No.11889426
>>11889397
I see. They say syndicates of wizards have led a boycott of Imperial goods in the land of the Altmer. Farewell.
Anonymous
7/23/2025, 6:11:39 AM No.11889446
>>11889397
>Supress the attempts of a child in a rotting 30 year old carcass's attempts to do ANYTHING for his 75 year old grandmother in the nursing home and both parties are incapable of working
>>11886669
>i broke her tv and labtop because i lost it
Anonymous
7/23/2025, 6:23:49 AM No.11889490
Word cloud
Word cloud
md5: 946adbe426dc5af44f03d40e63938bca๐Ÿ”
Replies: >>11889504 >>11889510 >>11890017 >>11890031 >>11892370
Anonymous
7/23/2025, 6:24:51 AM No.11889491
guidesample08
guidesample08
md5: 852ac6f142ce58d3a7942fef89075d03๐Ÿ”
It was suggested to also add Odamex for the oldschool ports, but I don't know anything at all about that port, I haven't used it, can anyone else give me a rundown or even write a short blurb I could use?
Replies: >>11889510 >>11889767 >>11889983 >>11891215 >>11891805
Anonymous
7/23/2025, 6:26:29 AM No.11889494
>>11889373
>in an effort to keep my mind occupied
Hope transitioning goes well for you Mattie, you deserve it
Replies: >>11889905
Anonymous
7/23/2025, 6:30:27 AM No.11889504
>>11889490
Woah, new colors.
>marathon aesthetic
>outdated doomrunner
>often fucked
>monster opening screenshots
>/vr/ team
>annoying previous votes
>sans killed
>beach secrets
>iwad pistol
>dsda-doom ride bad
>hexen contrast unique
Replies: >>11889506
Anonymous
7/23/2025, 6:31:40 AM No.11889506
>>11889504
I chose those colors in honor of the OP, it's not something I play with often at all so I figured why not.
Anonymous
7/23/2025, 6:32:02 AM No.11889510
>>11889491
Odamex's niche lies in oldschool deathmatch.

>>11889490
Thanks doc
Replies: >>11889528
Anonymous
7/23/2025, 6:32:27 AM No.11889513
>>11889350 (OP)
thanks doc
Anonymous
7/23/2025, 6:32:41 AM No.11889514
>>11889350 (OP)
thanks, doc
Anonymous
7/23/2025, 6:42:06 AM No.11889528
guidesample09
guidesample09
md5: 5c5d31c0c860c388dd0dbe293d2ea8c2๐Ÿ”
Featuring example pic showing a launcher.

>>11889510
I've heard that part.
Anonymous
7/23/2025, 7:02:48 AM No.11889556
We should probably squeeze some completely stock Doom and Doom 2 screenshots at the original resolution into there, like just a collage in the middle somewhere.

Uh, any of you guys have a trove of such screenshots to share?
Replies: >>11889854
Anonymous
7/23/2025, 7:41:12 AM No.11889603
ccccombo_thumb.jpg
ccccombo_thumb.jpg
md5: d8d6449f103b73ebe132d27a09c9597e๐Ÿ”
>>11889417
https://www.mediafire.com/file/6qzrl9at5xphixh/ccccombo.wad/file
Example wad. Works well, other than hearing the door repeatedly open by jamming the monster in it.
But otherwise... Yeh. Vanilla combo lock. Kinda fun.
If you get the combo wrong it just teleports the demon into the courtyard with you.
Replies: >>11889930
Anonymous
7/23/2025, 7:57:00 AM No.11889613
epic sky
epic sky
md5: 4c072e0d1f3195d51efa9ca100d33022๐Ÿ”
> CLASSIC DOOM CHALLENGE <

Record an UV Max demo of Sunless Empire MAP05 "Chasm of the Dying Light" (-cl 21).
My playthrough in 10:00 (RC1 wad): https://files.catbox.moe/ydq1al.lmp

> Wad download
https://www.doomworld.com/forum/topic/154269-sunless-empire-rc1-10-aztec-themed-mbf21-maps-by-the-waffle-house-team/
It's freshly baked, led by the dude known for Nostalgia, Pina Coladas and Simulacrum.

This is a large map, but the encounters are DBP-tier. Watch your health and ammo, you may run out! Previous maps are also fun and unique, you can do them as well if you care for le story. Later on the wad gets pretty difficult.

Previous challenge winner: Going Down Turbo MAP16 in 2:03 >>11887584
Replies: >>11889621 >>11891342 >>11892732 >>11892739 >>11892809 >>11893287
Anonymous
7/23/2025, 8:03:59 AM No.11889621
>>11889613
>Sunless Empire
Never heard of this .wad, is it inspired by Sunder or Sunlust? Is it totally balls to the walls in difficulty?
Replies: >>11889628
Anonymous
7/23/2025, 8:10:17 AM No.11889628
>>11889621
The name may relate to sunlust. As I said first 5 maps are no more difficult than your typical DBP. Only the last 3 are slaughter.
Anonymous
7/23/2025, 8:16:38 AM No.11889636
>>11889350 (OP)
btw the title of this thread was meant to be pronounced with the cadence and tone you'd use saying Redemption Denied, but that doesn't really convey I think
Anonymous
7/23/2025, 8:18:07 AM No.11889642
Use em
Use em
md5: b371a06439d29b0946d8ae5b7b517e2f๐Ÿ”
Regular thread reminder to any map makers: please use these unused Doom graphics in your maps, despite being official graphics made by the guy's at ID, these are rarely ever used in any map wads, please don't let them go to waste.
Anonymous
7/23/2025, 9:37:12 AM No.11889767
>>11889491
How do you guys feel about recommending odamex to new people?
Good things:
> Has graphical launcher
> Autodownloads pwads (and freedoom on freedoom servers) so they can discover new stuff
> Has somewhat active multiplayer so that they can meet some friends, also their Horde event is quite populated
Replies: >>11892138
Anonymous
7/23/2025, 10:19:13 AM No.11889787
damn I&#039;m tired
damn I&#039;m tired
md5: 379d450024236b99b324713fa51e7ed8๐Ÿ”
Replies: >>11892826
Anonymous
7/23/2025, 11:34:27 AM No.11889850
>>11889397
Well yes. Destroying your dying grandmother's tv and laptop, just because why not, is some comically over-the-top villain shit. You are not the victim. She is your victim.
Replies: >>11890173
Anonymous
7/23/2025, 11:35:03 AM No.11889854
DOOM03
DOOM03
md5: b265a2fc5279e2969204119b4f1ecb4a๐Ÿ”
>>11889556
Anonymous
7/23/2025, 12:37:42 PM No.11889905
>>11889418
I can't think of much else that hasn't also used DE/HF assets, because those are really good sprites and most spriters default to regular guns. Sorta the case here, I'll use some HF stuff because try as I might, spriting just isn't my thing.

>>11889421
Duly noted.

>>11889494
Made me chuckle, so thanks for it. I might hate myself, but nowhere near enough to do that.
Replies: >>11890381
Anonymous
7/23/2025, 1:03:05 PM No.11889930
1736647976790853
1736647976790853
md5: 24372a4239d9bd955a5f28a5758bced0๐Ÿ”
>>11889603
neato. the hint isn't particularly visible though. the final teleport doesn't seem necessary since there's a W1 Door before it. also I didn't realize monsters could trigger that? that opens up more possibilities for logic gates
there doesn't seem to be any coherent source of truth regarding line specials. look at this:
https://doom.fandom.com/wiki/Linedef_type
>4 Reg W1 No Slow 4s Yes Open, Wait, Then Close
the Yes there means monsters can trigger it. compare to
https://doomwiki.org/wiki/Linedef_type
>4 Doom W1 Door
doesn't say monsters can trigger it

>sector #20 is non-contiguous
this reminds me, has anyone done anything with non-closed sectors? sectors can have open sides, which might enable more shenanigans
Replies: >>11889979 >>11890354
Anonymous
7/23/2025, 1:04:14 PM No.11889932
How come Vertex Relocation was removed from the news post?
Replies: >>11890007
Anonymous
7/23/2025, 1:16:28 PM No.11889953
1731983245535899
1731983245535899
md5: b0899dd852ae42d03cffd3a74c0cdb44๐Ÿ”
>>11889350 (OP)
good morning. so finally played and completed the first episode of doom in my late 30s. i played the game a ton growing up on pc, but always used codes. i guess i felt like the game was impossible or something. but i played thru it legit and it was completely reasonable. still a very fun game.
Replies: >>11890001
Anonymous
7/23/2025, 1:32:09 PM No.11889971
mashcentaur
mashcentaur
md5: 8ef27b49c4263b4d8d4cd8e7022c37bf๐Ÿ”
>>11889395
Fun fact: mash centaurs do not become invulnerable when they raise their shield, although they still deflect projectiles.
Anonymous
7/23/2025, 1:34:18 PM No.11889979
bjarne
bjarne
md5: c3a1815a427dd698b274971bd67fceaf๐Ÿ”
>>11889930
hum hum.. seems like specials are translated to Hexen format by p_xlat.cpp, which is why ./src/playsim/actionspecials.h doesn't correspond to Doom. for example, W1 Door is 4 in Doom, but linedef 4 is defined in actionspecials.h as
>DEFINE_SPECIAL(Polyobj_Move, 4, 4, 4, 4)
the magic seems to be in the generated file build/src/xlat_parser.c. it seems excessively complicated for the task of just translating a bunch of integers to a bunch of structs. the goods are in ./wadsrc/static/xlat/base.txt (all monster-compatible linedefs):
1 = USE|MONST|REP, Door_Raise (0, D_SLOW, VDOORWAIT, tag)
4 = WALK|MONST, Door_Raise (tag, D_SLOW, VDOORWAIT)
10 = WALK|MONST, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
32 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, BCard | CardIsSkull, tag)
33 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, RCard | CardIsSkull, tag)
34 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, YCard | CardIsSkull, tag)
39 = WALK|MONST, Teleport (0, tag)
46 = SHOOT|REP|MONST, Door_Open (tag, D_SLOW)
88 = WALK|REP|MONST, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
97 = WALK|REP|MONST, Teleport (0, tag)
^ these are all vanilla compatible, I think. the rest are introduced in Boom, MBF, ZDoom etc:
174 = USE|MONST, Teleport (0, tag)
195 = USE|REP|MONST, Teleport (0, tag)
207 = WALK|MONST, Teleport_NoFog (0, 2, tag, 1)
208 = WALK|REP|MONST, Teleport_NoFog (0, 2, tag, 1)
209 = USE|MONST, Teleport_NoFog (0, 2, tag, 1)
210 = USE|REP|MONST, Teleport_NoFog (0, 2, tag, 1)
243 = WALK|MONST, Teleport_Line (tag, tag, 0)
244 = WALK|REP|MONST, Teleport_Line (tag, tag, 0)
262 = WALK|MONST, Teleport_Line (tag, tag, 1)
263 = WALK|REP|MONST, Teleport_Line (tag, tag, 1)
Replies: >>11890012
Anonymous
7/23/2025, 1:37:19 PM No.11889983
whoa nigga
whoa nigga
md5: 7104cdac5d4c0aea5d4c5d5be9216476๐Ÿ”
>>11889491
Old parts were already verbose, and yours pad it well beyond that. Maybe trim the whole thing with simplified sentences and by removing *absolutely* unnecessary parts? Links being bold and narrow also made them unreadable, old picture hadn't such issue. Honestly, if i wasn't sure what I was doing, I would've taken my sweet time working on this instead of writing regular reports.
Replies: >>11891984 >>11892138
Anonymous
7/23/2025, 1:48:32 PM No.11890001
>>11889953
I've been playing Doom 1 again myself, it's a lot of fun. Kinda forgot how creepy some levels get.
Anonymous
7/23/2025, 1:50:36 PM No.11890007
>>11889932
I wish it was, but it's still there. Lead took upon himself to QC everything, while in old days we were lucky to have streamers supply us with generous full footage.
Anonymous
7/23/2025, 1:54:51 PM No.11890012
>>11889979
the tool that generates the parser for these, lemon, has been in the tree since the initial move to git back in 2006 (SVN r4)
Anonymous
7/23/2025, 1:57:21 PM No.11890017
>>11889490
>doom done
More like doom dumb lmfao
Anonymous
7/23/2025, 2:05:24 PM No.11890031
>>11889490
>zero press unused
>35fps stupid
>retarded sandy thinking
>distracting keys
>woof voxel
Anonymous
7/23/2025, 2:29:17 PM No.11890063
>>11889350 (OP)
Thank you Dr. Betruger
Anonymous
7/23/2025, 2:43:33 PM No.11890093
doom74
doom74
md5: 6ff4a4fee6995c3aa365fa9046ee341d๐Ÿ”
Just completed eviternity 2, what a wad.
A lot of people seem to like it more than the original, but I don't think those people would be me.
It goes way overboard with the monster arenas. I've read that dragonfly doesn't want to make another eviternity because 2 made him so sick of doom it made him hate the game for a time. It vindicated me in thinking some parts of the wad might've been going through the motions.
Still, It's an audiovisual marvel, which was enough to sell me to the end credits.
Even the more forgettable encounter design is still fun because it's doom combat and mappers have gotten it down to a science at this point.
Anonymous
7/23/2025, 2:52:17 PM No.11890114
example
example
md5: 04a304b2d349931247afc000d29abf72๐Ÿ”
>>11889350 (OP)
I wonder if there is a GZDoom mod where you can "draw" in something like a canvas.
Or like MSPaint in GZDoom, where the drawings can even be put in wall textures like graffiti in some games.
Or if you have minigames where you have to draw specific shapes (Or at least "close enough" shapes) for something to happen like drawing a pentagram to summon demons.
Bit of a reference: This newgrounds game revolving around using your mouse to draw shapes to use abilities and shit.
Replies: >>11890157 >>11890158
Anonymous
7/23/2025, 3:17:54 PM No.11890157
oh dear!
oh dear!
md5: 16d4df45a4ee7bac7cdc73b9d16b9968๐Ÿ”
>>11890114
it's cool, but i can't imagine the agony of implementing that shit in zscript, and the crashes that'd follow while playing it.
anyone artsy who'd chase such an idea themselves would probably go for a different engine altogether desu.
Anonymous
7/23/2025, 3:18:22 PM No.11890158
>>11890114
You can use Bolognese Gore to paint everything a very nice shade of red, does that count?
Anonymous
7/23/2025, 3:26:55 PM No.11890173
>>11889850
>just because why not
You are clearly an automated response program. Go fuck yourself.
Replies: >>11890276
Anonymous
7/23/2025, 4:06:33 PM No.11890232
logic2
logic2
md5: f96392882d7e65ae184e4664c8ff0649๐Ÿ”
I upgraded my logic thing to a 2-bit full adder
https://files.catbox.moe/8rb8o4.wad
inputs are two 2-bit numbers (a and b) plus carry in. output bits are the pens
to work around not having a good way to invert a signal, in the first stage I form not just the carry (the topmost three "lanes") but also its inverse (the thick lane below it)
I economize as much on pinkies as I feel I can get away with, without making the thing too slow
I discovered that pinkies won't turn a 64x64 corner as nicely as a 64x96 one, which is why the bottommost set of gates are shaped the way they are
Replies: >>11890243
Anonymous
7/23/2025, 4:08:34 PM No.11890243
>>11890232
oh and I make use of the block monsters flag on some two-sided linedefs to make the thing more compact
Anonymous
7/23/2025, 4:13:02 PM No.11890253
Huh. Apparently if you install Doom+Doom2, gzdoom automatically finds the iwads for you. Well, the 4 important ones for mods, anyway (d1, d2, tnt, plutonia).
Replies: >>11890274
Anonymous
7/23/2025, 4:23:49 PM No.11890274
>>11890253
Most reputed and not so ports begun doing that almost immediately. With Unity release it actually bothered me, because of weird bugs with frame sequences when dying zombiemen momentarily transformed into cacodemons or something like that. Maybe that was already fixed at some point.
Replies: >>11890397
Anonymous
7/23/2025, 4:26:26 PM No.11890276
>>11890173
To add
>slready stated I can't afford food because I cannot work for a living and have been subsisting on fucking peanut butter mixed with balsamic glaze for several days
OF COURSE I WOULD LOSE MY MIND, THERE ISN'T EXACTLY NUTRITION IN THERE.
Replies: >>11890283
Anonymous
7/23/2025, 4:29:31 PM No.11890283
>>11890276
>Being in poverty because you're a brain-damaged retard due to Big Pharma pushing deadly toxins on the population makes you evil
This is how I can tell you're not a real human.
Otherwise you would never push "meds" as a solution to a problem caused by people trying to kill you legally.

"Floridaโ€™s Surgeon General says Pfizerโ€™s mRNA COVID shot alone may be responsible for at least 470,000 American deaths."
Fucking call us just 'conspriacy theorists', Go ahead.
Vaxes cause autism, dementia and other neurological damage.
Replies: >>11890308
Anonymous
7/23/2025, 4:30:40 PM No.11890285
7443570-Oliver-Markus-Malloy-Quote-First-you-make-people-believe-they-have
Anonymous
7/23/2025, 4:40:04 PM No.11890303
I'M evil because I was hungry

But not the people in positions of power who literally traffic or molest children and stage world wars.
Not the people who literally harvest people's organs while they're still alive under false pretenses of "brain death"
Nope. The braindamaged retard is THE ULTIMATE EVIL that the doom community needs to suppress.
Fuck you.
Replies: >>11890308
Anonymous
7/23/2025, 4:42:40 PM No.11890308
>>11890283
>>11890303
>whataboutism
Anonymous
7/23/2025, 4:45:07 PM No.11890312
>just because
Fuck you. This bait is so fucking blatant but you pissed me off that much.
I'd of rather died or of been homeless still rather than have this shit happen.
But instead of getting the euthanasia I had begged for for nearly two fucking decades I'm going to still have my brainwashed aunt and mother point fingers since they have an idealized version of me that only exists in their heads due to Pedophilewood.
I told them shit would only get worse if I was forced to keep living and the blame could not be laid squarely on me, that such things would be inevitable if i was forced to keep living; and I was right.
I'm fucking sick of being right.
Parasites. The lot of you.
Anonymous
7/23/2025, 4:47:14 PM No.11890318
To think I was close to being able to fucking quit the cannabis; but this is obviously a fucking mistake and I should never bother if I break a goddamn PC and TV whenever I'm 'sober'
Anonymous
7/23/2025, 4:48:17 PM No.11890321
"High Functioning"? What fucking part of "high functioning autism" is the FUNCTIONING PART?
Assholes and their aluminum in the fucking jabs.
Anonymous
7/23/2025, 4:50:19 PM No.11890327
Jesus christ this place went to rotten tits when Hiroshimoot took over. MootChan was better.
About 12 of the users here are likely just samefags, bots, or the fucking janitors jerking eachother off.
Anonymous
7/23/2025, 4:50:24 PM No.11890328
So, is this still a Doom thread?
Replies: >>11890331 >>11890345 >>11890431
Anonymous
7/23/2025, 4:51:20 PM No.11890331
>>11890328
Splitting the boards into /vg/ /vr/ and etc was a mistake.
Anonymous
7/23/2025, 4:55:20 PM No.11890345
nugg0027-1
nugg0027-1
md5: 3b483f9b1337713eeea725950899972f๐Ÿ”
>>11890328
Sure is. Don't feed the schizo, ignore him and his rants.

Making some artfag map for an artfag project. It's kinda fun to work with such a broken palette, even if my eyes strain 5 minutes into playing the damn thing.
Replies: >>11890350 >>11890357 >>11890407 >>11890424 >>11892467
Anonymous
7/23/2025, 4:55:40 PM No.11890346
temp7
temp7
md5: c37cfa3e0270067abd35023df0c2246a๐Ÿ”
Pink outfit progressing slowly
Replies: >>11890389 >>11890395 >>11890426
Anonymous
7/23/2025, 4:59:35 PM No.11890350
>>11890345
Is this Doom running on the Virtual Boy?
Replies: >>11890375
Anonymous
7/23/2025, 5:02:03 PM No.11890354
>>11889930
it's a w1, but it still closes. Final teleport jams him in the door so it stays open.
I made a list of vanilla-actions-monsters-can-use ages ago: https://clovr.xyz/wadsup/doku.php?id=tutorials:mapping:vanilla_line_actions_usable_by_monsters
Seems like you already have that info now tho.
Replies: >>11890394 >>11891040 >>11893069
Anonymous
7/23/2025, 5:03:02 PM No.11890357
>>11890345
You're stronger than I am, anon. I'm pretty sure this would give me a headache in the first five seconds of motion.
Replies: >>11890375
Anonymous
7/23/2025, 5:13:44 PM No.11890375
my eyes aren&#039;t assaulted yet
my eyes aren&#039;t assaulted yet
md5: 89dfcd388856f5f8f688a6d6f4cdaccb๐Ÿ”
>>11890350
It's certainly as disorienting and puke-worthy as that thing, I think.

>>11890357
It helps that the palette is fucked with color translations, so at least mapping isn't too bad.
Replies: >>11892467
Anonymous
7/23/2025, 5:18:41 PM No.11890381
>>11889905
Glad to hear you aren't, you're good as you are.
Anonymous
7/23/2025, 5:23:02 PM No.11890389
>>11890346
Nice.
Anonymous
7/23/2025, 5:24:30 PM No.11890390
>>11889373
A mix of both is cool, or the third option of a UAC-made weapon that's been corrupted by demonic shit.
Anonymous
7/23/2025, 5:24:50 PM No.11890391
>>11889350 (OP)
/gmad/ bros...........we won..................
Anonymous
7/23/2025, 5:25:29 PM No.11890394
>>11890354
>Final teleport jams him in the door so it stays open
oh that's clever
Anonymous
7/23/2025, 5:28:01 PM No.11890395
>>11890346
Cute. Say, you should do a cutesy magical girl outfit for the girls, ala Cardcaptor Sakura.
Anonymous
7/23/2025, 5:28:35 PM No.11890397
>>11890274
Woah. If you use the trakplayer mod with gzdoom, it'll automatically play the remixed music.
https://www.moddb.com/mods/trakplayer/addons/trakplayer
Anonymous
7/23/2025, 5:32:24 PM No.11890407
>>11890345
Jesus, that's rough to look at. How are you even going to play that? It seens like projectiles and monsters are gonna just disappear into noise.
Replies: >>11890420
Anonymous
7/23/2025, 5:43:54 PM No.11890420
>>11890407
It's made by artfags, for artfags. Some of the example maps are insane kaizo shit like dumping the player face-first into a shoebox with a buffed cyber that shoots a damn near undodgeable volley of rockets while heresiarch-looking motherfuckers spam so many fireballs you just die without the invuln you're force-fed at the beginning of the maps.

Some others are chill, though. I'm going for mostly exploration-focused, no real kaizo shit aside from dodging fire from a few monsters with some cover.
Anonymous
7/23/2025, 5:47:55 PM No.11890424
>>11890345
of all the fucking consoles to base your community project aesthetic on why virtual boy
Anonymous
7/23/2025, 5:49:14 PM No.11890426
>>11890346
Are you the creator of la tailor girl? Thank you for your work if so.
Anonymous
7/23/2025, 5:54:07 PM No.11890431
>>11890328
Yea. Sarais is just having an episode again. It might take days or weeks, but eventually he'll calm down.
Replies: >>11890557
Anonymous
7/23/2025, 6:02:16 PM No.11890436
I'm just not going to play FPS games with freelook anymore
Replies: >>11890491 >>11890516
Anonymous
7/23/2025, 6:25:05 PM No.11890491
>>11890436
were there even any games without freelook released after blood?
Replies: >>11890507 >>11890646 >>11892250
Anonymous
7/23/2025, 6:28:58 PM No.11890507
>>11890491
i thought maybe i could disable freelook in gzdoom games like Hedon, but no, they've removed the option.
Replies: >>11890646 >>11892250
Anonymous
7/23/2025, 6:32:30 PM No.11890516
>>11890436
it's probably for the best grandpa. you're getting arthritis in your hands and you don't want another axis of movement to worry about
Replies: >>11890528
Anonymous
7/23/2025, 6:33:11 PM No.11890520
>(Del) (Del) (Del)
I will take three obsessive spergs over one erratic janny off his hormonal pills
Anonymous
7/23/2025, 6:37:09 PM No.11890528
>>11890516
it's true
Anonymous
7/23/2025, 6:55:50 PM No.11890557
1000333324
1000333324
md5: ce8defc7a930fe043c8aaeb1d9b49d5e๐Ÿ”
>>11890431
Oh no, his dementia's playing up, Uncle SArry's got dementia.
Anonymous
7/23/2025, 7:27:26 PM No.11890594
>>11889350 (OP)
arigato, dokutah
Anonymous
7/23/2025, 7:58:24 PM No.11890646
Clipboard
Clipboard
md5: 906dfcb520fd23a096e5337762ca018a๐Ÿ”
Go prostrate yourself at moderator's feet, your limp dick wagging is useless.

>>11890491
>>11890507
It's expected of them to be not. I beat the first episode of Square on sole keyboard without major problems, but had to use camera binds to look upwards a few times.
Anonymous
7/23/2025, 8:05:31 PM No.11890662
What is the most authentic Quake source port?
QuakeSpasm?
Replies: >>11890669 >>11890671
Anonymous
7/23/2025, 8:10:24 PM No.11890669
>>11890662
Chocolate Quake appeared some months ago. Not sure how it is, but before that there was only DOS emulation afaik.
Anonymous
7/23/2025, 8:12:12 PM No.11890671
>>11890662
If you mean authentic in a visual sense, then likely either MarkV or Chocolate Quake. You're going to have a hard time playing a lot of recent maps and mods with them though.
You're probably better off just using Ironwail with one of its 8-bit modes.
Anonymous
7/23/2025, 8:21:30 PM No.11890684
1599235964750
1599235964750
md5: a05d5e8fe1a9935de5b0d2c4122f6721๐Ÿ”
Iโ€™m trying to find this one doom wad i used to play from doomworld that was a megawad ish, you start off in a warehouse in a suburb then the next map was being on a train where you need to board multiple ones while theyโ€™re moving then itโ€™s a castle where you have to enter through an underground sewer tunnel and then itโ€™s another warehouse esque town but with a port where you have to make platforming jumps with springs from sonic, then you face a boss of the authors sonic oc which consisted of being a blue tails that rapidly shot railgun projectiles at you, then finally the last map I believe takes place in a giant sky base with skybox graphics from Sonic 3. It was very Sonic esque but it isnโ€™t Super Sonic Doom, I checked. Very similar though as they replace the skull keys with orange green and white keycards instead.
Replies: >>11890772
Anonymous
7/23/2025, 8:24:25 PM No.11890690
Screenshot_Doom_20250723_184822
Screenshot_Doom_20250723_184822
md5: 3b217ed6dc4bb17f7359ac1ab9db0055๐Ÿ”
So, what's everybody been playing lately?

I gave DoomShrunk a go with D-Radys (since the only other short as fuck character I could think of was Blaz), it was pretty neat.
Replies: >>11890692 >>11890694 >>11890715 >>11890816 >>11890848 >>11890902
Anonymous
7/23/2025, 8:25:03 PM No.11890692
>>11890690
nova4. The quality is all over the place
Replies: >>11890698 >>11890746
Anonymous
7/23/2025, 8:28:55 PM No.11890694
Unreal morespstuff
Unreal morespstuff
md5: 9ed8b754b8af506dcd147ad6f91fbc68๐Ÿ”
>>11890690
>So, what's everybody been playing lately?
So much Unreal. I keep saying how I'm going to go back to Eviternity 2 and other Doom stuff but Unreal keeps happening.
Replies: >>11892628
Anonymous
7/23/2025, 8:31:26 PM No.11890697
>>11889350 (OP)
https://www.youtube.com/watch?v=4xy2wAbNcHI&t=22s
Anonymous
7/23/2025, 8:31:57 PM No.11890698
>>11890692
>The quality is all over the place
Isn't that kind of the point with the Nova series? Nova 3 even has a map by the Chainworld Kommando mapper.
Replies: >>11890701 >>11890738
Anonymous
7/23/2025, 8:32:43 PM No.11890701
>>11890698
I don't know, I haven't tried the previous ones.
Replies: >>11890708
Anonymous
7/23/2025, 8:36:48 PM No.11890708
>>11890701
NTA but yeah, the Nova series' gimmick is being mostly newer/inexperienced mappers
Replies: >>11890768
Anonymous
7/23/2025, 8:42:07 PM No.11890715
>>11890690
For retro, mostly just Dwell for Quake. Played some Ultimate Doom 2 yesterday and I'm honestly kinda tired of it even though I previously got to map 16 and loved it.

Non-retro, Deus Ex Human Revolution. I wanna get to the first game once I'm done with it.
Anonymous
7/23/2025, 8:51:41 PM No.11890730
Screenshot_Doom_20250630_224606
Screenshot_Doom_20250630_224606
md5: cc8a791c8941526943f8081057db3569๐Ÿ”
Anonymous
7/23/2025, 8:55:38 PM No.11890738
>>11890698
>the Chainworld Kommando mapper
Speaking of that guy, he seems to have mostly purged himself from the net, even going as far to get his site taken off the wayback machine.

Shame the slowly gained appreciation of Chainworm Kommando seemed to piss him off even more.
Anonymous
7/23/2025, 8:58:22 PM No.11890746
>>11890692
What the fuck were they thinking with map 15
Replies: >>11890749
Anonymous
7/23/2025, 8:59:55 PM No.11890749
>>11890746
>map 15
lol, I just reached that one, haven't started yet. I am more appalled at the fact they actually put in the trash fire that is map 33
Replies: >>11890771 >>11890780
Anonymous
7/23/2025, 9:05:50 PM No.11890768
>>11890708
Yeah it was kind of the DUMP before DUMP, which persisted after that ended.
Replies: >>11890776
Anonymous
7/23/2025, 9:06:39 PM No.11890771
>>11890749
Most of the map is optional with some pretty nasty fights, but the hidden final fight to the secret exit is "fuck you" tier. Doesn't help that the hidden maps afterwards are pretty ass, especially map 32.
Anonymous
7/23/2025, 9:06:41 PM No.11890772
>>11890684
Doom Barracks Zone?
Replies: >>11890792
Anonymous
7/23/2025, 9:08:43 PM No.11890776
>>11890768
RAMP is kind of continution of DUMP. Nova series always felt like an unofficial continuation of Community Chest series.
Anonymous
7/23/2025, 9:10:51 PM No.11890780
>>11890749
Wait fuck, I meant map 22, excuse my dumbassery.
Anonymous
7/23/2025, 9:15:36 PM No.11890792
>>11890772
https://www.youtube.com/watch?v=7fCR4o_oG3E
Anonymous
7/23/2025, 9:25:38 PM No.11890816
outta my way son_thumb.jpg
outta my way son_thumb.jpg
md5: e3b8668201f4335d860420a59f3ae799๐Ÿ”
>>11890690
Most of the way through TNT:XIAO with Hideous Destructor. The maps have been good bite-sized fun overall, but I've hit a bit of a wall on Map25 because it's just piles of barons and hell knights in close quarters and all the frag gets the better of me sooner or later. Doesn't help that I'm also wrestling with a zero-tic infinite loop that the HDFX blood mod is prone to causing on this particular map so it's a cointoss whether I even get past the first encounter, regardless of how well I play it.
Anonymous
7/23/2025, 9:36:35 PM No.11890839
Screenshot_Doom_20250629_152826
Screenshot_Doom_20250629_152826
md5: b57bdf16af84a130e6c1034bf48cde9e๐Ÿ”
Kama Sutra Doom.
Anonymous
7/23/2025, 9:44:15 PM No.11890848
ap2_thumb.jpg
ap2_thumb.jpg
md5: 86613d57fdd4d029e572f21249b4020e๐Ÿ”
>>11890690
Heretic with Archipelago randomizer
I already played each episode separately, so now I'm doing all 45 maps randomized together
Replies: >>11890959
Anonymous
7/23/2025, 10:14:02 PM No.11890902
>>11890690
on my first playthrough of blood, on the last episode postmortem which seems like not part of the original game but still fun.
Replies: >>11890954
Anonymous
7/23/2025, 10:23:08 PM No.11890920
dancing doggo
dancing doggo
md5: 93677039d0e341ebec13c3707368ee63๐Ÿ”
>>11889350 (OP)
Thread theme: https://youtu.be/_Nh6LCCCIsg
Replies: >>11891665
Anonymous
7/23/2025, 10:45:57 PM No.11890954
>>11890902
>which seems like not part of the original game
Yeah, it was added with expansion. Have you checked Cryptic Passage yet?
Replies: >>11891712
Anonymous
7/23/2025, 10:46:41 PM No.11890957
So how does Sunlust do the reviving enemies in the first part of God Machine? What kind of sorcery do they use?
Replies: >>11890980
Anonymous
7/23/2025, 10:47:22 PM No.11890959
>>11890848
Neat, I'd not seen that get added to the list.
Anonymous
7/23/2025, 10:51:52 PM No.11890972
Imagine what cool wads could have been made if brother spent his time mappin instead of schizoposting
Anonymous
7/23/2025, 10:57:07 PM No.11890980
>>11890957
They replaced Commander Keen with an invisible, non-blocking object that moves around with vilechase.
Replies: >>11890983
Anonymous
7/23/2025, 10:58:45 PM No.11890983
>>11890980
But they only resurrect the monsters once, what gives?
Replies: >>11890993 >>11891328
Anonymous
7/23/2025, 11:04:10 PM No.11890993
>>11890983
Their healing state kills them.
Replies: >>11890995
Anonymous
7/23/2025, 11:06:26 PM No.11890995
>>11890993
As you make your way back the starting area, the enemies closest to you seem to revive as you approach them. Do the new commander vile have a really short activation radius and stands right beside the corpses?
Also in the first arena the monsters killed near the pillars revive, do they have lots and lots of those capt. vile inside the pillar?
Replies: >>11891058
Anonymous
7/23/2025, 11:38:38 PM No.11891040
>>11890354
>46: GR Door Open Stay
this coupled with geometry that allows shooty monsters to see the player but not hit them could also be useful
Anonymous
7/23/2025, 11:45:18 PM No.11891058
>>11890995
>Do the new commander vile have a really short activation radius and stands right beside the corpses?
A "short activation radius" isn't really something you can do in vanilla/boom, It's more likely they're just following you like a swarm of flies so they resurrect things near you.
>Also in the first arena the monsters killed near the pillars revive, do they have lots and lots of those capt. vile inside the pillar?
Looking at the map, I see teleport destinations inside those pillars so I assume so.
Anonymous
7/24/2025, 12:02:41 AM No.11891102
so you want to play some fucking srb2k v3
so you want to play some fucking srb2k v3
md5: 572be68ed68653fe9fa5058fa27d8774๐Ÿ”
It's time for Wednesday Night Wipeout!
Come play some SRB2Kart!
WE ARE STILL ON NEPTUNE 2.4.3!

How to join (The short and easy way):
Download the All-in-one repack: https://mega.nz/file/JrsETLaJ#Ny7E1Uu7ftp-2Yojpdj04Rc5xucKgV1V6H2DPboPzLA
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-game
DO NOT run "srb2kart.exe" and expect to be able to join the server.
If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (The longer and harder way):
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exe
Get the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.4.3
Get the mods either automatically in-game or at: https://macgu.fun/repo/srb2kart/
Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)

>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159
Port: default
Password: endoom

>I heard this game supports proximity chat, are we using that?
No.

Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)

Recent Changes:
Added 10 characters - Cpt. Falcon, Fox McCloud, Andross, Samus, Ridley, 2 Different Donkey Kongs, Kung-Fu Man, Castle Crashers Knight, Sinistar
Replies: >>11891641 >>11891770 >>11891773 >>11891797
Anonymous
7/24/2025, 12:06:23 AM No.11891113
Screenshot_Doom_20250723_143426
Screenshot_Doom_20250723_143426
md5: 2c6b441ee16fb8b52475f05d3576980d๐Ÿ”
Replies: >>11891121
Anonymous
7/24/2025, 12:13:14 AM No.11891121
>>11891113
Must be the SonicPassion wad.
Replies: >>11891146
Anonymous
7/24/2025, 12:23:59 AM No.11891146
>>11891121
he needed to Wet His Whistle
https://www.youtube.com/watch?v=4BIGmXrAcN0
Anonymous
7/24/2025, 12:50:28 AM No.11891215
>>11889491
Woof and Nugget are basically the same thing, no point in mentioning both in my opinion
Briefly explain -complevel somewhere so that less people complain about maps breaking
Replies: >>11892138
Anonymous
7/24/2025, 1:26:41 AM No.11891278
greetings from phobos
greetings from phobos
md5: 3e827df49e0352c0cbf3beaf0a11d83f๐Ÿ”
I forgot the joy of not giving a fuck whether you're leaving the map with just a few secrets found.

Picrel is the mod I've been working on, it's nothing groundbreaking but I have been enjoying playtesting it. Won't bore you guys with details, it's pretty generic aside from me making some of the weapons have Duke Nukem 3D-style reloads and ammo counts being pretty damn low (with the weapons usually buffed accordingly).
Replies: >>11891285 >>11891294
Anonymous
7/24/2025, 1:30:20 AM No.11891285
>>11891278
>I forgot the joy of not giving a fuck whether you're leaving the map with just a few secrets found.
This triggers memories of playing Ion Fury/Maiden where it'll tell you how many secrets you're missing before exiting the level and then getting anxiety to go back and find them but then you get unlucky and can't and waste so much time that you then never make progress or finish the game
Then many years later you come back to it on a whim and when you see the
>are you sure you want to exit you have 2/18 secrets
You finally have the notion to say, FUCK IT and slam W down
Only way to actually make progress and beat some of these old games really without anxiety taking over and causing your game to come to standstill.
Replies: >>11891317
Anonymous
7/24/2025, 1:38:06 AM No.11891293
Screenshot_Doom_20250723_155740
Screenshot_Doom_20250723_155740
md5: c06fb1e42e5f322149fabe729058fe32๐Ÿ”
SIXTY IRON LICHES
Replies: >>11891306 >>11891315 >>11891316
Anonymous
7/24/2025, 1:38:28 AM No.11891294
>>11891278
>I forgot the joy of not giving a fuck whether you're leaving the map with just a few secrets found.
It's a nice habit to get out of, obsessing over 100%ing every map is pretty shit, especially for the first playthrough.
Anonymous
7/24/2025, 1:43:26 AM No.11891306
>>11891293
spooky
Anonymous
7/24/2025, 1:45:07 AM No.11891313
Screenshot_Doom_20250723_161642
Screenshot_Doom_20250723_161642
md5: 8f98b22e48f74e80f5666ee7ad655b2b๐Ÿ”
Anonymous
7/24/2025, 1:46:00 AM No.11891315
>>11891293
In the showers at Ram Ranch?
Anonymous
7/24/2025, 1:46:26 AM No.11891316
>>11891293
Gives a whole knew meaning to the term "death metal"
Replies: >>11891318
Anonymous
7/24/2025, 1:47:15 AM No.11891317
i stopped looking for every secret when i realized i dont need or use all the goodies i find, but when i play on higher difficulties i always look for them, i still hate some doom 2 secret traps because of this
>>11891285
i still didnt play iron maiden, but wasnt the game hard enough to make you need to actually look for every secret?
Replies: >>11891321 >>11891339
Anonymous
7/24/2025, 1:47:27 AM No.11891318
>>11891316
New*
Anonymous
7/24/2025, 1:49:33 AM No.11891321
>>11891317
The game has powerups and on the highest difficulties those can really stack the odds in your favour so secrets do help quite a bit, but they aren't necessary.
I find it more fun to do the fights without powerups sometimes, some of them are too brainless.
Replies: >>11891337 >>11891339
Anonymous
7/24/2025, 1:55:27 AM No.11891328
>>11890983
they don't, actually. if an enemy dies close to the wall he'll be revived again
Replies: >>11891332
Anonymous
7/24/2025, 1:56:25 AM No.11891332
>>11891328
At that point in the conversation I was talking about the part after that first fight when you're walking back to the starting area. Read the reply chain.
Replies: >>11891341
Anonymous
7/24/2025, 1:59:54 AM No.11891337
>>11891321
well is good to know my method of using secrets will work when i finally stop procrastinating and play iron maiden, though i will probably will need the secrets since i had a tough time with shadow warrior and blood
Replies: >>11891343
Anonymous
7/24/2025, 2:00:41 AM No.11891339
>>11891317
>>11891321
That's basically how I've found running a map with the "pistol start UV no saving" 'standard', even if you don't max it knowing some big secrets makes the encounters go much smoother than your virgin run where you might want to play continuous or with saves etc. just to have >fun.
Kind of feel similar about Blood on Well Done, I love the game on that difficulty but it's pretty agonizing playing it your first time on that difficulty if you aren't familiar with the maps and how to deal with cultists even if you're saving ammo. After that it's a blast playing on that tougher difficulty.
Anonymous
7/24/2025, 2:03:22 AM No.11891341
>>11891332
the mechanics are the same, there're a bunch of keens inside the walls next to corpses. I'm not sure what the other guy means when he says they're "following you", they're stationary.
Replies: >>11891343
Anonymous
7/24/2025, 2:03:56 AM No.11891342
>>11889613
RC2 version of the wad was released, I re-recorded the example demo for it https://files.catbox.moe/isakl6.lmp (9:49)
Anonymous
7/24/2025, 2:04:49 AM No.11891343
>>11891337
Ion Fury is a lot easier than Shadow Warrior or Blood, specially Blood.
First playthrough I did it in the second highest difficulty to get a feel for it. Second playthrough I did it in the highest difficulty and had a blast, the game was so much tighter that way.
I think they added yet another difficulty after that in an update but I didn't come back to it to check it out.
>>11891341
Is he right in that they die after they revive something?
Replies: >>11891348
Anonymous
7/24/2025, 2:06:23 AM No.11891345
Is it just me or do you always strafe at full speed in ironwail? It seems strafe always uses the run speed.
Anonymous
7/24/2025, 2:07:52 AM No.11891348
>>11891343
>Is he right in that they die after they revive something?
Nah. Like I said, if you kill an enemy too close to the walls they'll just be revived again. I don't think the map ever bothers killing them, they're modified to make no sound and not count towards the kill count.
Anonymous
7/24/2025, 2:32:45 AM No.11891372
Screenshot_Doom_20250723_165857
Screenshot_Doom_20250723_165857
md5: 369b6ddf0829e5071ba2ba046b8159c7๐Ÿ”
mom found the pee pit
Replies: >>11891373
Anonymous
7/24/2025, 2:34:18 AM No.11891373
>>11891372
Dare you enter the magical realm?
Anonymous
7/24/2025, 2:54:48 AM No.11891404
Screenshot_Doom_20250723_170633
Screenshot_Doom_20250723_170633
md5: 38cf42040f6e6511a191186eeec07782๐Ÿ”
KAMA SUTRA DOOM
Anonymous
7/24/2025, 2:55:50 AM No.11891409
Screenshot_Doom_20250723_171041
Screenshot_Doom_20250723_171041
md5: 80a39443b483672884bc7e2585d84cb8๐Ÿ”
cyberdemon has the high ground
Anonymous
7/24/2025, 3:17:11 AM No.11891451
IMG_0690
IMG_0690
md5: 72e97b09e56f918350c589efb29046dc๐Ÿ”
if d'sparil were a singer he'd be named El D'barge
Replies: >>11891502
Anonymous
7/24/2025, 3:19:59 AM No.11891454
How to play Dimension of the Machine in Ironwail

https://rentry.co/dm8z9i8h
Anonymous
7/24/2025, 3:44:10 AM No.11891496
>>11889350 (OP)
thanks, doc
Anonymous
7/24/2025, 3:46:53 AM No.11891502
>>11891451
That's the Jeb pose!
Anonymous
7/24/2025, 4:35:42 AM No.11891623
guncaster afterdoom pandemoniamonsters_thumb.jpg
guncaster afterdoom pandemoniamonsters_thumb.jpg
md5: 4a7d6beb58d3a50cb504cc0c44b6076d๐Ÿ”
my frames are hurting
Replies: >>11891631
Anonymous
7/24/2025, 4:39:53 AM No.11891631
>>11891623
time to upgrade to a 5090
Anonymous
7/24/2025, 4:42:22 AM No.11891641
g5gth54
g5gth54
md5: 70491222e5f004f2f447dedbafd80165๐Ÿ”
>>11891102
GGs
Anonymous
7/24/2025, 4:45:31 AM No.11891645
what's the point in being a good mapper if you still have to take shits. that is one of the greatest setbacks of the human race. no amount of sector toilets will make this ok
Replies: >>11891674 >>11891838
Anonymous
7/24/2025, 4:59:03 AM No.11891665
>>11890920
A strange dissonant serenity.
Anonymous
7/24/2025, 5:02:38 AM No.11891674
1696178745009
1696178745009
md5: b329ae17f829f3bad66e8723c0cede23๐Ÿ”
>>11891645
I sometimes write down notes on my phone when on the shitter, like, notes for making levels and stuff.
Sometimes, using a public restroom gives me ideas for a sector toilet.
Anonymous
7/24/2025, 5:19:36 AM No.11891712
>>11890954
>Have you checked Cryptic Passage yet?
not yet, i want to check out everything about the game. i'm in love with it. i'm fully absorbed into its atmosphere.
Replies: >>11892423
Anonymous
7/24/2025, 5:46:31 AM No.11891748
Screenshot_Doom_20250723_161619
Screenshot_Doom_20250723_161619
md5: 14c819db3eff9f2703147f146bae6a12๐Ÿ”
Replies: >>11891836
Anonymous
7/24/2025, 5:57:46 AM No.11891770
1571705080233
1571705080233
md5: 33328fa8ec3fc5532d77354e29ce11fa๐Ÿ”
>>11891102
GGs
Anonymous
7/24/2025, 5:58:38 AM No.11891773
1743415645549941
1743415645549941
md5: bea1ca8545e6f3fa72da83efc35b85b8๐Ÿ”
>>11891102
ggs
Anonymous
7/24/2025, 6:10:27 AM No.11891797
beta_scout
beta_scout
md5: e39b1cda9f29e6d950d96fc46e6f0b75๐Ÿ”
>>11891102
GGs gonna take some break from kart again but i may show up sometimes
Anonymous
7/24/2025, 6:12:27 AM No.11891805
>>11889491
I think its worth mentioning that DSDA also has an option for hardware rendering, too. Even if its mainly useful for performance reasons.
Anonymous
7/24/2025, 6:17:33 AM No.11891825
Screenshot_Doom_20250723_173141
Screenshot_Doom_20250723_173141
md5: 0fed23e8454c43197df1ac6dbb97b35a๐Ÿ”
Also known as - Cow tools.
Anonymous
7/24/2025, 6:26:22 AM No.11891836
>>11891748
mod?
Replies: >>11891840
Anonymous
7/24/2025, 6:27:31 AM No.11891838
file
file
md5: 5347afc420a65d93f0f1784de2aa04f8๐Ÿ”
>>11891645
Everybody shits and it's my fuckin' problem
Anonymous
7/24/2025, 6:27:54 AM No.11891840
>>11891836
Doom Barracks Zone and Heretifier
Not sure about the weapon mod or who he's playing as, I'd like a link to that too please
Replies: >>11891872 >>11891880 >>11891889
Anonymous
7/24/2025, 6:43:04 AM No.11891872
>>11891840
>Not sure about the weapon mod or who he's playing as, I'd like a link to that too please
Latest version of D-Radys
https://files.catbox.moe/2xi7vj.pk3
Anonymous
7/24/2025, 6:45:23 AM No.11891880
IMG_0694
IMG_0694
md5: cb0a134d40624701289aac9e9b174834๐Ÿ”
>>11891840
But there are Hexen characters
Replies: >>11891889
Anonymous
7/24/2025, 6:49:08 AM No.11891889
>>11891840
>>11891880
Different mod
https://www.moddb.com/mods/hexen-monsters-4-doom/downloads/hexmons4doom
Youโ€™ll have to summon them by console
Anonymous
7/24/2025, 7:06:44 AM No.11891914
Screenshot_Doom_20250723_162618
Screenshot_Doom_20250723_162618
md5: b9a281d34ad2344643f31e750ac43556๐Ÿ”
they got chicken arms
Replies: >>11891946 >>11892270
Anonymous
7/24/2025, 7:22:11 AM No.11891946
IMG_0696
IMG_0696
md5: 3b5ce61987920343f4d8687febcd6a88๐Ÿ”
>>11891914
ARE THOSE THE NIGGAS FROM CONTRA?
Replies: >>11892002 >>11892345 >>11892620
Anonymous
7/24/2025, 7:41:35 AM No.11891984
>>11889983
You make a good point actually, I'll shorten down some of this text.
Anonymous
7/24/2025, 7:53:44 AM No.11892002
Hydralisk
Hydralisk
md5: 4d99bf2dbe5e8a321dc226a43cd7f79e๐Ÿ”
>>11891946
Sickle hands is a pretty common monster feature.
Replies: >>11892034 >>11892325 >>11892781
Anonymous
7/24/2025, 8:15:17 AM No.11892034
>>11892002
more like tickle hands
Anonymous
7/24/2025, 9:08:31 AM No.11892124
Is hand of necromancy 2 any good? Been listening to the OST and found it great but if the game's just Hands of Necromancy again which I hated I don't want to bother.
Replies: >>11892143
Anonymous
7/24/2025, 9:15:43 AM No.11892138
guidesample10
guidesample10
md5: 5ff82a298d49ff6d98acf2271530d594๐Ÿ”
>>11889983
Alright, shortened the blurbs some and did different text for links again.

>>11891215
>Woof and Nugget are the same thing.
Hm, I suppose.

>complevels
Oh shit, you're right! That needs to have its own section entirely, actually.

>>11889767
Odamex is already in.
Anonymous
7/24/2025, 9:19:14 AM No.11892143
>>11892124
They dropped the hubs in favour of linear chapters, and you can now play as woman as well. Playing as the guy is basically identical to the first game, playing as the woman is a bit different but not a huge amount.
Anonymous
7/24/2025, 10:58:43 AM No.11892250
>>11890491
>>11890507
It's expected of them to be not. I beat the first episode of Square on sole keyboard without major problems, but had to use camera binds to look upwards a few times.
Anonymous
7/24/2025, 11:26:37 AM No.11892270
1745800244430642
1745800244430642
md5: e88d5bbc811d3962324354299eb85026๐Ÿ”
>>11891914
Anonymous
7/24/2025, 12:30:45 PM No.11892325
>>11892002
imagine the handjobs
Anonymous
7/24/2025, 12:59:13 PM No.11892345
>>11891946
Holy shit any Contra wads or mods? I know there's Action Doom but it doesn't scratch the itch
Replies: >>11892825
Anonymous
7/24/2025, 1:02:36 PM No.11892351
guidesample12
guidesample12
md5: f6357747a0b226d525f8146223f3eb7b๐Ÿ”
Sample of the chart at full resolution, I took some vanilla screenshots to add as a column in the middle.

>monster and player sprites are gonna be slightly fuzzy because of wanting the right aspect ratio and them not looking too tiny
>text columns can probably be shortened further
>complevel column to be added
Replies: >>11892404 >>11893729
Anonymous
7/24/2025, 1:32:19 PM No.11892370
>>11889490
Thank you, good doctor.
Anonymous
7/24/2025, 2:03:21 PM No.11892404
>>11892351
good
you might want to make links more uniform (some are with https, some without)
for iwads perhaps this link will do:
https://dabignerd.github.io/doom-wads/
Replies: >>11892449
Anonymous
7/24/2025, 2:16:56 PM No.11892423
blud0009
blud0009
md5: cb0d963a64a93974ee2e99b41b5be5ff๐Ÿ”
>>11891712
make sure to check out Death Wish, if you like Blood you gonna love this one even more. Some anons may try to convince you to wait till 2.0 update but I say current version isn't any worse. Has custom midi and CD soundtrack too, highly recommend it, fits really well.
Anonymous
7/24/2025, 2:35:28 PM No.11892449
>>11892404
>(some are with https, some without)
Consequence of some of the length of some links. Github is really autistic and programmerbrained, and doesn't put releases (you know, one of the key aspects), as one of the top page tabs like next to issues or anything, instead it's down in a small sidebar you need to scroll down to, so anyone unfamiliar can easily miss it, because it's an incredibly unintuitive layout choice.

I want to make absolutely sure that someone typing in or otherwise copying those links will be taken straight to the release page, so that there's no chance of them missing the actual download, and making that fit means cutting off the https at the beginning.
Anonymous
7/24/2025, 2:53:44 PM No.11892467
>>11890345
>>11890375
hell yeah
Anonymous
7/24/2025, 3:58:16 PM No.11892580
sweet doom and hella crash
sweet doom and hella crash
md5: 7980cf3acab11d1a8ac266802873a145๐Ÿ”
Anonymous
7/24/2025, 4:25:17 PM No.11892620
>>11891946
I think they're the Doom 3 Wraiths but in classic Doom.
Like how there's the Vulgar, Z Sec and Trites.
Anonymous
7/24/2025, 4:26:59 PM No.11892628
>>11890694
which unreal mods do you recommend?
Replies: >>11892672
Anonymous
7/24/2025, 4:40:29 PM No.11892672
Unreal dejavu temple
Unreal dejavu temple
md5: 8924f507c863d8f5e6b1501ceb7755c5๐Ÿ”
>>11892628
For some mods that are just maps and levels:
>Return to Na Pali Ultimate Edition
>Tower of Shrakitha
>Project Zephon (UT)
>Deja Vu: Gryphon Revisited (UT)
As above but not as polished:
>Strange World
>Redeem your Space
>Forgotten
For gameplay mods, I'm only really exposed to these three:
>Unreal Evolution
>RLCoop
>Project Gryphon
Project Gryphon is like a rebalanced and expanded version of RLCoop. Unreal Evolution is like "Unreal Plus". I might have mentioned them last thread.
And then there's The One. I would save it for last because it's almost too fucking good and it might spoil you (or you might hate it because of how open and expansive its gorgeous levels can get).
I've gotten almost everything from these two sites and the Unreal Moddb:
https://www.unrealsp.org/
https://unrealarchives.com/
Replies: >>11892779
Anonymous
7/24/2025, 5:00:06 PM No.11892706
>Trying to beat levels without saving
>Get killed at the exit
Fuck YOU, episode 4 of heretic is being a royal pain in the ass, in map 2 i assumed i was safe when the maulotaur dropped into the pit and proceeded to snipe me on the exit, 30 minutes wasted
Replies: >>11892720
Anonymous
7/24/2025, 5:05:59 PM No.11892720
>>11892706
>episode 4 of heretic
Is this your first time through it all?
Replies: >>11892726
Anonymous
7/24/2025, 5:07:39 PM No.11892726
>>11892720
Yes, decided to give it a go, i have all these maps and kept telling myself "I will play them someday" and i aint getting younger

trying highest difficulty with the "Champions" enemy modifier mod tacked on so i can get mad at something when i die
Replies: >>11893148
Anonymous
7/24/2025, 5:11:44 PM No.11892732
>>11889613
rc1 pacifist in 1:31 https://files.catbox.moe/ip05vn
Anonymous
7/24/2025, 5:14:34 PM No.11892739
>>11889613
rc1 pacifist 1:31 https://files.catbox.moe/epjszz.zip
Replies: >>11892771 >>11892804
Anonymous
7/24/2025, 5:37:20 PM No.11892771
>>11892739
>pacifist

GENOCIDE!

https://forum.zdoom.org/viewtopic.php?f=19&t=50430
Anonymous
7/24/2025, 5:42:46 PM No.11892779
>>11892672
just downloaded most of those and reinstalled unreal, just can't seem to get the music to play outside the music menu what's up with that?
Replies: >>11892813
Anonymous
7/24/2025, 5:43:19 PM No.11892781
metzen 97
metzen 97
md5: 1dbbbd867e0bb67c554d867b5b31c083๐Ÿ”
>>11892002
burrowed cracklings would be a cool doom enemy
Anonymous
7/24/2025, 6:04:09 PM No.11892804
>>11892739
gg
From Doom With Love? First time hearing of that port
Replies: >>11892806 >>11892814
Anonymous
7/24/2025, 6:05:35 PM No.11892806
>>11892804
DSDA fork, made by a /vr/o iirc
Anonymous
7/24/2025, 6:11:16 PM No.11892809
>>11889613
rc1 stroller (no running no strafing) in 4:20 https://files.catbox.moe/7yc00p.zip
absolutely terrible demo but i thought the time was funny so i kept it
Anonymous
7/24/2025, 6:15:15 PM No.11892813
Unreal odysseywaterbase
Unreal odysseywaterbase
md5: d5d4fba2ccf59ed87b4f8f20770d7852๐Ÿ”
>>11892779
Good question. Did you reinstall Unreal original or Unreal Gold? If the second one, you can try changing or messing with different audio drivers.
Replies: >>11892821
Anonymous
7/24/2025, 6:15:31 PM No.11892814
the good stuff
the good stuff
md5: 8e09d786048c8639698ed38153a05dd0๐Ÿ”
>>11892804
i use it because it is the only way you can currently download DSDA with the GLBoom lighting modes, unless you know how to compile
Replies: >>11892817
Anonymous
7/24/2025, 6:19:17 PM No.11892817
>>11892814
its from 2021 though so i'm not sure if mbf21 was 100% complete back then
Anonymous
7/24/2025, 6:21:42 PM No.11892819
Screenshot_Doom_20250723_145604
Screenshot_Doom_20250723_145604
md5: f489f812133c2e11cf1ca950f968c978๐Ÿ”
Anonymous
7/24/2025, 6:25:37 PM No.11892821
>>11892813
already tried that, i downloaded the gold version from the oldunreal website because i knew it came with the latest patch that they made, the music menu is part of these "official"-fan patches, i guess they just don't care about how the original game works, anyway thanks for the recs
Replies: >>11892853
Anonymous
7/24/2025, 6:27:51 PM No.11892825
>>11892345
https://www.moddb.com/mods/contra-doom
Anonymous
7/24/2025, 6:30:02 PM No.11892826
>>11889787
The candle should have sunglasses, too.
Anonymous
7/24/2025, 6:46:23 PM No.11892843
64
64
md5: 03f50c20cd474ad41bcdf6dc641399ec๐Ÿ”
>>11889350 (OP)
Best wad to play when someone is sad?
Replies: >>11892851 >>11892890
Anonymous
7/24/2025, 6:46:48 PM No.11892845
Untitled
Untitled
md5: d912f78a751b4aa6f2cc5effce720110๐Ÿ”
Anonymous
7/24/2025, 6:51:30 PM No.11892851
1722447128266700
1722447128266700
md5: f956d27c3a2c64cdbbec5164cb85c0e0๐Ÿ”
>>11892843
unloved
Replies: >>11892863
Anonymous
7/24/2025, 6:52:04 PM No.11892853
1750119997581118_thumb.jpg
1750119997581118_thumb.jpg
md5: 6bb95bbccc2f21b7c7365297a273097f๐Ÿ”
>>11892821
Wish I could help more. I'm running the GOG version of Gold patched to the newest 227 version without any audio or other major issues.
Also: Note the UT tag for some of those recs, those normally have to be installed and played through UT99. This modpack has a guide to get them going through Unreal Gold 227: https://www.moddb.com/mods/botpack227/downloads/ - that's if you ever want to attempt playing them through the gameplay mods I mentioned.
Anonymous
7/24/2025, 6:57:00 PM No.11892863
>>11892851
Oh damn very fitting lmao
Anonymous
7/24/2025, 7:03:46 PM No.11892875
file
file
md5: 3a3c774ff4085f839a2567aa6fb8f242๐Ÿ”
I'm trying to come up with a list of some good universal singleplayer/coop shooter gameplay modifiers - stuff that could work in Doom, Quake, Duke or most other classic shooters. So far I've got:
>ungibbed enemies resurrect after a while
>vampire mode: lose health over time, but drain health from enemies (potentially exceeding normal max health)
>piรฑata mode: some enemies gain excessive health but move very slowly and drop a lot of random pickups upon death
>random enemies get buffed in different ways (more damage, damage resistance, faster speed, etc.) and then drop a timed version of their buff upon death
>enemy multiplier... pretty obvious
>modifier where all damage (given or taken) is doubled
>weapon and ammo pickup randomizer
>excessive gibs and blood effects, possibly combined with double explosive radius
>random spawning of explosive barrels or other hazards
>spooky mode: map gets covered in excessive fog and/or enemies are invisible until they attack
>mode where gravity is lowered and any damage will knock things around
Am I missing anything?
Anonymous
7/24/2025, 7:10:03 PM No.11892890
>>11892843
If the someone is you, play mock 2: the speed of stupid. It will cheer you up... probably.
Replies: >>11892907
Anonymous
7/24/2025, 7:12:08 PM No.11892891
Hey, any ACS (for modern GZDoom) gurus in here? I want to do a tutorial button prompt a-la Half-Life 2, and I need to check the language the user has set. I've already been given a "workaround" way to do it, but I figured I might as well ask someone here. Is there a dedicated, "proper" way to check for the user's language in ACS or not?
Anonymous
7/24/2025, 7:20:27 PM No.11892897
take it easy
take it easy
md5: a0bcb3a26e2a1cf8e270c5b21150644a๐Ÿ”
Anonymous
7/24/2025, 7:27:01 PM No.11892907
>>11892890
Yeah it's me, I'll give Mock 2 a try thanks. Quake mods are also welcome
Anonymous
7/24/2025, 8:31:33 PM No.11892998
Balatro Title
Balatro Title
md5: 937c9c4ec1ccfd2250239ea253360547๐Ÿ”
I probably already know the answer to this, but is it possible to code in a deckbuilding minigame/game using GZ Doom scripting?
Replies: >>11893003
Anonymous
7/24/2025, 8:33:29 PM No.11893003
huge ducks
huge ducks
md5: 4e77de7975dd700dcce55be87825b99d๐Ÿ”
>>11892998
Yes.
Replies: >>11893009
Anonymous
7/24/2025, 8:36:29 PM No.11893007
48748787
48748787
md5: a7b154146fa9a7375e505802d354c645๐Ÿ”
Mando is easily the strongest character in Alien Armageddon. Not only all of his weapons are excellent and simple to use, the shotgun being, perhaps, the most ridiculous one, with one cheap upgrade it turns into a shell fed grenade launcher. But he also has the strongest H-item in the game, which charges from kills, which is unique to Mando, and doesnโ€™t take damage from the enemy attacks, like Wesโ€™ one does. And on top of that, Mando comes packed with additional mobility thanks to his jetpack, which is very convenient.
Bombshell, in my opinion, might be the weakest one due to the lack of nuke in her arsenal; sheโ€™s the only character that doesnโ€™t have access to it. What hurts her even more is that her slot 6 weapon โ€“ the turrets are a sustained damage thing. So when you need to nuke a room or quickly clear a group of tougher enemies, which happens often in the mod, your only option is using her rocket launcher, which is nothing special even when fully upgraded. However, it doesnโ€™t mean that sheโ€™s weak in general, she can blast through the game just fine, itโ€™ll just be less convenient to play her in comparison to the other characters. And you probably wonโ€™t even notice it in the new episodes, because they are generally very easy, only episode 2 โ€“ space gladiators provides some challenge, but it might become much more apparent in attrition mode, which isnโ€™t shy of killing you.
Replies: >>11893064 >>11893310
Anonymous
7/24/2025, 8:36:58 PM No.11893009
>>11893003
Could I make the minigame play between maps? Would it be similar to Corruption Cards where cards chosen have effects?
Replies: >>11893010 >>11893028
Anonymous
7/24/2025, 8:37:29 PM No.11893010
>>11893009
similar scripting*
Anonymous
7/24/2025, 8:44:04 PM No.11893028
>>11893009
Probably.
Anonymous
7/24/2025, 9:04:05 PM No.11893064
14987864
14987864
md5: 700001edef5e1ffa9465be80a943842f๐Ÿ”
>>11893007
Also, executioner is probably the best weapon in the mod in general. Itโ€™s very effective and ammo efficient against crowds, the lightning chains over to enemies over big distances, itโ€™s guaranteed to inflict pain, allowing you to stunlock the entire crowds, including bosses, with ease, it still deals good damage to single targets, unlike other slot 4 weapons it is pinpoint accurate at any range, itโ€™s available to any character and uses widely available ammo type. Itโ€™s so good that I never use any other slot 4 weapons and in many cases it is more effective against crowds than the explosive weapons, you just shoot one guy and the entire room explodes due to the chain lightning effect. And if you are dealing with tougher targets, you can pull them together into a tight pack and then nuke them all at once with explosives.
Anonymous
7/24/2025, 9:05:55 PM No.11893069
>>11890354
I realized another thing
>1: DR Normal Door (Open-Wait-Close)
can be operated by monsters and be used to let other monsters into an area by having two doors share sector IDs but only having the special on one of them. doors can also be made one-way by having the special on only one side, in addition to the usual teleporter shenanigans
Replies: >>11893110
Anonymous
7/24/2025, 9:24:42 PM No.11893110
inverter
inverter
md5: 2ab18ee0bb9f5aba0891779ec79f3312๐Ÿ”
>>11893069
oh and I think I have figured out a way to make a NOT gate: use clocked logic, have the input that inverts the gate open a door letting the monster(s) inside escape through a teleporter. if the NOT input is not asserted then the monster is allowed to proceed as normal
Anonymous
7/24/2025, 9:46:48 PM No.11893148
>>11892726
>vanilla heretic episode 4 on the highest difficulty
Boy, are you in for some pain...
Anonymous
7/24/2025, 10:45:35 PM No.11893248
1729666122825495
1729666122825495
md5: 87f63592157d5a01011889cc14f68f65๐Ÿ”
If a revenant infights, its rockets never home in on enemies, right? I assume that code is reserved for player characters.
Anonymous
7/24/2025, 10:55:39 PM No.11893270
What are the best enhancements mods for Doom?
I use DHTP and the Doom Metal Soundtrack. Universal compatibility is good, but not required.
Replies: >>11893273 >>11893279 >>11893283
Anonymous
7/24/2025, 10:56:27 PM No.11893273
>>11893270
Smooth Doom
Anonymous
7/24/2025, 10:59:49 PM No.11893279
>>11893270
perk's hi-res sound effects
https://www.doomworld.com/forum/topic/58879-the-hi-res-doom-sound-pack-is-updated/
edit it in slade and remove the dspldeth sound as it's the only sound that is wrong
Anonymous
7/24/2025, 11:01:05 PM No.11893283
oGhgM5t
oGhgM5t
md5: b31b1c3cfff4f9eb059335dfc95850a7๐Ÿ”
>>11893270
>What are the best enhancements mods for Doom?
Brightmaps in general.
Replies: >>11893294
Anonymous
7/24/2025, 11:02:03 PM No.11893287
>>11889613
a much better demo, stroller in 3:16 https://files.catbox.moe/pvrol2.zip
Replies: >>11893314
Anonymous
7/24/2025, 11:04:43 PM No.11893294
>>11893283
That's not helpful.
But thanks, KAWAII!!
Replies: >>11893301
Anonymous
7/24/2025, 11:09:17 PM No.11893301
>>11893294
>>But thanks, KAWAII!!
They're an option that you enable in a few sourceports like GZDoom and Nugget, so more like "inherent mods". There's some that have more effort like Brightmaps Plus for GZDoom.
Anonymous
7/24/2025, 11:13:44 PM No.11893310
>>11893007
Bombshell's fire warhead is quite useful
Replies: >>11893316
Anonymous
7/24/2025, 11:14:40 PM No.11893314
>>11893287
cool one, looks like playing a stealth game
Anonymous
7/24/2025, 11:16:35 PM No.11893316
d_1128c
d_1128c
md5: 37af6e36be2382d736861c46a8217042๐Ÿ”
>>11893310
>tfw all of my opinion's of Alien Armageddon are through the version that was bundled with the William Gee megapack
I don't know how different it is now but I played as Bombshell and was quite surprised at how decently balanced it was throughout, even with those escalating encounters and inventories/weapons/upgrades.
Anonymous
7/25/2025, 12:23:53 AM No.11893445
Screenshot_Doom_20250723_143440
Screenshot_Doom_20250723_143440
md5: bd7d9df6a94ffc4890d4a41f3c4dc923๐Ÿ”
Anonymous
7/25/2025, 12:26:53 AM No.11893448
Golf&#039;s Forest
Golf&#039;s Forest
md5: 7383c3e7b68d0279269bc12cc4386ab7๐Ÿ”
Do you think C.Kid likes the LaTailor girls?
Replies: >>11893461 >>11893486
Anonymous
7/25/2025, 12:36:06 AM No.11893461
dfs
dfs
md5: 3e6ff5765e1e1621fc961dc97b15e76f๐Ÿ”
>>11893448
it seems he's paired more with Evil eye-chan by Tooooasty himself and Kurashiki in their works.
Replies: >>11893510
Anonymous
7/25/2025, 12:50:36 AM No.11893486
>>11893448
Depends which girl?
Anonymous
7/25/2025, 12:51:20 AM No.11893489
Screenshot_Doom_20250629_142930
Screenshot_Doom_20250629_142930
md5: d1aa216a545184496a2344ed20c94469๐Ÿ”
Anonymous
7/25/2025, 1:01:09 AM No.11893510
>>11893461
Loli-shota romance is cute.
Anonymous
7/25/2025, 1:32:51 AM No.11893579
Kinda looking for some Half-Life mods after playing Delta Particles and MMod, what do you anons recommend?
Anonymous
7/25/2025, 1:39:15 AM No.11893590
takahiropr_2025-07-24_19-32-14
takahiropr_2025-07-24_19-32-14
md5: 6f351a87a8541a28f5e50a6ed5265a4c๐Ÿ”
>write code to grid-fill free space in a map with objects
>need to test it with something
Booty it is.
Replies: >>11893609 >>11893616
Anonymous
7/25/2025, 1:48:35 AM No.11893609
>>11893590
imagine the smell
Anonymous
7/25/2025, 1:51:09 AM No.11893616
qperilfever_thumb.jpg
qperilfever_thumb.jpg
md5: a0896af4b139dd8ac6724fda2266c429๐Ÿ”
>>11893590
Nice
Anonymous
7/25/2025, 2:43:02 AM No.11893703
1753397209172456
1753397209172456
md5: 7b52e5a687c4508ba2a9d9714d244d27๐Ÿ”
Any good .wads which would commemorate Ozzie or The Hulkster? However that would work.
Replies: >>11893746
Anonymous
7/25/2025, 2:57:21 AM No.11893729
>>11892351
GZDoom, not GzDoom
>monster and player sprites are gonna be slightly fuzzy because of wanting the right aspect ratio and them not looking too tiny
Use nearest neighbour
Replies: >>11893737
Anonymous
7/25/2025, 2:59:10 AM No.11893737
>>11893729
>Use nearest neighbour
That won't scale cleanly at that size I think.
Anonymous
7/25/2025, 3:03:41 AM No.11893746
>>11893703
>doomguy wakes up at night in his bed while it's raining outside and spooky scary sounds are heard
>demons open a portal to his bedroom and invade, trying to take him to hell
>all to a midi version of Black Sabbath
>entire map lasts about 5-10 minutes, to coincide with the music
>there's a secret where the prince of darkness himself gives you a megasphere, complete with him saying something when you pick it up
>doomguy's bed is full of dakimakuras