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Thread 11889715

12 posts 10 images /vr/
Anonymous No.11889715 [Report] >>11889725 >>11889730 >>11889732 >>11889745
I just discovered I can take an sprite into xBR, uspcale to HD and then manually paint over to fix issues.

And it only takes 20 minutes to do so with a sprite.

I like this new workflow.
Anonymous No.11889721 [Report] >>11889727
LOOKIN' GUD
Anonymous No.11889725 [Report]
>>11889715 (OP)
You get low detail thick lines all over the sprite
Anonymous No.11889727 [Report]
>>11889721
Anonymous No.11889730 [Report]
>>11889715 (OP)
This looks like dogshit
Anonymous No.11889732 [Report]
>>11889715 (OP)
Anonymous No.11889735 [Report]
>cris post on /vr/
holy shit
Anonymous No.11889742 [Report] >>11889973
wake me up when she looks this good.
Anonymous No.11889745 [Report] >>11889746
>>11889715 (OP)
What is the goal? Is the image you posted the input or the output? If it's the output, then... what is the point???
Anonymous No.11889746 [Report] >>11889749
>>11889745
figuring out an HD texturing system for my low poly workflow.
Anonymous No.11889749 [Report]
>>11889746
>low poly workflow
one of the gayer things i've read today
Anonymous No.11889973 [Report]
>>11889742
I want to stick my penis between those hands