← Home ← Back to /vr/

Thread 11889427

53 posts 6 images /vr/
Anonymous No.11889427 [Report] >>11889785 >>11890339 >>11890470 >>11891071 >>11894065
Today I learned that the original xbox controller had pressure sensitive buttons. Apparently all six buttons on the right side can register 0-255 levels of pressure. I thought only Playstation controllers did that.

Share something interesting that you recently learned. It doesn't have to be about hardware, it can be about a video game that you thought you knew everything about.
Anonymous No.11889529 [Report] >>11890478
Mine would be the Dinosaur in the great wall in Tomb Raider 2. I've must've replayed this game more than 100 times and never realized the fucking T-Rex at the end of the level.
Anonymous No.11889785 [Report]
>>11889427 (OP)
When I first heard about PS2 having analog buttons I thought that meant every face button was going to feel like Dreamcast triggers with really long travel.
Anonymous No.11890339 [Report] >>11890348 >>11892164
>>11889427 (OP)
Today I learned that kids on a board dedicated to discussing old video games don't know basic stuff that most kids knew at the time those video games were current. jk. I learned that many summers ago.
Anonymous No.11890348 [Report] >>11890632 >>11891037 >>11891075
>>11890339
Yeah because everyone had an Xbox back in the days. Fucking retard
Anonymous No.11890362 [Report] >>11890421 >>11890556 >>11894119
you can play master system games on the nes if you remove this plastic rectangle on the bottom
Anonymous No.11890392 [Report] >>11890401 >>11890404 >>11890415 >>11890487 >>11894101
Non-CRT tv's produce motion blur. It's something I always felt when playing PS2 but never fully realized until a post on here today. Same as game slowdown when shit got heavy. I thought it was on purpose until I read about it on here.
Anonymous No.11890401 [Report] >>11890471 >>11890513 >>11890552
>>11890392
>Same as game slowdown when shit got heavy. I thought it was on purpose
Lmao you have to be joking
Anonymous No.11890404 [Report]
>>11890392
>Non-CRT tv's produce motion blur.
Well no shit, LCDs have horrible response times, specially PS2-era LCDs.
OLEDs are better but still not as good as CRTs because of their sample and hold nature.
Anonymous No.11890415 [Report]
>>11890392
Even a fancy gayming monitor with backlight strobing / BFI won't get you the same motion clarity of a CRT
Anonymous No.11890418 [Report] >>11890430 >>11890432 >>11890453 >>11890538
I still don't understand why on my CRT there are no jaggies and image looks clearer, than when using component or HDMI converter on LCD or even QD-LED. I ain't blind, they are right in front me and the difference is night and day.
Anonymous No.11890421 [Report]
>>11890362
Learned recently that they make boards you can plug in there that give you expansion audio capabilities
Anonymous No.11890425 [Report]
pressure sensitive face buttons are a great idea when implemented well and NOT forcing you to mash down the button to go fastest or jump highest.
Anonymous No.11890430 [Report]
>>11890418
>on my CRT there are no jaggies and image looks clearer
Because the CRT "mask" blends the aliasing and dithering that old games have.
Anonymous No.11890432 [Report]
>>11890418
Because of the way an image is produce on a crt your brain blends the "pixels" and colors to give you a soft image.
Anonymous No.11890453 [Report]
>>11890418
Making those old video standards look sharp on the old crts was a fucking trillion dollar business because everybody wants an awesome TV. The same tech could be used on modern LCDs but it just isn't because anything less than 720p is a relic of times gone by and normies don't give a shit
Anonymous No.11890470 [Report]
>>11889427 (OP)
The tech in the Xbox controllers is fucking awful though, the pressure sensing layer is glued to the PCB and if it breaks you're fucked. It's unrepairable unlike with the PS2 controller.
MS also made a Sidewinder controller that used the same tech for the dpad which was used as a prototype controller for the very first Xbox test units, before they switched to the more commonly known prototype controller. It's actually pretty good when it works, way better analog dpad experience than the DualShock 2.
Anonymous No.11890471 [Report]
>>11890401
>Lmao you have to be joking
some games do slow down on purpose, for ex the boss explosions on every Treasure shmup.
Anonymous No.11890478 [Report] >>11891325 >>11896583
>>11889529
Anonymous No.11890487 [Report]
>>11890392
>Same as game slowdown when shit got heavy. I thought it was on purpose
Even as a little kid playing Sonic 2 I knew that was the console struggling when a ton of rings got dropped.
Anonymous No.11890513 [Report]
>>11890401
I could understand why, things like hitstop could be perceived as slowdown.
Anonymous No.11890538 [Report] >>11892163
>>11890418
Once you realise that "pixels" aren't pixels on a CRT it makes sense. Imagine a single "dot" in the centre of the display. On an LCD it would be a perfect square, but that same image coming from the same HDMI and converted to the highest quality component video you can get would by necessity be displayed as a "ball" of light where the edges of the glowing orb will blend. You display a whole lot of pixels and they'll all naturally blend with each other, reducing the perception of hard edges.
As for the nature of that blur, it's just some weird accident that the way it happens on CRT is just pleasant to our eyes. It's like how tube amps sound great when you let them distort and we invented a whole genre of music that has lasted decades based around this specific distortion. Digital distortion is unbearable and we universally hate it, so the best we can do is make a series of digital filters that emulates what we got entirely for free with analogue vacuum tube circuits.
History is littered with shit like that. We accidentally made something awesome and everything since has been our attempt to recreate it poorly.
Anonymous No.11890552 [Report]
>>11890401
When it's in response to a specific thing like big explosions, cutscenes, etc. it very likely was at least half deliberate. Sure they probably didn't consider it, wanting 60fps at all times, but then it went slow and the director said "it looks so cool, keep it."
When it's happening at random, it's not going to be deliberate. The exception is shmups where slowdown is part of the genre to the point that the game has designated slowdown points to the point that when the console ports didn't include them correctly there's calls for a jihad.
Anonymous No.11890556 [Report]
>>11890362
kinda funny how nintendo kept putting expansion ports on their consoles, and it took until the gamecube to release an expansion that wasn't a gook exclusive financial failure
Anonymous No.11890558 [Report]
you mean analog?
Anonymous No.11890632 [Report] >>11892241 >>11894812
>>11890348
Today I learned that underage ESLs who didn't have "an Xbox back in the days" get really mad and shitpost with embarrassing cope when someone mocks them for being an ignorant bandwagoner. jk. I learned that many summers ago.
Anonymous No.11891037 [Report]
>>11890348
Everyone who wasn't a faggot weeb.
Anonymous No.11891071 [Report]
>>11889427 (OP)
>Today I learned I am not a human poster.
Anonymous No.11891075 [Report]
>>11890348
They did, stupid.
Anonymous No.11891325 [Report]
>>11890478
Lol
Anonymous No.11892163 [Report] >>11892203
>>11890538
Thanks for explanation anon, but from what I understood if all 'pixels' or dots will blend it should make the image extremely murky whereas the image is still clear on CRT and I don't feel like there is a FXAA filter applied, which is the case on modern TVs. What gives?
Anonymous No.11892164 [Report] >>11892481
>>11890339
My brother had an Xbox and I never knew it had analog buttons.
I don't think he had any game that actually makes use of them.
Anonymous No.11892203 [Report] >>11892237
>>11892163
They don't blur to that extent. Think of staring at sand close up. You see all the individual grains. Now think of looking down at sand from 100 feet up. It's like one smooth texture, right? Another example of this. If you take a small image and put it on a big tv, it will most likely look like shit, right? Like zooming really hard on a small image on computer. So why don't things look like dogshit on a projector at a movie theatre when the image is blow up to a huge degree? Because the design of a good projector has the light blending just the right amount so it looks smooth but isn't a blurry mess.
Anonymous No.11892237 [Report]
>>11892203
Sounds like this would be possible to recreate through a filter or a shader though, or is it really one of the technologies we lost with CRT->LCD jump and kept only on projectors?
Anonymous No.11892241 [Report] >>11892481
>>11890632
>ignorant bandwagoner
Yeah you are just spouting nonsense at this point retarded nigger
Anonymous No.11892362 [Report]
Oh well, CRTs will all be dead soon and you'll never be able to use them ever again.
Anonymous No.11892481 [Report] >>11892497 >>11892569 >>11892581
>>11892164
It's very creepy that you believe that you not knowing all the intimate details of everything your brother had means anything, but thanks for sharing.
My brother didn't have an Xbox. But he knew that it had pressure sensitive buttons, because this was written about and discussed in a number of places. It's almost like this childish notion that you must own something to know about it and owning something magically endows you with knowledge of it is retarded.
>>11892241
That nonsense is just language an ESL doesn't understand yet.
Anonymous No.11892497 [Report] >>11894629
>>11892481
>My brother didn't have an Xbox. But he knew that it had pressure sensitive buttons, because this was written about and discussed in a number of places.
And your brother reading some weirdly specific xbox information, is representative of "most kids at the time" because...?
Many kids who actually owned and played on an Xbox at the time didn't even know about it. The biggest Xbox titles Halo 1&2 make no use of them whatsoever.
Anonymous No.11892569 [Report] >>11892575 >>11894629
>>11892481
why don't you list some games that used them instead of going on an autistic rant for a paragraph
Anonymous No.11892575 [Report]
>>11892569
nta
the only game I know about them that uses them, and in an obvious manner, is DoA Xtreme

Not even the GTA games use it despite the PS2 originals doing it, they use the analog triggers on the Xbox instead.
Anonymous No.11892581 [Report]
>>11892481
Braindead nigger trying to act above everyone else on an anonymous forum
Anonymous No.11894065 [Report]
>>11889427 (OP)
That's crazy how they didnt even advertise this.

20+ years later I'm finding out about it on 4chan of all places. tf
Anonymous No.11894094 [Report]
Farming trivia for your gaming channel, OP?
You're better off looking at wikipedia and TCRF
Anonymous No.11894101 [Report]
>>11890392
desu-honest crt also have "motion blur" in a sense.
it takes a moment for the phosphors to completely dim. so, for example, if you move your mouse, you get a trail.
it is more obvious when the transition is from light to dark, but it's not as severe as flat panels in general.
Anonymous No.11894119 [Report]
>>11890362
This was common knowledge....for dorks that actually knew what a sega system was
Anonymous No.11894629 [Report]
>>11892497
Imagine being so bootyblasted over being too young to remember when most kids regularly read "weirdly specific xbox information" because there were countless magazines and websites dedicated to providing it.
>>11892569
>why don't you do some ot shit to indulge one angry little child?
lol
Anonymous No.11894662 [Report] >>11894720
> Pressure-sensitive buttons made a comeback in 2020 because of their advantage in competitive gaming
And to think that back then it was just a nuisance
Anonymous No.11894720 [Report] >>11894745
>>11894662
lol what?
Since when?
Microswitches with low travel maybe, never heard people think pressure sensitive switches be good
Anonymous No.11894726 [Report]
The ps2 can actually play games as well as dvds
Anonymous No.11894745 [Report]
>>11894720
Trackmania
Anonymous No.11894812 [Report] >>11896685
>>11890632
I had an Xbox and never knew about pressure sensitivite buttons. I don't think any game used them
Anonymous No.11896583 [Report]
>>11890478
Granted the fact they appear in 2 and 3 probably just means that they're not extinct and are simply a mundane animal in the TR universe.
Anonymous No.11896685 [Report]
>>11894812
>I don't think
Many such cases