Point and clicks - /vr/ (#11895681) [Archived: 10 hours ago]

Anonymous
7/26/2025, 2:33:44 AM No.11895681
full20050121122212
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md5: 35ead0dc477fee5117f1ddd6d1da8ec5🔍
>genre that lends itself to story rich, visually interesting games with puzzles and mystery solving
>'oops you didnt think to use the ashtray on the bike horn while Mr. McKleary had his back turned for 4 seconds guess you won't progress'
>'oops you didnt try combining literally every item in your inventory together to brute force progress guess you won't finish the game'
>'oops you didn't see the 5 clickable pixels where the basement key was hiding on that screen, game over!'
>'oops you didnt solve this puzzle who's answer came to me in a dream'
>'oops you didnt solve this puzzle that's very cleverly based on a riddle from my childhood in chechnya'
>'oops you let Buster close the door behind you before you finished stealing the christmas lights. guess you're softlocked, and no we're not telling you if you are'
No wonder this shit died out.
Replies: >>11895707 >>11895714 >>11896325 >>11896335 >>11896338 >>11896551 >>11896605 >>11896815 >>11896926 >>11897594 >>11897610
Anonymous
7/26/2025, 2:35:23 AM No.11895685
it was ok to have games that lasted months before the adoption of the internet and the destruction of your attention
Replies: >>11895701
Anonymous
7/26/2025, 2:40:10 AM No.11895701
>>11895685
NTA but there is a line to tastefully balance where it shouldn’t be too obtuse and difficult and if it is it shouldn’t be too frequent. I like the genre and sometimes used to play fan made escape the room games and there are good and bad ones where you don’t want it to be too easy but you don’t want it to be too hard either. Perhaps some sort of difficulty mode would work or a system where you get hints but the more you use you get punished or something. You do not want to make a game where half the people who play it give up before beating it but you do not want it to be too easy because it negates the point of the game.
Replies: >>11895752
Anonymous
7/26/2025, 2:43:50 AM No.11895707
>>11895681 (OP)
it would have died out regardless. without the specific novelty of being interactive movies in the 90s actually hard puzzles in games don't work, gamers will only accept tactile toys, being stumped for long periods of time and having to perform mental labor would never sell, no matter how fair or reasonable it was.
Anonymous
7/26/2025, 2:47:59 AM No.11895714
>>11895681 (OP)
Most of that is just straight up design error, there's a grey area for how much signaling a game should provide for its puzzles. Classic adventure games tend towards giving you very little if any signaling which is a big no-no according to more modern design principles
I like it when a game puts at least one or two hints in the game world for every hidden interaction so at least if you click on everything eventually you'll get pointed in the right direction.

In defense of this old way, the idea is that logic, reason, time and chance are all necessary for solving a problem which is often the case in real life. So there's a certain grit to it
Replies: >>11895728
Anonymous
7/26/2025, 2:54:40 AM No.11895726
The best Click 'em Ups are the ones that aren't obtusely retarded. The Neverhood is nice in that regard, definitely fav Click 'em Up.
Replies: >>11896605
Anonymous
7/26/2025, 2:55:30 AM No.11895728
>>11895714
> the idea is that logic, reason, time and chance are all necessary
This would be valid if logic or reason were at all reliable to solve the puzzles. Actual logic, not "if I smear peanut butter on this rope a nearby ant colony will emerge and chew through it" type logic.
Replies: >>11895742
Anonymous
7/26/2025, 3:02:40 AM No.11895742
>>11895728
That does sound pretty gay
Anonymous
7/26/2025, 3:09:59 AM No.11895752
>>11895701
>You do not want to make a game where half the people who play it give up
it's impossible to have interesting puzzles without allowing for this.
Anonymous
7/26/2025, 3:20:57 AM No.11895779
Too bad bitch, call the hotline or buy the strategy guide
Anonymous
7/26/2025, 8:33:19 AM No.11896325
>>11895681 (OP)
>No wonder this shit died out.
After the golden age of adventure games died, we had the silver age revival with easier puzzles (or walking simulators if you will) with Telltale Games, Life is Strange, Firewatch etc. and that shit didn't last either. Making good puzzles is hard and the people interested in good puzzles became a small niche once normies flooded the market.
Anonymous
7/26/2025, 8:41:09 AM No.11896332
They never died out, you just don't hear about them anymore, lots are still being made.
Replies: >>11896416
Anonymous
7/26/2025, 8:44:02 AM No.11896335
>>11895681 (OP)
>>'oops you let Buster close the door behind you before you finished stealing the christmas lights. guess you're softlocked, and no we're not telling you if you are'
This shit is why I prefer the Lucasfilm games to the Sierra games
Anonymous
7/26/2025, 8:47:34 AM No.11896338
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md5: 1476a996cf75089c180428f599f8a712🔍
>>11895681 (OP)
Isn't it really convenient then that the adventure games people think are really good usually aren't complete moon logic messes and when they do have puzzles that break the internal logic of the game's world it is for an obvious joke? Good examples being Myst, Monkey Island, Grim Fandango, Syberia, indiana jones and the fate of atlantis and Sanitarium.
The real reason why adventure games died out is become zoomers like OP are genuinely retarded and couldn't wrap their heads around even retard-proof games such as Broken Age.
Anonymous
7/26/2025, 9:26:06 AM No.11896393
what was Sierra's fucking problem?
Anonymous
7/26/2025, 9:39:33 AM No.11896416
>>11896332
>lots are still being made.
what's the best way to find good/new games?
Replies: >>11896561 >>11896605
Anonymous
7/26/2025, 11:29:10 AM No.11896551
zoomer-plays-point-and-click-game
zoomer-plays-point-and-click-game
md5: aef5e53f17959adaf9aeeae4f6b2c6b2🔍
>>11895681 (OP)
I wish the sheer amount of aggressively rationalized seething that the design of these games cause in modern audiences didn't act as an extra element of appeal for me on top of my genuine enjoyment of them, but I guess I'm kinda weak and schadenfreudy that way.
Replies: >>11896563
Anonymous
7/26/2025, 11:33:28 AM No.11896561
>>11896416

The Adventure Game Studio site has a lot of passion project releases, also Adventure Game Hotspot has a lot of reviews. Probably partly based on what I have bought before, GOG is also fairly constantly advertising new Indie P&Cs to me.

The main development was that in the 90s there was a sweet spot where Adventure Games were in the same category as games like Doom in terms of being seen as profitable, and so they attracted AAA investment - now they are almost exclusively Indie made.
Anonymous
7/26/2025, 11:35:11 AM No.11896563
>>11896551

I love this gif. I think I am going to play DOTT again.
Anonymous
7/26/2025, 12:12:02 PM No.11896605
>>11895681 (OP)
this was the case for every genre back them
>SHMUP
>uh oh you got hit one single time, you lose all your upgrades, the game is now impossible
>platformer
>what, you didn't think to take this random leap of faith? pff dumbass
>FPS
>here is your key! now go search half the map to find a random door in hallway 7 of our maze
yet people still play them, so i don't see your point
>>11896416
type random words on the steam search and add tag "point and click"
>>11895726
the neverhood had that bit where if you don't pull the string at the start, the radio won't work like halfway through the game
Anonymous
7/26/2025, 2:50:32 PM No.11896815
>>11895681 (OP)
On the Itchy and Scratchy CD-ROM, is there a way out of the dungeon without using the wizard key?
Replies: >>11897570
Anonymous
7/26/2025, 4:17:03 PM No.11896920
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md5: 82c76981715fb8087c4cfa03325dc8e7🔍
Ups, looks like someone got filtered
Anonymous
7/26/2025, 4:19:47 PM No.11896926
>>11895681 (OP)
This why I like Day of the Tentacle. It doesn’t have a whole lot of moon logic. I think they even playtested it on non gamer friends and family members.
Anonymous
7/26/2025, 4:24:57 PM No.11896929
I love adventure games but yeah basically all of the classics have at one point or another a puzzle which barely makes any sense.
They can hide behind 'you were meant to try everything!' but it likely was a cynical act to make people use the helplines.
Modern point and clicks seem to avoid the practice of the near-impossible puzzle, likely because they're so aware of people just looking online for a solution. I play so many of them that I can't remember the name of it but I vaguely recall one modern game even made a reference to how you must've done that after a difficult puzzle.
Replies: >>11896936
Anonymous
7/26/2025, 4:30:07 PM No.11896936
>>11896929
And that's why modern adventure games suck, they're too afraid of having difficult puzzles.
Replies: >>11896956
Anonymous
7/26/2025, 4:48:14 PM No.11896956
>>11896936
They're afraid for good reason, it doesn't take long for anyone to find that most people hate difficult puzzles and games with fail states. Investors aren't gonna bite on a difficult game.
Replies: >>11896959
Anonymous
7/26/2025, 4:50:35 PM No.11896959
>>11896956
Yes, normies are disgusting
Anonymous
7/26/2025, 9:15:36 PM No.11897487
i love adventure games, especially the weird ones, but unfortunately the weirder they are the more bullshit figuring them out is.
i'll give it a day if i get stuck to put the game down and try coming up with new approaches but im a busy fellow and don't have the time to allot enough brain power to solve the pants on head ridiculous puzzles most of these games have, so i'll just concede and read a guide after that one day, though i'm never happy to do so. im sad to say i dont think ive beaten an adventure game without consulting a walkthrough at least once
Replies: >>11897507
Anonymous
7/26/2025, 9:23:32 PM No.11897507
>>11897487
don't turn getting filtered by a game into a humble brag. you're not supposed to be guaranteed forward progress.
Replies: >>11897518 >>11897564
Anonymous
7/26/2025, 9:32:11 PM No.11897518
>>11897507
Games are supposed to be both fun and completed, Anon. It's a basic fact.
Replies: >>11897561
Anonymous
7/26/2025, 9:59:10 PM No.11897561
>>11897518
Completing a mind-bending puzzle by thinking outside of the box is fun to some. There seemed to be a lot more people who found this sort of thing enjoyable a few decades back than there are today, so the genre naturally died off.
Replies: >>11897573
Anonymous
7/26/2025, 10:00:27 PM No.11897564
>>11897507
what you call filtered i call bad design. puzzles should be challenging and force you to think outside of the box but also be satisfying when you do finally figure that especially hard one out. every time i concede and look up a walkthrough my reaction is never "oh of COURSE, i should have thought of that!"
those aha moments are the heart and soul of adventure games to me, its like fishing. sometimes youre waiting for upward of 3 hours before something bites but when it bites oh man is it a rush. i dont consider myself an impatient man, but ive played enough of these games to know it's often not worth spending more than a day trying to get in the head of the developers and play 'what am i thinking'.
Anonymous
7/26/2025, 10:04:48 PM No.11897570
>>11896815
What the hell are you talking about?
Replies: >>11897601
Anonymous
7/26/2025, 10:08:19 PM No.11897573
>>11897561
The ideal design would be a problem with different solutions and different outcomes
Anonymous
7/26/2025, 10:18:47 PM No.11897594
>>11895681 (OP)
if you didn't like the game's humour, there was very little motivating you to continue.
MI2 even starts with a teaser of the ending to motivate the player.
Anonymous
7/26/2025, 10:24:25 PM No.11897601
>>11897570
Why would a man whose shirt says "Genius at Work" spend all of his time watching a children's cartoon?
Anonymous
7/26/2025, 10:29:49 PM No.11897610
>>11895681 (OP)
I have no mouse and I must click