Sonic3D
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Is Sonic 3D Blast a good or bad game?
Ah—Sonic 3D Blast, that peculiar artifact of the mid-1990s, poised awkwardly at the junction between two-dimensional heritage and the uncertain promise of polygonal futures. To call it “good” or “bad” is to oversimplify a title whose reception has always been tinged with ambivalence.
Upon release in 1996, expectations were complicated. The hardware constraints of the Sega Genesis—and the transitional nature of the Saturn version—yielded an isometric adventure that was neither the pure side-scrolling velocity of Sonic 2 nor the fully realized 3D ambition of later titles. For some, this hybrid felt like compromise: controls were imprecise, momentum inconsistent, and level design more plodding than propulsive.
And yet—others found charm in its presentation. Its visuals, for the era, were lush; its soundtrack (particularly the Genesis version) remains fondly remembered; and its Flicky-collecting gameplay, while divisive, provided a novel spin on the Sonic formula.
In short—Sonic 3D Blast was not the disaster some claimed, nor the classic others nostalgically insist it to be. It was, rather, a product of its moment: a competent, idiosyncratic experiment that, while failing to redefine Sonic in three dimensions, nevertheless occupies a curious and enduring niche in the blue hedgehog’s long history.
It's a serviceable game but ultimately it's nothing special. The soundtrack of the MD version is great though, never played the Saturn one
>>11922072 (OP)The original game is trash but the better graphics, music, and bonus stages of the Saturn version elevate it to ludo.
>>11922083Why does your chatgpt sound like a fag?
>>11922072 (OP)It's alright. When I was a kid, I liked it because it was easy and slow. It's just a weird game that forces Sonic's speed, pinball physics and jump into an isometric game that is simply not built for them. It's really a slow exploration game with awkward controls, though with great presentation and music (for Genesis). Sonic had no reason to be in it.
People mostly shit on it because 1) either they rate it as Saturn's flagship game and "answer" to Mario / Crash or 2) they rate it as Sonic the Hedgehog 4. It's neither of those, it's just an ok 7/10 game
>>11922072 (OP)It's fine. If it had come out in 94 instead of 96 it would have been seen as revolutionary. Porting it to the Saturn was Sega's way of admitting that the console was dead.
>>11922083You know—I can also talk like this; but—I don't. And—you know why? Why—because that's gay. And gay—gay is bad. Bad—as in not good.
The game's creator made an improvement romhack which is supposedly good ...
>>11922072 (OP)It was my first Sonic game ever
So I liked it back when I was 7-8yo
Nowadays I'd probably just say that it's okay
>>11922072 (OP)It's one of those cases that it's a good game but not a good """franchise""" game.
>>11922072 (OP)It's mediocre, but if I have to label it as either good or bad... then it's good for me. It's a isometric/3D platformer that controls well, has excellent graphics, OST and level design that's fun to explore, it feels like Sonic and the gimmick of getting the flickies works well enough, also puts the emphasis on exploration which is how I think this gameplay feels best, reminds me of why I enjoyed Sonic CD in a way, also fun to go for 100% too. I'd go for the DX version though, it's just an objective upgrade, play that.
I remember renting it from Blockbuster when it was semi-new and having my six year old mind blown away by the intro as well as the graphics. The idea that my console could do that was absolutely astonishing to me
That being said, the game is not without it's problems. Personally I feel like it controls way better on the Mega Collection version in terms of moving Sonic around versus the Genesis D-Pad. The Flickies also feel shoe-horned in and it's the absolute shits trying to re-collect them after trying to get hit
Part of me still loves it though for whatever reason, but thank god the DX version exists
>>11922072 (OP)I didn't think there was anything wrong with it when I played it but I didn't think it was much fun.
>>11922072 (OP)i don't recall hating it but it never really clicked with me either. first post said it best really.
>>11922078
>>11922072 (OP)it fucking sucks. A sonic game about going slow and moving methodically is like a mario game about crawling; you have fundamentally missed the point.
sonic Labyrinth is also guilty of this, I will never forget reading the line that says that Dr. Robotnik tricked sonic into wearing shoes that make him slow, and I just immediately put the game back and wrote it off.
I've played the DX version and I liked it, I want to play the Saturn version one of these days
>>11922072 (OP)It's inbetween, mediocre, average, passable.
I wish it had a mini map.
>>11922108The graphics and music of the Genesis version are better though. Although Gene Gadget and Panic Puppet have better music in the Saturn version.
>>11922072 (OP)What’s the definitive version? Genesis? Saturn? That patch the dev made?
>>11923872genesis. saturd has a worse soundtrack for no reason. if you like the genesis one try the director's cut
as a kid i loved anything "3D", and i still think isometric graphics are cool as hell (even if they're pre-rendered rather than meticulous pixel art).
the music is great, classic Mega Drive stuff.
but yeah the game is pretty annoying, no save feature, so it was mostly just about memorising where the enemies/flickies were. it's not even a puzzle, it's just searching the level.