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Thread 11983040

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Anonymous No.11983040 [Report]
SD Gundam Gaiden: Lacroan Heroes
This was a surprisingly decent Game Boy RPG
>Sprint button
>Charming music and good chubby dot art
>Save anywhere except in dungeons (so don't bite off more than you can chew)
>You accrue a party of four and all members are unique; three magic users, one without magic, the magic users include a dedicated user and two with a useful mix of support spells, plus different stats
>You can explore the world map straight away, but you will be immediately wiped out by powerful enemies
>You progress at first through warp gates that take you to localised points near towns and fortresses, you have to carefully level up against the enemies there without straying too far, when you are stronger you can explore the map more widely
>You can actually take on the first 7 quests in any order, but enemy strength jumps that much between areas you will be hard pressed
>Levelling up replenishes HP and SP/MP, you won't really ever be holding on to potions
>'Quick Rest' option replenishes 50% of your total party's strength, you can use this every 150 steps, it's useful when exploring dungeons
>'Threaten' command makes enemies run off and drop money (you gain no experience, but at the point this works you are significantly levelled up anyway)
>Dungeons are compact, you won't be spending hours in them but you will have to use escape spells against some enemy encounters
>Can deposit items in the hub town
>Bosses and even common enemies really hit you hard, I got sick of having to escape and recover at parts but I also enjoyed the challenge
>Spells are really useful in battle and you feel the pinch when a character you use for offence has to drop down to healing spells to make up for damage you're taking
>There's a really humorous and creative nod to the Gachapon Senshi games toward the end
>The final dungeon is the longest and is full of traps, warps and every enemy is deadly, it really pushes you to be careful with your elixirs, healing spells and the quick rest command
Anonymous No.11983043 [Report]
Cont'd:
I was expecting just another by-the-numbers Dragon Quest clone but they managed to produce something that was inventive and challenging whilst keeping things simple. It played a lot better than the first Knight Gundam game on Famicom. Rather than juggle item management I felt like I had to juggle strength resources and healing, and by the end point I was mixing up equipment to make sure everyone got the best benefits of each. I'd say it's a real unsung hero of the 8-bit SD Gundam games too, definitely one for fans.
Anonymous No.11983207 [Report] >>11983212 >>11983226
I wish I could play this, but there is no way AI translation works with GB games fonts (if it did I'd already have played the Goemon RPGs)
I've played the trilogy on Famicom and liked it a lot, it's a bit unfairly treated as "DQ clone" when they brought quite a few innovations and cool ideas to the mix. I also tried the first SFC game but dropped it out of boredom.

At this point I've lost hope of seeing new GB translations too. Even FC translations are getting super rare except from one translator. It's not trendy anymore, translating PSX/Saturn games is.
Anonymous No.11983212 [Report]
>>11983207
Knowing Nip is a bit essential to this one because there are specific requirements for passing certain areas, and the game doesn't really hold you down and present you with cutscenes, you have to speak to other characters and make a note of hints. The backtracking isn't too laborious but it helps to not have to leave a dungeon to go withdraw your key items from the storage shop.
Anonymous No.11983226 [Report] >>11983239
>>11983207
I just want to add too I did go back and replay the first Knight Gundam game, and while it has its strengths and charms (I liked that it was basically a smaller DQ3), I found the dungeons really tedious and the final dungeon was pretty disappointing. I did find the hidden Carddass island this time around though and had a lot of fun with that as a minigame, and I was pretty invested in my final party of Gundam, Guntank, Sayla and Nemo. It seems to have a lot of fans in Japan and it's not a bad length overall.
Anonymous No.11983239 [Report] >>11983249 >>11983756 >>11983870
>>11983226
The end game in the first one is a HUGE letdown yes. A giant nothing burger followed by sequel bait.
Anonymous No.11983249 [Report]
>>11983239
Fortunately the sequel doesn't let down in that sense, I really enjoyed how the last world has you seek out its three bosses, and then has you to take on battles you can't run from, followed by last run of boss battles, with your allies gradually joining you for the last fight. The sequel is a bit on the easy side but the characters and world really work on me in that one.
Anonymous No.11983756 [Report] >>11983870
>>11983239
sequel bait should be forbidden… many a game ruined for that
Anonymous No.11983870 [Report]
>>11983239
>>11983756
In its defence, it's a villain swearing revenge and promising to be back, it's hardly the most unfinished cliffhanger. I do like how you can control the paper airplane during the cast roll though. Big fan of the cutscenes in these games too.