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Thread 12102646

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Anonymous No.12102646 [Report] >>12102649 >>12102673 >>12102702 >>12102731 >>12102886 >>12103104 >>12103109 >>12103186 >>12103231 >>12103273 >>12103276 >>12104046 >>12104091 >>12104105 >>12106507 >>12110207 >>12110531 >>12110694 >>12110779 >>12111654 >>12121658 >>12122050 >>12122109
I thought this was going to be a lot more scary. Once you get used to the nightmare it becomes more obnoxious than scary. Its just running around mazes looking for keys. The enemies pose zero challenge and theres zero jumpscares. I know a lot of pussies hate jump-scares but you honestly need the threat of being jump scared to keep the tension high. Once you realize the game has no teeth it becomes a tedious cake walk
Anonymous No.12102649 [Report] >>12102664 >>12103969 >>12106507
>>12102646 (OP)
the atmosphere is what makes the game scary.
jump scares aren't actually scary.
Anonymous No.12102654 [Report]
wow cool yeah
Anonymous No.12102664 [Report] >>12102682 >>12102727 >>12102815 >>12106507 >>12111556 >>12123880
>>12102649
atmosphere alone isn't scary when the game has zero teeth. You need jump scares and dangerous enemies to keep you on your toes and in a scared state. The nightmare world just becomes obnoxious as fuck constantly having to look at your map to see what fucking room you havent checked yet in the pitch blackness where everything looks the fucking same
Anonymous No.12102669 [Report]
I used to play this at night with the lights off. I was on edge the whole time
Anonymous No.12102673 [Report] >>12102684 >>12106507
>>12102646 (OP)
> I know a lot of pussies hate jump-scares
Jump-scare aren't scary, they're obnoxious
Anonymous No.12102682 [Report]
>>12102664
Wow cool yeah!
Anonymous No.12102683 [Report] >>12102690 >>12102754
Name 3 scary games
Anonymous No.12102684 [Report] >>12103206 >>12103216 >>12104091 >>12119860
>>12102673
You idiots keep thinking I mean jump scares like friday nights at fucking freddies. I just mean there needs to a lot more Stings. The RE series has tons of them, especially REmake where the zombies will burst through doors or crimson heads will wake up etc. SH has literally nothing happening except a few moments where some faggot ghost bangs on a wall after picking up a key, that's literally fucking it.
Anonymous No.12102690 [Report] >>12102695 >>12102706 >>12102892
>>12102683
Afraid of Monsters DC (SH Clone but with actually scary enemies and moments), REmake, Fatal Frame.
Anonymous No.12102695 [Report] >>12102812
>>12102690
>REmake
post discarded
Anonymous No.12102702 [Report]
>>12102646 (OP)
Turn the radio off, that's what I did on my first playthrough
Anonymous No.12102706 [Report] >>12102812
>>12102690
Hee hee haw haw holy shit.... lol........ afraid of monsters is scary if youre like 15 you cornball.
Anonymous No.12102727 [Report]
>>12102664
Play TEW
Anonymous No.12102731 [Report] >>12106489
>>12102646 (OP)
I thought sonic was going to be a lot more fun. Once you get used to the speed it becomes more obnoxious than fun. It's just holding right and pressing the jump button sometimes. The enemies pose zero challenge and the game is just a random combination of jump and hold right.
Anonymous No.12102754 [Report]
>>12102683
SH3 is pretty scary
Anonymous No.12102812 [Report] >>12103110
>>12102695
>>12102706
I play in a dark room with really good headphones and REmake and AoF got me good a 100 times over SH. SH I just got bored, and the industrial noise music just gives you a migraine instead of being scared. Everything about the game is tedious and completely takes away from whatever is supposed to be scary
Anonymous No.12102815 [Report] >>12102903
>>12102664
>my subjective opinion and taste is the truth
Maybe add "I think" to the beginning of your sentences. It'll make you more honest
Anonymous No.12102886 [Report]
>>12102646 (OP)
>theres zero jumpscares
you didn't play the game you poser
Anonymous No.12102892 [Report]
>>12102690
>REdditmake
>scary
Anonymous No.12102903 [Report] >>12110789
>>12102815
Why adding something that is obvious?
Anonymous No.12103080 [Report]
There are jumpscares in this game.
You complained about exploration and puzzles being too hard, so your opinion about enemy difficulty is garbage. If they were more challenging, you'd complain about that too.
Anonymous No.12103104 [Report]
>>12102646 (OP)
KCE Tokyo is just incapable of good game design.
Anonymous No.12103109 [Report] >>12103113 >>12103181 >>12103197
>>12102646 (OP)
> The enemies pose zero challenge and theres zero jumpscares.

There are at least 3 that I recall this actually breaks the hipster SH fans that like to pretend that akktshually there is no jumpscare because it's deeeep horror
Anonymous No.12103110 [Report]
>>12102812
>le dark room
>le headphones
You got scared by a half life mod created by a 12 year old and a resident evil game.
lol......
Anonymous No.12103113 [Report]
>>12103109
But it wasn't a .jpg flying at the screen. Not a real jumpscare
Anonymous No.12103181 [Report] >>12103201
>>12103109
The scream that plays in the last dungeon right before (I think) Alyssa's room made me jump in real life when I played it for the first time last year.
Anonymous No.12103186 [Report]
>>12102646 (OP)
Cool bait
>>>/v/
Anonymous No.12103197 [Report] >>12103201
>>12103109
Did they forget that SH1 has a fucking pterodactyl through the window jumpscare?
Anonymous No.12103201 [Report]
>>12103197
>>12103181
Right, that makes at least 5 then
Anonymous No.12103206 [Report]
>>12102684
>especially shitmake
Anonymous No.12103216 [Report]
>>12102684
Yeah but Resident Evil doesn't have a soundtrack that makes you want to run the fuck away from something that isn't even there either. And I say that with no disrespect to the soundtracks of the RE games which are usually fantastic. But a lot of Silent Hill's horror comes from the audio and sound design. RE might have more jumpscares but it never has Akira Yamaoka hammering pipes to give you that dread feeling of "get me the fuck out of here". Two different approaches.
Anonymous No.12103231 [Report]
>>12102646 (OP)
I didn't even realize it was a horror game. My friends and I thought it was some playskool license game when we played it. People actually got scared by this shit? lmfao
Anonymous No.12103261 [Report]
you absolutely don't need jump scares for something to be scary though sure you can take issue with silent hill's enemy roster mostly being the equivalent of harassing animals and zombies. I think it's fine but it's not the sort of subject matter that's really going to be intensely scary.
a threatening entity will be scary just coming into contact with it, know wall smashes required.
Anonymous No.12103270 [Report]
you absolutely don't need jump scares for something to be scary though sure you can take issue with silent hill's enemy roster mostly being the equivalent of harassing animals and zombies. I think it's fine for what sh1 is, a hellish adventure more so than a straight scary movie, but sure it's not the sort of subject matter that's really going to be intensely scary.
back to your point though a really threatening unnerving entity will be scary just coming into contact with it, no wall smashes or canned stings required.
Anonymous No.12103273 [Report]
>>12102646 (OP)
>it becomes more obnoxious than scary.
First survival horror game?
Anonymous No.12103276 [Report]
>>12102646 (OP)
you don't need jumpscares for something to be scary. being put into contact with an effectively unnerving entity is going to be scary even when there is no sting or violent shock.
Anonymous No.12103969 [Report] >>12103980
>>12102649
I'd say it is the audio most of all that creates an air of tension and dread as well as melancholy
Anonymous No.12103980 [Report]
>>12103969
>dilapidated, rotting town, covered in a layer of grey fog
>not dreadful or melancholy
Anonymous No.12104046 [Report]
>>12102646 (OP)
>Its just running around mazes looking for keys.
Sounds like my kind of game
Anonymous No.12104091 [Report] >>12106541
>>12102646 (OP)
>I know a lot of pussies hate jump-scares but you honestly need the threat of being jump scared to keep the tension high
Jump-scares are the antithesis of psychological horror. I understand your RE examples in >>12102684, but that series is going for a different kind of horror.
Anonymous No.12104105 [Report]
>>12102646 (OP)
Okay but play this game at 10 years old in 1999 in a dark room on a crt. You'd shit yourself
Anonymous No.12106489 [Report]
>>12102731
...
Anonymous No.12106507 [Report] >>12111031
>>12102646 (OP)
>>12102664
I don't want you to be right, but you're probably right. Playing it through for the first time now, and the atmosphere is great, but I'm just ending up using a walkthrough to tell me where to find shit because it's so tedious I have a hard time immersing myself in that atmosphere.
>>12102649
>>12102673
They can be scary if done correctly, but they're almost never done correctly.

I'm having fun, but not as much fund as I'd like to have or feel like I should be having.
Anonymous No.12106541 [Report] >>12106721 >>12109168 >>12110183 >>12110694
>>12104091
Silent Hill literally has a cat jump out of a locker, quite possibly the #1 most overused jump scare in history. Even Resident Evil didn't stoop that low.
Anonymous No.12106721 [Report]
>>12106541
Silent Hill having one lame jumpscare doesnt mean it needs more jumpscares.
Anonymous No.12108375 [Report]
I love this scary game lol
Anonymous No.12109168 [Report]
>>12106541
RE does have a rat jumping out of a locker though.
Anonymous No.12110183 [Report]
>>12106541
The cat jumping out of the locker in the first world wasn't scary, and it wasn't supposed to be. When you come across the same scene in the nightmare world, that was what was meant to scare you, and it was one of the only scenes so far I've found the least bit spooky.
Anonymous No.12110198 [Report]
Silent Hill has way more jumpscares than Resident Evil ever did, but fanboys aren't ready for that discussion.
Anonymous No.12110207 [Report]
>>12102646 (OP)
You either didn't actually play it or you used a guide.
I'm refusing to believe that you played the game blind and the enemies posed you zero challenge. The melee combat has a learning curve before you stop taking easily avoidable damage, and if don't know where the extra ammo and healing items are around town, you have to conserve the hell out of your resources, so you can't just shoot every enemy in each area.

All of this applies to RE1-3 as well. If you don't actively try to never use your best weapons, you will run out of ammo. And the enemies create tension because of this because you have to use weak weapons or avoid them because you can't just use the shotgun on everything.

In this way the genre is similar to dungeon crawlers, where you are constantly on edge that your next encounter could spend too many resources, thus preventing you from making it to the next area/out of the dungeon.
Anonymous No.12110531 [Report]
>>12102646 (OP)
The unsettling atmosphere is where it's at, though only a few parts really hit hard. The darkness does become obnoxious as you can see so little.

>zero jumpscares
Only incompetent morons use jumpscares.
Anonymous No.12110694 [Report]
>>12102646 (OP)
Are you playing without sound? It has tons of audio jumpscares.

>>12106541
RE has the exact equivalent with body falling out of the wardrobe.
Anonymous No.12110779 [Report]
>>12102646 (OP)
You know horror genre is more than just getting jumpscared like a little bitch right? Like do you even appreciate when a game immerses you in it's setting with great atmosphere and sound design, slowly building up and maintaining the intensity and gradually unfolding its horrors.
It's easy to bitch about a horror games end game cause the fear of the unknown is highly diminished by then simply cause you've got accustomed to it and seen most of what the game has to offer. Literally all horror games (and movies) lose steam on their last chapter.
Anonymous No.12110789 [Report] >>12113867
>>12102903
Because then you don't come across as a smug obnoxious know it all with your head up your arse
Anonymous No.12111031 [Report] >>12111476
>>12106507
>but I'm just ending up using a walkthrough to tell me where to find shit because it's so tedious
You're either incredibly low IQ, lazy, or spoiled by modern games and will have the same problem with any retro game.
I just played through SH1 and didn't have to look anything up. Literally just spend a few minutes thinking.
Anonymous No.12111476 [Report] >>12111503 >>12111547
>>12111031
I dunno. I didn't need a walkthrough for most of RE1 and RE2. It's not that I couldn't do it; it's just that the atmosphere is so samey throughout the entire game so far that I don't really want to spend 10 times as long as I could running around in circles in hallways looking for keys. The puzzles are often gay and stupid, but this goes for most Jap horror games of the era (nobody in the real world fucking has twenty different keys for a house with different emblems on the tip of all of them).

I think it's ab objectively great game and the atmosphere is good, but it's very much a one-note song. Maybe I am spoiled by modern games in the sense that I don't have 10-30 games to choose from and feel like I need to squeeze infinite enjoyment from all of them; I've got a backlog in the thousands. It's a time thing. I want to get to the other Silent Hill games, too.

As a kid, I could play the first level of Super Mario 64 for as many hours as I'd put into a modern game just running around and fucking around with things. It's the 90s gaming experience, and I miss the ability to do that. But it's not the 90s. I have hundreds of movies and tens of thousands of books on my hard drive. I have a thousand plus games on Steam. And I'd care more about "authentically" playing SH1 if it offered the slightest bit of variety when too much of the game consists of running around in circles backtracking for things I missed.
Anonymous No.12111503 [Report] >>12111590
>>12111476
>The puzzles are often gay and stupid
SH1 literally has one of the best puzzles in video games with the piano riddle. It's genuinely a 10/10 puzzle on-par with games like MYST. SH puzzles in general are fairly out-there and require obscure thinking.

>that I don't really want to spend 10 times as long as I could running around in circles in hallways looking for keys... (nobody in the real world fucking has twenty different keys for a house with different emblems on the tip of all of them).
Are you sure you're not referring to Resident Evil? Because your entire post feels a lot more relevant to the Resident Evil series than it does SH.

I love RE, but it's definitely more known as the "key game" while SH is more known as a "riddle game".
Anonymous No.12111547 [Report] >>12111590
>>12111476
What's the point of playing something just to get it done with as soon as possible? If you're not gonna take your time to enjoy what you're playing, then you're better off playing something else. The fact you don't care about neither the atmosphere nor the puzzles in a fucking Silent Hill game but feel the need to not only finish it but also play the others in the series is absurd.
Anonymous No.12111556 [Report] >>12111626
>>12102664
>atmosphere alone isn't scary when the game has zero teeth
Nothing in a video game can make you feel "scared" as an adult. The best you're gonna get is an unnerving feeling or taken by surprise by a loud noise - Silent Hill excels at the former.
>You need jump scares and dangerous enemies to keep you on your toes and in a scared state.
You don't need jump scares and Silent Hills enemies on Hard are more than dangerous enough to keep you on your toes.
>The nightmare world just becomes obnoxious as fuck constantly having to look at your map to see what fucking room you havent checked yet
Sounds like a short term memory problem to me. The School/Hospital/Nowhere are really not that big. If you can't keep track of ~10 rooms, you should stop smoking week.
>in the pitch blackness where everything looks the fucking same
Turn your flashlight on?
Anonymous No.12111590 [Report] >>12111597 >>12111652 >>12111928
>>12111503
The puzzles in SH1 are definitely better than the puzzles of early RE in both quality and lack of feeling completely out of place in the context of the game and breaking immersion, but I was referring more to the latter. But there's still some of the latter. Who the fuck uses a Plate of Pig and a Plate of Frog to unlock doors? Couldn't Japs design their puzzles to feel more natural?
>Are you sure you're not referring to Resident Evil?
Yes, because Resident Evil, even the first one after the first half of the game, had a variety of different locations that all felt different. I'm 2/3rds of the way through SH1 and there have been essentially two different kinds of rooms and one kind of open area so far.
>I love RE, but it's definitely more known as the "key game" while SH is more known as a "riddle game".
Well, I'm not using the walkthrough for the riddles nearly so much as for the keys. I don't like have to constantly reload because I didn't know that the non-essential room with the nurse in it that I wasted seven bullets and a health state on was only guarding one health potion, and I don't like doing circles in the same hallway over and over again because all hallways all look exactly the same and I can't remember where's what.
>>12111547
Well, because I am enjoying the atmosphere. Just not the tedium. I also feel like I need to play it before the later games in the series, which probably have more variety in them.
>you don't care about neither the atmosphere
I never said that, faggot. I've said over and over again that the atmosphere is great. That's the ONLY reason I'm toughing it out. But it's a Scooby-Doo repeating background.
Anonymous No.12111597 [Report] >>12111626
>>12111590
>But it's a Scooby-Doo repeating background.
Yeah, but it's a REALLY good background.
So good in fact that most horror games are still copying it almost 30 years later.
Anonymous No.12111626 [Report]
>>12111556
Some games can actually still be pretty scary if you're willing to immerse yourself (of course nothing will be if you're not willing to do that). Not all of these are retro, but:
>Amnesia: TDD
The water scene, if nothing else. Apparently the newest game is also good; haven't played yet (Rebirth was not scary).
>RE VII
Stressful and anxiety-inducing all the way through.
>RE VIII
Not scary except for one scene. You know the one.
>Visage
A mixed bag, but incredibly bleak throughout and insanely scary through a good portion of it. Also, even the puzzlefag elitists are going to need a walkthrough for most of it.
>Night at the Gates of Hell/Puppet Combo in general
Definitely have their moments.
>Fatal Frame
Scary.
>Chilla's Art in general
Also have their moments.
>Alien: Isolation
The feeling of being stalked by an unstoppable monster is the closest I've ever had to being legitimately scared by a game in a long time.
>Outlast
This for the same reason.
>Don't Be Afraid
Cheesy, but can be disturbing.
>Madison
Just started this, but it seems good.

Also, since you mentioned movies, one of the scariest films I've ever seen (and I've seen hundreds of horror movies) is Lights Out. And it's PG-13. YMMV, but that movie was great.
>>12111597
>Yeah, but it's a REALLY good background.
I would agree. Any other game this monotone would've gotten dropped to the infinite limbo of my "on hold" game playlist by now.
Anonymous No.12111652 [Report] >>12111658
>>12111590
>I don't like have to constantly reload because I didn't know that the non-essential room with the nurse in it that I wasted seven bullets and a health state on was only guarding one health potion
Then don't reload and roll with the punches instead. Again, you don't enjoy the game. You're forcing yourself to beat it as soon as possible so you can play some other games you probably won't enjoy neither.
Anonymous No.12111654 [Report]
>>12102646 (OP)
Horror in general is mostly silly fun.
Anonymous No.12111658 [Report] >>12111662 >>12111672
>>12111652
I'm enjoying it, but I wasn't until I got the walkthrough. Or at least I'd enjoy it until I missed some essential item and condemned myself to wandering infinite repeating hallways looking for it and had to take a break for a few days.
Stop pretending like half the kids playing games like this in 1997 didn't have Mom drop $25 on an official licensed guide from the video game aisle in Walmart. This is not a new thing.
Anonymous No.12111662 [Report]
>>12111658
https://www.silenthillmemories.net/publications/guides/silent_hill_1_totally_unauthorized_strategy_guide.pdf

$11.99 USA, but that's almost exactly $25 in 2025 money, yeah.
Anonymous No.12111672 [Report] >>12111690
>>12111658
>I'd enjoy it until I missed some essential item and condemned myself to wandering infinite repeating hallways looking for it
So you enjoyed the game until you had to actually play the game, so you took steps to avoid playing it as much as possible, because you enjoy it so much.
Anonymous No.12111690 [Report] >>12111708
>>12111672
I enjoyed every part of the game so far the first time I played it. Not so much the third, fourth, or fifth time. What really got me was the nightmare school hallway. I couldn't remember where ANYTHING at fucking all was, and there was one door I needed to find that I spent an hour or two every day for multiple says trying to find.
Finally give up. Type "SH1 walkthrough" into Google. Up pops Silent Hill memories dot net, and suddenly I know which door I need, and I can find it because I'm given a way to find it in relation to all the other doors that look exactly the same and there's no map.
Haven't looked back since. I'm enjoying myself much more now.
Anonymous No.12111708 [Report] >>12111728
>>12111690
You do you, man. I'm just saying, you're trying to play a game centered around exploration and puzzle-solving when you don't like exploring it or solving its puzzles. Also there is a map, and it marks every door you've gone through and which ones you can unlock with a key, so I don't know what you're talking about.
Anonymous No.12111728 [Report] >>12111786
>>12111708
There's not a map for the nightmare section of the school, is there? I couldn't find one. I was under the impression that there weren't maps for any of the nightmare sections of the maps. I did just fine with the map for the normal part of the school.
>centered around exploration
It's not "exploration" if I've already explored every room and hallway available to me including the one the door was in that I actually needed to go through but forgot to check on and have to spend hours searching for it. That's "tedium". If I had found a map for the nightmare school, I wouldn't be using a guide to get through everything else, though, yeah.
>game centered around exploration and puzzle-solving
Although, to be fair, exploration is cool and I fucking hate puzzle-solving, but no, it's a game centered around horror. I'm only here for the horror; I'm not one of the pretentious /vr/ faggots who somehow thinks Myst is good just for being a boring, tedious puzzlefest with nothing else going for it. If Silent Hill were the exact same game with the exact same map and puzzles but was set on a series of tropical islands with a completely different theme and atmosphere, I wouldn't play it and I would mock anyone who does. I'm only here for the atmosphere, and that much is great.
Anonymous No.12111786 [Report] >>12111812
>>12111728
>There's not a map for the nightmare section of the school, is there? I couldn't find one
What are you talking about? I'm pretty sure it's the same as the normal map, it just wipes all your notes once you switch over to the other school.
Anonymous No.12111812 [Report] >>12111908 >>12114886
>>12111786
I'm talking about the fact that it says "I don't have the map for this place" when you try to pull up the map in the nightmare school along with the fact that the map is also largely different. It has mostly the same rooms, but the layout is different thanks to the gates blocking various paths. If it was the same map, then I don't know, but it seemed like there wasn't one because the game wouldn't let me use it and all of the maps of the normal school online (which I looked up and tried to use) were for the normal version of the school and not 100% applicable to the nightmare version except for one Reddit post that did have maps of both in tiny unreadable thumbnail format.
>Use Google after writing that
If the school map was the same as the nightmare school map, then I must have tried opening it exclusively in areas where there is no map for (I know this is the case for floor 4 of the hospital). But I dunno. If what you're saying is true, then I didn't need the walkthrough after all and probably wouldn't have gone for it in the first place, and I'm going to enjoy the game a LOT more from here on out. Oh, well.
Anonymous No.12111828 [Report] >>12111908 >>12112015 >>12112661 >>12112683 >>12112706 >>12113509 >>12118716 >>12119771 >>12122467
OP Here. By any means I dont think the game was BAD. I thought the atmosphere was amazing, and I couldn't believe how good the graphics were for a ps1 game. The sheer detail alone in the school area is absolutely the best I have ever seen for a ps1 game. It was really ahead of its time in the art department.

I just thought the game wasn't scary, except the game didn't have ANYTHING going for it gameplay wise to make up for the lack of scary. I was enjoying the atmosphere but the game itself was beyond boring. If the atmosphere and graphics wasnt so good people would think this was a really shitty game.
Anonymous No.12111908 [Report] >>12112126 >>12112163
>>12111812
>>12111828
>condemned myself to wandering infinite repeating hallways
> I couldn't remember where ANYTHING at fucking all was
>one door I needed to find that I spent an hour or two every day for multiple says trying to find.
>I was under the impression that there weren't maps for any of the nightmare sections of the maps
>have to spend hours searching for it.
>I'm not one of the pretentious /vr/ faggots who somehow thinks Myst is good
>the game didn't have ANYTHING going for it gameplay wise
Anonymous No.12111928 [Report]
>>12111590
Silent Hill sells itself hard on that opening alley sequence but it rapidly goes downhill afterwards.
Anonymous No.12112015 [Report] >>12119725
>>12111828
>By any means I dont think the game was BAD
>the game didn't have ANYTHING going for it gameplay wise
>the game itself was beyond boring

Lol.
Anonymous No.12112126 [Report]
>>12111908
The last one
>the game didn't have ANYTHING
was not me, I'm not OP, but... do I agree? Maybe. I think the gameplay (as far as combat as exploration goes) was mediocre, but not bottom-tier. But I don't expect everything to be perfect; I can still like it if the atmosphere's that good.

And yeah, it did take me multiple days to not be able to find a single door on my own. I was not systematically searching, just running through doors and trying to remember where I was and never could. I did just have a head injury recently also, and my short-term memory's all fucked up. I can remember most things, but when every goddamn hallway looks like every other goddamn hallway, I don't know what to do and just kept running through doors randomly and never finding the right one.
Anonymous No.12112163 [Report] >>12112551
>>12111908
I always thought of Silent Hill as a horror-genre noob trap, but apparently it's a massive filter, kek.
Anonymous No.12112551 [Report]
>>12112163
I dunno. I was that anon, and I play mostly horror games (and real horror novels, and watch horror movies). If anything, I took a long time to get into Resident Evil and Silent Hill because I thought they were too mainstream.
Anonymous No.12112661 [Report]
>>12111828
>people would think this was a really shitty game.
no they wouldn't. people would judge it in the context of when it was released and on the psx it's a competent enough 3d action adventure game. you shoot stuff with auto aim, you run around boss attack patterns, occasionally you strafe, things work roughly as you'd expect them to. the interior level design is a bit quirky but it's not some abysmal thing people would be shocked by
>ok I'm in a dungeon, I'll work my way through.
the only thing I would call absolutely terrible is the final boss's istant kill lightning which does suck but that's a one off.
Anonymous No.12112683 [Report]
>>12111828
>I just thought the game wasn't scary
what do you expect? it's a hellish environment with creatures that attack you and some large boss monsters. like yeah, the only thing that's really going to be pants shittingly scary is going to be a stalker enemy following you, seems kind of pointless to dog everygame that doesn't feature that.
Anonymous No.12112706 [Report]
>>12111828
>except the game didn't have ANYTHING going for it gameplay wise
chasing enemies, the way those play out in silent hill is genuinely pretty unique, I honestly can't think of any other game where it's as well realized without relying on something like timed platforming or qte dodges. the sewer chase with the praying mantis beasts is a highlight
Anonymous No.12113509 [Report] >>12114934
>>12111828
People tend to experience horror differently, it becomes scarier when you allow yourself to experience the sequences as your own with no expectations instead of a narrative with a certain conclusion. Have you ever tried playing Haunted House on 2600 with the volume way up and intentionally trying to feel frightened while playing? It adds to the atmosphere.
Anonymous No.12113867 [Report]
>>12110789
That's your problem if you can't accept other people's opinions.
Anonymous No.12114886 [Report] >>12114984
>>12111812
There's no place in the nightmare school where the map from regular school doesn't work. It simply carries over and the layout is identical with a different route. Only thing I can think of is you tried using the map with your flashlight off.

Speaking of, you can't pick up items or unlock doors with your flashlight off either.
Anonymous No.12114917 [Report] >>12114929
How many mother fucking silent hill threads are we gonna have?
Anonymous No.12114929 [Report]
>>12114917
It's October. Silent Hill is the best retro horror game by a mile.
Anonymous No.12114934 [Report] >>12116302
>>12113509
Haunted House on 2600 is the only game predating Silent Hill that can actually unnerve me.
Anonymous No.12114984 [Report]
>>12114886
It definitely wasn't with my flashlight off. That says something like "It's too dark to see the map" or something. I'm not going to restart the game and see. I'm not sure what I did wrong.
I only have my flashlight off outside because it's easy enough to see and it seems to keep monsters from finding me.
Only thing I can think of is that I didn't actually pick up the map in the first place at all and had false memories of using it in the regular version of the school. I already had the layout memorized from DBD (which looks more like the nightmare version of the school and takes bits and pieces from both, but has a more similar layout to the regular version).
I guess that's most likely what happened.
Anonymous No.12116302 [Report] >>12118169
>>12114934
It's great. Especially on higher difficulties.
Anonymous No.12118169 [Report]
>>12116302
Haunted House on 2600? I remember booting that up one time.
Anonymous No.12118716 [Report] >>12119725
>>12111828
>I just thought the game wasn't scary
Give example of something scary.
Anonymous No.12119725 [Report]
>>12112015
i mean the gameplay was beyond boring. The only thing keeping me playing was just experiencing the amazing atmosphere, but that barely kept me going through the game. Also im not that retard that keeps complaining about the puzzles. I wish the puzzles were harder, the only real puzzle was the piano puzzle and that wasn't really even that hard. If the puzzles were good I think I would have a more fun time. Also just running around the pitch dark maze just looking for the one place or room you forgot about was hell. If the enemies were a lot more dangerous and random it would be a lot scarier.

>>12118716
Like I said, I think REmake and REmake 2 (not retro) are really fucking scary games. Because you are tense the whole time because a zombie can actually fuck you up and you have to save ribbons and you really dont want to die if you made it far without saving. I think game mechanics like enemies constantly chasing you or enemies that can jump scare you, and stuff like that are scarier than rusty corridors and banging pipes.

STALKER is also scarier. Afraid of Monsters DC the enemies run really fast and jump right into your face. I also thought System Shock 2 was pretty scary just because you dont know when a monster is coming.
Anonymous No.12119763 [Report]
I did the entire hospital section without the map because I missed it when I first entered and the game locks you out of going back once you enter the elevator.
Anonymous No.12119771 [Report]
>>12111828
I hate pussies who don't stand by their opinions. OP you are such a faggot
Anonymous No.12119860 [Report] >>12120990
>>12102684
Silent Hill is a psychological scare while Resident Evil is a horror movie scare. It's pretty simple.
Anonymous No.12120990 [Report]
>>12119860
i guess it doesnt work on me. im psychologically scared by a shady negro on the street or accidentally driving into the hood in rl. Also mountain hiking at night with cougars and bears around was really spooky. maybe this shit doesnt work cause ive been through real scares that threatened my loife. the only thing that gets to me are classic jumpscares.
Anonymous No.12121082 [Report] >>12121663 >>12123951
Most people will never be scared of horror games as adults.
This is just a fact.
Doesn't mean horror games are bad, you are just too old for them to feel real.
Anonymous No.12121641 [Report] >>12121669
>jumpscare
>scary
pick one, zoomer
Anonymous No.12121658 [Report]
>>12102646 (OP)
A handful of games are works of art. It defnitely is one for the audio alone, the static crackle on the radio, the alarm siren, the musical theme. Just brilliant and I'm not a big horror fan. As you age nothing really scares you anymore in media anyway.
Anonymous No.12121663 [Report] >>12122064 >>12123906
>>12121082
this horror looses it's ability to shake people in their late 20s with rare exceptions like the exorcist or the shining that tap deeper metaphycial archetypes

t. pic related
Anonymous No.12121669 [Report]
>>12121641
If you play enough horror games you'll come around to jump scares. After you've played enough of them atmosphere just doesn't really unnerve you anymore.
Jump scares don't have to be screamers, either. A quality horror game lulls you into a sense of complacency to the point where somebody simply talking at normal volume can scare you.
Anonymous No.12121921 [Report] >>12123892
>the game is bad because I'm mentally retarded and need a walkthrough

I feel so incredibly blessed that I was born with a functional brain that both allows me to utilize basic problem solving skills and hasn't become jaded and desensitized to spooky shit over the years. I was raised on RE and SH and even now I still find stuff like FN@F and Slenderman creepy. God I love horror.
Anonymous No.12122050 [Report] >>12122054
>>12102646 (OP)
>it becomes more obnoxious
I stopped reading here. I don't know what you people get out of this. Considering how many people replied to your thread though I guess I see why you do it.
Anonymous No.12122054 [Report] >>12122065
>>12122050
What would 103 replies calling him a retard give him?
Anonymous No.12122064 [Report]
>>12121663
samefag fun little beat up up if you are ever looking for something to try
Anonymous No.12122065 [Report] >>12122071
>>12122054
Well its clear he only wants replies for his bait to stroke his ego. There is no way in hell his opinion is a genuine one even though he will pretend that it is.
Anonymous No.12122071 [Report] >>12122078 >>12122087
>>12122065
How in the hell is smearing shit all over your face and getting laughed at for it stroking your own ego? I genuinely don't get faggotry of this level, is there a fucking (You) merchant out there who pays cash for them or something?
Anonymous No.12122078 [Report] >>12122080
>>12122071
NTA or OP but a hell of a lot better thread than another mario or zelda thread with chatgpt style samefagging
Anonymous No.12122080 [Report] >>12123954 >>12123954
>>12122078
>this bowl of piss sucks but at least it's not shit again!
Anonymous No.12122087 [Report]
>>12122071
I guess these people get a laugh out of it. These people have nothing else to do in their lives. Not sure what else to say so I'll just stop there.
Anonymous No.12122109 [Report]
>>12102646 (OP)
Very boring and tedious game but it does have a great soundtrack.
Anonymous No.12122467 [Report]
>>12111828
>atmosphere was amazing
>but it wasnt scary
I'm not really sure what the problem is.
Anonymous No.12122504 [Report] >>12123479
Maybe I'm insane, but I never felt any SH was meant to really scare or startle but unnerve and disturb. I mean, the plot revolves around the immolation of a raped pregnant girl. I figured the atmosphere and subject matter was supposed to be enough
Anonymous No.12123479 [Report] >>12123892
>>12122504
You'd be surprised how many out there think horror starts and ends at peek a boo. Climax is a favorite hortor of mine and theres exactly zero jumpscares, it's all thematic atmosphere
Anonymous No.12123880 [Report] >>12123892
>>12102664
you need jump scares..............hahaha what a fag
Anonymous No.12123892 [Report] >>12123903 >>12125494
>>12121921
OP here, that dumbfuck isn't me. I didnt need a walkthrough for anything. But it wasn't fun navigating the levels searching for clues and items. I dont think psychological horror works on me because I judge the game based on the gameplay first, and SH has horrible gameplay, some of the worst I have played on the PS1. If the game isn't fun then im not immersed.

>>12123479
>>12123880
Jumpscares are fun, you guys are just faggots. People complain about jumpscares are too afraid to put on some loud headphones and play jumpscare horror in the dark. Fucking pussies lol.

Silent Hill was just arthouse hipster horror for people who pretend to watch David Lynch movies.
Anonymous No.12123903 [Report]
So retard thread?
>>12123892
Oh yeah, retard thread
Anonymous No.12123906 [Report]
>>12121663
No seriously, you're right. I would not be scared if Silent Hill happened to me in real life. Ok I would be scared at first, but then you just get used to the super ultra extreme fucked up world. It helps that I already listen to death metal and generally enjoy extreme brutal things. But the monsters are slow pushovers. It would be scarier *without* monsters.

I would be 100 times more scared in Raccoon City, zombies literally everywhere that take tons of ammo to kill, lickers that kill you in one fucking slash, everybody is dead except a handful of people, etc
Anonymous No.12123951 [Report]
>>12121082
I disagree. average person that is willing to engage with videogames, if you sit them in front of something like alien isolation with headphones on lights off they'll be spooked a bit. silent hill just isn't that scary, and that's not knocking it, fighting shambling minions with pipes just isn't that intense when it comes to fight or flight.
Anonymous No.12123954 [Report]
>>12122080
>>12122080
>>this bowl of piss sucks
indeed it does
Anonymous No.12125494 [Report] >>12126446
>>12123892
I've been to my fair share of extreme haunted houses and became bored of them. The ones with waivers are a good time though
Anonymous No.12126446 [Report]
>>12125494
Grabby ones or sadist ones?