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Thread 11950062

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Anonymous No.11950062 [Report] >>11950076 >>11950090 >>11950152 >>11950210 >>11950216 >>11950276 >>11950286 >>11950427 >>11950434 >>11950584 >>11950678 >>11950879 >>11951197 >>11951210 >>11951260 >>11951450 >>11951461 >>11951548
How could they have made this thing popular in the West?
Anonymous No.11950076 [Report]
>>11950062 (OP)
Well putting adverts on the back of every comic book for 5 years didn't seem to help
Anonymous No.11950090 [Report]
>>11950062 (OP)
Impossible. Wrong place, wrong time.
Anonymous No.11950152 [Report]
>>11950062 (OP)
Maybe if they actually advertised it and had more than 20 consoles in the country someone would have bought it.
Nips really just expect to dump this on the market and have it sell well with no work. I can not remember ever seeing a single ad for a TG16, hell I never even saw a console until the late 90's maybe even 2000. This thing was so under the radar but once the Genesis or SNES dropped it had absolutely no chance.
Doesn't help it had like 10 games in NA (all the JP games are just 2d shooters anyways).
Anonymous No.11950156 [Report] >>11950168
Release it at least 6 months before the Genesis, entice developers who weren’t hooked to Nintendo (and don’t be pretentious about it the way they were with EA), localize more titles outside of Japan (they didn’t do a bad job with that but there was more room for improvement), and make R-Type the pack-in.

I don’t know how much this would have helped but keeping the TurboGrafx name while using the PCE shell design and keeping AV output would have been nice. At the end of the day though, another factor to TG16 not doing so hot in the west was that Sega was willing to dump tons of money into marketing and celebrity endorsements before Sonic came along. NEC didn’t want to spend as much on that sort of thing, and them producing a massive amount of consoles ahead of launch (something like 750k if I recall) that sat on shelves gave them no money to do so. The TG16 was largely a victim of NEC’s hubris and it’s gonna take a lot to change something like that.
Anonymous No.11950168 [Report]
>>11950156
The whole operation seemed like an afterthought to NEC, while Sega came in looking to dominate.
Anonymous No.11950210 [Report] >>11950217
>>11950062 (OP)
Both Nintendo and Sega fucked you in the ass six ways from Sunday
I wonder how it was with NEC/Hudson
Anonymous No.11950214 [Report]
It needs more titty games.
Anonymous No.11950216 [Report]
>>11950062 (OP)
More normie games. NBA Jam, Mortal Kombat, etc
Anonymous No.11950217 [Report]
>>11950210
It's easy to see how CD took over. Not only did you move from a measly 4MB to 700MB, but the manufacturing process is so much easier. In fact the whole deal with CD consoles (at least in my country) was that you could chip the console and burn your own games with your home PC. In the Playstation mags over here the companies (more or less openly) advertised that they would "fix" your consoles so it could "play better games". Everyone knew what it meant. It was wild to live through that era of video games.
Anonymous No.11950276 [Report]
>>11950062 (OP)
More weebs
Anonymous No.11950286 [Report] >>11951586
>>11950062 (OP)
Halo
Anonymous No.11950427 [Report]
>>11950062 (OP)
Find some unique market to appeal to like the Sega Genesis did. They should have made games that were popular with girls that used the IPs or were at least evocative of Hello Kitty, Barbie, Strawberry Shortcake, and Troll dolls.
Anonymous No.11950434 [Report]
>>11950062 (OP)
>How could they have made this thing popular in the West?
Release it 6 months earlier and launch it with a killer app", some kind of game that would turn heads. They needed to be planning the Western release from before the PCE launched in Japan, their sluggishness cost them dearly.
Anonymous No.11950443 [Report]
The game art made them all look like Christian games for virgins
Anonymous No.11950584 [Report]
>>11950062 (OP)
mario, zelda, the list goes on
Anonymous No.11950678 [Report]
>>11950062 (OP)
Cup holder too small for American drink.
Anonymous No.11950879 [Report]
>>11950062 (OP)
It wasn't a generation ahead of the NES, while the Genesis was.
Anonymous No.11951197 [Report]
>>11950062 (OP)
>drastically lower the price (the TG-16 cost the same as the Genesis even though it had only one controller port, mono sound and was was rf only out of the box)
>include Bonk's adventure as the pack in
>massive increase in marketing so people know your console actually exists
>court western developers (amiga ports aren't enough, you need EA at least to succeed)
Anonymous No.11951210 [Report]
>>11950062 (OP)
My friend actually had one, I remember playing jj&jeff at his house. Years later I couldn't recall what was the game, I thought it was something on Genesis. Didn't find out until I saw the japanese version get played on GCCX.
Anonymous No.11951226 [Report] >>11951265
they should have launched it in NA shortly after their japanese launch, no later than a year after. that way they would get ahead of the genesis. they'd probably still get their shit pushed in by sega but it would have given them a foothold to possibly survive. they could have also made themselves stand out more port localizing more jap stuff and making themselves a defacto weeb console.
finally they should have kept the japanese design. the american one isn't that great and make the cd attachment super awkward
Anonymous No.11951260 [Report] >>11951368
>>11950062 (OP)
Why it's so wide compared to the pc-engine?
Anonymous No.11951265 [Report]
>>11951226
The Japanese design would not have passed FCC regulations unfortunately, there wasn't enough RF shielding. They fucked up with the redesign for sure, but they couldn't just release the Japanese model in the US.
Anonymous No.11951368 [Report] >>11951556
>>11951260
They wanted to make it HUEG for American players, there was a fear that the form factor would make it look cute and dinky compared to the NES.
Anonymous No.11951450 [Report]
>>11950062 (OP)
Pardon my retardation, but I don't think Hudson or NEC had the same presence in the west like Sega and Nintendo had. Sega and Nintendo both had a big arcade presence and had a reputation for good games. Hudson had Bomberman, Star Soldier, and Adventure Island. I like those games, but there's no way they could successfully sell a system with those games being (what I assume) their biggest western releases. Not to mention releasing it the same year as the Genesis, which came from a company with more reputation than NEC or Hudson. Honestly I can't think of any way the TurboGrafx could sell well in the states without changing everything.
Anonymous No.11951461 [Report]
>>11950062 (OP)
they delayed it for way too long.
Anonymous No.11951485 [Report]
having more games than just bonk would've helped
Anonymous No.11951548 [Report]
>>11950062 (OP)
>this will sell our console
Someone at NEC had enough foresight to realize Mashin Hero Wataru meant nothing to Americans, but apparently not enough foresight to realize R-Type would have been a vastly better choice for a pack-in game.
Anonymous No.11951556 [Report]
>>11951368
A big reason I want a PC-Engine NOW is that it's adorable, a cute little gadget. But I guess I'm not the 'X treeeeeeme' early '90s marketing demographic.
Anonymous No.11951586 [Report]
>>11950286
Nah DOOM