Thread 11892484 - /vr/ [Archived: 353 hours ago]

Anonymous
7/24/2025, 3:11:16 PM No.11892484
BladeRunner_PC_Game_(Front_Cover)
BladeRunner_PC_Game_(Front_Cover)
md5: 45a23add65a244461aca860e3be62dc1🔍
I have always wanted to get into the adventure game genre but never played one before, I get scared off when people talk about adventure games having esoteric puzzle design.

What are some adventure games that could work as an introduction to the medium? I thought picrel could work
Replies: >>11892515 >>11892540 >>11892557 >>11893253 >>11893259 >>11894473 >>11894481 >>11894491
Anonymous
7/24/2025, 3:22:58 PM No.11892514
Day of the tentacle
Replies: >>11892549
Anonymous
7/24/2025, 3:23:08 PM No.11892515
964800a515a0c9521459e186ad91d0aa76f78b5b
964800a515a0c9521459e186ad91d0aa76f78b5b
md5: 125145d801b95e854b342a6e2514a347🔍
>>11892484 (OP)
Broken Sword 1 or Secret of Monkey Island
Replies: >>11892549 >>11894491
Anonymous
7/24/2025, 3:39:14 PM No.11892540
>>11892484 (OP)
>Esoteric puzzle design
>Collect 12 pieces of caca by inspecting every pixel of every area then insert them up your own ass in the correct order
or
>Decipher this retarded diagram we drew to push the buttons in the right order to get the caca at the right levels to be re-inserted into your own ass
Replies: >>11892546
Anonymous
7/24/2025, 3:41:47 PM No.11892546
>>11892540
Why describe it like that tho makes you look weird
Replies: >>11892551 >>11894456
Anonymous
7/24/2025, 3:43:22 PM No.11892549
>>11892515
>>11892514

All good options - I'll throw in Curse of Monkey Island and Discworld 2 (you can play it without having played the first one) as some of the more accessible and friendly ones. LucasArts games can all be quite good if you want a game that you can't fail or die in as your first experience. If you're not afraid of that - the King's Quest series is also quite a well known and good starting point.

Blade Runner is unique as it has time based puzzles - i.e. to progress, there are some points of the game where your character has to be in the right place at the right time.

The game isn't quite real time, it's just that when you complete certain actions, other characters are also completing other actions at the same time. Really interesting as a concept, the only other game I can think of from the time that did similar is the X Files game. It's not hard to play though - you just need to be prepared to try and fail.
Replies: >>11894478 >>11894494
Anonymous
7/24/2025, 3:45:20 PM No.11892551
>>11892546
Because it made me laugh to describe it like that knowing that everyone reading would know deep inside that those are the vast majority of puzzles and that they utilize otherwise meaningless macguffin items and factors existing purely as an excuse to have a puzzle to hinder you. That being said, I enjoy puzzles, especially ones that filter most people. Usually involving water levels or some other bs.
Replies: >>11892554 >>11892558 >>11892561 >>11892571
Anonymous
7/24/2025, 3:47:04 PM No.11892554
>>11892551
can't forget puzzles involving controlling electricity currents
Replies: >>11892558 >>11892561 >>11892571
Anonymous
7/24/2025, 3:48:08 PM No.11892557
>>11892484 (OP)
I'm also a newbie, Sanitarium was a good start for me.
Replies: >>11892561 >>11892571
Anonymous
7/24/2025, 3:48:18 PM No.11892558
>>11892551
>>11892554
But what of puzzles randomly involving the correct notes on a piano
Replies: >>11892561 >>11892571
Anonymous
7/24/2025, 3:49:46 PM No.11892561
>>11892554
>>11892551
>>11892557
>>11892558
But what of 3x3 tile puzzles where you rearrange the picture into the right order??
Replies: >>11892571
Anonymous
7/24/2025, 3:55:01 PM No.11892571
>>11892551
>>11892554
>>11892557
>>11892558
>>11892561
lest not forget collecting primers on a code language to decipher passwords to open things, ex ○=b
Anonymous
7/24/2025, 10:47:11 PM No.11893253
>>11892484 (OP)
If you want non-esoteric puzzles, Loom strikes a pretty good balance. It has some out-of-the-box-thinking puzzles but since you solve them with magic it helps put you in that frame of mind from the start and they still feel logical.

Then there's always Myst if you want more straight-forward logical puzzles (mostly).

Mission Critical has puzzles that make a lot of sense too and isn't too hard.
Replies: >>11894445
Anonymous
7/24/2025, 10:49:40 PM No.11893259
>>11892484 (OP)
Grim Fandango
Zork Grand Inquisitor
Indiana Jones: Fate of Atlantis
Anonymous
7/25/2025, 12:14:47 PM No.11894445
>>11893253
It's fucking weird but out-of-the-box means the exact opposite of outside of the box.
Replies: >>11894482
Anonymous
7/25/2025, 12:38:29 PM No.11894456
>>11892546
I like things in my ass and I'm not some fag who's afraid to say it.
Anonymous
7/25/2025, 12:54:42 PM No.11894473
>>11892484 (OP)
check out the game gear library
some of the best adventure games of all-time imo
Anonymous
7/25/2025, 12:57:26 PM No.11894478
>>11892549
>Blade Runner is unique as it has time based puzzles - i.e. to progress, there are some points of the game where your character has to be in the right place at the right time.
not true.
Replies: >>11894486
Anonymous
7/25/2025, 1:02:56 PM No.11894481
SierraOnLine-Box-PeppersAdventureinTime
SierraOnLine-Box-PeppersAdventureinTime
md5: c7a5c2fdfe93e6b7be17ec69f5614c10🔍
>>11892484 (OP)
Pict is a very good entry point
Anonymous
7/25/2025, 1:04:05 PM No.11894482
>>11894445
Huh, yeah I guess I meant outside-the-box thinking, thanks anon
Anonymous
7/25/2025, 1:05:41 PM No.11894486
>>11894478

How many of the endings did you achieve?
Anonymous
7/25/2025, 1:09:07 PM No.11894491
jaw-bone
jaw-bone
md5: 950f951dc8943fb0ec31a840e6a5cad8🔍
>>11892484 (OP)
Most of the problems people new to the genre have with the traditional style of puzzle design in these games is simply a matter of expectations. Modern games spell things out very neatly and you always know what you are doing, and for what purpose; and also, the interaction is very simplified and streamlined.

In these games (at least the most traditional ones) you tend to do things because you CAN do them, not because you know exactly what will be achieved. There's a somewhat meta style of thinking involved that contrasts with the illusion of detail and realism in the interaction. You probably need to enjoy that sort of Rube-Goldbergian sense of circumlocutious mechanics and after-the-fact discovery to actually get anything out of these games imo

That said, some classics certainly feel more "logical" than others. Broken Sword >>11892515 does make a point of downplaying crazy item chains, and goes for a very grounded investigative style, and some other games that are based on literal puzzles like The Dig also help to ease you into the proper mindset.
Anonymous
7/25/2025, 1:14:45 PM No.11894494
cover
cover
md5: 6be7b158f25bac690833cfbbc3d684da🔍
>>11892549
>Discworld 2
Lol to be fair it did implement hints to push you into the right direction because they got a lot of criticism for the sheer frustrating opacity of the first game, but still the game is far from being accessible. Good one though.

Discworld Noir, the third one, is more investigation-based and relies less on zany item combination. As a bonus, for fans of the source material it's probably the most accurate to the tone and style of Discworld.