As a kid I had a friend who prefered 3 over SMW
when we got older he came out as gay, moved to a big city and ended up dying of meningitis RIP
they're both gay games for stunted children
>>11901605 (OP)World is Sunshine to SMB3
SMB3's release was the most important event in history.
They are both masterpieces and that angers the "good game actually bad" low effort and low IQ neo-/vr/ crowd.
>>11901605 (OP)Nah, it was great.
Imagine being an optimistic kid dreaming about the glorious Mario games that are to come after Maro 3, and then a few years later they deliver World and you're blown away by it. That's how it was.
>>11901605 (OP)Eh, I wouldn't say the problem is the quality in any way. It's simply too easy and a little boring to replay, but it seems to be so by design and the innovation and polish outweigh any real shortcoming.
>>11901642>They are both masterpiecesNot SMW. Too cheesable, engine is prone to jank and its graphics leave a little to be desired, they look like Nintendo had 6 months to port it from the NES.
>>11901605 (OP)I stopped playing World almost entirely ever since I finally decided to play 3.
>>11901640Looking back it feels crazy how European countries didn't get a release for one of the most important games in history until almost one and a half years after it came out in the USA.
>>11901925Oi, Europe had superior microcomputahs, we didn't need your gay baby plumbah
>>11901925Barely anyone had a NES in Europe to begin with.
>>11901605 (OP)I thought for sure I would prefer SMB3, then I finally played it and just found it an extremely annoying and tedious slog. Level designs just felt nonsensical and had no flow, way too much gimmick levels and powerups, and the constant minigame trash just felt like filler.
I just think people like it because it has a high skill curve and tons of secrets so children who were forced to play nothing but this game for a year straight until they get a new game have some kind of stockholm syndrome love towards the game.
>>11901925>until almost one and a half years after it came out in the USA.and it came out in the USA almost one and a half years since japan
a platformer on the scale of mario 3 must have been mindblowing in 1988
>>11901689>>11901710>no argumentsYep, not even SMW fans can disprove that SMB3 is the better game.
>>11901605 (OP)Idk, I always pick up SMB3 and drop it somewhere. Don't get me wrong, it's undoubtedly hugely impressive for NES. It basically did most stuff SMW did, before it. Yet that's precisely the problem, a lot of that stuff is more polished in SMW.
SMW is not perfect per se, but it just feels better. The game runs more smoothly, the controls feel way more responsive. Stages are bigger and have room to breathe. Cape has always been controversial, but I just can't help but like it more than raccoon tail. Yeah it's OP, but that's what makes it so satisfying to use. Much faster attack + holding button instead of tapping it simply feels better.
Yeah, 3 had "more" powerups. But most of them were just memes. I can absolutely see why they removed map items, it's just easier without them and you don't lose much anyway.
Ultimately, I always drop SMB3 when the levels stop feeling interesting. Around the big world or when you run around and a fish is trying to eat you. The amount of autoscrollers is also concerning.
SMW introduced doors/keys, more exploration, and if you don't like a level, you can often fly over it. And of course, the Star Road. I just always loved this map and levels, they make the game for me. They keep you excited to advance further.
>>11901640I liked his "are video games art" video, shame the rest of him sucked.
>>11901605 (OP)SMW2 - Yoshis Island is the real peak Mario release on SNES/SuFami, not SMW.
>>11901642Yeah, but sometimes it's fun to get into a shitflinging competition over personal preferences
>>11902147That's one terrible joke.
>>11901640It's not really much of a surprise to hear that this guy was picked on and made fun of in high school.
>>11902148The problem is that I don't need to pick a side when both games are good.
Also, the usual "arguments" are always the same NPC subjective opinions that are really, really boring to read.
I dunno I miss pre-rule change /vr/. World vs 3 was a thing then too but the overall quality of the board was better so it felt less dense.
>>11901985I also decided to play SMB3 recently, and my biggest problem is how often I'm hugging the edge of the screen in autoscrollers. I also wish the frog suit was a lot more common, seeing as how it's still the best method of underwater control in any Mario game.
>>11902047I don't think having more powerups is a bad thing exactly, but SMW did the right thing by having you switch between powerups on the fly. (Instead of having to sacrifice one of your powerups on the level map.)
>>11901964Makes sense when you consider the last-ever NES games were shoddy GB-to-NES conversions that somehow had even less content than their GB counterparts.
>>11901609The fate of all SMB3 stans, more or less.
>>11902821Yeah I was thinking the same when I played recently. The frog suit makes the underwater levels A LOT easier and more fun, they should have probably given you access to a few more frog suits early on, especially in the Water World.
>>11902796>subjective opinionsAs opposed to what? Objective opinions?
>>11901605 (OP)SMB3 is unbridled creativity, it has more soul than almost any other game in existence. SMW is good, but it feels like fan-service. Too measured, too perfunctory. Where is the love? Where is the heart? It's far from soulless, but it's easily a lesser game compared to the kino that is SMB3.
>>11905056You're trying to say something, but it's only soulless buzzwords from an NPC trying to appear genuine.
Both games are masterpieces
You know you can like both right?
>>11905612Absolutely, why else would SMW be included in All-Stars, for shits and giggles? Personally. I'm still fascinated by its unique Luigi sprites.
The problem with SMW isnt that it’s a bad game but it’s such an underwhelming sequel to SMB3. When you look back on the series the least amount of innovation was done between SMB3 and SMW. Considering SMW was a next gen game it’s even more disappointing. It’s essentially a reskinned SMB3 with worse power ups. SMB3 had distinct themed worlds, desert, water, ice, giants, hell, you name it. SMW is a mishmash of unfocused nonsense like Vanilla Coke pond and Cookie mountain. Fake fun names that try to dupe you, but even a kid knows that’s bullshit. The gameplay for SMW isn’t terrible but it should’ve been so much more. Let us once again think about how SMB & SMB3 were the same gen and SMB3 (superior) & SMW (inferior) had a generational gap. If you like SMW better that’s fine I know some people prefer canned food over restaurant quality food because it’s what they know, and their palette just never quite developed like the rest of us
I hate to do this because I love SMB3, and I hate the fake SMB3 vs SMW shitposting from people who don't even like Super Mario games, but let's see.
The variety in SMB3 is great, but when it comes to it, the Super Mario formula is still the same: Athletic/ground levels, underground levels, sky and/or treetop levels, underwater levels, and castle levels.
This is the formula in the first Super Mario game and is still more or less the same in 3 and World.
3 has the egyptian world, which emphasize lots of breakable blocks everywhere and pyramid-like structures, the giant world (of which only 2 or so actually have giant enemies?), the ice levels, and I guess the pipe levels? Yes, 3 is very creative overall, but let's see World:
No egyptian levels, but does have levels that emphasize blocks, in fact, one of the Star World level is 90% blocks.
Giants? It might have even more giant enemies than 3 does, or thereabouts: Big Boos, Dino Rhinos, Mega Mole, Banzai Bill, Hothead. Likewise it also has small version of regular enemies (lil sparky, thwimp).
Ice? Sure, not much ice in a mostly tropical region like Dinosaur Land, but it does have 2 ice levels (one of which is one of the best in the game, imo), and a few ice sub-sections in some levels.
Pipes? It does have levels that also emphasize a lot of pipes, it also includes pipes that change their lenght as you step on them.
World also has Ghost Houses, a new type of level that focuses on puzzle-solving (something 3 included in fortresses, in World's case, Fortresses are kept for heavy action only, no puzzle), and Forest levels, a new kind of setting for Mario games (despite being a fairly generic setting, no prior Mario game really had it).
Not to mention Star World and Special World, which are secret worlds-within-secret worlds.
Both games are extremely creative, SMW, as the name suggest, is just more cohesive, while 3 has separate, smaller worlds that aren't interconnected with each other.
>>11905659>3 also has its own egyptian worldHow did I completely miss that!? I've always assumed it was just some generic desert world.
Now that I think about it, whenever Nintendo slap ‘World’ in their title the game is terrible. Look at Mario Kart World, it’s also a step back from Mario Kart 8
>>11905676Makes me wanna try out Diddy Kong Racing instead. I hear that game did everything MK World did, but YEARS earlier.
>>11905676>bringing modern /v/ shitposting to /vr/Also Devil World and SMW are good games
>>11901605 (OP)Super Mario World was released in 1990 give it a break
>>11905432Nah famm. Thinking SMW is on par with, or God forbid better than SMB3 is a clear indication that you are a literal NPC. One needs a soul to recognize soul.
>>11906786One also needs a frog suit to recognize good swimming controls, that's the only negative I can say about World.
>>11906789SMW does indeed have lackluster water levels. I know water levels in general are unpopular to begin with, but at least 3 had some actual challenge and exploration to their water stages. The water level in Donut Plains is just a straight line, and the one in Forest Of Illusion is perhaps the most tedious Mario level up to that point. At least the Ghost Ship was cool, but considering it's a crashed and sunken Mario 3 airship, we can pretty much credit this one to Mario 3.
>>11906789>>11906803You can hold up/down to change how much higher you go underwater
You can hold an object like a key to swim much faster underwater
To me these 2 things alone make SMW water controls better
I also do like the challenge of some of those levels like the one with torpedoes
>Ghost ship It's shit though
>>11906841>You can hold an object like a key to swim much faster underwaterOh yeah, I actually forgot about that strategy! That almost makes up for the lack of a frog suit.
>>11901609Other way around, SMB3 doesn't have gay dinosaurs, so it should be free of propaganda.
>>11906841>>Ghost ship >It's shit thoughGet outta town, the vibes are off the charts with that level.
>>11901609It’s a shame he died and you lived. At least he had good taste in games
>>11906803>>11906841I don't know why you people are so weird.
SMW water levels are great and Sunken ghost ship is goated.
But yeah I actually think water controls in World are amazing and for the first time they made warer controls good, I don't like how heavy Mario feels underwater in 1 and 3 (and frogsuit is a cool novelty but makes it too easy)
>>11906870Vibes—yes
Gameplay wise it is shit though
>>11906921I don't know, ghost ship is cool as an idea, but as a level it's just bad
>first section is swarms of ghosts randomly appearing around you>obviously annoying because it's seemingly random and you're also underwater, so dodging it is a pain on the arse>2nd part is just… falling downThis is somehow "goated" to people. It's cool as a cutscene I guess.
>>11907029>seemingly randomNope.
>not liking the freefallBet you never got all the dragon coins there
>>11907045>nopeWhatever. Still mediocre section that pales in comparison to most levels in the game
>Dragon coins I didn't. The game doesn't record them on SNES, therefore they're optional. And anyway, putting them in a free fall section is not a good design for a collectible.
>>11901605 (OP)I always preferred World over SMB3. Hell, I prefer SMB2 over 3.
>>11907083The dragon coins are for 1ups, it's 20x faster than collecting coins for 1ups. Then again, you'd probably just grind the top secret area in donut plains if you wanted a bunch of lives. That said, coins are still fun to get regardless and avoiding them because "they're pointless" seems joyless
>>11907137Getting lives is never much of a problem in SMW because the game is mostly easy. Top Secret Area is a meme, just traveling to it can take several minutes if you aren't near a star. I just grind whatever nearby level it's the easiest in. Typically any level with a Yoshi egg works fine, because if you have Yoshi already you get a 1-up from it instead.
Even then, if you get a game over, you just restore from your last save, which isn't terrible if you use ghost houses to save.
The problem I have with dragon coins is that getting them can be much harder than clearing the level at times. There are ones that will probably take more lives to get than they're worth. Even then, nothing guarantees you'll get all of them.
I do get that there's fun in collecting them. But the whole issue is the way they're designed, like the one you mentioned that you have to pretty much know beforehand where it is. There's A LOT of ones that are super easy to miss and will have you replaying the whole level. Or, for example, ones you will miss if you go down some tube and take a shortcut.
They're just not well designed as a collectible, because they don't save and are so easy to miss and have to replay a level.
>>11907163Heaven forbid you have to replay a game that you chose to play in the first place, the challenge of discovering and attaining secret items and locations is a part of the fun! What's the point of playing a game with challenges if you're served absolute success on a platter?
>>11906803>3 had some actual challenge and exploration to their water stagesYou mean like the one stage where the literal only enemy is a Lakitu dropping Spinys which can't ever reach you when you swim low?
I've finally made it a goal to go through all the 2D classic Mario games and I do NOT like Mario 3. The stages end so abruptly they usually don't even have a real gimmick. World on the other hand has better length and I enjoy how the stages feel more connected thanks to the world map, but it's just kind of dull to me. I honestly couldn't say which I like more. Everything about 3 but the gameplay is great, and everything but the difficulty of World is great, but I have no real interest in playing them. I can't even beat 3 lol. That last world is too hard and I have no lives left. Blew them all on pointless stages trying to 100% the game.
I still like 1 and 2 more than 3 and World.
>>11904253The SMB3 what? An SMB3 country?
>>11909096I just feel this way about all Marios. They're quantity levels, never really feel quality.
>>11901605 (OP)SMB3 level design imo is better because the levels are shorter. World seems like it had less biomes as well although I am not entirely sure if that is true or not.
>>11901605 (OP)i always associate the mario games that came out before SMW with poverty, because I only ever saw them at childrens' houses where the parents couldn't afford a SNES. To this day I find them ugly and distasteful... even looking at the picture on the left makes me wince in disgust
SMB3 is a masterpiece of variety, lots of little secrets and just moment-to-moment gameplay, but I've always preferred SMW's controls, puzzle elements and map design. In fact the game just feels much more comfortable to play, more fluid. Yoshi powers are pretty cool, power up reserve is much better for the longer levels than SMB3's backpack, and the spin jump as an attack move and alternative jumping method just rules. SMW engine truly shines in some of the better romhacks.
>>11901674>Too cheesableso like... just dont do that? thats like complaining about warp pipes/whistles skipping entire worlds.
Stop liking Super Mario World.
Or else.
>>11902796I had my hopes for this board but its as dumb as every other board. Plebs aren't fit to touch art - not even vidya by the looks of it.
>>11912439>so like... just dont engage with a flaw of the game?It's still a flaw, even if ignored.
>>11901605 (OP)I always prefer the gameplay of smw over smb3
>>11913901Based unpopular taste anon
>>11913910Honestly? Stop liking, period.
I make SMW vs SMB3 threads because I know I get (You)s. I never played either.
>>11901605 (OP)Super Mario world was actually good though. Castlevania went from one of the best games in the franchise on the nes to the absolute worst in scv4
>>11913913That's unironically more fun than playing SMW
>>11913918I dunno, maybe? I don't play nintendo games, they are all for kiddies
SMB3 is better by a long shot. The general aesthetic, music, power ups, and variety of level elements blows World out of the water. I really hate that cheesy farty trumpet and general sound font. It’s still objectively a good game, but even Nintendo seemed to realize that Mario wasn’t going to keep up as a platformer, and wisely invested in other franchises like Zelda and Metroid.
>>11913913I'm sorry you're on your period.
>>11913975Why should I stop liking the creators of SMB1?
>>11913978Because nintendo is for kieddis
>>11913974Genuinely sad to see failed millennials acting exactly like boomers. Rent-free.
>>11913987>millennials acting exactly like boomers.wait aren't those the same thing fr?
>>11913979So is Toys R Us.
But why would I hate a company serving children?
>>11914002Because we, as gamers, have matured.
>>11914004What does that have to do with the company itself?
I'd certainly look down on any adult who shops at Toys R Us for himself, but I wouldn't blame the store for the weirdos visiting it.
>>11902047SMW is by far the most vertical 2D Mario game. Not even non-retro games are as vertical as SMW, and like, they have bigger levels and some of the levels are about going up. Not to mention that it's free to go back and forth in the levels, except for the castles. This level of non-linearity, which is not limited to castles, is enormous.
I love everything up to SM64. The first few worlds are fine, then it just becomes a huge slog