>>12121248 (OP)
Came out at the right time to get a lot of fighters. Being the most popular console for its time helped devs focus on putting games on it and it worked well with the limitations of the console. For the most part anyway, I'm sure everyone would like a bigger field of view.
Big problem is it was only notable for fighters for a few years, once 32-bit consoles came around the gap widened massively. 3DO SSF2T is a huge jump compared to SSF2 which came out on super a few months earlier.
Of course by this time the turbo had already wound down and Sega was just about to replace Genesis, Super still had a few more years to go. Might be why good game like Endless Duel don't get recognition, Japan only, 1996 release date when Capcom just hit their golden age. Nobody was looking for games that were inspired by Marvel Super Heroes, they were looking for the real deal and that's when Saturn fighters rose to prominence and the console earned its reputation for having a ton of great ones especially uncompromised.
Everyone knew 16-bit fighters were compromising for the console, even games built for it couldn't escape this reputation and to an extent it's true - I'd love to play a 32-bit version of Endless Duel but that doesn't exist.
These games unfortunately didn't have much of a chance to buck this reputation. Other factors like Super Nintendo attracting major RPG heads left fighting game guys to go elsewhere for discussion and early poor versions like Mortal Kombat kept it in a weird spot.
Hope that answers your question. I don't think it'll ever truly break out of its reputation but the best you can hope for is some people to appreciate some of those games.