Thread 11889427 - /vr/

Anonymous
7/23/2025, 6:06:34 AM No.11889427
xbox
xbox
md5: c0a743361ba66bea0c91c704652e948c🔍
Today I learned that the original xbox controller had pressure sensitive buttons. Apparently all six buttons on the right side can register 0-255 levels of pressure. I thought only Playstation controllers did that.

Share something interesting that you recently learned. It doesn't have to be about hardware, it can be about a video game that you thought you knew everything about.
Replies: >>11889785 >>11890339 >>11890470 >>11891071
Anonymous
7/23/2025, 6:42:19 AM No.11889529
Mine would be the Dinosaur in the great wall in Tomb Raider 2. I've must've replayed this game more than 100 times and never realized the fucking T-Rex at the end of the level.
Replies: >>11890478
Anonymous
7/23/2025, 10:13:03 AM No.11889785
>>11889427 (OP)
When I first heard about PS2 having analog buttons I thought that meant every face button was going to feel like Dreamcast triggers with really long travel.
Anonymous
7/23/2025, 4:53:20 PM No.11890339
>>11889427 (OP)
Today I learned that kids on a board dedicated to discussing old video games don't know basic stuff that most kids knew at the time those video games were current. jk. I learned that many summers ago.
Replies: >>11890348 >>11892164
Anonymous
7/23/2025, 4:56:57 PM No.11890348
>>11890339
Yeah because everyone had an Xbox back in the days. Fucking retard
Replies: >>11890632 >>11891037 >>11891075
Anonymous
7/23/2025, 5:05:28 PM No.11890362
NES-disassembly
NES-disassembly
md5: 8b2a77b9ad3135a48b46720df0d3c3e1🔍
you can play master system games on the nes if you remove this plastic rectangle on the bottom
Replies: >>11890421 >>11890556
Anonymous
7/23/2025, 5:25:10 PM No.11890392
Non-CRT tv's produce motion blur. It's something I always felt when playing PS2 but never fully realized until a post on here today. Same as game slowdown when shit got heavy. I thought it was on purpose until I read about it on here.
Replies: >>11890401 >>11890404 >>11890415 >>11890487
Anonymous
7/23/2025, 5:29:27 PM No.11890401
>>11890392
>Same as game slowdown when shit got heavy. I thought it was on purpose
Lmao you have to be joking
Replies: >>11890471 >>11890513 >>11890552
Anonymous
7/23/2025, 5:30:50 PM No.11890404
>>11890392
>Non-CRT tv's produce motion blur.
Well no shit, LCDs have horrible response times, specially PS2-era LCDs.
OLEDs are better but still not as good as CRTs because of their sample and hold nature.
Anonymous
7/23/2025, 5:38:30 PM No.11890415
>>11890392
Even a fancy gayming monitor with backlight strobing / BFI won't get you the same motion clarity of a CRT
Anonymous
7/23/2025, 5:41:12 PM No.11890418
I still don't understand why on my CRT there are no jaggies and image looks clearer, than when using component or HDMI converter on LCD or even QD-LED. I ain't blind, they are right in front me and the difference is night and day.
Replies: >>11890430 >>11890432 >>11890453 >>11890538
Anonymous
7/23/2025, 5:45:53 PM No.11890421
>>11890362
Learned recently that they make boards you can plug in there that give you expansion audio capabilities
Anonymous
7/23/2025, 5:48:10 PM No.11890425
pressure sensitive face buttons are a great idea when implemented well and NOT forcing you to mash down the button to go fastest or jump highest.
Anonymous
7/23/2025, 5:53:33 PM No.11890430
>>11890418
>on my CRT there are no jaggies and image looks clearer
Because the CRT "mask" blends the aliasing and dithering that old games have.
Anonymous
7/23/2025, 5:56:37 PM No.11890432
>>11890418
Because of the way an image is produce on a crt your brain blends the "pixels" and colors to give you a soft image.
Anonymous
7/23/2025, 6:13:07 PM No.11890453
>>11890418
Making those old video standards look sharp on the old crts was a fucking trillion dollar business because everybody wants an awesome TV. The same tech could be used on modern LCDs but it just isn't because anything less than 720p is a relic of times gone by and normies don't give a shit
Anonymous
7/23/2025, 6:18:16 PM No.11890470
>>11889427 (OP)
The tech in the Xbox controllers is fucking awful though, the pressure sensing layer is glued to the PCB and if it breaks you're fucked. It's unrepairable unlike with the PS2 controller.
MS also made a Sidewinder controller that used the same tech for the dpad which was used as a prototype controller for the very first Xbox test units, before they switched to the more commonly known prototype controller. It's actually pretty good when it works, way better analog dpad experience than the DualShock 2.
Anonymous
7/23/2025, 6:18:20 PM No.11890471
>>11890401
>Lmao you have to be joking
some games do slow down on purpose, for ex the boss explosions on every Treasure shmup.
Anonymous
7/23/2025, 6:20:06 PM No.11890478
1445998678543
1445998678543
md5: 03851602c4efe1280914d23f54df596f🔍
>>11889529
Replies: >>11891325
Anonymous
7/23/2025, 6:24:38 PM No.11890487
>>11890392
>Same as game slowdown when shit got heavy. I thought it was on purpose
Even as a little kid playing Sonic 2 I knew that was the console struggling when a ton of rings got dropped.
Anonymous
7/23/2025, 6:30:12 PM No.11890513
>>11890401
I could understand why, things like hitstop could be perceived as slowdown.
Anonymous
7/23/2025, 6:40:38 PM No.11890538
>>11890418
Once you realise that "pixels" aren't pixels on a CRT it makes sense. Imagine a single "dot" in the centre of the display. On an LCD it would be a perfect square, but that same image coming from the same HDMI and converted to the highest quality component video you can get would by necessity be displayed as a "ball" of light where the edges of the glowing orb will blend. You display a whole lot of pixels and they'll all naturally blend with each other, reducing the perception of hard edges.
As for the nature of that blur, it's just some weird accident that the way it happens on CRT is just pleasant to our eyes. It's like how tube amps sound great when you let them distort and we invented a whole genre of music that has lasted decades based around this specific distortion. Digital distortion is unbearable and we universally hate it, so the best we can do is make a series of digital filters that emulates what we got entirely for free with analogue vacuum tube circuits.
History is littered with shit like that. We accidentally made something awesome and everything since has been our attempt to recreate it poorly.
Replies: >>11892163
Anonymous
7/23/2025, 6:52:33 PM No.11890552
>>11890401
When it's in response to a specific thing like big explosions, cutscenes, etc. it very likely was at least half deliberate. Sure they probably didn't consider it, wanting 60fps at all times, but then it went slow and the director said "it looks so cool, keep it."
When it's happening at random, it's not going to be deliberate. The exception is shmups where slowdown is part of the genre to the point that the game has designated slowdown points to the point that when the console ports didn't include them correctly there's calls for a jihad.
Anonymous
7/23/2025, 6:53:39 PM No.11890556
>>11890362
kinda funny how nintendo kept putting expansion ports on their consoles, and it took until the gamecube to release an expansion that wasn't a gook exclusive financial failure
Anonymous
7/23/2025, 6:56:58 PM No.11890558
you mean analog?
Anonymous
7/23/2025, 7:53:56 PM No.11890632
>>11890348
Today I learned that underage ESLs who didn't have "an Xbox back in the days" get really mad and shitpost with embarrassing cope when someone mocks them for being an ignorant bandwagoner. jk. I learned that many summers ago.
Replies: >>11892241
Anonymous
7/23/2025, 11:37:23 PM No.11891037
>>11890348
Everyone who wasn't a faggot weeb.
Anonymous
7/23/2025, 11:50:27 PM No.11891071
>>11889427 (OP)
>Today I learned I am not a human poster.
Anonymous
7/23/2025, 11:51:28 PM No.11891075
>>11890348
They did, stupid.
Anonymous
7/24/2025, 1:50:58 AM No.11891325
>>11890478
Lol
Anonymous
7/24/2025, 9:37:48 AM No.11892163
>>11890538
Thanks for explanation anon, but from what I understood if all 'pixels' or dots will blend it should make the image extremely murky whereas the image is still clear on CRT and I don't feel like there is a FXAA filter applied, which is the case on modern TVs. What gives?
Replies: >>11892203
Anonymous
7/24/2025, 9:41:04 AM No.11892164
>>11890339
My brother had an Xbox and I never knew it had analog buttons.
I don't think he had any game that actually makes use of them.
Replies: >>11892481
Anonymous
7/24/2025, 10:07:52 AM No.11892203
>>11892163
They don't blur to that extent. Think of staring at sand close up. You see all the individual grains. Now think of looking down at sand from 100 feet up. It's like one smooth texture, right? Another example of this. If you take a small image and put it on a big tv, it will most likely look like shit, right? Like zooming really hard on a small image on computer. So why don't things look like dogshit on a projector at a movie theatre when the image is blow up to a huge degree? Because the design of a good projector has the light blending just the right amount so it looks smooth but isn't a blurry mess.
Replies: >>11892237
Anonymous
7/24/2025, 10:48:15 AM No.11892237
>>11892203
Sounds like this would be possible to recreate through a filter or a shader though, or is it really one of the technologies we lost with CRT->LCD jump and kept only on projectors?
Anonymous
7/24/2025, 10:49:37 AM No.11892241
>>11890632
>ignorant bandwagoner
Yeah you are just spouting nonsense at this point retarded nigger
Replies: >>11892481
Anonymous
7/24/2025, 1:25:22 PM No.11892362
Oh well, CRTs will all be dead soon and you'll never be able to use them ever again.
Anonymous
7/24/2025, 3:09:26 PM No.11892481
>>11892164
It's very creepy that you believe that you not knowing all the intimate details of everything your brother had means anything, but thanks for sharing.
My brother didn't have an Xbox. But he knew that it had pressure sensitive buttons, because this was written about and discussed in a number of places. It's almost like this childish notion that you must own something to know about it and owning something magically endows you with knowledge of it is retarded.
>>11892241
That nonsense is just language an ESL doesn't understand yet.
Replies: >>11892497 >>11892569 >>11892581
Anonymous
7/24/2025, 3:16:44 PM No.11892497
>>11892481
>My brother didn't have an Xbox. But he knew that it had pressure sensitive buttons, because this was written about and discussed in a number of places.
And your brother reading some weirdly specific xbox information, is representative of "most kids at the time" because...?
Many kids who actually owned and played on an Xbox at the time didn't even know about it. The biggest Xbox titles Halo 1&2 make no use of them whatsoever.
Anonymous
7/24/2025, 3:53:51 PM No.11892569
>>11892481
why don't you list some games that used them instead of going on an autistic rant for a paragraph
Replies: >>11892575
Anonymous
7/24/2025, 3:57:08 PM No.11892575
>>11892569
nta
the only game I know about them that uses them, and in an obvious manner, is DoA Xtreme

Not even the GTA games use it despite the PS2 originals doing it, they use the analog triggers on the Xbox instead.
Anonymous
7/24/2025, 3:58:24 PM No.11892581
>>11892481
Braindead nigger trying to act above everyone else on an anonymous forum