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Thread 12026509

12 posts 6 images /vr/
Anonymous No.12026509 [Report] >>12026519 >>12028169
Been thinking about this for a while
In hindsight, would SH1 have been better with projectiles instead of the instant hitscan?
Anonymous No.12026514 [Report] >>12026542 >>12026553 >>12026554
Weren't you making these threads about RE1?
Anonymous No.12026519 [Report]
>>12026509 (OP)
>projectiles
that would look absolutely retarded for the type of game silent hill 1 is
Anonymous No.12026542 [Report] >>12026553 >>12026601
>>12026514
>we can’t articulate good ideas because someone said something similar before
Anonymous No.12026553 [Report]
>>12026514
>>12026542
answer is yes
Anonymous No.12026554 [Report] >>12026601 >>12027583
>>12026514
It's the shitposter behind "my dad" and "elephant in the room" posting, also probably the one spamming RE threads a few weeks ago. Some discord group out there is really intent to flood /vr/ with low quality threads for some reason
Anonymous No.12026601 [Report]
>>12026542
>>12026554
Anonymous No.12026681 [Report]
Garbage thread, but I actually wouldn't be surprised if Silent Hill was modeling projectiles behind the scenes and the ranges are just too short to really notice. It's a weird game with a lot of little undocumented or semi-documented quirks.
Anonymous No.12027583 [Report] >>12028051
>>12026554
>every bad post is made by one person
who has that old picture of the guy who makes a majority of posts? haven't seen that in a while
Anonymous No.12028051 [Report]
>>12027583
>word for word reposts
>it's just 300 different persons goy!
YOU'RE GASLIGHTING ME!!!
Anonymous No.12028169 [Report] >>12028262
>>12026509 (OP)
>auto aim
>very close distances mostly indoors
there is zero reason for their to be projectiles? why are you focused on these old autoaim horror games in the context of projectiles? they're one of the worst possible candidates.
Anonymous No.12028262 [Report]
>>12028169
immersion for horror is necessary