>>11892330Go check out some of the areas from FFXIII, they have an insane amount of detail which is comparable in depth to pre-rendered backgrounds, but keep in mind the world of FFXIII is way bigger and it's all modeled in 3D. That took an insane amount of time to do, which is why they recycled the assets for XIII-2 to an extent and a bit for Lightning Returns, and new stuff didn't usually have as much detail. With FFX, they stepped down the detail due to dealing with all 3D and the level of work in a short time. FFXII had more detail but you will notice assets basically used as building blocks and used over and over in different places. It's pretty crazy that they pulled off the world of XIII, but that and Versus was pretty much at the point they decided it wasn't sustainable and they rushed Versus out as XV and filled in the areas with pretty stock landscapes inbetween the detailed areas and cut lots of content. KH3 also rushed and cut content, and the world is nice, but simpler and opts for many areas of standard forest, snowy trails, etc. which look okay but are nothing like the minutiae of XIII or the pre-rendered games. They are also moving towards everything on UE, so it looks like it is over.