I just discovered I can take an sprite into xBR, uspcale to HD and then manually paint over to fix issues.
And it only takes 20 minutes to do so with a sprite.
I like this new workflow.
>>11889715 (OP)You get low detail thick lines all over the sprite
>cris post on /vr/
holy shit
wake me up when she looks this good.
>>11889715 (OP)What is the goal? Is the image you posted the input or the output? If it's the output, then... what is the point???
leona
md5: f9835739b2ab9a9577021ba5510174f9
🔍
>>11889745figuring out an HD texturing system for my low poly workflow.
>>11889746>low poly workflowone of the gayer things i've read today
>>11889742I want to stick my penis between those hands