SD Gundam Gaiden: Lacroan Heroes
This was a surprisingly decent Game Boy RPG
>Sprint button
>Charming music and good chubby dot art
>Save anywhere except in dungeons (so don't bite off more than you can chew)
>You accrue a party of four and all members are unique; three magic users, one without magic, the magic users include a dedicated user and two with a useful mix of support spells, plus different stats
>You can explore the world map straight away, but you will be immediately wiped out by powerful enemies
>You progress at first through warp gates that take you to localised points near towns and fortresses, you have to carefully level up against the enemies there without straying too far, when you are stronger you can explore the map more widely
>You can actually take on the first 7 quests in any order, but enemy strength jumps that much between areas you will be hard pressed
>Levelling up replenishes HP and SP/MP, you won't really ever be holding on to potions
>'Quick Rest' option replenishes 50% of your total party's strength, you can use this every 150 steps, it's useful when exploring dungeons
>'Threaten' command makes enemies run off and drop money (you gain no experience, but at the point this works you are significantly levelled up anyway)
>Dungeons are compact, you won't be spending hours in them but you will have to use escape spells against some enemy encounters
>Can deposit items in the hub town
>Bosses and even common enemies really hit you hard, I got sick of having to escape and recover at parts but I also enjoyed the challenge
>Spells are really useful in battle and you feel the pinch when a character you use for offence has to drop down to healing spells to make up for damage you're taking
>There's a really humorous and creative nod to the Gachapon Senshi games toward the end
>The final dungeon is the longest and is full of traps, warps and every enemy is deadly, it really pushes you to be careful with your elixirs, healing spells and the quick rest command
>Sprint button
>Charming music and good chubby dot art
>Save anywhere except in dungeons (so don't bite off more than you can chew)
>You accrue a party of four and all members are unique; three magic users, one without magic, the magic users include a dedicated user and two with a useful mix of support spells, plus different stats
>You can explore the world map straight away, but you will be immediately wiped out by powerful enemies
>You progress at first through warp gates that take you to localised points near towns and fortresses, you have to carefully level up against the enemies there without straying too far, when you are stronger you can explore the map more widely
>You can actually take on the first 7 quests in any order, but enemy strength jumps that much between areas you will be hard pressed
>Levelling up replenishes HP and SP/MP, you won't really ever be holding on to potions
>'Quick Rest' option replenishes 50% of your total party's strength, you can use this every 150 steps, it's useful when exploring dungeons
>'Threaten' command makes enemies run off and drop money (you gain no experience, but at the point this works you are significantly levelled up anyway)
>Dungeons are compact, you won't be spending hours in them but you will have to use escape spells against some enemy encounters
>Can deposit items in the hub town
>Bosses and even common enemies really hit you hard, I got sick of having to escape and recover at parts but I also enjoyed the challenge
>Spells are really useful in battle and you feel the pinch when a character you use for offence has to drop down to healing spells to make up for damage you're taking
>There's a really humorous and creative nod to the Gachapon Senshi games toward the end
>The final dungeon is the longest and is full of traps, warps and every enemy is deadly, it really pushes you to be careful with your elixirs, healing spells and the quick rest command