>>11892484 (OP)Most of the problems people new to the genre have with the traditional style of puzzle design in these games is simply a matter of expectations. Modern games spell things out very neatly and you always know what you are doing, and for what purpose; and also, the interaction is very simplified and streamlined.
In these games (at least the most traditional ones) you tend to do things because you CAN do them, not because you know exactly what will be achieved. There's a somewhat meta style of thinking involved that contrasts with the illusion of detail and realism in the interaction. You probably need to enjoy that sort of Rube-Goldbergian sense of circumlocutious mechanics and after-the-fact discovery to actually get anything out of these games imo
That said, some classics certainly feel more "logical" than others. Broken Sword
>>11892515 does make a point of downplaying crazy item chains, and goes for a very grounded investigative style, and some other games that are based on literal puzzles like The Dig also help to ease you into the proper mindset.